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EBookClubs

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Book Graphics Device Guide

Download or read book Graphics Device Guide written by and published by . This book was released on 1990 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Graphics devices interface user manual

Download or read book Graphics devices interface user manual written by and published by . This book was released on 1988 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Graphics devices guide

Download or read book Graphics devices guide written by Environmental Systems Research Institute (Redlands, Calif.) and published by . This book was released on 1998 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Computer Graphics Manual

Download or read book The Computer Graphics Manual written by David Salomon and published by Springer. This book was released on 2011-10-06 with total page 1496 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.

Book GPU Pro 360 Guide to Mobile Devices

Download or read book GPU Pro 360 Guide to Mobile Devices written by Wolfgang Engel and published by CRC Press. This book was released on 2018-09-03 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wolfgang Engel’s GPU Pro 360 Guide to Mobile Devices gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers computer graphics in mobile devices. This volume is complete with 18 articles by leading programmers that focus on the ability of graphics processing units to process and generate geometry in exciting ways. GPU Pro 360 Guide to Mobile Devices is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips & tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in rapidly evolving field of real-time rendering Takes practical approach that helps graphics programmers solve their daily challenges

Book Graphics Mini Manual

Download or read book Graphics Mini Manual written by and published by . This book was released on 1990 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A Z Guide to Computer Graphics

Download or read book A Z Guide to Computer Graphics written by John Lewell and published by McGraw-Hill Companies. This book was released on 1985 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Big Book of Graphic Designs and Devices

Download or read book Big Book of Graphic Designs and Devices written by Typony Inc and published by Courier Corporation. This book was released on 1990-01-01 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 1,200 royalty-free designs in 21 basic subject categories, including flowers, snowflakes, butterflies, suns, ships, lions, crowns, crosses, circles, squares, borders and frames, more. Indispensable design treasury for every graphic design library.

Book An Introduction to Programming with IDL

Download or read book An Introduction to Programming with IDL written by Kenneth P. Bowman and published by Academic Press. This book was released on 2006 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ideal for those with no programming experience.

Book Graphic Artists Guild Handbook  16th Edition

Download or read book Graphic Artists Guild Handbook 16th Edition written by The Graphic Artists Guild and published by MIT Press. This book was released on 2023-10-03 with total page 505 pages. Available in PDF, EPUB and Kindle. Book excerpt: The industry bible for communication design and illustration professionals, with updated information, listings, and pricing guidelines. Graphic Artists Guild Handbook is the industry bible for communication design and illustration professionals. A comprehensive reference guide, the Handbook helps graphic artists navigate the world of pricing, collecting payment, and protecting their creative work, with essential advice for growing a freelance business to create a sustainable and rewarding livelihood. This sixteenth edition provides excellent, up-to-date guidance, incorporating new information, listings, and pricing guidelines. It offers graphic artists practical tips on how to negotiate the best deals, price their services accurately, and create contracts that protect their rights. Sample contracts and other documents are included. For the sixteenth edition, the content has been reorganized, topics have been expanded, and new chapters have been added to create a resource that is more relevant to how graphic artists work today. Features include: More in-depth information for the self-employed on how to price work to make a sustainable living and plan for times of economic uncertainty. A new chapter on using skills and talents to maximize income with multiple revenue streams—workshops, videos, niche markets, passion projects, selling art, and much more. Current U.S. salary information and freelance rates by discipline. Pricing guidelines for buyers and sellers. Up-to-date copyright registration information. Model contracts and forms to adapt to your specific needs. Interviews with eleven self-employed graphic artists who have created successful careers,using many of the practices found in this Handbook.

Book ODYSSEY Graphics Device Interface Guide

Download or read book ODYSSEY Graphics Device Interface Guide written by Edward S. Popko and published by . This book was released on 1983 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Department of Education Computer Graphics Guide

Download or read book Department of Education Computer Graphics Guide written by Carolyn Sorensen and published by . This book was released on 1986 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book GPU Pro 360 Guide to Rendering

Download or read book GPU Pro 360 Guide to Rendering written by Wolfgang Engel and published by CRC Press. This book was released on 2018-04-27 with total page 589 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wolfgang Engel’s GPU Pro 360 Guide to Rendering gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers real-time rendering. This volume is complete with 32 articles by leading programmers that focus on the ability of graphics processing units to process and generate rendering in exciting ways. GPU Pro 360 Guide to Rendering is comprised of ready-to-use ideas and efficient procedures that can help solve many rendering programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, and mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges

Book Device Implementation Guidelines for the Three dimensional Graphics Compatibility System  GCS

Download or read book Device Implementation Guidelines for the Three dimensional Graphics Compatibility System GCS written by Richard F. Puk and published by . This book was released on 1979 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt: This report develops guidelines for implementing new devices for the three-dimensional version of the Graphics Compatibility System (GCS). Included are the definition of device-dependent graphics, status area initialization values, functional specification of device-dependent routines, factors involved in supporting intelligent refresh devices, and a phased sequence for implementing new devices. (Author).

Book Sigils  Seals and Pentacles  Illustrated Guide to the Graphic Design of Ceremonial Magic

Download or read book Sigils Seals and Pentacles Illustrated Guide to the Graphic Design of Ceremonial Magic written by M. B. Jackson and published by Green Magic. This book was released on 2024-01-01 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sigils, seals and pentacles are occult devices used in ceremonial magic as part of the invocation and evocation of angels, demons and other spirits. They were developed out of ritual magic—a mixture of Greco-Egyptian Hermeticism, Arabic Astrology and Jewish Cabala—in the 10th century Medieval Europe. These forms of magic practice were raised to the level of a science and studied as such during the Renaissance. Magicians recorded their designs in magical training books called grimoires, such as The Key of Solomon and many others. Four centuries later, modern interpretations of such designs continue to feature in post-modern grimoires such as the Necronomicon. This collection of occult designs is a fascinating insight into the inner world of the magician and the entities he may call on, for better or worse.