Download or read book RPG Grid Paper Composition Book written by R. P. G. RPG Masters and published by . This book was released on 2018-05-04 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blank (1/4 inch square-grid) composition notebook for the most epic and creative games ever played. Draw maps, create monsters, forge weapons, invent spells, design characters, write narrations, plan campaigns, etc. Made from the bark of thousand-year-old Gridwoods in the enchanted forest of Darkleaf, and printed with ink from the distilled Ambrosia of Everthought, this seemingly ordinary quad-rule notebook is in fact imbued with epic and mysterious power - and gives the bearer: +10 Creativity. Specs: 50 sheets/100 pages | 60 lb cream paper | 4x4 sq/in | double-sided | paperback binding | 9.75 x 7.5 in
Download or read book RPG Graph Paper written by Remy Taylor and published by Independently Published. This book was released on 2018-11-04 with total page 42 pages. Available in PDF, EPUB and Kindle. Book excerpt: Frequent players of Dungeons & Dragons or other Role-Playing Games (RPGs) can easily map out campaigns with this notebook containing alternating pages of square and hexagonal graph paper. Dungeonmasters can now sketch both large-scale and small-scale maps for their D&D campaigns right in the same notebook. Fantasy fiction authors might find the dual-scale mapping option handy, too.
Download or read book How to Draw Fantasy Art and RPG Maps written by Jared Blando and published by National Geographic Books. This book was released on 2015-09-01 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to create authentic fantasy maps step-by-step! Orcs prepare for battle against high Elves, Dwarves retreat to the mountains and men march to the sea to reclaim crumbling fortresses. Fortunes are decided. Kingdoms are lost. Entire worlds are created. This book will teach you to bring your fictional realm to life with simple step-by-step instructions on how to draw authentic fantasy maps. Set the stage for adventure by illustrating domains, castles and battle lines, mountains, forests and sea monsters! Learn to create completely unique and fully functional RPG maps time and time again on which your world can unfold. All the skills necessary to create awe-inspiring maps are covered! • Landscapes. Add depth, balance and plausibility with rocky coastlines, towering mountains, dark forests and rolling plains. • Iconography. Mark important places--towns and cities, fortresses and bridges--with symbolic iconography for easy-to-understand maps. • Typography. Learn how to place readable text and the basics of decorative script. Bonus instruction teaches you to create fonts for Orcs, Elves, Vikings and dragons. • Heraldry and shield design. Depict cultural and political boundaries with shields and colors. • Advanced cartography. Includes how to draw landmarks, country boundaries and political lines. Build roads to connect merchants and troops, troll cairns and dragon lairs. And complete your maps with creative backgrounds, elaborate compasses and thematic legends. 30+ step-by-step demonstrations illustrate how to construct an entire fantasy world map from start to finish--both digitally and by hand!
Download or read book Map Paper written by R. P. G. RPG Masters and published by . This book was released on 2018-05-07 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt: 30 sheets of cream-colored, quad-ruled, 8.5" x 11" graph paper for drawing epic fantasy maps, battles, and worlds. RPG Masters makes blank notebooks with RPG-themed covers for the most creative gamers on Earth. As you cross the threshold of the dimly lit, paper supply dungeon, shivering with fear and anticipation, certain of your impending doom and dismemberment, you glimpse a light! A stationary light, piercing the darkness like a needle pierces the bowels of a mosquito. The light emanates from a book. You approach. Equip Map Paper: Quad Ruled Notebook for +5 Creativity, +3 Speed, and +10 Sense of Direction. Specs: 30 sheets/60 pages | cream paper | 1/4" squares | double-sided | paperback binding | 8.5" x 11"
Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2017-03-27 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.
Download or read book 10 PRINT CHR 205 5 RND 1 GOTO 10 written by Nick Montfort and published by MIT Press. This book was released on 2012-11-23 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.
Download or read book Hex Map Paper written by Gloomroad and published by . This book was released on 2021-03-23 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: 1 Inch & 5 per Inch Hex Grid Paper This Notebook is designed especially for RPG map drawing and for Wargaming purposes Features: Large size 8,5x 11 inches 50 sheets/100 pages White Paper Egde to Edge Hex Grid Matte softcover Bonus page samples from Gloomroad's other notebooks.
Download or read book Apollo s Warriors written by Michael E. Haas and published by DIANE Publishing. This book was released on 1998-05 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presenting a fascinating insider's view of U.S.A.F. special operations, this volume brings to life the critical contributions these forces have made to the exercise of air & space power. Focusing in particular on the period between the Korean War & the Indochina wars of 1950-1979, the accounts of numerous missions are profusely illustrated with photos & maps. Includes a discussion of AF operations in Europe during WWII, as well as profiles of Air Commandos who performed above & beyond the call of duty. Reflects on the need for financial & political support for restoration of the forces. Bibliography. Extensive photos & maps. Charts & tables.
Download or read book Graph Paper Notebook written by Graph Paper Graph Paper and More and published by Createspace Independent Publishing Platform. This book was released on 2016-10-09 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graph Paper Notebook 1 inch squares double-sided non-perforated thick solid lines Notebook size: 8.5 inches x 11 inches
Download or read book Essential Mathematics for Games and Interactive Applications written by James M. Van Verth and published by CRC Press. This book was released on 2008-05-19 with total page 706 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential Mathematics for Games and Interactive Applications, 2nd edition presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and matrix multiplication and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. Essential Mathematics focuses on the issues of 3D game development important to programmers and includes optimization guidance throughout. The new edition Windows code will now use Visual Studio.NET. There will also be DirectX support provided, along with OpenGL - due to its cross-platform nature. Programmers will find more concrete examples included in this edition, as well as additional information on tuning, optimization and robustness. The book has a companion CD-ROM with exercises and a test bank for the academic secondary market, and for main market: code examples built around a shared code base, including a math library covering all the topics presented in the book, a core vector/matrix math engine, and libraries to support basic 3D rendering and interaction.
Download or read book The Complete Wargames Handbook written by James F. Dunnigan and published by William Morrow. This book was released on 1992 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the wide availability of the home computer, wargame enthusiasts (now numbering nearly half a million) regularly confront each other in action-packed simulated battles. This is the definitive all-in-one sourcebook on the new potentials and classic excitement of wargaming--one of America's fastest growing hobbies. 40 maps and charts.
Download or read book The Book of Holding Dungeons Dragons written by Official Dungeons & Dragons Licensed and published by Clarkson Potter Publishers. This book was released on 2020-08-04 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: This officially licensed keepsake journal, lavishly designed with magnetic enclosure and a back pocket, is a must-have for Dungeons & Dragons fans of all levels and ages. Trust this multipurpose journal to stow all your ideas, notes, and to-dos. Highly customizable with five pieces of stunning full-color artwork, The Book of Holding is ideal for capturing character sketches, formulating campaigns, or organizing your everyday thoughts. Whether you're a die-hard dungeon master preparing for your next game session or a part-time player wanting to represent your favorite RPG, this journal is the ultimate companion to your quest.
Download or read book Ultimate Game Design Building Game Worlds written by Tom Meigs and published by McGraw Hill Professional. This book was released on 2003-06-09 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build games with techniques and insights from a pro.
Download or read book Dungeons Dragons Dungeon Master s Guide Core Rulebook D D Roleplaying Game written by Dungeons & Dragons and published by National Geographic Books. This book was released on 2014-12-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Weave legendary stories in the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. “[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories. • The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. • In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
Download or read book Programming Game AI by Example written by Mat Buckland and published by Jones & Bartlett Learning. This book was released on 2005 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.
Download or read book D D DUNGEON TILES REINCARNATED WILDERNESS written by and published by National Geographic Books. This book was released on 2018-01-23 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Breathe life into your tabletop Dungeons & Dragons® game with these full color dungeon tiles. Infinitely expandable and easy to set up, these dungeon tiles allow you to create the adventures you want to play. This box contains 16 durable, double-sided, fully illustrated tile sheets, featuring grasslands, ruins, sandy beaches, and other terrain elements that Dungeon Masters can use to build exciting encounters. Use these tiles to make fantastic wilderness maps to enhance your tabletop roleplaying game experience. For use with the Dungeons & Dragons Fantasy Roleplaying Game.
Download or read book Ranger Handbook Large Format Edition written by Ranger Training Brigade and published by Allegro Editions. This book was released on 2016-02-12 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: The history of the American Ranger is a long and colorful saga of courage, daring, and outstanding leadership. It is a story of men whose skills in the art of fighting have seldom been surpassed. The United States Army Rangers are an elite military formation that has existed, in some form or another, since the American Revolution. A group of highly-trained and well-organized soldiers, US Army Rangers must be prepared to handle any number of dangerous, life-threatening situations at a moment's notice-and they must do so calmly and decisively. This is their handbook. Packed with down-to-earth, practical information, The Ranger Handbook contains chapters on Ranger leadership, battle drills, survival, and first aid, as well as sections on military mountaineering, aviation, waterborne missions, demolition, reconnaissance and communications. If you want to be prepared for anything, this is the book for you. Readers interested in related titles from The U.S. Army will also want to see: Army Guerrilla Warfare Handbook (ISBN: 9781626542730) Army Guide to Boobytraps (ISBN: 9781626544703) Army Improvised Munitions Handbook (ISBN: 9781626542679) Army Leadership Field Manual FM 22-100 (ISBN: 9781626544291) Army M-1 Garand Technical Manual (ISBN: 9781626543300) Army Physical Readiness Training with Change FM 7-22 (ISBN: 9781626544017) Army Special Forces Guide to Unconventional Warfare (ISBN: 9781626542709) Army Survival Manual FM 21-76 (ISBN: 9781626544413) Army/Marine Corps Counterinsurgency Field Manual (ISBN: 9781626544246) Map Reading and Land Navigation FM 3-25.26 (ISBN: 9781626542983) Rigging Techniques, Procedures, and Applications FM 5-125 (ISBN: 9781626544338) Special Forces Sniper Training and Employment FM 3-05.222 (ISBN: 9781626544482) The Infantry Rifle Platoon and Squad FM 3-21.8 / 7-8 (ISBN: 9781626544277) Understanding Rigging (ISBN: 9781626544673)