Download or read book Grand Theft Galaxy Volume 2 written by Tricia Riley Hale and published by TOKYOPOP. This book was released on 2022-04-09 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: Grand Theft Galaxy volume @ features story and art by Tricia Riley Hale and Jim Jimenez. Pre-law student Samantha Beagley's life has always followed a certain path: the one she planned. However, on her 18th birthday, the arrival of a very special present brings with it a whole galaxy full of weird, wild people, places and things! Suddenly, this control-freak finds herself on the run from the intergalactic feds on a desperately hilarious quest to find a stolen treasure - and prevent the Earth's destruction!
Download or read book Grand Theft Galaxy written by Tricia Riley Hale and published by . This book was released on 2009 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Grand Theft Galaxy written by Riley H. Tricia and published by TokyoPop. This book was released on 2008-11-01 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Grand Theft Galaxy Volume 1 written by Tricia Riley Hale and published by TOKYOPOP. This book was released on 2022-04-09 with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt: Grand Theft Galaxy volume 1 features story and art by Tricia Riley Hale and Jim Jimenez. Pre-law student Samantha Beagley's life has always followed a certain path: the one she planned. However, on her 18th birthday, the arrival of a very special present brings with it a whole galaxy full of weird, wild people, places and things! Suddenly, this control-freak finds herself on the run from the intergalactic feds on a desperately hilarious quest to find a stolen treasure - and prevent the Earth's destruction!
Download or read book Gender Race and Class in Media written by Bill Yousman and published by SAGE Publications. This book was released on 2020-07-24 with total page 769 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gender, Race, and Class in Media provides students a comprehensive and critical introduction to media studies by encouraging them to analyze their own media experiences and interests. The book explores some of the most important forms of today’s popular culture—including the Internet, social media, television, films, music, and advertising—in three distinct but related areas of investigation: the political economy of production, textual analysis, and audience response. Multidisciplinary issues of power related to gender, race, and class are integrated into a wide range of articles examining the economic and cultural implications of mass media as institutions. Reflecting the rapid evolution of the field, the Sixth Edition includes 18 new readings that enhance the richness, sophistication, and diversity that characterizes contemporary media scholarship. Included with this title: The password-protected Instructor Resource Site (formally known as SAGE Edge) offers access to all text-specific resources, including a test bank and editable, chapter-specific PowerPoint® slides.
Download or read book The Hitchhiker s Guide to the Galaxy Radio Scripts Volume 2 written by Douglas Adams and published by Pan Macmillan. This book was released on 2012-07-26 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: Twenty-five years after the original radio series of The Hitchhiker’s Guide to the Galaxy exploded into the public consciousness, the further exploits of its bewildered hero Arthur Dent were finally adapted for radio by Dirk Maggs, in part using drafts written by Douglas Adams before his death. The resulting fourteen completely new episodes were produced by Above the Title Productions and broadcast on BBC Radio 4, with nearly all of the original cast reunited for recording. These scripts brilliantly bring to life the last three books in Adams' perennially popular Hitchhiker series: Life, the Universe and Everything; So Long, and Thanks for All the Fish; and Mostly Harmless. Dirk Maggs supplies notes which highlight original Adams material and explain how the cast, special effects and music were directed. The scripts are introduced by Simon Jones, who played Arthur Dent in both the original and the recent radio series, as well as in The Hitchhiker’s Guide to the Galaxy television series. Douglas Adams first conceived The Hitchhiker's Guide to the Galaxy for radio and it is an honour to his memory that all five Hitchhiker novels have now been adapted for this medium. These scripts exemplify the freshness of perspective, humour and perspicacity that epitomize the work of Douglas Adams. They will be loved by fans and those new to Hitchhiker’s alike.
Download or read book Game Dev Stories Volume 2 written by David L. Craddock and published by CRC Press. This book was released on 2021-08-26 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams. Author Bio David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series, Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.
Download or read book Franchise Era written by Fleury James Fleury and published by Edinburgh University Press. This book was released on 2019-04-01 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: As Hollywood shifts towards the digital era, the role of the media franchise has become more prominent. This edited collection, from a range of international scholars, argues that the franchise is now an integral element of American media culture. As such, the collection explores the production, distribution and marketing of franchises as a historical form of media-making - analysing the complex industrial practice of managing franchises across interconnected online platforms. Examining how traditional media incumbents like studios and networks have responded to the rise of new entrants from the technology sector (such as Facebook, Apple, Amazon, Netflix and Google), the authors take a critical look at the way new and old industrial logics collide in an increasingly fragmented and consolidated mediascape.
Download or read book The Ultimate History of Video Games Volume 2 written by Steven L. Kent and published by Crown. This book was released on 2021-08-24 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.
Download or read book A Companion to the Action Film written by James Kendrick and published by John Wiley & Sons. This book was released on 2019-03-26 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: An authoritative guide to the action-packed film genre With 24 incisive, cutting-edge contributions from esteemed scholars and critics, A Companion to the Action Filmprovides an authoritative and in-depth guide to this internationally popular and wide-ranging genre. As the first major anthology on the action film in more than a decade, the volume offers insights into the genre’s historical development, explores its production techniques and visual poetics, and provides reflections on the numerous social, cultural, and political issues it has and continues to embody. A Companion to the Action Film offers original research and critical analysis that examines the iconic characteristics of the genre, its visual aesthetics, and its narrative traits; considers the impact of major directors and stars on the genre’s evolution; puts the action film in dialogue with various technologies and other forms of media such as graphic novels and television; and maps out new avenues of critical study for the future. This important resource: Offers a definitive guide to the action film Contains insightful contributions from a wide range of international film experts and scholars Reviews the evolution of the genre from the silent era to today’s age of digital blockbusters Offers nuanced commentary and analysis of socio-cultural issues such as race, nationality, and gender in action films Written for scholars, teachers and students in film studies, film theory, film history, genre studies, and popular culture, A Companion to the Action Film is an essential guide to one of international cinema’s most important, popular, and influential genres.
Download or read book Creating Games written by Morgan McGuire and published by CRC Press. This book was released on 2008-12-23 with total page 559 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating Games offers a comprehensive overview of the technology, content, and mechanics of game design. It emphasizes the broad view of a games team and teaches you enough about your teammates' areas so that you can work effectively with them. The authors have included many worksheets and exercises to help get your small indie team off the ground. Special features: Exercises at the end of each chapter combine comprehension tests with problems that help the reader interact with the material Worksheet exercises provide creative activities to help project teams generate new ideas and then structure them in a modified version of the format of a game industry design document Pointers to the best resources for digging deeper into each specialized area of game development Website with worksheets, figures from the book, and teacher materials including study guides, lecture presentations, syllabi, supplemental exercises, and assessment materials
Download or read book Everyday Chaos written by David Weinberger and published by Harvard Business Press. This book was released on 2019-04-23 with total page 141 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make. More. Future. Artificial intelligence, big data, modern science, and the internet are all revealing a fundamental truth: The world is vastly more complex and unpredictable than we've allowed ourselves to see. Now that technology is enabling us to take advantage of all the chaos it's revealing, our understanding of how things happen is changing--and with it our deepest strategies for predicting, preparing for, and managing our world. This affects everything, from how we approach our everyday lives to how we make moral decisions and how we run our businesses. Take machine learning, which makes better predictions about weather, medical diagnoses, and product performance than we do--but often does so at the expense of our understanding of how it arrived at those predictions. While this can be dangerous, accepting it is also liberating, for it enables us to harness the complexity of an immense amount of data around us. We are also turning to strategies that avoid anticipating the future altogether, such as A/B testing, Minimum Viable Products, open platforms, and user-modifiable video games. We even take for granted that a simple hashtag can organize unplanned, leaderless movements such as #MeToo. Through stories from history, business, and technology, philosopher and technologist David Weinberger finds the unifying truths lying below the surface of the tools we take for granted--and a future in which our best strategy often requires holding back from anticipating and instead creating as many possibilities as we can. The book’s imperative for business and beyond is simple: Make. More. Future. The result is a world no longer focused on limitations but optimized for possibilities.
Download or read book The Publishers Weekly written by and published by . This book was released on 2007 with total page 944 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book MARVEL s Guardians of the Galaxy Vol 2 Guardians Save the Day written by R. R. Busse and published by LB Kids. This book was released on 2017-04-04 with total page 38 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an exciting leveled reader based on the epic new movie, Marvel's Guardians of the Galaxy Vol. 2. Passport to Reading Level 2
Download or read book Game Dev Stories Volume 1 written by David L. Craddock and published by CRC Press. This book was released on 2021-09-09 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams. Author Bio David L. Craddock writes fiction, nonfiction, and grocery lists. He is the author of over a dozen nonfiction books about video game development and culture, including the bestselling Stay Awhile and Listen series, Arcade Perfect: How Pac-Man, Mortal Kombat, and Other Coin-Op Classics Invaded the Living Room, and fiction for young adults, including The Dumpster Club and Heritage: Book One of the Gairden Chronicles. Find him online @davidlcraddock on Twitter.
Download or read book The World Almanac and Book of Facts 2016 written by Sarah Janssen and published by Simon and Schuster. This book was released on 2015-12-08 with total page 3278 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get thousands of facts right at your fingertips with this essential resource The World Almanac® and Book of Facts is America's top-selling reference book of all time, with more than 82 million copies sold. Since 1868, this compendium of information has been the authoritative source for all your entertainment, reference, and learning needs. The 2016 edition of The World Almanac® reviews the events of 2015 and will be your go-to source for any questions on any topic in the upcoming year. Praised as a "treasure trove of political, economic, scientific and educational statistics and information" by The Wall Street Journal, The World Almanac® and Book of Facts will answer all of your trivia needs—from history and sports to geography, pop culture, and much more. Features include: • The Year in Review: The World Almanac® takes a look back at 2015 while providing all the information you'll need in 2016. • 2015—Top 10 News Topics: The editors of The World Almanac® list the top stories that held their attention in 2015. • 2015—Year in Sports: Hundreds of pages of trivia and statistics that are essential for any sports fan, featuring complete coverage of the first College Football Playoff, the Women's World Cup, 2015 World Series, and much more. • 2015—Year in Pictures: Striking full-color images from around the world in 2015, covering news, entertainment, science, and sports. • 2015—Offbeat News Stories: The World Almanac® editors found some of the strangest news stories of the year. • World Almanac® Editors' Picks: Time Capsule: The World Almanac® lists the items that most came to symbolize the year 2015, from news and sports to pop culture. • U.S. Immigration: A Statistical Feature: The World Almanac® covers the historical background, statistics, and legal issues surrounding immigration, giving factual context to one of the hot-button topics of the upcoming election cycle. • World Almanac® Editors' Picks: Most Memorable Super Bowls: On the eve of Super Bowl 50, the editors of The World Almanac® choose the most memorable "big games." • New Employment Statistics: Five years after the peak of the great recession, The World Almanac® takes a look at current and historic data on employment and unemployment, industries generating job growth, and the training and educational paths that lead to careers. • 2016 Election Guide: With a historic number of contenders for the presidential nominations, The World Almanac® provides information that every primary- and general-election voter will need to make an informed decision in 2016, including information on state primaries, campaign fundraising, and the issues voters care about most in 2016. • The World at a Glance: This annual feature of The World Almanac® provides a quick look at the surprising stats and curious facts that define the changing world. • and much more.
Download or read book Game Dev Stories written by David L. Craddock and published by CRC Press. This book was released on 2022-07-30 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams.