Download or read book The Graveyard Game written by Kage Baker and published by Tor Books. This book was released on 2007-04-01 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mendoza is a Preserver for The Dr. Zeus Company, living in the past to collect species for the future. But when she kills six people in California in 1863, The Company makes her disappear. Joseph, a senior Preserver, loves Mendoza as the daughter he never had. Drunk on chocolate and fueled by rage, he's determined to find her however long it takes. Being an indestructible, immortal cyborg gives him an unlimited well of patience. What begins as a rescue mission uncovers a conspiracy stretching across fifty centuries of recorded history. Behind it lie genocide, graveyards filled with Company agents, and the roots of the ominous Silence that falls across the world in 2355. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Download or read book Stargrave written by Joseph A. McCullough and published by Bloomsbury Publishing. This book was released on 2021-04-29 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a galaxy torn apart by the Last War, vast pirate fleets roam from system to system, robbing, extorting, and enslaving. Amidst this chaos, thousands of independent operators – smugglers, relic hunters, freedom fighters, and mercenaries – roam the dead stars in small ships, scratching out a living any way they can. In Stargrave, players take on the role of one of these independent operators, choosing from a range of backgrounds each with their own strengths, weaknesses, and associated powers. Next, players must hire a crew for their ship, recruiting a lieutenant with a unique skill-set and a handful of soldiers, mechanics, hackers, and other specialists. Some captains may even recruit strange alien lifeforms with abilities no humanoid could ever possess. Once the players' crews are assembled, they are ready to dive into a campaign. Over a series of games, their crews will have the chance to carry out a variety of missions – recovering lost technology, stealing data, freeing slaves, and fighting back against the pirate fleets. In time, as the crews gain experience, they will become more powerful and hire more talented specialists. The more they grow, however, the more likely it is that a pirate fleet will take note of their activities and come after them!
Download or read book Dark Souls Beyond the Grave Volume 1 written by Damien Mecheri and published by Third Editions. This book was released on 2019-02-19 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Story of a saga video games... If the Dark Souls series managed to seduce players and journalists, it was mainly by word of mouth. It was such a great success that Dark Souls 2 was named “Game of the Year” 2014 by the vast majority of gaming magazines and websites. To date, this saga is one of the most important in the gaming industry. The odd thing is that these games are well known for their difficulty and their cryptic universe. This publication narrates the epic success story, but also describes its gameplay mechanics and its specific lore across more than 300 pages. Characters, plots and the scenario of the three Souls (Demon's Souls, Dark Souls and Dark Souls II) are deciphered by Damien Mecheri and Sylvain Romieu, who spent a long year studying these dense and enigmatic games down to the smallest detail. The serie Dark Souls and her spiritual father Demon's Souls will not have secrets for you anymore! EXTRACT "In May 2014, Hidetaka Miyazaki succeeded Naotoshi Zin as president of FromSoftware, after the studio was purchased by Kadokawa Shoten. This was a highly significant promotion for the person who had led the company’s most successful project, Dark Souls. And yet, he did not lose from view what had attracted him to the field: an insatiable creative drive. In spite of his new status within the studio, one of the conditions he requested and was granted was to remain creative director of his new project: Bloodborne. This allowed him to successfully design this spiritual successor to the first Souls game, while also assuming his new responsibilities. Given his drive to work and create, it is not surprising how quickly Miyazaki moved up through the ranks." ABOUT THE AUTHORS Passionate about films and video games, Damien Mecheri joined the writers team of Gameplay RPG in 2004, writing several articles for the second special edition on the Final Fantasy saga. He continued his work with the team in another publication called Background, before continuing the online adventure in 2008 with the site Gameweb.fr. Since 2011, he has come aboard Third Éditions with Mehdi El Kanafi and Nicolas Courcier, the publisher’s two founders. Damien is also the author of the book Video Game Music: a History of Gaming Music. For Third Éditions, he is actively working on the “Level Up” and “Année jeu vidéo” collections. He has also written or co-written several works from the same publisher: The Legend of Final Fantasy X, Welcome to Silent Hill: a journey into Hell, The Works of Fumito Ueda: a Different Perspective on Video Games and, of course, the first volume of Dark Souls: Beyond the Grave. Curious by nature, a dreamer against the grain and a chronic ranter, Sylvain Romieu is also a passionate traveler of the real and the unreal, the world and the virtual universes, always in search of enriching discoveries and varied cultures. A developer by trade, he took up his modest pen several years ago to study the characteristics and richness of the marvelously creative world of video games. He writes for a French video game site called Chroniques-Ludiques, particularly on the topic of RPGs, his preferred genre.
Download or read book Lethal Game written by John Gilstrap and published by Pinnacle. This book was released on 2022-06-28 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: “[Gilstrap’s] greatest strength is the ability to blend breathtaking action with deep emotion regarding the characters.” —Jeffery Deaver The exhilarating new thriller from the New York Times and USA Today bestselling author takes readers on an action-packed thrill ride from the wilds of Montana to the streets of Mexico, as a sniper attack turns wilderness hunters into the hunted and Grave’s enemies stalk him with a vengeance… Hostage rescue expert Jonathan Grave and his fellow special-ops veteran, Boxers, are hunting in Montana when shots ring out, and they realize they’ve become the prey for assassins. In the crosshairs of unseen shooters, cut off from all communication, with the wind at a blood-freezing chill, the nightmare is just beginning. Because Jonathan and Boxers aren’t the only ones under fire. Back in Fisherman’s Cove, Virginia, Jonathan’s Security Solutions team is fighting for their lives too. A vicious onslaught is clearing the way for a much bigger game by eliminating anyone in the way. If Jonathan and Boxers can make it out of the wilderness alive, the real war will begin. "When you pick up a John Gilstrap novel one thing is always true, you are going to be entertained at a high rate of speed." —Suspense Magazine “Fans of adventure stories will find plenty to like.” —Publishers Weekly
Download or read book Monster Parties and Games written by Chris Kullstroem and published by McFarland. This book was released on 2009-08-11 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first of its kind, this book brings together a collection of 15 do-it-yourself parties and games designed to allow monster movie fanatics to step inside some of their favorite horror, science fiction, and dark comedy films. Each game is themed after a specific monster film from the classics to those of modern day. With card games, murder mysteries, haunted house games, and detective quests included, there is enough variety to suit any monstrous mood. Each game can be played by all ages with supplies ranging from simple index cards to fake blood and body parts. The book includes full instructions for making each game, along with rule pages, game play guides, spell books, lab books, and more.
Download or read book End Game written by John Gilstrap and published by Kensington Books. This book was released on 2014 with total page 447 pages. Available in PDF, EPUB and Kindle. Book excerpt: When a Chechen scientist who has been working as a double agent is assassinated, Jonathan Grave and his rescue team are sent in to find the man's teenage son who is on the run with information that must not fall into the wrong hands.
Download or read book Gamestorming written by Dave Gray and published by "O'Reilly Media, Inc.". This book was released on 2010-07-14 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution
Download or read book The Silver Bayonet written by Joseph A. McCullough and published by Bloomsbury Publishing. This book was released on 2021-11-11 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the wars of Napoleon ravage Europe, chaos and fear reign and the darkness that once clung to the shadows has been emboldened. Supernatural creatures – vampires, werewolves, ghouls, and worse take advantage of the havoc, striking out at isolated farms, villages, and even military units. Whether they are pursuing some master plan or simply revelling in their newfound freedom is unknown. Most people dismiss reports of these slaughters as the rantings of madmen or the lies of deserters, but a few know better... The Silver Bayonet is a skirmish wargame of gothic horror set during the Napoleonic Wars. Each player forms an elite band of monster hunters drawn from the ranks of one of the great powers. Riflemen, swordsmen, and engineers fight side-by-side with mystics, occultists, and even those few supernatural creatures that can be controlled or reasoned with enough to make common cause. The game can be played solo, co-operatively, or competitively, with players progressing through a series of interlinked adventures with their soldiers gaining experience and suffering grievous wounds, and their units triumphing... or falling in the face of the shadows. It is a game of action and adventure, where musket and sabre meet tooth and claw.
Download or read book Computer Games written by Tristan Cazenave and published by Springer. This book was released on 2018-02-14 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes revised selected papers from the 6th Workshop on Computer Games, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, in Melbourne, Australia, in August 2017. The 12 full papers presented in this volume were carefully reviewed and selected from 18 submissions. They cover a wide range of topics related to computer games; discussing six abstract games: Chinese Checkers, Chinese Dark Chess, Hex, Othello, Poker, and SameGame.
Download or read book Classic Playground Games written by Susan Brewer and published by Grub Street Publishers. This book was released on 2009-04-22 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: “[A] combination of history and meaning behind favorite playground games and the verses . . . virtually guaranteed to make you laugh and sing” (Fiona Shoop, author of How to Deal in Antiques). This delightful book records favorite childhood games and recalls forgotten rhymes. With more children suffering from obesity, Susan Brewer looks at the social games we used to play from skipping to chase games that used up our energy during recess. Instead of costly computer games, we used rhyming games, played Jacks, and showed our balancing skills during competitive games of hopscotch. A charming book, full of anecdotes and nostalgia for how we remember our favorite place at school—the playground.
Download or read book Critical Play written by Mary Flanagan and published by MIT Press. This book was released on 2009-08-07 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.
Download or read book Athletics in Ancient Athens written by Donald G. Kyle and published by BRILL. This book was released on 1993-01-01 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Frostgrave Second Edition written by Joseph A. McCullough and published by Bloomsbury Publishing. This book was released on 2020-08-20 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new edition of the multi-award-winning fantasy skirmish wargame offers improved rules based on years of player feedback, a revised spell list, and a host of brand-new scenarios. It remains fully compatible with all previously published Frostgrave supplements, allowing players to revisit past adventures as well as face new challenges. Choose a wizard from one of ten schools of magic, and select from a list of eighty spells. Hire a warband filled with soldiers, from lowly thugs and thieves to mighty knights and barbarians, then lead your men into the frozen ruins of the magic city of Frostgrave on the hunt for ancient treasures and the secrets of lost magic. Be warned – it is a deadly place, filled with rival wizards, wandering monsters, animated constructs, and demonic entities. Do you dare enter the Frozen City one more time?
Download or read book The Playful Undead and Video Games written by Stephen J. Webley and published by Routledge. This book was released on 2019-07-17 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the central role of the zombie in contemporary popular culture as they appear in video games. Moving beyond traditional explanations of their enduring appeal – that they embody an aesthetic that combines horror with a mindless target; that lower age ratings for zombie games widen the market; or that Artificial Intelligence routines for zombies are easier to develop – the book provides a multidisciplinary and comprehensive look at this cultural phenomenon. Drawing on detailed case studies from across the genre, contributors from a variety of backgrounds offer insights into how the study of zombies in the context of video games informs an analysis of their impact on contemporary popular culture. Issues such as gender, politics, intellectual property law, queer theory, narrative storytelling and worldbuilding, videogame techniques and technology, and man’s relation to monsters are closely examined in their relation to zombie video games. Breaking new ground in the study of video games and popular culture, this volume will be of interest to researchers in a broad range of areas including media, popular culture, video games, and media psychology.
Download or read book Game After written by Raiford Guins and published by MIT Press. This book was released on 2014-01-24 with total page 371 pages. Available in PDF, EPUB and Kindle. Book excerpt: A cultural study of video game afterlife, whether as emulation or artifact, in an archival box or at the bottom of a landfill. We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an “ex-game” if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? In Game After, Raiford Guins focuses on video games not as hermetically sealed within time capsules of the past but on their material remains: how and where video games persist in the present. Guins meticulously investigates the complex life cycles of video games, to show how their meanings, uses, and values shift in an afterlife of disposal, ruins and remains, museums, archives, and private collections. Guins looks closely at video games as museum objects, discussing the recontextualization of the Pong and Brown Box prototypes and engaging with curatorial and archival practices across a range of cultural institutions; aging coin-op arcade cabinets; the documentation role of game cartridge artwork and packaging; the journey of a game from flawed product to trash to memorialized relic, as seen in the history of Atari's infamous E.T. The Extra-Terrestrial; and conservation, restoration, and re-creation stories told by experts including Van Burnham, Gene Lewin, and Peter Takacs. The afterlife of video games—whether behind glass in display cases or recreated as an iPad app—offers a new way to explore the diverse topography of game history.
Download or read book The Traditional Games of England Scotland and Ireland written by Alice Bertha Gomme and published by BoD – Books on Demand. This book was released on 2020-08-01 with total page 506 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reproduction of the original: The Traditional Games of England, Scotland, and Ireland by Alice Bertha Gomme
Download or read book The Traditional Games of England Scotland and Ireland With Tunes Singing Rhymes and Methods of Playing etc Complete written by Alice Bertha Gomme and published by Library of Alexandria. This book was released on with total page 1077 pages. Available in PDF, EPUB and Kindle. Book excerpt: