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Book Gun Games

    Book Details:
  • Author : Faye Kellerman
  • Publisher : Harper Collins
  • Release : 2012-01-03
  • ISBN : 0062064339
  • Pages : 327 pages

Download or read book Gun Games written by Faye Kellerman and published by Harper Collins. This book was released on 2012-01-03 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: “[Kellerman] does for the American cop what P. D. James has done for the British mystery, lifting it beyond its genre.” —Richmond Times-Dispatch “No one working in the crime genre is better.” —Baltimore Sun In Gun Games, the sensational Faye Kellerman once again showcases Peter Decker of the LAPD and Rina Lazarus, arguably the most popular husband and wife team in contemporary crime fiction. A rash of shocking adolescent suicides at an elite Los Angeles private school is at the heart of this gripping thriller that also focuses on the troubled teen Decker and Lazarus have brought into their home: Gabriel Whitman, the son of a psychopath. Herself one-half of one of noir fiction’s true “power couples”—along with her husband, acclaimed mystery writer Jonathan Kellerman—Faye Kellerman once again demonstrates how American police procedural writing is done to perfection with Gun Games.

Book Gun Games

    Book Details:
  • Author : Duke Kell
  • Publisher : Two Ton Productions
  • Release : 2016-07-24
  • ISBN :
  • Pages : 70 pages

Download or read book Gun Games written by Duke Kell and published by Two Ton Productions. This book was released on 2016-07-24 with total page 70 pages. Available in PDF, EPUB and Kindle. Book excerpt: Freedom Files Book 4. Guns have been outlawed in the United States for two years, yet gun violence has not stopped. The black market is being hunted down and eliminated by the government. Students from Hawai‘i explore the issue in history class and the local school board decides the teacher has gone too far. The first arrest of a teacher for the content of a lesson may lead to the final blow for academic freedom. Why were guns made illegal? Who profits the most from the new gun laws? Follow the money and the power into the darkness that hides behind good intentions.

Book Billboard

    Book Details:
  • Author :
  • Publisher :
  • Release : 1954-10-02
  • ISBN :
  • Pages : 98 pages

Download or read book Billboard written by and published by . This book was released on 1954-10-02 with total page 98 pages. Available in PDF, EPUB and Kindle. Book excerpt: In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.

Book America s Great Gun Game

Download or read book America s Great Gun Game written by Earl E. McDowell and published by iUniverse. This book was released on 2007 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: More than 30,000 American deaths are caused each year by firearms, and more than 230,000,000 guns exist in the United States today. America's Great Gun Game: Gun Ownership vs. Americans' Safety presents two sides of the gun issue- the gun control advocates, the silent majority; and the gun rights supporters, the vocal minority. Author Earl E. McDowell urges the silent majority to become the vocal majority as he tackles the controversial topics of gun control and concealed carry laws. Unlike other volumes on the gun issue, America's Great Gun Game challenges the National Rifle Association's interpretation of the Second Amendment by citing the opinions of Supreme Court justices, the president of the American Bar Association, state and federal legislators, and former U.S. presidents. McDowell traces attempted presidential assassinations and presents a detailed account of the gun movements from 1922 through 2000, assessing which side won the gun game for each movement. Gun Game is unique, as it also reports statistics on how guns affect women and children and which women's and children's organizations support gun control. America's Great Gun Game presents McDowell's thoroughly researched argument in favor of stopping the proliferation of guns throughout the United States and the increasing need for federal gun control legislation.

Book The Minds Behind Shooter Games

Download or read book The Minds Behind Shooter Games written by Patrick Hickey, Jr. and published by McFarland. This book was released on 2021-03-15 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring interviews with the creators of 39 popular video games--including Halo 3, Call of Duty: Modern Warfare, Medal of Honor and Metroid Prime--this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the genre and the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.

Book Guns  Grenades  and Grunts

Download or read book Guns Grenades and Grunts written by Gerald A. Voorhees and published by Bloomsbury Publishing USA. This book was released on 2012-11-02 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: Known for their visibility and tendency to generate controversy, first-person shooter (FPS) games are cultural icons and powder-kegs in American society. Contributors will examine a range of FPS games such as the Doom, Half-Life, System Shock, Deus Ex, Halo, Medal of Honor and Call of Duty franchises. By applying and enriching a broad range of perspectives, this volume will address the cultural relevance and place of the genre in game studies, game theory and the cultures of game players. Guns, Grenades, and Grunts gathers scholars from all disciplines to bring the weight of contemporary social theory and media criticism to bear on the public controversy and intellectual investigation of first-person shooter games. As a genre, FPS games have helped shepherd the game industry from the early days of shareware distribution and underground gaming clans to contemporary multimillion dollar production budgets, Hollywood-style launches, downloadable content and worldwide professional gaming leagues. The FPS has been and will continue to be a staple of the game market.

Book Game Preview

Download or read book Game Preview written by Nicolae Sfetcu and published by Nicolae Sfetcu. This book was released on 2014-05-04 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

Book History of Digital Games

Download or read book History of Digital Games written by Andrew Williams and published by CRC Press. This book was released on 2017-03-16 with total page 423 pages. Available in PDF, EPUB and Kindle. Book excerpt: The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends

Book Children  Gender  Video Games

Download or read book Children Gender Video Games written by V. Walkerdine and published by Springer. This book was released on 2007-02-15 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Placing gender at the centre of the debate about young children and multimedia, particularly video games, the book develops a relational approach to game play using an account of affect. The book explores central issues of violence and parental regulation and argues that economic relations are not remote from the micro relations of playing.

Book Billboard

    Book Details:
  • Author :
  • Publisher :
  • Release : 1954-09-27
  • ISBN :
  • Pages : 90 pages

Download or read book Billboard written by and published by . This book was released on 1954-09-27 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.

Book They Create Worlds

    Book Details:
  • Author : Alexander Smith
  • Publisher : CRC Press
  • Release : 2019-11-19
  • ISBN : 042975261X
  • Pages : 575 pages

Download or read book They Create Worlds written by Alexander Smith and published by CRC Press. This book was released on 2019-11-19 with total page 575 pages. Available in PDF, EPUB and Kindle. Book excerpt: They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith’s text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths. Key Features: The most in-depth examination of the video game industry ever written, They Create Worlds charts the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry. The books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before. Spread over three volumes, They Create Worlds focuses on the creative designers, shrewd marketers, and innovative companies that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century. The books examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books and can be enjoyed by anyone with a passion for video game history.

Book The Games Machines

    Book Details:
  • Author :
  • Publisher : PediaPress
  • Release :
  • ISBN :
  • Pages : 919 pages

Download or read book The Games Machines written by and published by PediaPress. This book was released on with total page 919 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Curious Video Game Machines

Download or read book Curious Video Game Machines written by Lewis Packwood and published by White Owl. This book was released on 2023-11-30 with total page 499 pages. Available in PDF, EPUB and Kindle. Book excerpt: The story of video games is often told as the successive rise of computers and consoles from famous names like Atari, Commodore, Nintendo, Sega, Sony and Microsoft. But beyond this familiar tale, there’s a whole world of weird and wonderful gaming machines that seldom get talked about. Curious Video Game Machines reveals the fascinating stories behind a bevy of rare and unusual consoles, computers and coin-ops – like Kimtanktics, a 1970s wargame computer made out of calculator parts, or the suite of Korea-exclusive consoles made by car manufacturer Daewoo. Then there’s the Casio Loopy, a 1990s console that doubled up as a sticker printer, the RDI Halcyon, a 1985 LaserDisc-based machine that could recognize your voice, and the Interton VC 4000, a German console made by a hearing-aid company, as well as a range of bizarre arcade machines, from early attempts at virtual reality to pedal-powered flying contraptions. There are tales of missed opportunities, like the astonishingly powerful Enterprise 64 computer, which got caught in development hell and arrived too late to make an impact on the British microcomputer market. And there are tales of little-known triumphs, like the Galaksija DIY computer kit that introduced a whole generation of Yugoslavians to computing before the country became engulfed by war. Featuring exclusive interviews with creators, developers and collectors, Curious Video Game Machines finally shines a light on the forgotten corners of video-game history.

Book Play  Philosophy and Performance

Download or read book Play Philosophy and Performance written by Malcolm MacLean and published by Routledge. This book was released on 2021-02-15 with total page 259 pages. Available in PDF, EPUB and Kindle. Book excerpt: Play, Philosophy and Performance is a cutting-edge collection of essays exploring the philosophy of play. It showcases the most innovative, interdisciplinary work in the rapidly developing field of Play Studies. How we play, and the relation of play to the human condition, is becoming increasingly recognised as a field of scholarly inquiry as well as a significant element of social practice, public policy and socio-cultural understanding. Drawing on approaches ranging through morality and ethics, language and the nature of reality, aesthetics, digital culture and gaming, and written by an international group of emerging and established scholars, this book examines how our performance at play describes, shapes and influences our performance as human beings. This is essential reading for anybody with an interest in leisure, education, childhood, gaming, the arts, playwork or many branches of philosophical enquiry.

Book Classic Home Video Games  1972 1984

Download or read book Classic Home Video Games 1972 1984 written by Brett Weiss and published by McFarland. This book was released on 2011-12-20 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: This reference work provides a comprehensive guide to popular and obscure video games of the 1970s and early 1980s, covering virtually every official United States release for programmable home game consoles of the pre-Nintendo NES era. Included are the following systems: Adventure Vision, APF MP1000, Arcadia 2001, Astrocade, Atari 2600, Atari 5200, Atari 7800, ColecoVision, Fairchild Channel F, Intellivision, Microvision, Odyssey, Odyssey2, RCA Studio II, Telstar Arcade, and Vectrex. Organized alphabetically by console brand, each chapter includes a history and description of the game system, followed by substantive entries for every game released for that console, regardless of when the game was produced. Each video game entry includes publisher/developer information and the release year, along with a detailed description and, frequently, the author's critique. An appendix lists "homebrew" titles that have been created by fans and amateur programmers and are available for download or purchase. Includes glossary, bibliography and index.

Book The Video Games Textbook

Download or read book The Video Games Textbook written by Brian J. Wardyga and published by CRC Press. This book was released on 2023-06-13 with total page 751 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5. Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes

Book Video Gaming

    Book Details:
  • Author :
  • Publisher : PediaPress
  • Release :
  • ISBN :
  • Pages : 189 pages

Download or read book Video Gaming written by and published by PediaPress. This book was released on with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games have come a long way since Atari launched Pong back in 1971. The Innovation Library helps expose students to the important concept of innovation. With the pace of change in the video game industry, even the youngest student has seen the impact of innovation on games that they enjoy.