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Book Game Hacking

    Book Details:
  • Author : Nick Cano
  • Publisher : No Starch Press
  • Release : 2016-07-01
  • ISBN : 1593276699
  • Pages : 305 pages

Download or read book Game Hacking written by Nick Cano and published by No Starch Press. This book was released on 2016-07-01 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: You don’t need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. Level up as you learn how to: –Scan and modify memory with Cheat Engine –Explore program structure and execution flow with OllyDbg –Log processes and pinpoint useful data files with Process Monitor –Manipulate control flow through NOPing, hooking, and more –Locate and dissect common game memory structures You’ll even discover the secrets behind common game bots, including: –Extrasensory perception hacks, such as wallhacks and heads-up displays –Responsive hacks, such as autohealers and combo bots –Bots with artificial intelligence, such as cave walkers and automatic looters Game hacking might seem like black magic, but it doesn’t have to be. Once you understand how bots are made, you’ll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.

Book Hacked Into The Game

Download or read book Hacked Into The Game written by Saul Tanpepper and published by Brinestone Press. This book was released on 2023-11-03 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a live-action virtual reality arcade in the middle of a Long Island wasteland, six people are about to be thrown into the game of their lives. And a hundred thousand undead are waiting for their first meal in a decade. Self-taught master hacker Jessie Daniels has always marched to the beat of a different drummer. She's had to, being the daughter of the man who created the often vilified Reanimation technology. While the government has made the invention nearly indispensable to millions of living citizens, powerful ArcTech has turned it into a lucrative entertainment empire. Jessie secretly dreams of tearing it all down. And when one member of her small, close circle of friends jokingly proposes physically breaking onto the island, she might just get her chance. But while she and the others soon discover that breaking in is easy, getting back out is a whole different matter. In fact, it's a hell of a killer. Hounded by mysterious villains who won't hesitate to kill, the game quickly turns into a fight to survive, and death becomes just a different way of leveling up. No longer is the ultimate goal escaping with their skin intact. Not it's defeating them and finding the secret to a potential cure. And the one person who holds it may also know the truth behind her father's puzzling murder year's before. Is Jessie willing to sacrifice everything to learn it? *Series relaunch* In 2012, master storyteller Saul Tanpepper released the riveting post-apocalyptic survival saga, GAMELAND. This popular bestselling series has been newly rebranded as ZPOCALYPTO and re-released with significantly expanded and updated content and new covers. This character-driven survival thriller is perfect for fans of Mark Tufo, Shawn Chesser, Frank Horton, and Kyla Stone. What readers have said about Saul Tanpepper's GAMELAND: "I picked this book up and COULD NOT put it down, I was sucked in from page one and I wanted to know what was going to happen to lead up to how this book started." ★★★★★ "This book was absolutely captivating, I loved every second of it. I was so attached to the characters and really felt as if I knew them." ★★★★★ "I have never read a book about zombies before, and so I jumped into this one with only movie zombies in my mind. Let me tell you, my opinion about zombies is forever changed!" ★★★★★ "Just when I thought I had it all figured out it seems that I had nothing figured out. Block out some time for this as you will not want to put the book down until you finish it, then you will want to IMMEDIATELY buy the next book." ★★★★★ "I am not one to take the time to write a review but I have to now. These books are about the best I've read and I've probably read a hundred zombie/dystopian/apocalyptic books." ★★★★★ "Edge of the seat entertainment. Well written." ★★★★★ "This book is great for the zombie enthusiast, for horror fans, or for those who just want to try something different." ★★★★★ "Surprisingly enjoyable. This is definitely an author to check out and a series to get your hands on." ★★★★★ "Saul delivers, and in spades!" ★★★★★

Book Gaming Hacks

    Book Details:
  • Author : Simon Carless
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2004
  • ISBN : 9780596007140
  • Pages : 468 pages

Download or read book Gaming Hacks written by Simon Carless and published by "O'Reilly Media, Inc.". This book was released on 2004 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: Aimed at avid and/or highly skilled video gamers, 'Gaming Hacks' offers a guide to pushing the limits of video game software and hardware using the creative exploits of the gaming gurus.

Book Game Console Hacking

    Book Details:
  • Author : Joe Grand
  • Publisher : Elsevier
  • Release : 2004-11-12
  • ISBN : 9780080532318
  • Pages : 512 pages

Download or read book Game Console Hacking written by Joe Grand and published by Elsevier. This book was released on 2004-11-12 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: The worldwide video game console market surpassed $10 billion in 2003. Current sales of new consoles is consolidated around 3 major companies and their proprietary platforms: Nintendo, Sony and Microsoft. In addition, there is an enormous installed "retro gaming" base of Ataria and Sega console enthusiasts. This book, written by a team led by Joe Grand, author of "Hardware Hacking: Have Fun While Voiding Your Warranty", provides hard-core gamers with they keys to the kingdom: specific instructions on how to crack into their console and make it do things it was never designed to do. By definition, video console game players like to have fun. Most of them are addicted to the adrenaline rush associated with "winning", and even more so when the "winning" involves beating the system by discovering the multitude of "cheats" built into most video games. Now, they can have the ultimate adrenaline rush---actually messing around with the soul of the machine and configuring it to behave exactly as the command. This book builds on the motto of "Have Fun While Voiding Your Warranty" and will appeal to the community of hardware geeks who associate unscrewing the back of their video console with para-jumping into the perfect storm. Providing a reliable, field-tested guide to hacking all of the most popular video gaming consoles Written by some of the most knowledgeable and recognizable names in the hardware hacking community Game Console Hacking is the first book on the market to show game enthusiasts (self described hardware geeks) how to disassemble, reconfigure, customize and re-purpose their Atari, Sega, Nintendo, Playstation and Xbox systems

Book Hacking Video Game Consoles

Download or read book Hacking Video Game Consoles written by Benjamin Heckendorn and published by Wiley. This book was released on 2005-02-18 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Space Invaders and Asteroids are back! Loved that Atari(r) when you were a kid? So did Ben Heckendorn - so much, in fact, that he successfully resurrected it as a slim, go-anywhere portable. When Playstation(r) and Nintendo(r) aficionados got jealous, he created miniaturized, fully functioning, battery-powered versions of those too. Now it's your turn. Every secret is here - complete instructions, materials lists, tool tips, even advice on finding parts. Just wait 'til they see this at the high school reunion. Ready? Let's get started Plans and instructions for building eight handheld, classic video games * Choosing a game system - Atari(r), Nintendo(r), Super Nintendo(r), or Playstation(r)1 * What you'll spend * Electronics and soldering 101 * Hacking portable TVs for their screens * Building the case - CNC or freehand? * Yank the cord, install the batteries

Book Game Hacking

    Book Details:
  • Author : Nick Cano
  • Publisher : No Starch Press
  • Release : 2016-07-01
  • ISBN : 1593277814
  • Pages : 304 pages

Download or read book Game Hacking written by Nick Cano and published by No Starch Press. This book was released on 2016-07-01 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: You don’t need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle. Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries. Level up as you learn how to: –Scan and modify memory with Cheat Engine –Explore program structure and execution flow with OllyDbg –Log processes and pinpoint useful data files with Process Monitor –Manipulate control flow through NOPing, hooking, and more –Locate and dissect common game memory structures You’ll even discover the secrets behind common game bots, including: –Extrasensory perception hacks, such as wallhacks and heads-up displays –Responsive hacks, such as autohealers and combo bots –Bots with artificial intelligence, such as cave walkers and automatic looters Game hacking might seem like black magic, but it doesn’t have to be. Once you understand how bots are made, you’ll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.

Book Hacking the Xbox

    Book Details:
  • Author : Andrew Huang
  • Publisher : Penguin Random House LLC (No Starch)
  • Release : 2003
  • ISBN : 9781593270292
  • Pages : 292 pages

Download or read book Hacking the Xbox written by Andrew Huang and published by Penguin Random House LLC (No Starch). This book was released on 2003 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides step-by-step instructions on basic hacking techniques and reverse engineering skills along with information on Xbox security, hardware, and software.

Book Dungeon Hacks

    Book Details:
  • Author : David L. Craddock
  • Publisher : CRC Press
  • Release : 2021-08-11
  • ISBN : 1000425673
  • Pages : 172 pages

Download or read book Dungeon Hacks written by David L. Craddock and published by CRC Press. This book was released on 2021-08-11 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys. Defying authority, hackers seized control of monolithic mainframes to create a new breed of computer game: the roguelike, cryptic and tough-as-nails adventures drawn from text-based symbols instead of state-of-the-art 3D graphics. Despite their visual simplicity, roguelike games captivate thousands of players around the world. From the author of the bestselling Stay Awhile and Listen series, Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games introduces you to the visionaries behind some of the most popular roguelikes of all time and shows how their creations paved the way for the blockbuster videogames of today—and beyond.

Book Hardware Hacking

    Book Details:
  • Author : Joe Grand
  • Publisher : Elsevier
  • Release : 2004-01-29
  • ISBN : 9780080478258
  • Pages : 448 pages

Download or read book Hardware Hacking written by Joe Grand and published by Elsevier. This book was released on 2004-01-29 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: "If I had this book 10 years ago, the FBI would never have found me!" -- Kevin Mitnick This book has something for everyone---from the beginner hobbyist with no electronics or coding experience to the self-proclaimed "gadget geek." Take an ordinary piece of equipment and turn it into a personal work of art. Build upon an existing idea to create something better. Have fun while voiding your warranty! Some of the hardware hacks in this book include: * Don't toss your iPod away when the battery dies! Don't pay Apple the $99 to replace it! Install a new iPod battery yourself without Apple's "help" * An Apple a day! Modify a standard Apple USB Mouse into a glowing UFO Mouse or build a FireWire terabyte hard drive and custom case * Have you played Atari today? Create an arcade-style Atari 5200 paddle controller for your favorite retro videogames or transform the Atari 2600 joystick into one that can be used by left-handed players * Modern game systems, too! Hack your PlayStation 2 to boot code from the memory card or modify your PlayStation 2 for homebrew game development * Videophiles unite! Design, build, and configure your own Windows- or Linux-based Home Theater PC * Ride the airwaves! Modify a wireless PCMCIA NIC to include an external antenna connector or load Linux onto your Access Point * Stick it to The Man! Remove the proprietary barcode encoding from your CueCat and turn it into a regular barcode reader * Hack your Palm! Upgrade the available RAM on your Palm m505 from 8MB to 16MB · Includes hacks of today's most popular gaming systems like Xbox and PS/2. · Teaches readers to unlock the full entertainment potential of their desktop PC. · Frees iMac owners to enhance the features they love and get rid of the ones they hate.

Book Ghost in the Wires

    Book Details:
  • Author : Kevin Mitnick
  • Publisher : Little, Brown
  • Release : 2011-08-15
  • ISBN : 0316134473
  • Pages : 432 pages

Download or read book Ghost in the Wires written by Kevin Mitnick and published by Little, Brown. This book was released on 2011-08-15 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this "intriguing, insightful and extremely educational" novel, the world's most famous hacker teaches you easy cloaking and counter-measures for citizens and consumers in the age of Big Brother and Big Data (Frank W. Abagnale). Kevin Mitnick was the most elusive computer break-in artist in history. He accessed computers and networks at the world's biggest companies -- and no matter how fast the authorities were, Mitnick was faster, sprinting through phone switches, computer systems, and cellular networks. As the FBI's net finally began to tighten, Mitnick went on the run, engaging in an increasingly sophisticated game of hide-and-seek that escalated through false identities, a host of cities, and plenty of close shaves, to an ultimate showdown with the Feds, who would stop at nothing to bring him down. Ghost in the Wires is a thrilling true story of intrigue, suspense, and unbelievable escapes -- and a portrait of a visionary who forced the authorities to rethink the way they pursued him, and forced companies to rethink the way they protect their most sensitive information. "Mitnick manages to make breaking computer code sound as action-packed as robbing a bank." -- NPR

Book Hacked

    Book Details:
  • Author : Charlie Mitchell
  • Publisher : Rowman & Littlefield Publishers
  • Release : 2016
  • ISBN : 9781442255210
  • Pages : 0 pages

Download or read book Hacked written by Charlie Mitchell and published by Rowman & Littlefield Publishers. This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Resource added for the Network Specialist (IT) program 101502.

Book Game Console Hacking

    Book Details:
  • Author : Joe Grand
  • Publisher : Syngress Media Incorporated
  • Release : 2004
  • ISBN : 9781931836319
  • Pages : 558 pages

Download or read book Game Console Hacking written by Joe Grand and published by Syngress Media Incorporated. This book was released on 2004 with total page 558 pages. Available in PDF, EPUB and Kindle. Book excerpt: Illustrates how to configure and modify the actual game console to make it perform above and beyond what the original designers intended.

Book Mind Games

    Book Details:
  • Author : Shana Silver
  • Publisher : Swoon Reads
  • Release : 2019-08-27
  • ISBN : 1250192935
  • Pages : 320 pages

Download or read book Mind Games written by Shana Silver and published by Swoon Reads. This book was released on 2019-08-27 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: A teen programmer at a school for geniuses must join forces with a boy she can't remember to stop a hacker from deleting their memories in Shana Silver’s action-packed YA debut, Mind Games. Arden sells memories. Whether it’s becoming homecoming queen or studying for that all important test, Arden can hack into a classmate’s memories and upload the experience for you just as if you’d lived it yourself. Business is great, right up until the day Arden whites out, losing fifteen minutes of her life and all her memories of the boy across the school yard. The boy her friends assure her she’s had a crush on for years. Arden realizes that her own memories have been hacked, but they haven’t just been stolen and shared... they’ve been removed. And she’s not the only one: her mysterious crush, Sebastian, has lost ALL of his memories. But how can they find someone who has the power to make them forget everything they’ve learned? Praise from the Swoon Reads community: “An absolute roller coaster ride.... I loved it. I absolutely loved it!” —Pamela Delupio “An awesome concept and a gripping mystery... a wild ride from beginning to end.” —T. K. Yeager

Book Death by Video Game

    Book Details:
  • Author : Simon Parkin
  • Publisher : National Geographic Books
  • Release : 2017-06-13
  • ISBN : 1612196209
  • Pages : 0 pages

Download or read book Death by Video Game written by Simon Parkin and published by National Geographic Books. This book was released on 2017-06-13 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers—which, in fact, he is." —Tom Bissell, author of Extra Lives: Why Video Games Matter On January 31, 2012, a twenty-three-year-old student was found dead at his keyboard in an internet café while the video game he had been playing for three days straight continued to flash on the screen in front of him. Trying to reconstruct what had happened that night, investigative journalist Simon Parkin would discover that there have been numerous other incidents of "death by video game." And so begins a journey that takes Parkin around the world in search of answers: What is it about video games that inspires such tremendous acts of endurance and obsession? Why do we so thoroughly lose our sense of time and reality within this medium? How in the world can people play them . . . to death? In Death by Video Game, Parkin examines the medical evidence and talks to the experts to determine what may be happening, and introduces us to the players and game developers at the frontline of virtual extremism: the New York surgeon attempting to break the Donkey Kong world record . . . the Minecraft player three years into an epic journey toward the edge of the game's vast virtual world . . . the German hacker who risked prison to discover the secrets behind Half-Life 2 . . . Riveting and wildly entertaining, Death by Video Game will change the way we think about our virtual playgrounds as it investigates what it is about them that often proves compelling, comforting, and irresistible to the human mind—except for when it’s not.

Book Encyclopedia of Video Games  3 volumes

Download or read book Encyclopedia of Video Games 3 volumes written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

Book Human Hacking

Download or read book Human Hacking written by Christopher Hadnagy and published by HarperCollins. This book was released on 2021-01-05 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: A global security expert draws on psychological insights to help you master the art of social engineering—human hacking. Make friends, influence people, and leave them feeling better for having met you by being more empathetic, generous, and kind. Eroding social conventions, technology, and rapid economic change are making human beings more stressed and socially awkward and isolated than ever. We live in our own bubbles, reluctant to connect, and feeling increasingly powerless, insecure, and apprehensive when communicating with others. A pioneer in the field of social engineering and a master hacker, Christopher Hadnagy specializes in understanding how malicious attackers exploit principles of human communication to access information and resources through manipulation and deceit. Now, he shows you how to use social engineering as a force for good—to help you regain your confidence and control. Human Hacking provides tools that will help you establish rapport with strangers, use body language and verbal cues to your advantage, steer conversations and influence other’s decisions, and protect yourself from manipulators. Ultimately, you’ll become far more self-aware about how you’re presenting yourself—and able to use it to improve your life. Hadnagy includes lessons and interactive “missions”—exercises spread throughout the book to help you learn the skills, practice them, and master them. With Human Hacking, you’ll soon be winning friends, influencing people, and achieving your goals.

Book Virtual Reality Start

Download or read book Virtual Reality Start written by Tom Germann and published by Tom Germann. This book was released on 2017-05-03 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The future is not a shiny beacon of hope and good times. The predictions of a glorious golden age with the development of star drives and a massive exodus of humanity to the stars and a frontier atmosphere were all false. Humanity was rocked by a brutal alien invasion that left a billion dead and many traumatized. The shock was made worse by the understanding that true intergalactic war as pictured in any sort of entertainment was not supposed to be possible. But it had happened. Now two generations later humanity is starting to reach for the stars again and is developing all those life changing technologies. Ron and his friends loved gaming. The VR world was something they knew well and when the first International Virtual Reality Competition was announced they desperately wanted to enter. Through a fluke and some good luck, they are not only enrolled but they have their VR room reserved at the local gaming centre. Now they just need to get ready for the best gaming of their lives! At least that was what they thought. They didn’t know that a high-level AI that had been programmed to find a solution on how to defend our solar system from another alien invasion was on the loose. All Ron and his friends want to do is enter the competition and do well. They don’t realize that the entire system is about to be hijacked and a rogue AI has its own agenda. What can go wrong in a thirty and sixty-minute gaming session in a VR world?