Download or read book The Legendary Game Player written by Zhuan JiaLaoLi and published by Funstory. This book was released on 2020-03-02 with total page 726 pages. Available in PDF, EPUB and Kindle. Book excerpt: How could a game without an external connection work? He was going to grind monsters with 10,000 low-leveled accounts! The diaosi Li Feng who was poisoned by the computer actually had the ability to open small accounts without limit! Hot blooded Jianghu Player, WOW players, Questioning players, Conquering players and other old game players must see it!
Download or read book The Legendary Game Ultimate Hockey Trivia written by Tom King and published by Trafford Publishing. This book was released on 2010-10 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tom has been researching hockey For The past 35 years. Throughout his passion for hockey, The Legendary Game - Ultimate Hockey Trivia" includes more than 1000 trivia facts of the history of hockey covering more than 100 years of Canada's favourite sport. This exciting edition chronicals the feats of everybody from the Hall-of-Famers To The infamous. The trivial facts includes everything from the pros to amateurs to international competitions.
Download or read book Doom Guy written by John Romero and published by Abrams. This book was released on 2023-07-18 with total page 566 pages. Available in PDF, EPUB and Kindle. Book excerpt: The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero. “DOOM Guy: Life in First Person is…arguably the best non-fiction gaming book of all time, giving a unique insight into one of the industry’s most transformative eras through the eyes of one of its groundbreaking pioneers.”—Forbes John Romero, gaming’s original rock star, is the cocreator of DOOM, Quake, and Wolfenstein 3-D, some of the biggest video games of all time. Considered the godfather of the first-person shooter, a genre that continues to dominate the market today, he holds a unique place in gaming history. In DOOM Guy: Life in First Person, Romero chronicles, for the first time, his difficult childhood and storied career, beginning with his early days submitting Apple II game code to computer magazines and sneaking computers out the back door of his day job to write code at night. Industry-redefining breakthroughs in design and tech during Romero’s time at id Software made DOOM and Quake cultural phenomena, and this thrilling story recounts every step of the process, from collaborative, heavy metal–fueled days spent crafting the industry’s most revolutionary and cutting-edge games to a high-profile falling-out with id cofounder John Carmack. After years in the gaming spotlight, Romero is now telling his story—the whole story—shedding new light on the development of his games and his business partnerships, from the highest highs to the lowest lows, sharing insights about design, code, the industry, and his career right up to today. Sharing gratitude for a lifetime in games, Romero reveals the twists and turns that led him, ultimately, to be called DOOM Guy.
Download or read book Life Is A Game written by Mev Dinc and published by Mevlut Dinc. This book was released on 2021-08-22 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Life Is A Game tracks the fascinating life and successful career of legendary game developer Mev Dinc. The story begins in a mountainous Black Sea village; his father left him and his mother when Mev was only six months old, and with no home and thrown into poverty, they were left to survive the harsh winters alone. By the time he'd arrived in the UK in 1979, he had an English wife but couldn't speak a word of English. He then bought a ZX Spectrum in 1983 without any desire to use it. But through his resilience and ingrained will to overcome any obstacles, he learned to speak English, and taught himself programming and game development - all in two years! The rest, as they say, is history! This incredible story shows how Mev Dinc came from these humble beginnings and ended up becoming an award-winning developer, a member of BAFTA and the founding father of the Turkish Gaming Sector. This intriguing rags-to-riches tale will inspire as much as it entertains. "Mev is a legend!" - Jon Dean. "A fantastic career" - Steve Merrett "I'm proud of Mev's achievements" - Jon Hare. "I both admire and hold Mev as a dear friend." - Charles Cecil "A true Turkish Gaming Legend" - Ulas Karademir
Download or read book Masters of Doom written by David Kushner and published by Random House Trade Paperbacks. This book was released on 2004-05-11 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to co-create the most notoriously successful game franchises in history—Doom and Quake—until the games they made tore them apart. Americans spend more money on video games than on movie tickets. Masters of Doom is the first book to chronicle this industry’s greatest story, written by one of the medium’s leading observers. David Kushner takes readers inside the rags-to-riches adventure of two rebellious entrepreneurs who came of age to shape a generation. The vivid portrait reveals why their games are so violent and why their immersion in their brilliantly designed fantasy worlds offered them solace. And it shows how they channeled their fury and imagination into products that are a formative influence on our culture, from MTV to the Internet to Columbine. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it’s like to be young, driven, and wildly creative. “To my taste, the greatest American myth of cosmogenesis features the maladjusted, antisocial, genius teenage boy who, in the insular laboratory of his own bedroom, invents the universe from scratch. Masters of Doom is a particularly inspired rendition. Dave Kushner chronicles the saga of video game virtuosi Carmack and Romero with terrific brio. This is a page-turning, mythopoeic cyber-soap opera about two glamorous geek geniuses—and it should be read while scarfing down pepperoni pizza and swilling Diet Coke, with Queens of the Stone Age cranked up all the way.”—Mark Leyner, author of I Smell Esther Williams
Download or read book Fast Copy written by Dan Jenkins and published by Texas A&M University Press. This book was released on 2001-04-01 with total page 529 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1935 Betsy Throckmorton’s father lures her from a New York job with Time magazine back to Claybelle, Texas, with the promise that she can be the editor of his Claybelle Standard-Times. Betsy brings along her husband, Ted Winton, an easterner and Yale graduate to whom she is constantly explaining Texas. Ted will run Ben Throckmorton’s radio station, KVAT, where Booty and Them Others sing in rivalry with the better known WBAP Light Crust Doughboys. In Texas, it’s the middle of the Depression and the Drought. And Prohibition is barely over, liquor still a controversy. Every city has its hobo camp, and Claybelle has the Star of Hope Mission. But it is also the time of new oil money, high living, infidelity, and tangled love triangles. Betsy and Ted chain-smoke and drink often and long, they wouldn’t miss a Paschal High School or TCU football game, they party at the Casino on Jacksboro Highway, and dine at Claybelle’s Shadylawn Country Club. Betsy is a serious journalist though, and she sets out to change the paper, clashing with the managing editor when she claims international not state news belongs on page one. She clashes with the columnists when she tries to sharpen their leads. The Texas Murder Machine becomes her big story, when she suspects that Texas Rangers may be killing innocent young men to collect rewards offered by the Texas Bankers Association. Betsy’s journalistic determination leads to a personal tragedy that changes her life forever—and makes her a determined, relentless newswoman. Fast Copy is a page-turner that combines romantic comedy with the best of the thriller genre. But it’s much more. Dan Jenkins captures Texas in the mid-1930s with a clarity that brings it alive, and his affection for Texas, Fort Worth, and TCU are revealed on every page. Only a native like Jenkins would include the minute details of a TCU-SMU game, the new zephyr stainless steel railroad train, the T&P railroad station, the Fort Worth Cats, and LeGrave Field. His portrait of Claybelle and its leading society folks is tongue-in-cheek funny and right on the mark. Texans should treasure this book for years to come.
Download or read book 100 Things Senators Fans Should Know Do Before They Die written by Chris Stevenson and published by Triumph Books. This book was released on 2018-10-02 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most Ottawa Senators fans have attended a game at the Canadian Tire Centre, seen highlights of a young Daniel Alfredsson, and remember exactly where they were when the team reached the Stanley Cup Final in 2007. But only real fans know all the components of the trade which landed Jason Spezza or how to get a seat at Sens Mile. 100 Things Senators Fans Should Know & Do Before They Die is the ultimate resource guide for true fans of Ottawa hockey. Whether you're a longtime member of the Sens Army or a new supporter of Erik Karlsson, this book contains everything Senators fans should know, see, and do in their lifetime.
Download or read book Experimental Games written by Patrick Jagoda and published by University of Chicago Press. This book was released on 2020-12-07 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: In our unprecedentedly networked world, games have come to occupy an important space in many of our everyday lives. Digital games alone engage an estimated 2.5 billion people worldwide as of 2020, and other forms of gaming, such as board games, role playing, escape rooms, and puzzles, command an ever-expanding audience. At the same time, “gamification”—the application of game mechanics to traditionally nongame spheres, such as personal health and fitness, shopping, habit tracking, and more—has imposed unprecedented levels of competition, repetition, and quantification on daily life. Drawing from his own experience as a game designer, Patrick Jagoda argues that games need not be synonymous with gamification. He studies experimental games that intervene in the neoliberal project from the inside out, examining a broad variety of mainstream and independent games, including StarCraft, Candy Crush Saga, Stardew Valley, Dys4ia, Braid, and Undertale. Beyond a diagnosis of gamification, Jagoda imagines ways that games can be experimental—not only in the sense of problem solving, but also the more nuanced notion of problem making that embraces the complexities of our digital present. The result is a game-changing book on the sociopolitical potential of this form of mass entertainment.
Download or read book Game written by Grant Hill and published by Penguin. This book was released on 2022-06-07 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: The full, frank story of a remarkable life’s journey—to the pinnacle of success as a basketball player, icon, and entrepreneur, to the depths of personal trauma and back, to a place of flourishing and peace—made possible above all by a family’s love Grant Hill always had game. His choice of college was a subject of national interest, and his arrival at Duke University cemented the program’s arrival at the top. In his freshman year, he led the team to its first NCAA championship, and three championship appearances in four years. His Duke career produced some of the most iconic moments in college basketball history, and Coach K proved to be a lifelong mentor. Later, as one of the NBA’s best players and a new face of the Detroit Pistons franchise, Hill was the first person with the potential to give Michael Jordan a run for his money, not just as a player but as a brand. His $45 million rookie contract was almost the least of it. He turned down Nike for Fila, and soon Method Man and Tupac Shakur were wearing his shoes. Hill writes candidly about all of it, including the transactional impermanence of life in the league and the isolation caused by his growing fame. His parents and friends helped ground him, and eventually he met a gifted musician named Tamia. The love he found with her and the arrival of their two beautiful daughters would be his rock as a brutal and mysterious injury sidelined him, coinciding with his wife’s own serious health struggles. With openness and insight, Hill relates his entire path, including post-career highlights like his Hall of Fame induction, co-ownership of the Atlanta Hawks, the directorship of the USA Basketball Men’s National Team, and even a yearly gig calling the Final Four. Hill’s father, Calvin, used to tell him that there were always a lot of reasons but never any excuses, and Game is a distillation of a lifetime’s effort to understand the reasons—the good and the bad. At his hardest moments, Hill sought out wisdom from others, stories of inspiration and overcoming obstacles. Now, with Game, he has returned the favor.
Download or read book Nintendo Power written by and published by . This book was released on 2006 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Legends of the Dallas Cowboys written by Cody Monk and published by Simon and Schuster. This book was released on 2017-10-03 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: Five Super Bowl titles, fifteen Hall of Famers, and a litany of legendary players, characters, and games later, the Dallas Cowboys franchise has cemented itself among the most successful in all of sports and, with a fan base that extends all over the world, among the most well known. Legends of the Dallas Cowboys takes an in-depth look at some of the legends who have shaped the Cowboys’ identity, beginning with Tom Landry, the man who was hired before Murchison had been awarded a team and who is still the franchise’s enduring image. Also included is Tex Schramm, under whom the Cowboys had twentystraight winning seasons and who is considered the most forward-thinking NFL executive ever, as well as Randy White, Ed “Too Tall” Jones, Bob Lilly, Lee Roy Jordan, Mel Renfro, and more. Also included are innovators such as Bob Hayes, who forced the creation of the zone defense, and Michael Irvin and Thomas “Hollywood” Henderson, who forced the creation of behavioral clauses in contracts. Each of the legends played his own unique role in shaping the lore of one of sports’ greatest franchises, a franchise that began humbly on a winter day in Miami and is now a model of success.
Download or read book Caraval written by Stephanie Garber and published by Macmillan. This book was released on 2017-01-31 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: The acclaimed New York Times bestseller Welcome, welcome to Caraval--Stephanie Garber's sweeping tale of the unbreakable bond between two sisters. It's the closest you'll ever find to magic in this world... Scarlett has never left the tiny island where she and her beloved sister, Tella, live with their powerful, and cruel, father. Now Scarlett's father has arranged a marriage for her, and Scarlett thinks her dreams of seeing Caraval, the far-away, once-a-year performance where the audience participates in the show, are over. But this year, Scarlett's long-dreamt of invitation finally arrives. With the help of a mysterious sailor, Tella whisks Scarlett away to the show. Only, as soon as they arrive, Tella is kidnapped by Caraval's mastermind organizer, Legend. It turns out that this season's Caraval revolves around Tella, and whoever finds her first is the winner. Scarlett has been told that everything that happens during Caraval is only an elaborate performance. But she nevertheless becomes enmeshed in a game of love, heartbreak, and magic with the other players in the game. And whether Caraval is real or not, she must find Tella before the five nights of the game are over, a dangerous domino effect of consequences is set off, and her sister disappears forever. Welcome, welcome to Caraval . . . beware of getting swept too far away. New York Times bestseller #1 IndieNext Pick Publishers Weekly Flying Start Entertainment Weekly Best 10 YA Books of 2017 Teen Vogue Best YA Book of the Year Amazon Best Book of the Year Barnes & Noble Best Book of the Year BuzzFeed Best Book of the Year "The Hunger Games meets The Night Circus. Grade: A-." --Entertainment Weekly "Impressive, original, wondrous." --USA Today "Spellbinding." --US Weekly "Magnificent." --Publishers Weekly, starred review "I lost myself in this world." --Sabaa Tahir, author of An Ember in the Ashes "Beautifully written." --Ren e Ahdieh, author of The Wrath and the Dawn "Shimmers with magic." --Marie Rutkoski, author of The Winner's Curse "Darkly enchanting." --Kiersten White, author of And I Darken "Decadent." --Roshani Chokshi, author of The Star-Touched Queen "Like stepping into a living dream." --Stacey Lee, author of Outrun the Moon "Destined to capture imaginations." --Kirkus Reviews "Ideal for fans of The Night Circus, Stardust, and The Hunger Games." --School Library Journal
Download or read book Awesome Minds Video Game Creators written by Alejandro Arbona and published by duopress. This book was released on 2018-10-02 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: Did you know that Nintendo started in the mid-19th century as a playing card company and that the Japanese giant also sold rice and operated taxi cabs? And did you know that the very first video game was called Tennis for Two and was created by a US government scientist named William Higinbotham? Today, video games play a gigantic role in our culture and none of this would have been possible without people like Shigeru Miyamoto, the creative mastermind that turned a failed business venture into the game that eventually inspired him to build Donkey Kong and Mario Bros., or Donna Bailey, who created the arcade video game sensation Centipede. With full-color illustrations and lively text, and chock-full of interesting facts, Awesome Minds: Video Game Creators tells the stories of these amazing men and women who turned a small hobby into a multimillion-dollar industry that changed the way we play and interact, from our living rooms to the arcades, on our computers to our handheld devices. Awesome Minds: Video Game Creators is the perfect read for those with creative spirits, curious minds, and a love of technology and video games.
Download or read book Violence Speed Momentum written by Dr Disrespect and published by Simon and Schuster. This book was released on 2021-03-30 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: "As one of gaming's most recognizable and provocative personalities, Dr Disrespect finally reveals what it's really like being the biggest global streaming sensation and, in his factual opinion, the greatest gamer in history. Featuring exclusive, never-before-told stories from his career and thoughtful advice on everything from growing superior mullets to thoroughly dominating life, this memoir is as unique ... as its subject"--
Download or read book Making Airwaves written by Milo Hamilton and published by Sports Publishing LLC. This book was released on 2007 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hamilton has called 11 no-hitters and a World Series, often in tandem with such broadcast legends as Jack Buck, Bob Elson, and Harry Caray. "Making Airwaves" is a profile in courage, a tale of talent and determination, and a behind-the-scenes look at seven decades of baseball history.
Download or read book Get in the Game written by Marc Mencher and published by New Riders Publishing. This book was released on 2003 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn from industry insiders at Sony, Pixar, InfoGames, Electronic Arts and Midway about how they got in the game. Despite the fact that the games industry has now surpassed films in terms of size and revenues, there is a dearth of information on how to get a job in the industry.This book answers those questions.
Download or read book Torero Travels written by Tom Torero and published by Tom Torero. This book was released on 2023-05-16 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: Torero Travels - Daygame Around The World - Tom Torero sharpens his daygame skills and seduces girls around the world - 16 months, 25 countries, 30 daygame lay reports - Learn tips, tricks, and hacks for multiple pickup destinations - Discover the best cities around the world for daygame - A must have digital daygame travel guide - Find out how to escape the social matrix - Blueprint for becoming a nomadic seducer