Download or read book Gurps Tactical Shooting written by Hans-Christian Vortisch and published by Steve Jackson Games. This book was released on 2011-10-12 with total page 87 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book How to Be a Gurps GM written by Warren "Mook" Wilson and published by Steve Jackson Games. This book was released on 2017-07-24 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!
Download or read book GURPS Martial Arts written by C. J. Carella and published by Steve Jackson Games. This book was released on 1996-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- A "sleeper" worldbook that has just continued to sell and sell. -- Martial arts are applicable to every sort of campaign...fantasy, SF, or modern! -- Detailed discussions of over 50 different fighting styles.
Download or read book Gurps Modern Firepower written by EDS Staff and published by Steve Jackson Games. This book was released on 2002-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Gurps Ultra Tech written by David L. Pulver and published by Steve Jackson Games. This book was released on 2007-01-08 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Gurps Banestorm written by Phil Masters and published by Steve Jackson Games. This book was released on 2018-02-05 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you!
Download or read book GURPS Lite written by Sean Punch and published by . This book was released on 2000 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The MP5 Submachine Gun written by Leroy Thompson and published by Bloomsbury Publishing. This book was released on 2014-07-20 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the mid-1960s the Heckler & Koch MP5 has become the most widely used submachine gun in the world, especially among counterterrorist and special-operations units. Lightweight and offering a blistering rate of fire of up to 900 rounds per minute, the MP5 quickly earned a reputation for accuracy. Fielded early by West Germany's GSG 9 counterterrorist unit it was soon adopted by the SAS. Today military and police agencies in over 80 countries from Albania to Zambia utilize the weapon. Featuring specially commissioned full-color photographs and expert analysis, this engaging study charts the origins, use, and impact of the MP5, Heckler & Koch's innovative and long-lived submachine gun.
Download or read book Feng Shui 2 written by Robin D. Laws and published by . This book was released on 2015 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ancient sorcerers. Slick conspirators. Control freak monks. Cyborg apes. Armed with the secrets of Feng Shui, all aim to conquer the past, present, and future. It's back in all its explodey, chi-blasting glory - 'Feng Shui,' the classic game of Hong Kong-inspired cinematic action - refurbished with a fresh bag full of ammo for a new roleplaying generation! Original designer Robin D. Laws rushes your way on a bullet-riddles gurney to serve up the thrills fans remember, furiouser and faster than ever. Loaded with Game Master advice, easier to run than ever, and including a fully fleshed, mayhem-rich introductory adventure, 'Feng Shui 2' is more than ready for you. ARE YOU READY FOR IT?
Download or read book Advance Handgun Survival Tactics written by David H. Leflet and published by Paladin Press. This book was released on 2013-08-01 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Target shooting is about placing your shots in the center of a small target . . . [T]he penalty for not doing so is a poor score. Tactical shooting is about stopping someone from shooting you . . . [T]he penalty of not being able to do this is the loss of your own life." –J. Henry FitzGerald, Shooting, 1930 In Advanced Handgun Survival Tactics, authors Dave Leflet and Curtis Porter demonstrate why most of what is being taught today about tactical shooting is not just worthless but also dangerous. To combat this, they drew on their years of tactical shooting experience in law enforcement and the military, along with proven scientific and medical research, to create their own training program for developing and maintaining tactical readiness for law enforcement officers and civilians interested in combat shooting. Their tactical training system, which they call the Porter method, is a reality-based approach to handgun shooting. The tactical skills they teach are based on combat-shooting techniques that have been repeatedly field-tested and proven during actual combat by gunfighters, combat veterans, military instructors, and law enforcement officers. They are not based on police firearms training because most police training is badly flawed and unsafe for people who attempt to use it in the real world. One common mistake people make is believing that shooters who can punch holes in paper targets, have the skills they need to prevail in a real shoot-out where the targets are shooting back. They are dead wrong. There are no second-place winners in tactical shooting. You have people who survive and people who die. This book teaches shooting techniques that can help you survive. Though it is primarily about handgun shooting, the authors have included a bonus chapter on tactical shotgun shooting for special situations.
Download or read book Gurps Infinite Worlds written by Kenneth Hite and published by Steve Jackson Games. This book was released on 2017-02-16 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5. Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it. Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and gives dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this type of campaign, and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards - from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules. Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.
Download or read book Gurps Fantasy written by Steve Jackson Games and published by Steve Jackson Games. This book was released on 2004-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.
Download or read book Dungeon Grappling written by Douglas Cole and published by . This book was released on 2017-02-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Give grappling a well-deserved boost with this gripping gaming supplement. Usable with RPGs from the OSR through 5e.
Download or read book Gurps Mass Combat written by David L. Pulver and published by Steve Jackson Games. This book was released on 2017-10-19 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt: There Will Be War! Whether you're trying to stop the Dark Lord's invading army, lead a Ranger company against the Axis in WWII, or command your own crack mercenary regiment in a far-flung star empire, you're likely to get into battles that are far too big to resolve with ordinary GURPS combat. GURPS Mass Combat is the answer! It presents a powerful abstract system that lets you resolve land, sea, and air battles at any tech level. Features include: Rules for logistics, movement, reconnaissance, and many other things that matter to a military force even when no enemy is in sight. Integral treatment of air superiority, amphibious assaults, airborne troops, sieges, and everything else that's important when the enemy is in sight. Round-by-round resolution that puts the commander in control, letting him choose his strategies and instantly see the results of his skill and cunning. Equal attention to the aftermath of battle: pursuit, casualties, looting, recovering losses, and more. Everything is fast and easy to use in play, thanks to extensive examples, quick-reference tables, and ready-to-go stats for the strength, weaponry, and mobility of numerous unit types. It's all generic, too, covering realistic, fantastic, and superscience troops at every tech level, and providing guidelines for customizing their quality, special training, and equipment. And it never loses sight of the fact that GURPS is a roleplaying game - every hero gets a chance to shine, and the rules emphasize what the PCs do and what happens to them. GURPS Mass Combat requires only the GURPS Basic Set, Fourth Edition.
Download or read book GURPS Old West written by Ann Dupuis and published by Steve Jackson Games. This book was released on 2000-01-26 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Tactical Firearms Training Secrets written by David Morris and published by . This book was released on 2012-04-24 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, "Top Shot" Season 3 Winner, Dustin Ellermann, will demonstrate training methods that have the power to have a bigger impact on your tactical shooting level than any book you have ever read. Why? Because they will help you get around the biggest obstacles to locking in and maintaining tactical firearms skills...time and money. These tactics, techniques, and procedures are the very same ones that elite special operations units from around the globe, many with unlimited ammo budgets, use to train beginning and advanced tactics as well as maintain their edge. Who else uses these tactics? Olympic athletes of all disciplines and competitive shooters, including the champion of Top Shot Season 3, Dustin Ellermann, who you see on the cover and who graciously agreed to demonstrate the skills throughout. Every tactic, technique, and procedure has been designed so that you can learn and refine your tactical firearms skills in the comfort of your own home without wasting precious money on ammo and range time, or wasting time driving to and from the range and cleaning your firearms. Perhaps most importantly, this book will show you how to practice advanced tactical and self-defense skills with a firearm, even if you live (or anticipate living) somewhere that is hostile towards gun owners. Finally, if you've got any new shooters who you want to introduce to shooting, you'll learn how to give them an advanced comfort at arms before they ever fire their first shot. You'll be able to imprint solid fundamentals and muscle memory BEFORE they have a chance to develop any undesirable habits.
Download or read book GURPS MAGIC written by Steve Jackson and published by Steve Jackson Games. This book was released on 2016-11-28 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now available in softcover, this GURPS Fourth Edition book combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic! Within these pages, crackling with mystic energies, you'll find: The core magic system for GURPS, expanding on the material presented in the Basic Set . . . rules for learning magic, casting spells, enchanting magic items, and more! Complete alchemy rules . . . creating magical elixirs, using them, and even researching new ones . . . with an extensive list of known elixirs and their powers. Alternatives to the core magic system, including complete rules for improvised magic and rune magic. There are also guidelines for the GM who wants to change how magic works in particular worlds in a multi-world campaign. Plus special material from the GURPS Magic Items series and Wizards. This is a powerful book, indeed. Use it wisely.