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EBookClubs

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Book Guide to Dynamic Simulations of Rigid Bodies and Particle Systems

Download or read book Guide to Dynamic Simulations of Rigid Bodies and Particle Systems written by Murilo G. Coutinho and published by Springer Science & Business Media. This book was released on 2012-10-09 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The text focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor. Features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises.

Book Guide to Dynamic Simulations of Rigid Bodies and Particle Systems

Download or read book Guide to Dynamic Simulations of Rigid Bodies and Particle Systems written by Murilo G. Coutinho and published by Springer Science & Business Media. This book was released on 2012-10-08 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The text focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor. Features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises.

Book Sea Ice Image Processing with MATLAB

Download or read book Sea Ice Image Processing with MATLAB written by Qin Zhang and published by CRC Press. This book was released on 2018-02-13 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sea Ice Image Processing with MATLAB addresses the topic of image processing for the extraction of key sea ice characteristics from digital photography, which is of great relevance for Artic remote sensing and marine operations. This valuable guide provides tools for quantifying the ice environment that needs to be identified and reproduced for such testing. This includes fit-for-purpose studies of existing vessels, new-build conceptual design and detailed engineering design studies for new developments, and studies of demanding marine operations involving multiple vessels and operational scenarios in sea ice. A major contribution of this work is the development of automated computer algorithms for efficient image analysis. These are used to process individual sea-ice images and video streams of images to extract parameters such as ice floe size distribution, and ice types. Readers are supplied with Matlab source codes of the algorithms for the image processing methods discussed in the book made available as online material. Features Presents the first systematic work using image processing techniques to identify ice floe size distribution from aerial images Helps identify individual ice floe and obtain floe size distributions for Arctic offshore operations and transportation Explains specific algorithms that can be combined to solve various problems during polar sea ice investigations Includes MATLAB® codes useful not only for academics, but for ice engineers and scientists to develop tools applicable in different areas such as sustainable arctic marine and coastal technology research Provides image processing techniques applicable to other fields like biomedicine, material science, etc

Book The Filmmaker s Guide to Visual Effects

Download or read book The Filmmaker s Guide to Visual Effects written by Eran Dinur and published by Taylor & Francis. This book was released on 2023-09-29 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Filmmaker’s Guide to Visual Effects offers a practical, detailed guide to visual effects for non-VFX specialists working in film and television. In contemporary filmmaking and television production, visual effects are used extensively in a wide variety of genres and formats to contribute to visual storytelling, help deal with production limitations, and reduce budget costs. Yet, for many directors, producers, editors, and cinematographers, visual effects remain an often misunderstood aspect of media production. In this book, award-winning VFX supervisor and instructor Eran Dinur introduces readers to visual effects from the filmmaker’s perspective, providing a comprehensive guide to conceiving, designing, budgeting, planning, shooting, and reviewing VFX, from pre-production through post-production. The book will help readers: Learn what it takes for editors, cinematographers, directors, producers, gaffers, and other filmmakers to work more effectively with the visual effects team during pre-production, on the set, and in post; use visual effects as a narrative aid; reduce production costs; and solve problems on location Achieve a deeper understanding of 3D, 2D, and 2.5D workflows; the various VFX crafts from matchmove to compositing; and essential concepts like photorealism, parallax, roto, and extraction; become familiar with traditional VFX workflows as well as virtual production; and learn how to plan effectively for the cost and complexity of VFX shots See visual effects concepts brought to life in practical, highly illustrated examples drawn from the real-world experiences of industry professionals and discover how to better integrate visual effects into your own projects

Book IUTAM Symposium on Physics and Mechanics of Sea Ice

Download or read book IUTAM Symposium on Physics and Mechanics of Sea Ice written by Jukka Tuhkuri and published by Springer Nature. This book was released on 2022-01-01 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the results of the IUTAM Symposium on Physics and Mechanics of Sea Ice which brought together researchers who have made significant contributions in the study of sea ice. The topics include: Fracture of ice, Thermodynamics of sea ice ridges, Global and local ice loads on ships and marine structures, Computational ice engineering and ice mechanics; and Physical and engineering problems related to ice and waves.

Book Handbook Of Pattern Recognition And Computer Vision  6th Edition

Download or read book Handbook Of Pattern Recognition And Computer Vision 6th Edition written by Chi Hau Chen and published by World Scientific. This book was released on 2020-04-04 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by world-renowned authors, this unique compendium presents the most updated progress in pattern recognition and computer vision (PRCV), fully reflecting the strong international research interests in the artificial intelligence arena.Machine learning has been the key to current developments in PRCV. This useful comprehensive volume complements the previous five editions of the book. It places great emphasis on the use of deep learning in many aspects of PRCV applications, not readily available in other reference text.

Book Dynamic Simulations of Multibody Systems

Download or read book Dynamic Simulations of Multibody Systems written by Murilo G. Coutinho and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid body systems. It focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic simulation engines that can be used to generate convincing animations of physical events involving particles and rigid bodies. It can also be used to produce accurate simulations of mechanical systems, such as a robotic parts feeder. The book is intended for researchers in computer graphics, computer animation, computer-aided mechanical design and modeling software developers.

Book America by Air

Download or read book America by Air written by A. M. Springer and published by . This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Subject Guide to Books in Print

Download or read book Subject Guide to Books in Print written by and published by . This book was released on 1993 with total page 2160 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Scientific and Technical Aerospace Reports

Download or read book Scientific and Technical Aerospace Reports written by and published by . This book was released on 1991 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Rigid Body Dynamics Algorithms

Download or read book Rigid Body Dynamics Algorithms written by Roy Featherstone and published by Springer. This book was released on 2014-11-10 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rigid Body Dynamics Algorithms presents the subject of computational rigid-body dynamics through the medium of spatial 6D vector notation. It explains how to model a rigid-body system and how to analyze it, and it presents the most comprehensive collection of the best rigid-body dynamics algorithms to be found in a single source. The use of spatial vector notation greatly reduces the volume of algebra which allows systems to be described using fewer equations and fewer quantities. It also allows problems to be solved in fewer steps, and solutions to be expressed more succinctly. In addition algorithms are explained simply and clearly, and are expressed in a compact form. The use of spatial vector notation facilitates the implementation of dynamics algorithms on a computer: shorter, simpler code that is easier to write, understand and debug, with no loss of efficiency.

Book Game Physics Engine Development

Download or read book Game Physics Engine Development written by Ian Millington and published by CRC Press. This book was released on 2010-07-23 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine ne

Book Bounce  Tumble  and Splash

Download or read book Bounce Tumble and Splash written by Tony Mullen and published by John Wiley & Sons. This book was released on 2008-06-06 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn all about Blender, the premier open-source 3D software, in Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D. You will find step-by-step instructions for using Blender’s complex features and full-color visual examples with detailed descriptions of the processes. If you’re an advanced Blender user, you will appreciate the sophisticated coverage of Blender’s fluid simulation system, a review Blender’s latest features, and a guide to the Bullet physics engine, which handles a variety of physics simulations such as rigid body dynamics and rag doll physics.

Book Computer Simulation Using Particles

Download or read book Computer Simulation Using Particles written by R.W Hockney and published by CRC Press. This book was released on 2021-03-24 with total page 566 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer simulation of systems has become an important tool in scientific research and engineering design, including the simulation of systems through the motion of their constituent particles. Important examples of this are the motion of stars in galaxies, ions in hot gas plasmas, electrons in semiconductor devices, and atoms in solids and liquids. The behavior of the system is studied by programming into the computer a model of the system and then performing experiments with this model. New scientific insight is obtained by observing such computer experiments, often for controlled conditions that are not accessible in the laboratory. Computer Simulation using Particles deals with the simulation of systems by following the motion of their constituent particles. This book provides an introduction to simulation using particles based on the NGP, CIC, and P3M algorithms and the programming principles that assist with the preparations of large simulation programs based on the OLYMPUS methodology. It also includes case study examples in the fields of astrophysics, plasmas, semiconductors, and ionic solids as well as more detailed mathematical treatment of the models, such as their errors, dispersion, and optimization. This resource will help you understand how engineering design can be assisted by the ability to predict performance using the computer model before embarking on costly and time-consuming manufacture.

Book The Finding Guide to AIAA Meeting Papers

Download or read book The Finding Guide to AIAA Meeting Papers written by American Institute of Aeronautics and Astronautics. Technical Information Service and published by . This book was released on 1995 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Physics based Animation

Download or read book Physics based Animation written by Kenny Erleben and published by . This book was released on 2005 with total page 817 pages. Available in PDF, EPUB and Kindle. Book excerpt: The booming computer games and animated movie industries continue to drive the graphics community's seemingly insatiable search for increased realism, believability, ad speed. To achieve the quality expected by audiences of today's games and movies, programmers need to understand and implement physics-based animation. To provide this understanding, this book is written to teach students and practitioners and theory behind the mathematical models and techniques required for physics-based animation. It does not teach the basic principles of animation, but rather how to transform theoretical techniques into practical skills. It details how the mathematical models are derived from physical and mathematical principles, and explains how these mathematical models are solved in an efficient, robust, and stable manner with a computer. This impressive and comprehensive volume covers all the issues involved in physics-based animation, including collision detection, geometry, mechanics, differential equations, matrices, quaternions, and more. There is excellent coverage of collision detection algorithms and a detailed overview of a physics system. In addition, numerous examples are provided along with detailed pseudo code for most of the algorithms. This book is ideal for students of animation, researchers in the field, and professionals working in the games and movie industries. Topics Covered: * The Kinematics: Articulated Figures, Forward and Inverse Kinematics, Motion Interpolation * Multibody Animation: Particle Systems, Continuum Models with Finite Differences, the Finite Element Method, Computational Fluid Dynamics * Collision Detection: Broad and Narrow Phase Collision Detection, Contact Determination, Bounding Volume Hierarchies, Feature-and Volume-Based Algorithms

Book Numerical Simulation in Molecular Dynamics

Download or read book Numerical Simulation in Molecular Dynamics written by Michael Griebel and published by Springer Science & Business Media. This book was released on 2007-08-16 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book details the necessary numerical methods, the theoretical background and foundations and the techniques involved in creating computer particle models, including linked-cell method, SPME-method, tree codes, amd multipol technique. It illustrates modeling, discretization, algorithms and their parallel implementation with MPI on computer systems with distributed memory. The text offers step-by-step explanations of numerical simulation, providing illustrative code examples. With the description of the algorithms and the presentation of the results of various simulations from fields such as material science, nanotechnology, biochemistry and astrophysics, the reader of this book will learn how to write programs capable of running successful experiments for molecular dynamics.