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Book Grimtooth s Traps  trade Sheet

Download or read book Grimtooth s Traps trade Sheet written by Flying Buffalo Inc and published by . This book was released on 1981 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Grimtooth s Traps

    Book Details:
  • Author : Paul Ryan O'Connor
  • Publisher : Flying Buffalo
  • Release : 1981-01-01
  • ISBN : 9780940244757
  • Pages : 53 pages

Download or read book Grimtooth s Traps written by Paul Ryan O'Connor and published by Flying Buffalo. This book was released on 1981-01-01 with total page 53 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Grimtooth s Traps Lite

    Book Details:
  • Author : Paul O'Connor
  • Publisher : Flying Buffalo
  • Release : 1992-06-01
  • ISBN : 9780940244870
  • Pages : 80 pages

Download or read book Grimtooth s Traps Lite written by Paul O'Connor and published by Flying Buffalo. This book was released on 1992-06-01 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Grimtooth s Ultimate Traps Collection   Softcover

Download or read book Grimtooth s Ultimate Traps Collection Softcover written by and published by Grimtooth's Ultimate Traps Collection. This book was released on 2016-04-01 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: 500 of the Worlds Greatest Traps! For any role-playing game. Five classic Grimtooths Traps books collected in one massive volume, giving you over 500 engines of destruction, delver dicers, and player character crushers. Now remastered and with new art by original Traps artist Steven S. Crompton. This collection also includes an entirely new section of never-before-seen traps from Grimtooths archives, along with behind the scenes articles on the origins of Grimtooth and the Traps phenomenon. Plus rare art, Grimtooth comics, Trap puzzles and more! This softcover edition of the Grimtooths Ultimate Traps collection is the most affordable way to own the entire collection. Originally published by Flying Buffalo, Grimtooths Traps is one of the most popular RPG accessories ever produced, with more than 250,000 copies in print since 1981. There have been a total of seven Grimtooths books produced, and all of them are usable with any RPG. Five of the seven volumes were traps-focused, and for the first time ever, these magnificent engines of player-character destruction are collected in an officially-licensed hardback collectors volume suitable for both presentation and play. If you play any fantasy role playing game, of any edition, this collection will challenge your players in ways they will never see coming! Made in the USA.

Book Grimtooth s Traps Ate

    Book Details:
  • Author : Paul O'Connor
  • Publisher : Flying Buffalo
  • Release : 1989-01-01
  • ISBN : 9780940244849
  • Pages : pages

Download or read book Grimtooth s Traps Ate written by Paul O'Connor and published by Flying Buffalo. This book was released on 1989-01-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Grim Tooth s Ultimate Traps Compilation

Download or read book Grim Tooth s Ultimate Traps Compilation written by Goodman Games and published by . This book was released on 2015-07-01 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Wurst of Grimtooth s Traps

Download or read book The Wurst of Grimtooth s Traps written by and published by Sword & Sorcery Studios. This book was released on 2005-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Grimtooth s Traps Fore

Download or read book Grimtooth s Traps Fore written by Elizabeth Danforth and published by Flying Buffalo. This book was released on 1986-01-01 with total page 70 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Grimtooth s Traps Too

Download or read book Grimtooth s Traps Too written by Paul O'Connor and published by . This book was released on 1982-01-01 with total page 62 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Ponyfinder  Campaign Setting

Download or read book Ponyfinder Campaign Setting written by David Silver and published by Silver Games LLC. This book was released on 2014-02-14 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Adventure in the world of Everglow, nestled in delicate balance between the elemental planes. It is a world of magic and mystery, where the fey are in control and the humanoid races are secondary. Foremost of the fey are Ponykind, who rallied behind their Queen to form the greatest empire Everglow had ever seen. We've brought ponies, griffons, felines, and other strange creatures to life in a world all of their own, where they are the primary PCs. Don't want to run a game all about ponies? That's alright! Use our post-empire suggestions to add ponies to any other existing world. Many spells, archetypes, and bloodlines are also usable by non ponies or other settings. New gods New spells New class archetypes New equipment New bloodlines New races Compatible with Pathfinder and 5E.

Book Caverns of Thracia

Download or read book Caverns of Thracia written by James Collura and published by Necromancer Games. This book was released on 2004-09-01 with total page 121 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beneath the lost ruins of Thracia are the vast caverns of a once great civilization. While a death cultures the surface, the Minotaur King and his beast men lurk for below. Descend even deeper into the darkness and discover to lost and arcane world that waits for those brave enough to enter! Necromancer Games and Judges Guild have teamed up to expand and update the classic module Caverns of Throcia for revised 3rd Edition. Designed for characters 4th level and higher, the Caverns of Throcia is a mini-campaign setting that presents intricate plots and exciting adventures. Including the original classic as well as additional dungeon levels, new magic items and never before encountered foes!

Book Havens of the Damned

Download or read book Havens of the Damned written by Jess Heinig and published by White Wolf Publishing. This book was released on 2002-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Where the Undead Stay Almost every Kindred has a haven, and those who don't are a sorry lot indeed. From a prince's sprawling estate to the steam-tunnel nest of a Nosferatu, havens say much about their owners. This collection of unique havens looks at the specific needs of the Kindred who maintain them and gives advice for how to incorporate them into a story. Dwellings of the Kindred The purpose of Havens of the Damned is to encourage players and Storytellers to view havens as something more than simply where the Kindred rest during the daylight hours. A folio of interesting havens, this book introduces the perfect way to introduce new story hooks to any chronicle.

Book The Book of Dungeon Traps

    Book Details:
  • Author : Kent David Kelly
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2018
  • ISBN : 9781983723933
  • Pages : 344 pages

Download or read book The Book of Dungeon Traps written by Kent David Kelly and published by Createspace Independent Publishing Platform. This book was released on 2018 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tumbling boulders crushing over powdered bones, Death pits filled with gibbering slime, Strangling vines, enchanted lodestones, lightning bolts, Hateful wraiths Imprisoned in chests of ancient gold, Chained by holy symbol and silver seal ... Every mechanical horror, every thief's demise, Every fell contraption Lies here, deep in this book of secrets. Would you like to fill your dungeons with traps, but you can never find coherent rules or guidelines to show the way? Are your players weary of arbitrary deathtraps? Have you ever searched in vain for a system which codifies spells into magical traps? Are you bored with the "famous four" - pits, gas, arrows and poisoned needles - but never know what to replace them with? Castle Oldskull Supplement BDT1, THE BOOK OF DUNGEON TRAPS, is filled with over 800 classic traps and trap variations. Herein you will find rules for boiling mud, Illusionary bridges, amnesia vapor, polymorph traps, unseen servant-triggered machinations, collapsing columns, and much more. Best of all, all traps are collated into hierarchies of Lethality Levels, so that you can always challenge your players without killing their heroes outright. This elaborate tome also includes rules for trap placement in dungeon designs, advice on trap locations, trap triggers, trap detection, trap removal, 10' poles as trap detection devices, and even a complete set of random monster tables to aid you in populating monster pits, cages, summoning traps, alarm-trapped dungeon chambers, and much more. Every trap type features detailed rules which have been culled from dozens of books and dungeon modules, turning hidden and obscure rulings into a methodical and internally consistent system for trap design. Everything you will ever need to fill every dungeon you create with any trap you can dream of, it's all here in a single source. This book is made to interface with Castle Oldskull Supplement CDDG1, THE CLASSIC DUNGEON DESIGN GUIDE, but the integration is completely optional. You do not need both books to make use of them; they simply amplify one another. 49,800 words, 308 pages. Another classic Fantasy Role-Playing Game Supplement from Wonderland Imprints, Only the Finest Works of Fantasy.

Book How to Write Adventure Modules That Don t Suck

Download or read book How to Write Adventure Modules That Don t Suck written by Jobe Bittman and published by . This book was released on 2024-05-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!

Book Rhune

    Book Details:
  • Author : Jason Sonia
  • Publisher :
  • Release : 2016-03-30
  • ISBN : 9781944247843
  • Pages : 356 pages

Download or read book Rhune written by Jason Sonia and published by . This book was released on 2016-03-30 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Rhune: Dawn of Twilight Campaign Guide introduces gamers to the unique world of Rhune - an alternative campaign setting compatible with the Pathfinder Roleplaying Game. Move over steampunk, it's time for some stormpunk!

Book Spire

    Book Details:
  • Author : Grant Howitt
  • Publisher :
  • Release : 2018
  • ISBN : 9780996376563
  • Pages : pages

Download or read book Spire written by Grant Howitt and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Classic Dungeon Design Guide

    Book Details:
  • Author : Kent David Kelly
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2017-01-06
  • ISBN : 9781542405409
  • Pages : 476 pages

Download or read book The Classic Dungeon Design Guide written by Kent David Kelly and published by Createspace Independent Publishing Platform. This book was released on 2017-01-06 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: Deep dwarven cities of the underworld, Infested by conquering orcs, Enslaved by demons of skull and pyre ... Black labyrinths of mad demigods, Proving grounds for daring adventurers And graveyards for greedy fools ... Twisting passages, all alike, Where lurking trolls and shadow beasts Guard the deepest riddles of the nether ... If you have ever wanted to know how to quickly and masterfully create your own mega-dungeon for your pen-and-paper Fantasy Role-Playing Game (PNP FRPG) campaigns, this is the perfect book for you. This Game Master's guide will show you, step by step, how to take your vague-yet-promising ideas and how to sculpt them with precise and careful design decisions (enhanced, if you prefer, by random die rolls), allowing you to conceive an endless mega-dungeon in record time. Best of all, the CASTLE OLDSKULL CLASSIC DUNGEON DESIGN GUIDE is also system-neutral. No matter which of the many FRPGs you choose to play, from basic skill level to advanced, a first edition or a fifth or anything in between, the lessons you master here will serve you in your gaming for years to come. Learn how to make the most of your ever-dwindling prep time, so that you can spend those saved hours gaming with your friends! This old school Guide is filled to overflowing with more than 450 pages of design material and dungeon generation tables. Highlights include: * Hack and slash and beyond. 39 adventure scenarios, with 20 diabolical twists, totaling 780 great ideas for your next campaign. * A myriad of options. Over 10,000 unusual benefactors ("quest givers"), unusual wilderness encounters your players will never forget, and extensive rumor and dungeon history generation systems. * Every endless labyrinth ever, under one cover. Extensive details on realistic underworlds, hundreds of dungeon dressing ideas, over 10,000 room types, and much more. * The imagined made real. A complete second book is included herein as a detailed example of dungeon design, featuring over 60 pages of specific examples. The Goblin Head campaign environment supplement reveals exactly how a 13-level mega-dungeon can be conceived in a matter of hours. The CLASSIC DUNGEON DESIGN GUIDE is brought to you by Kent David Kelly of Wonderland Imprints, a role-player and Game Master with over 30 years of play experience. Best of all, if there are any other materials you would like to see relating to dungeon design, feel free to contact the author. Many more CASTLE OLDSKULL supplements are being prepared specifically to support the players, initiates and Game Masters of the Old School Revival (OSR). This Guide is your gateway to the realms of sword and sorcery. Join us for the adventure! (A complete reference work designed to supplement existing pen-and-paper Fantasy Role-Playing Games. 12 chapters, over 100 section topics, 60,000 words, 475+ pages; organized via a fully ordered table of contents. Just one of the proud creations available now from Wonderland Imprints - Only the Finest Works of Fantasy.)