Download or read book Vintage Games written by Bill Loguidice and published by Taylor & Francis. This book was released on 2012-08-21 with total page 603 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.
Download or read book Grand Old Game written by Joseph Wallace and published by Harry N. Abrams. This book was released on 2005-01-28 with total page 744 pages. Available in PDF, EPUB and Kindle. Book excerpt: A year's worth of rare images from the archives of the National Baseball Hall of Fame includes action shots, humorous moments, publicity stunts, players in the off season, minor-league and armed-forces players, and more. 15,000 first printing.
Download or read book It s a Grand Old Game written by A.G. Spalding & Bros and published by . This book was released on 1945 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes brief vignettes of the history of baseball.
Download or read book Grand Theft Childhood written by Lawrence Kutner and published by Simon and Schuster. This book was released on 2008-04-15 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right? Wrong. In fact, many parents are worried about the wrong things! In 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the effects of video games. In contrast to previous research, their study focused on real children and families in real situations. What they found surprised, encouraged and sometimes disturbed them: their findings conform to the views of neither the alarmists nor the video game industry boosters. In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents' concerns. Instead of offering a one-size-fits-all prescription, Grand Theft Childhood gives the information you need to decide how you want to handle this sensitive issue in your own family. You'll learn when -- and what kinds of -- video games can be harmful, when they can serve as important social or learning tools and how to create and enforce game-playing rules in your household. You'll find out what's really in the games your children play and when to worry about your children playing with strangers on the Internet. You'll understand how games are rated, how to make best use of ratings and the potentially important information that ratings don't provide. Grand Theft Childhood takes video games out of the political and media arenas, and puts parents back in control. It should be required reading for all families who use game consoles or computers. Almost all children today play video or computer games. Half of twelve-year-olds regularly play violent, Mature-rated games. And parents are worried... "I don't know if it's an addiction, but my son is just glued to it. It's the same with my daughter with her computer...and I can't be watching both of them all the time, to see if they're talking to strangers or if someone is getting killed in the other room on the PlayStation. It's just nerve-racking!" "I'm concerned that this game playing is just the kid and the TV screen...how is this going to affect his social skills?" "I'm not concerned about the violence; I'm concerned about the way they portray the violence. It's not accidental; it's intentional. They're just out to kill people in some of these games." What should we as parents, teachers and public policy makers be concerned about? The real risks are subtle and aren't just about gore or sex. Video games don't affect all children in the same way; some children are at significantly greater risk. (You may be surprised to learn which ones!) Grand Theft Childhood gives parents practical, research-based advice on ways to limit many of those risks. It also shows how video games -- even violent games -- can benefit children and families in unexpected ways. In this groundbreaking and timely book, Drs. Lawrence Kutner and Cheryl Olson cut through the myths and hysteria, and reveal the surprising truth about kids and violent games.
Download or read book It s All a Game written by Tristan Donovan and published by Macmillan. This book was released on 2017-05-30 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: "[A] timely book...It’s All a Game provides a wonderfully entertaining trip around the board, through 4,000 years of game history."—The Wall Street Journal Board games have been with us longer than even the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, British journalist and renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games--from chess to Monopoly to Settlers of Catan, and more--have captured hearts and minds all over the world for generations.
Download or read book A Game of Fox Squirrels written by Jenn Reese and published by Henry Holt and Company (BYR). This book was released on 2020-04-14 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: A 2021 Oregon Book Award Winner An NPR Best Book of 2020 A Finalist for the 2021-22 Maine Student Book Award A 2021 Mythopoeic Awards Finalist Andre Norton Award finalist Jenn Reese explores the often thin line between magic and reality, light and darkness in her enchanting middle grade standalone. "Brings to life, viscerally, what it is like to live in fear of abuse—even after the abuse itself is over. But there is magic here too, and the promise of a better future that comes with learning to let people who care about you into your world." —Alan Gratz, New York Times-bestselling author of Refugee “A captivating and touching story... both whimsical and emotionally—sometimes frighteningly—compelling.” —Ingrid Law, Newbery Honor-winning author of Savvy "Magically creative and deeply honest, A Game of Fox & Squirrels merges games and grimness in a fantasy tale that tells the truth." —Elana K. Arnold, Printz Honor-winning author of Damsel and A Boy Called Bat After an incident shatters their family, eleven-year old Samantha and her older sister Caitlin are sent to live in rural Oregon with an aunt they've never met. Sam wants nothing more than to go back to the way things were... before she spoke up about their father's anger. When Aunt Vicky gives Sam a mysterious card game called "A Game of Fox & Squirrels," Sam falls in love with the animal characters, especially the charming trickster fox, Ashander. Then one day Ashander shows up in Sam’s room and offers her an adventure and a promise: find the Golden Acorn, and Sam can have anything she desires. But the fox is hiding rules that Sam isn't prepared for, and her new home feels more tempting than she'd ever expected. As Sam is swept up in the dangerous quest, the line between magic and reality grows thin. If she makes the wrong move, she'll lose far more than just a game. Perfect for fans of Barbara O'Connor, Lauren Wolk, and Ali Benjamin, A Game of Fox & Squirrels is a stunning, heartbreaking novel about a girl who finds the light in the darkness... and ultimately discovers the true meaning of home.
Download or read book The Old Ball Game written by Frank Deford and published by Grove Press. This book was released on 2006-03-02 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing on the unusual friendship between John McGraw and Christy Mathewson, "The Old Ball Game" is a masterful chronicle of the early days of baseball from America's most beloved sportswriter. Illustrations throughout.
Download or read book 3 Tales From the Grand Old Game written by Austin Gisriel and published by . This book was released on 2011 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Grand Old Man of Baseball written by Norman L. Macht and published by U of Nebraska Press. This book was released on 2015-10-01 with total page 671 pages. Available in PDF, EPUB and Kindle. Book excerpt: In The Grand Old Man of Baseball, Norman L. Macht chronicles Connie Mack’s tumultuous final two decades in baseball. After Mack had built one of baseball’s greatest teams, the 1929–31 Philadelphia Athletics, the Depression that followed the stock market crash fundamentally reshaped Mack’s legacy as his team struggled on the field and at the gate. Among the challenges Mack faced: a sharp drop in attendance that forced him to sell his star players; the rise of the farm system, which he was slow to adopt; the opposition of other owners to night games, which he favored; the postwar integration of baseball, which he initially opposed; a split between the team’s heirs (Mack’s sons Roy and Earle on one side, their half brother Connie Jr. on the other) that tore apart the family and forced Mack to choose—unwisely—between them; and, finally, the disastrous 1951–54 seasons in which Roy and Earle ran the club to the brink of bankruptcy. By now aged and mentally infirm, Mack watched in bewilderment as the business he had built fell apart. Broke and in debt, Roy and Earle feuded over the sale of the team. In a never-before-revealed series of maneuvers, Roy double-crossed his father and brother and the team was sold and moved to Kansas City in 1954. In Macht’s third volume of his trilogy on Mack, he describes the physical, mental, and financial decline of Mack’s final years, which unfortunately became a classic American tragedy.
Download or read book Old Well Well written by Zane Grey and published by Simon and Schuster. This book was released on 2014-02-21 with total page 17 pages. Available in PDF, EPUB and Kindle. Book excerpt: Zane Grey (January 31, 1872 - October 23, 1939) was an American author best known for his popular adventure novels and stories that presented an idealized image of the American frontier, including the novel Riders of the Purple Sage, his bes selling book. This is one of his stories.
Download or read book Game Faces written by Peter Devereaux and published by Smithsonian Institution. This book was released on 2018-10-23 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: A charming gift book showcasing baseball cards from the nineteenth and early twentieth centuries alongside photos from the early days of the nation's beloved pastime Game Faces showcases rare and colorful baseball cards from the Library of Congress's Benjamin K. Edwards Collection, bringing to life an era of American history that saw the game explode in popularity. Marrying gems from the collection's 2,100 baseball cards to images of American life from 1887 to 1914, the book also offers engaging insights into the players and the game, giving readers an intimate view of both baseball's development and American culture at the turn of the twentieth century. The book highlights cards depicting many of the game's first stars--including Ty Cobb, Cy Young, and Christy Mathewson--as well as less widely known figures, shown with extravagant ornamentation and boldly juxtaposed colors that render the cards works of art in their own right. Game Faces is a rich, engrossing history of the baseball card and the ways that it has illustrated and influenced American culture as a whole. It is a must-have for those who love baseball.
Download or read book Would You Rather Game Book for Kids Teens and Adults written by Robert B. Grand and published by Independently Published. This book was released on 2019-03-09 with total page 70 pages. Available in PDF, EPUB and Kindle. Book excerpt: What's the best gift for a boys, girls who love games, jokes and trivia questions?This awesome book packed with: 200 hilarious and thought-provoking scenarios (is a perfect solution for kids parties, family game or car trip rides) and 50 trivia questions and answer.This cute book makes a perfect gift for anyone equipped with a sense of humor and creative mind.Welcome to the "Would you rather...?" world! Have a nice game!ORDER NOW!
Download or read book American Jews and America s Game written by Larry Ruttman and published by U of Nebraska Press. This book was released on 2013-04-01 with total page 546 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most fans don’t know how far the Jewish presence in baseball extends beyond a few famous players such as Greenberg, Rosen, Koufax, Holtzman, Green, Ausmus, Youkilis, Braun, and Kinsler. In fact, that presence extends to the baseball commissioner Bud Selig, labor leaders Marvin Miller and Don Fehr, owners Jerry Reinsdorf and Stuart Sternberg, officials Theo Epstein and Mark Shapiro, sportswriters Murray Chass, Ross Newhan, Ira Berkow, and Roger Kahn, and even famous Jewish baseball fans like Alan Dershowitz and Barney Frank. The life stories of these and many others, on and off the field, have been compiled from nearly fifty in-depth interviews and arranged by decade in this edifying and entertaining work of oral and cultural history. In American Jews and America’s Game each person talks about growing up Jewish and dealing with Jewish identity, assimilation, intermarriage, future viability, religious observance, anti-Semitism, and Israel. Each tells about being in the midst of the colorful pantheon of players who, over the past seventy-five years or more, have made baseball what it is. Their stories tell, as no previous book has, the history of the larger-than-life role of Jews in America’s pastime.
Download or read book Finnish Video Games written by Juho Kuorikoski and published by McFarland. This book was released on 2015-06-01 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the past three decades Finland's video game industry has become the backbone of Finnish cultural export. Angry Birds and Clash of Clans are dominating sales around the world and the small Nordic nation has become a gaming superpower. Drawing on more than 60 interviews, this book covers the Finnish video game phenomenon as told by the people behind its success. The history of the industry is documented in detail for the first time. Two hundred game reviews are included, presenting the best (and worst) of commercial video games made in Finland.
Download or read book Game Console Hacking written by Joe Grand and published by Elsevier. This book was released on 2004-11-12 with total page 593 pages. Available in PDF, EPUB and Kindle. Book excerpt: The worldwide video game console market surpassed $10 billion in 2003. Current sales of new consoles is consolidated around 3 major companies and their proprietary platforms: Nintendo, Sony and Microsoft. In addition, there is an enormous installed "retro gaming" base of Ataria and Sega console enthusiasts. This book, written by a team led by Joe Grand, author of "Hardware Hacking: Have Fun While Voiding Your Warranty", provides hard-core gamers with they keys to the kingdom: specific instructions on how to crack into their console and make it do things it was never designed to do. By definition, video console game players like to have fun. Most of them are addicted to the adrenaline rush associated with "winning", and even more so when the "winning" involves beating the system by discovering the multitude of "cheats" built into most video games. Now, they can have the ultimate adrenaline rush---actually messing around with the soul of the machine and configuring it to behave exactly as the command. This book builds on the motto of "Have Fun While Voiding Your Warranty" and will appeal to the community of hardware geeks who associate unscrewing the back of their video console with para-jumping into the perfect storm. Providing a reliable, field-tested guide to hacking all of the most popular video gaming consoles Written by some of the most knowledgeable and recognizable names in the hardware hacking community Game Console Hacking is the first book on the market to show game enthusiasts (self described hardware geeks) how to disassemble, reconfigure, customize and re-purpose their Atari, Sega, Nintendo, Playstation and Xbox systems
Download or read book The Dickson Baseball Dictionary 3e written by Paul Dickson and published by W. W. Norton & Company. This book was released on 2009-02-24 with total page 1000 pages. Available in PDF, EPUB and Kindle. Book excerpt: Draws on extensive historical and contemporary sources to provide definitions for terms from their earliest appearances, in a latest edition that has been expanded to include more than 18,000 entries.
Download or read book The Match written by Mark Frost and published by Hachette Books. This book was released on 2007-11-06 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1956, a casual bet between two millionaires eventually pitted two of the greatest golfers of the era -- Byron Nelson and Ben Hogan -- against top amateurs Harvie Ward and Ken Venturi. The year: 1956. Decades have passed since Eddie Lowery came to fame as the ten-year-old caddie to U.S. Open Champion Francis Ouimet. Now a wealthy car dealer and avid supporter of amateur golf, Lowery has just made a bet with fellow millionaire George Coleman. Lowery claims that two of his employees, amateur golfers Harvie Ward and Ken Venturi, cannot be beaten in a best-ball match, and challenges Coleman to bring any two golfers of his choice to the course at 10 a.m. the next day to settle the issue. Coleman accepts the challenge and shows up with his own power team: Ben Hogan and Byron Nelson, the game's greatest living professionals, with fourteen major championships between them. In Mark Frost's peerless hands, complete with the recollections of all the participants, the story of this immortal foursome and the game they played that day-legendarily known in golf circles as the greatest private match ever played-comes to life with powerful, emotional impact and edge-of-your-seat suspense.