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Book Guide to Graphics Software Tools

Download or read book Guide to Graphics Software Tools written by Jim X Chen and published by Springer. This book was released on 2014-01-15 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Guide to Graphics Software Tools

Download or read book Guide to Graphics Software Tools written by Jim X. Chen and published by Springer Science & Business Media. This book was released on 2008-12-17 with total page 585 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2nd edition of this integrated guide explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. It grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work.

Book WebGL Programming Guide

Download or read book WebGL Programming Guide written by Kouichi Matsuda and published by Addison-Wesley. This book was released on 2013-07-04 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL. You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic. You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects. Coverage includes: • WebGL’s origin, core concepts, features, advantages, and integration with other web standards • How and basic WebGL functions work together to deliver 3D graphics • Shader development with OpenGL ES Shading Language (GLSL ES) • 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective • Achieving greater realism through lighting and hierarchical objects • Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more • Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings This is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.

Book Windows Graphics Programming

Download or read book Windows Graphics Programming written by Feng Yuan and published by Prentice Hall Professional. This book was released on 2001 with total page 1283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.

Book The Cg Tutorial

    Book Details:
  • Author : Randima Fernando
  • Publisher : Addison-Wesley Professional
  • Release : 2003
  • ISBN : 9780321194961
  • Pages : 402 pages

Download or read book The Cg Tutorial written by Randima Fernando and published by Addison-Wesley Professional. This book was released on 2003 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cg is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms. This text provides a guide to the Cg graphics language.

Book The Complete Guide to Blender Graphics

Download or read book The Complete Guide to Blender Graphics written by John M. Blain and published by CRC Press. This book was released on 2019-04-15 with total page 561 pages. Available in PDF, EPUB and Kindle. Book excerpt: BlenderTM is a free Open Source 3D Creation Suite supporting the entire modeling and animation pipeline – modeling, rigging, animation, simulation, rendering, compositing and motion tracking. The program also includes Video Editing and Grease Pencil 2D Animation. The program is free to download and use by anyone for anything. The Complete Guide to Blender Graphics: Modeling and Animation, 5th Edition is a unified manual describing the operation of Blender version 2.80 with its New Improved Interface, New Workspaces and New Eevee Render System. This book introduces the program's Graphical User Interface and shows how to implement tools for modeling and animating characters and creating scenes with the application of color, texture and special lighting effects. Key Features: The book is designed to lead new users into the world of computer graphics using Blender 2.80 and to be a reference for established Blender artists. The book presents instruction in a series of short chapters with visual references and practical examples. Instructions are structured in a building-block fashion using contents in earlier chapters to explain more complex operations in later chapters.

Book Foundations of 3D Graphics Programming

Download or read book Foundations of 3D Graphics Programming written by Jim X. Chen and published by Springer Science & Business Media. This book was released on 2008-12-10 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.

Book Real Time 3D Rendering with DirectX and HLSL

Download or read book Real Time 3D Rendering with DirectX and HLSL written by Paul Varcholik and published by Addison-Wesley Professional. This book was released on 2014-05-03 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. Next, you’ll discover shader authoring with HLSL. You’ll implement basic lighting models, including ambient lighting, diffuse lighting, and specular highlighting. You’ll write shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more. Then you’ll employ C++ and the Direct3D API to develop a robust, extensible rendering engine. You’ll learn about virtual cameras, loading and rendering 3D models, mouse and keyboard input, and you’ll create a flexible effect and material system to integrate your shaders. Finally, you’ll extend your graphics knowledge with more advanced material, including post-processing techniques for color filtering, Gaussian blurring, bloom, and distortion mapping. You’ll develop shaders for casting shadows, work with geometry and tessellation shaders, and implement a complete skeletal animation system for importing and rendering animated models. You don’t need any experience with 3D graphics or the associated math: Everything’s taught hands-on, and all graphics-specific code is fully explained. Coverage includes • The Direct3D API and graphics pipeline • A 3D math primer: vectors, matrices, coordinate systems, transformations, and the DirectX Math library • Free and low-cost tools for authoring, debugging, and profiling shaders • Extensive treatment of HLSL shader authoring • Development of a C++ rendering engine • Cameras, 3D models, materials, and lighting • Post-processing effects • Device input, component-based architecture, and software services • Shadow mapping, depth maps, and projective texture mapping • Skeletal animation • Geometry and tessellation shaders • Survey of rendering optimization, global illumination, compute shaders, deferred shading, and data-driven engine architecture

Book Geometric Tools for Computer Graphics

Download or read book Geometric Tools for Computer Graphics written by Philip Schneider and published by Elsevier. This book was released on 2002-10-10 with total page 1053 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices. Features Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. Covers problems relevant for both 2D and 3D graphics programming. Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you. Provides the math and geometry background you need to understand the solutions and put them to work. Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode. Resources associated with the book are available at the companion Web site www.mkp.com/gtcg. * Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors.* Covers problems relevant for both 2D and 3D graphics programming.* Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you.* Provides the math and geometry background you need to understand the solutions and put them to work.* Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode.* Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.

Book The Book of Inkscape

    Book Details:
  • Author : Dmitry Kirsanov
  • Publisher : No Starch Press
  • Release : 2009-09-15
  • ISBN : 1593272634
  • Pages : 475 pages

Download or read book The Book of Inkscape written by Dmitry Kirsanov and published by No Starch Press. This book was released on 2009-09-15 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is it. The complete and definitive guide to Inkscape, the free, vector-based graphics editor that competes with expensive drawing programs like Adobe Illustrator and CorelDRAW. In The Book of Inkscape, core Inkscape developer Dmitry Kirsanov shares his design experience and knowledge of Inkscape's inner workings as he walks you through the basics of using the program: drawing, working with objects, transformations and styling, adding text and shapes, and more. Kirsanov couples his detailed explanations with step-by-step tutorials that show you how to create business cards, animations, and technical and artistic drawings. In addition to the basics, Kirsanov teaches you how to: –Navigate the canvas and customize your workspace and views –Create new objects and then transform, style, clone, and combine them –Use drawing tools, strokes, and Bézier curves –Use gradients, patterns, filters, and path effects to liven up your work –Use the XML Editor to view and manipulate the structure of your artwork –Work with layers, groups, object order, and locks to control your images –Export your artwork to various formats This practical guide will show you how to harness Inkscape's powerful features to produce anything from a child's doodle to high-end, professional design projects. Now go ahead and draw something fun.

Book Graphics

Download or read book Graphics written by and published by . This book was released on 1984 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Book of Inkscape  2nd Edition

Download or read book The Book of Inkscape 2nd Edition written by Dmitry Kirsanov and published by No Starch Press. This book was released on 2021-11-23 with total page 573 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive user’s guide to Inkscape, a vector illustration application. Dmitry Kirsanov, a former core Inkscape developer, shares his knowledge of Inkscape's inner workings as he shows how to use Inkscape to draw with various tools, work with objects, apply realistic and artistic effects, and more. Step-by-step task-based tutorials show you how to create business cards, animations, technical and artistic drawings, and graphic assets for games. This second edition covers the new tools, improved text features, advanced new path effects and filters, as well as many new UI conveniences in Inkscape 1.0. A new chapter describes Inkscape's extensions for both users and developers. Learn how to: • Navigate the canvas and customize your workspace and views • Create new objects and transform, style, clone, and combine them • Use gradients, patterns, filters, and path effects to liven up your work • Work with layers, groups, object order, and locks to control your artwork • View and manipulate your document’s structure with the XML Editor and the new Objects dialog • Export your work to various formats

Book Perl Graphics Programming

Download or read book Perl Graphics Programming written by Shawn Wallace and published by "O'Reilly Media, Inc.". This book was released on 2002-12-19 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics programmers aren't the only ones who need to be proficient with graphics. Web and applications programmers know that a dull web page can be quickly transformed into one that's interesting and lively with the use of well-planned graphics. And fortunately, you don't need the skills of a fulltime graphics programmer to use graphics effectively. From access counters and log report graphs to scientific plots and on-the-fly animated GIFs, graphics scripting is within the grasp of most web programmers. Using open source software, like Perl, you have the power to dynamically generate graphics based on user input and activity, easily manipulate graphics content, and optimize graphics for compression and quality.Geared toward Perl users and webmasters, Perl Graphics Programming focuses on open-source scripting programs that manipulate graphics files for use on the Web. The book demystifies the manipulation of graphics formats for newcomers to the Web with a practical, resource-like approach. With this book you'll learn to: Generate dynamic web graphics with charts, tables, and buttons Automate graphics tasks (thumbnails and borders) Create dynamics web documents (PDF, Postscript) Produce rich Internet experiences with Flash and SVG You'll begin with a tour of the most common web graphic file formats--PNG, JPEG, GIF, SWF, SVG, Postscript and PDF--then you'll explore the most powerful tools and Perl modules available for manipulating these graphics, such as GD, PerlMagick, and GIMP. Included in this part of the book is a thorough description of the Ming module for creating on-the-fly Flash files. Next, a "cookbook" section includes practical, all purpose recipes: GIF animation, generating images within a dynamic application, communicating between SWF front-end and Perl back-end, XSLT transformations, compression, and much more.Perl programmers naturally turn to Perl to tackle whatever challenge they have at hand, and graphics programming is no exception. Perl Graphics Programming provides all the tools you need to begin programming and designing graphics for the Web immediately. This book will change how you think about generating and manipulating graphics for the Web.

Book Foundations of 3D Graphics Programming

Download or read book Foundations of 3D Graphics Programming written by Jim X. Chen and published by Springer Science & Business Media. This book was released on 2007-01-15 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new reference text offers a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. The book is designed as quick manual for scientists and engineers who understand Java programming to learn 3D graphics, and serves as a concise 3D graphics textbook for students who know programming basics already.

Book CorelDRAW a Beginners Guide for Graphics Designers

Download or read book CorelDRAW a Beginners Guide for Graphics Designers written by Nathan CLARK and published by . This book was released on 2019-02-08 with total page 722 pages. Available in PDF, EPUB and Kindle. Book excerpt: Corel Draw is a vector based graphic designing software which one can use for creating logos, brochures, flexes and vector designs based on creativity and lining. This book is all about learning the latest version of Corel Draw which is X7. Learning this software enables You to create any kind of logo which is printable, because we use this software mostly for printable things.In order to become a Graphic Designer, You must at least learn Corel Draw X7 or InkScape and Photoshop, so in this regard, This course will help you achive your goal. If you are new to Corel Draw, you need to learn how to use some of the very basic tools provided. In this Book you will learn how to work with the rectangle tool, ellipse tool and polygon tool in Corel Draw vector graphics drawing software. See how you can apply these tools to your scroll saw patterns as well. In This Book U Learn Working with Single- andMultipage Documents You are about to get familiar with the basic components of the CorelDraw interface. You will learn different menus, functions, features, dropdowns alongside their symbols and what you could achieve with them.This book CorelDraw for beginners is the best way to start your graphic design experience with the application.It shows you where to find hints, in case you get lost on the way or you some shortcut commands to work faster.The 'Window' tab found in the top left corner of CorelDraw interface has access to most features, if not all, on the interface. If there is any feature you need but cannot locate, consult the 'Window' tab to open it.This and much more will give a good idea of how the interface is setup and it makes it easier to navigate while you design.NEW FEATURES OF COREL DRAWCreating Basic Shapes, ApplyingTransformationsUsing Advanced Tools and Special Effects Logo Designs etc many more

Book Kai s Power Tools 3

Download or read book Kai s Power Tools 3 written by Nick Clarke and published by Addison Wesley Longman. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forget wordy explanations. This full-colour, visual guide takes you wherever you want to go at a glance. Bigger, better and bolder than before, Nick Clarke's second edition of his best-selling guide continues to be every desktop designer, illustrator and pixel lovers' dream-guide to Kai's Power Tools: the totally zany, wildly creative, best-selling Photoshop compatible plug-in filter set. KPT users at all levels will benefit from this hands-on guide to Meta Tools' revolutionary filters. Beginners will love the step-by-step instructions which assume no prior knowledge. Intermediate and advanced users will gain valuable insights into the hidden powers of KPT with advanced and expert techniques. If you are a Fractal Painter or Adobe Photoshop user, this book is an essential aid for production and creative imaging techniques. Fully revised, the detailed, full-colour, step-by-step tutorials launch you on your own KPT creative adventures Reflecting the trend toward screen-based design, this edition includes examples of KPT in action within multimedia programs like MacroMedia Director Covers the complete collection of KPT filters large and small for Macintosh and Windows users including the amazing Gradient designer, Texture Explorer, Gradients on Paths, KPT Interform, KPT Spheroid Designer, 'all' Compact KPT and KPT Lens f/x Interface Filters CD-ROM Contents PC/Mac Resources for chapters, Presets, working files, animation Links to KPT Web pages, KPT Utilitie Meta Tools WWW page Sample Graphics, Digital Masters and Portfolio Gallery, KPT Power Photo Meta Tools demo software for KPT Gradient Designer, Vector Effects, Convolver, KPT Bryc QuickTime and Adobe Acrobat 3.0 Installe Useful Shareware and Photoshop plug-ins. (Mac only)

Book Inkscape by Example

    Book Details:
  • Author : István Szép
  • Publisher : Packt Publishing Ltd
  • Release : 2022-12-29
  • ISBN : 1803230045
  • Pages : 230 pages

Download or read book Inkscape by Example written by István Szép and published by Packt Publishing Ltd. This book was released on 2022-12-29 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore and implement the capabilities of Inkscape through a variety of projects and get the hang of all the tasks a vector designer should do without having to pay a dime Key FeaturesLearn Inkscape by building end-to-end projectsEmbrace the power of Inkscape and other open source tools to build professional projectsUse the Inkscape software at a professional level in your everyday tasks as an artistBook Description Growing into its final form after years of development, Inkscape now rivals industry leaders like Illustrator and CorelDraw – this versatile free vector graphics editor program has all the capabilities of paid software and is ready for professional use. While there are plenty of resources for beginners, this book will enable you to uncover the full potential of the tool through sample projects and tutorials. With Inkscape by Example, you'll understand how this one-stop solution helps vector designers meet all their requirements. Starting with an introduction to the new tools and features of Inkscape 1.0, you'll master the software by working through a chain of real-world projects. The book will guide you through creating an icon set and understanding modularity in vector design. As you advance, you'll draw a detailed illustration every client is looking for and learn about photo editing and creating a logo in Inkscape, combining all of these into one single web design project. Finally, you'll discover tips for working faster with SVG and XML and using Inkscape with other free tools to reach maximum workflow and creativity. By the end of this Inkscape book, you'll have developed the skills to create your own solutions for any project confidently. What you will learnCreate your own professional solutions following the project blueprints in this bookIntegrate Inkscape and other free design programs in a professional workflow efficientlyUse Inkscape for more than illustration - design a logo, edit photos, and even design websites in vectorGet to grips with troubleshooting, export the proper format, and find and correct errors in vector filesGain no-fluff practical knowledge of the tools in Inkscape and vector design methodsBroaden your understanding of the fundamentals of vector designingWho this book is for This book showcases several projects suitable for graphic designers, UI designers, illustrators, art directors, digital artists, and other creative professionals looking to elevate their Inkscape skills. Basic knowledge of Inkscape, along with a base in graphic design, is expected.