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EBookClubs

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Book The Mathematica GuideBook for Graphics

Download or read book The Mathematica GuideBook for Graphics written by Michael Trott and published by Springer. This book was released on 2017-02-11 with total page 1374 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive, detailed reference provides readers with both a working knowledge of Mathematica in general and a detailed knowledge of the key aspects needed to create the fastest, shortest, and most elegant implementations possible. It gives users a deeper understanding of Mathematica by instructive implementations, explanations, and examples from a range of disciplines at varying levels of complexity. The three volumes - Programming, Graphics, and Mathematics - each with a CD, total 3,000 pages and contain more than 15,000 Mathematica inputs, over 1,500 graphics, 4,000+ references, and more than 500 exercises. This second volume covers 2 and 3D graphics, providing a detailed treatment of creating images from graphic primitives such as points, lines, and polygons. It also shows how to graphically display functions that are given either analytically or in discrete form and a number of images from the Mathamatica graphics gallery. The use of Mathematicas graphics capabilities provides a very efficient and instructive way to learn how to deal with the structures arising in solving complicated problems.

Book A Practical Guide to Graphics Reporting

Download or read book A Practical Guide to Graphics Reporting written by Jennifer George-Palilonis and published by Taylor & Francis. This book was released on 2013-05-02 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Practical Guide to Graphics Reporting explains all of the most important skills and theoretical considerations for creating diagrams, charts, maps, and other forms of information graphics intended to provide readers with valuable visual and textual news and information. Research and writing skills as they relate to graphics reporting are explained, as well as illustration techniques for maps and diagrams, rules for creating basic charts and diagrams, and the various types of uses for maps in graphics reporting. While other texts related to these topics may address similar skill sets, A Practical Guide to Graphics Reporting uniquely teaches these skills in the context of journalistic storytelling and visual reporting. Newspapers, magazines, online publications, and various other media employ information graphics reporters. Studying this text in conjunction with instruction in journalistic visual storytelling prepares you to enter this field. This text offers a solid foundation for print and online graphics reporters and helps beginners and professionals alike become better, well-rounded visual communicators. While other texts related to these topics may address similar skill sets, A Practical Guide to Graphics Reporting uniquely teaches these skills in the context of journalistic storytelling and visual reporting. Newspapers, magazines, online publications, and various other media employ information graphics reporters. Studying this text in conjunction with instruction in journalistic visual storytelling prepares you to enter this field. This text offers a solid foundation for print and online graphics reporters and helps beginners and professionals alike become better, well-rounded visual communicators.

Book Computer Graphics

    Book Details:
  • Author : Neeta Nain
  • Publisher : Vikas Publishing House
  • Release :
  • ISBN : 9325972611
  • Pages : 470 pages

Download or read book Computer Graphics written by Neeta Nain and published by Vikas Publishing House. This book was released on with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book adopts a conceptual approach to computer graphics, with emphasis on mathematical concepts and their applications. It introduces an abstract paradigm that relates the mathematical concepts with computer graphic techniques and implementation methods. This model is intended to help the reader understand the mathematical concepts and their practical use. However, mathematical complexity has not been allowed to dominate. The haul mark of the book is its profuse solved examples which aid in the understanding of mathematical concepts. The text is supplemented with introduction to various graphics standards, animation, multimedia techniques and fractals. These topics are of immense use in each of the three visual disciplines: modeling transformations, projections and multi-view geometry for computer vision. Geometry of lines, vectors and planes is essential for any geometric computation problem, light and illumination for image-based rendering, and hidden surface removal. Almost every chapter has the working source code to illustrate the concepts, which could be written and used as small programs for better understanding of the topics. A concise appendix of open source OpenGL is also included to showcase programming concepts of computer graphics and visualization. The text is completely platform-independent and the only prerequisite is the knowledge of coordinate geometry and basic algebra. It will be useful both as a text and reference, thus it can easily be used by novices and experienced practitioners alike.

Book Graphics Recognition  Recent Advances and Perspectives

Download or read book Graphics Recognition Recent Advances and Perspectives written by Josep Lladós and published by Springer. This book was released on 2004-10-14 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: 1 Thisbookcontainsrefereedandimprovedpaperspresentedatthe5thIAPR - ternational Workshop on Graphics Recognition (GREC 2003). GREC 2003 was held in the Computer Vision Center, in Barcelona (Spain) during July 30–31, 2003. TheGRECworkshopisthemainactivityoftheIAPR-TC10,theTechnical 2 Committee on Graphics Recognition . Edited volumes from the previous wo- shops in the series are available as Lecture Notes in Computer Science: LNCS Volume 1072 (GREC 1995 at Penn State University, USA), LNCS Volume 1389 (GREC 1997 in Nancy, France), LNCS Volume 1941 (GREC 1999 in Jaipur, India), and LNCS Volume 2390 (GREC 2001 in Kingston, Canada). Graphics recognition is a particular ?eld in the domain of document ana- sis that combines pattern recognition and image processing techniques for the analysis of any kind of graphical information in documents, either from paper or electronic formats. Topics of interest for the graphics recognition community are: vectorization; symbol recognition; analysis of graphic documents with - agrammatic notation like electrical diagrams, architectural plans, engineering drawings, musical scores, maps, etc. ; graphics-based information retrieval; p- formance evaluation in graphics recognition; and systems for graphics recog- tion. Inadditiontotheclassicobjectives,inrecentyearsgraphicsrecognitionhas faced up to new and promising perspectives, some of them in conjunction with other, a?ne scienti?c communities. Examples of that are sketchy interfaces and on-line graphics recognition in the framework of human computer interaction, or query by graphic content for retrieval and browsing in large-format graphic d- uments, digital libraries and Web applications. Thus, the combination of classic challenges with new research interests gives the graphics recognition ?eld an active scienti?c community, with a promising future.

Book The Grammar of Graphics

    Book Details:
  • Author : Leland Wilkinson
  • Publisher : Springer Science & Business Media
  • Release : 2005-07-15
  • ISBN : 9780387245447
  • Pages : 722 pages

Download or read book The Grammar of Graphics written by Leland Wilkinson and published by Springer Science & Business Media. This book was released on 2005-07-15 with total page 722 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents a unique foundation for producing almost every quantitative graphic found in scientific journals, newspapers, statistical packages, and data visualization systems The new edition features six new chapters and has undergone substantial revision. The first edition has sold more than 2200 copies. Four color throughout.

Book The LaTex Graphics Companion

Download or read book The LaTex Graphics Companion written by Michel Goossens and published by Addison-Wesley Professional. This book was released on 1997 with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt: Complementing The LaTeX Companion, this new graphics companion addresses one of the most common needs among users of the LaTeX typesetting system: the incorporation of graphics into text. It provides the first full description of the standard LaTeX color and graphics packages, and shows how you can combine TeX and PostScript capabilities to produce beautifully illustrated pages. You will learn how to incorporate graphic files into a LaTeX document, program technical diagrams using several different languages, and achieve special effects with fragments of embedded PostScript. Furthermore, you'll find detailed descriptions of important packages like Xy-pic, PSTricks, and METAPOST; the dvips dvi to PostScript driver; and Ghostscript.

Book Graphics Recognition  Algorithms and Systems

Download or read book Graphics Recognition Algorithms and Systems written by Karl Tombre and published by Springer Science & Business Media. This book was released on 1998-04-08 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the strictly refereed post-workshop proceedings of the Second International Workshop on Graphics Recognition, GREC'97, held in Nancy, France, in August 1997. The 34 thoroughly revised full papers presented were carefully selected for inclusion in the book on the basis of a second round of post-workshop reviewing. The book is divided into sections on vectorization and segmentation, symbol recognition, form processing, map processing, engineering drawings, applications and systems, performance evaluation, and a graphics recognition contest.

Book The Computer Graphics Interface

Download or read book The Computer Graphics Interface written by Karla Steinbrugge Chauveau and published by Butterworth-Heinemann. This book was released on 2014-05-16 with total page 395 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Computer Graphics Interface provides a concise discussion of computer graphics interface (CGI) standards. The title is comprised of seven chapters that cover the concepts of the CGI standard. Figures and examples are also included. The first chapter provides a general overview of CGI; this chapter covers graphics standards, functional specifications, and syntactic interfaces. Next, the book discusses the basic concepts of CGI, such as inquiry, profiles, and registration. The third chapter covers the CGI concepts and functions, while the fourth chapter deals with the concept of graphic objects. Chapter 5 discusses segments, while Chapter 6 tackles raster devices. The last chapter covers mechanism for manipulating graphic objects through the use of input/output devices. The text will be of great use to both novice and expert computer graphics artist, particularly those who are involved in designing user interface.

Book The Complete Guide to Blender Graphics

Download or read book The Complete Guide to Blender Graphics written by John M. Blain and published by CRC Press. This book was released on 2020-10-08 with total page 1285 pages. Available in PDF, EPUB and Kindle. Book excerpt: BlenderTM is a free Open Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment. Blender is FREE to download and use by anyone for anything. The Complete Guide to Blender Graphics: Computer Modeling and Animation, Sixth Edition is a unified manual describing the operation of the program with reference to the Graphical User Interface for Blender Version 2.82a. A reader of the Sixth Edition should use Blender 2.82a when learning the program and treat it as a training exercise before using any later versions Key Features: The book provides instruction for New Users starting at the very beginning. Instruction is presented in a series of chapters incorporating visual reference to the program's interface. The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program. Chapters are developed in a building block fashion providing forward and reverse reference to relevant material. The book is also available in a discounted set along with Blender 2D Animation: The Complete Guide to the Grease Pencil.

Book Microarchitecture of VLSI Computers

Download or read book Microarchitecture of VLSI Computers written by P. Antognetti and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of the NATO Advanced Study Institute, SOGESTA, Urbino, Italy, July 9-20, 1984

Book Engineering Graphics and Design

Download or read book Engineering Graphics and Design written by Engineering Graphics and Design and published by KHANNA PUBLISHING HOUSE. This book was released on with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers complete syllabus of Engineering Graphics and Design along with AUTOCAD catering requirements of B.Tech. in Engineering The book is in easy to understand, simple English. It provides step-by-step solutions to problems along with suitable example and proper drawings. Using AutoCAD and Solid Work. All chapter make learning easy with unique features such as Summary, Solved examples and Practice Problems. Chapters have been organised to present data in concise format with suitable tables, diagrams, drawings and illustration.

Book The Grammar of Graphics

    Book Details:
  • Author : Leland Wilkinson
  • Publisher : Springer Science & Business Media
  • Release : 2013-03-09
  • ISBN : 1475731000
  • Pages : 415 pages

Download or read book The Grammar of Graphics written by Leland Wilkinson and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 415 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for statisticians, computer scientists, geographers, research and applied scientists, and others interested in visualizing data, this book presents a unique foundation for producing almost every quantitative graphic found in scientific journals, newspapers, statistical packages, and data visualization systems. It was designed for a distributed computing environment, with special attention given to conserving computer code and system resources. While the tangible result of this work is a Java production graphics library, the text focuses on the deep structures involved in producing quantitative graphics from data. It investigates the rules that underlie pie charts, bar charts, scatterplots, function plots, maps, mosaics, and radar charts. These rules are abstracted from the work of Bertin, Cleveland, Kosslyn, MacEachren, Pinker, Tufte, Tukey, Tobler, and other theorists of quantitative graphics.

Book InfoWorld

    Book Details:
  • Author :
  • Publisher :
  • Release : 1981-12-21
  • ISBN :
  • Pages : 40 pages

Download or read book InfoWorld written by and published by . This book was released on 1981-12-21 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.

Book Master Plan Graphics Guide

Download or read book Master Plan Graphics Guide written by and published by . This book was released on 1985 with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Graphics Gems IV  IBM Version

Download or read book Graphics Gems IV IBM Version written by Paul Heckbert and published by Elsevier. This book was released on 1994-06-17 with total page 601 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics Gems IV is the newest volume in the Graphics Gems series. All of the books in the series contain practical solutions for graphics problems using the latest techniques in the field. The books in this series have become essential, time saving toolsfor many programmers. Volume IV is a collection of carefully crafted gems which are all new and innovative. All of the gems are immediately accessible and useful in formulating clean, fast, and elegant programs. The C programming language has been used for most of the program listings, although several of the gems have C++ implementations. *IBM version Includes one 3 1/2" high-density disk. System Requirements: 286 or higher IBM PC compatible, DOS 4.0 or higher

Book Leveraging SmartArt Graphics in the 2007 Microsoft Office System

Download or read book Leveraging SmartArt Graphics in the 2007 Microsoft Office System written by Bill Jelen and published by Pearson Education. This book was released on 2006-11-08 with total page 642 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the eBook version of the printed book. Microsoft provides a fantastic new business diagramming engine in PowerPoint 2007, Word 2007, and Excel 2007 in the form of SmartArt[TM] graphics. The new SmartArt[TM] graphics allow you to create process charts, radial charts, organization charts, and more. Leverage the themes and styles Microsoft provides in Office 2007 or customize the art to make your own designs. This book covers all the drawing tools in Microsoft Office 2007. Using SmartArt[TM], WordArt or Shapes, you can create eye-catching documents that will get noticed. Dress up your next presentation with colorful business diagrams. Create better documents in Word 2007, Excel 2007, and PowerPoint 2007. Add glow, bevel, reflection with just a few mouse clicks. Generate professional organization charts. Design your own layouts: Don’t be stuck with what Microsoft shipped in the box. Construct dynamic shapes with text calculated from Excel. Table of Contents Introduction Chapter 1: Creating SmartArt Graphics Chapter 2: Modifying SmartArt Graphics Chapter 3: Gallery of SmartArt Graphics for Lists Chapter 4: Gallery of Process Charts Chapter 5: Gallery of Cycle and Radial Charts Chapter 6: Gallery of Relationship Charts Chapter 7: Gallery of Hierarchy, Pyramid, and Matrix Charts Chapter 8: Creating Organizational Charts Chapter 9: Adding New SmartArt Graphic Layouts Chapter 10: WordArt Chapter 11: Shapes

Book Computer Graphics For Scientists And Engineers

Download or read book Computer Graphics For Scientists And Engineers written by R. G. S. Asthana and published by New Age International. This book was released on 2007 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Purpose Of This Book Is To Provide An Introductory Text For Understanding The Fundamental Principles Of Computer Graphics. Some Salient Features Are Chapters On Data Structures Along With Examples For Manipulating Pictures/Graphical Objects; Interactive Graphics Covering Input/Output Devices And Systems That Facilitate The Man-Machine Graphic Communication With Emphasis On Device-Independent Graphic Programming; 2-D And 3-D Graphics; Applications Of Graphics To Real-Life Problems, Such As Business Graphics, Graph Plotting, Line Drawing, Image Animation, 3-D Solid-Modeling, Fractals And Multi-Media. This Edition Includes Chapters On Multi-Media And Virtual Reality.