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Book Government and the Transformation of the Gaming Industry

Download or read book Government and the Transformation of the Gaming Industry written by Richard McGowan and published by Edward Elgar Publishing. This book was released on 2001-01-01 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt: During the 1990s the gambling industry transformed its image by referring to itself as the gaming industry . While critics of the industry scoffed at this transformation as merely a meaningless name change, it has had profound effects on the business and public policies that face the newly transformed gaming industry. The book is divided into three parts. The first part focuses on the historical and cultural forces that have shaped the new gaming industry. Emphasis is placed on the two types of games (agon games of skill, and alea games of chance). It is shown that the types of games a society embraces have a significant impact on whether gambling is permitted to enter the mainstream of the entertainment industry. The second part of the book analyzes how each segment (pari mutuel betting, lotteries and casinos) competes in the new industry. The political and social implications of gaming are the focus of the final part, which concludes with a series of recommendations that will enable the industry, public policy officials and anti gambling activists to construct policies that mitigate some of the problems associated with gambling. The book will be of particular interest to students, practitioners and scholars in public policy. It will also be pertinent to readers in economics, political science and business.

Book Digital Transformation and New Challenges

Download or read book Digital Transformation and New Challenges written by Evgeny Zaramenskikh and published by Springer Nature. This book was released on 2020-05-23 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers the best papers presented at the first conference held by the Russian chapter of the Association for Information Systems (AIS). It shares the latest insights into various aspects of the digitalization of the economy and the consequences of transformation in public administration, business and public life. Integrating a broad range of analytical perspectives, including economic, social and, technological, this interdisciplinary book is particularly relevant for scientists, digital technology users, companies and public institutions.

Book Games Industry in China  Economic and Political Factors

Download or read book Games Industry in China Economic and Political Factors written by Stephen Mokaya and published by GRIN Verlag. This book was released on 2023-01-02 with total page 22 pages. Available in PDF, EPUB and Kindle. Book excerpt: Academic Paper from the year 2022 in the subject Communications - Miscellaneous, , language: English, abstract: The gaming industry is particularly prominent in China, with various factors contributing to its success. A critical analysis of the impacts and factors that influenced the sector's prominence is relevant in exposing both the opportunities and challenges of the gaming industry in China.

Book Korea s Online Gaming Empire

Download or read book Korea s Online Gaming Empire written by Dal Yong Jin and published by MIT Press. This book was released on 2010-10-01 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: The rapid growth of the Korean online game industry, viewed in social, cultural, and economic contexts. In South Korea, online gaming is a cultural phenomenon. Games are broadcast on television, professional gamers are celebrities, and youth culture is often identified with online gaming. Uniquely in the online games market, Korea not only dominates the local market but has also made its mark globally. In Korea's Online Gaming Empire, Dal Yong Jin examines the rapid growth of this industry from a political economy perspective, discussing it in social, cultural, and economic terms. Korea has the largest percentage of broadband subscribers of any country in the world, and Koreans spend increasing amounts of time and money on Internet-based games. Online gaming has become a mode of socializing—a channel for human relationships. The Korean online game industry has been a pioneer in software development and eSports (electronic sports and leagues). Jin discusses the policies of the Korean government that encouraged the development of online gaming both as a cutting-edge business and as a cultural touchstone; the impact of economic globalization; the relationship between online games and Korean society; and the future of the industry. He examines the rise of Korean online games in the global marketplace, the emergence of eSport as a youth culture phenomenon, the working conditions of professional gamers, the role of game fans as consumers, how Korea's local online game industry has become global, and whether these emerging firms have challenged the West's dominance in global markets.

Book Video Game Policy

Download or read book Video Game Policy written by Steven Conway and published by Routledge. This book was released on 2015-10-14 with total page 298 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book analyzes the effect of policy on the digital game complex: government, industry, corporations, distributors, players, and the like. Contributors argue that digital games are not created nor consumed outside of the complex power relationships that dictate the full production and distribution cycles, and that we need to consider those relationships in order to effectively "read" and analyze digital games. Through examining a selection of policies, e.g. the Australian government’s refusal (until recently) to allow an R18 rating for digital games, Blizzard’s policy in regards to intellectual property, Electronic Arts’ corporate policy for downloadable content (DLC), they show how policy, that is to say the rules governing the production, distribution and consumption of digital games, has a tangible effect upon our understanding of the digital game medium.

Book The Video Game Industry

Download or read book The Video Game Industry written by Peter Zackariasson and published by Routledge. This book was released on 2012-08-21 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Game Industry provides a platform for the research on the video game industry to draw a coherent and informative picture of this industry. Previously this has been done sparsely through conference papers, research articles, and popular science books. Although the study of this industry is still stigmatized as frivolous and ‘only’ game oriented, those who grew up with video games are changing things, especially research agendas, the acceptance of studies, and their interpretation. This book describes and defines video games as their own special medium. They are not pinball from which they grew, nor movies which they sometimes resemble. They are a unique form of entertainment based on meaningful interactions between individuals and machine across a growing sector of the population. The Video Game Industry provides a reference foundation for individuals seriously interested in the industry at the academic level. As a result, this book will serve as a reference in curricula associated with video game development for years to come.

Book THE ACCULTURATION OF MACAU   S AMERICAN GAMING ENTERPRISES

Download or read book THE ACCULTURATION OF MACAU S AMERICAN GAMING ENTERPRISES written by CHEN PING and published by American Academic Press. This book was released on 2021-06-14 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book mainly discusses the mode of cultural adaptation of transnational corporations and the choice of American gaming enterprises, how cross-cultural management being linked with CSR, the opportunity for American gaming enterprises to enter Macau, the impact it brings and the challenges it encounters, the changes in CSR of Macau gaming enterprises before and after Gaming liberalization, the differences between American gaming enterprises and local gaming enterprises, the manifestations and main characteristics of American gaming enterprises, how the governance and actions of the three American gaming enterprises being carried out, and the differences between the cultural adaptation of U.S. non-gaming MNCs and other major issues. This book holds that, starting from the needs of cultural adaptation, gaming enterprises actively carry out cross-cultural management to adapt to the economic and social structure of the host country, realize cultural interaction and integration, form a comprehensive social contractual relationship with stakeholders, and make the corresponding CSR strategy selection in the standardization and localization strategies.

Book Examining the Rapid Advance of Digital Technology in Africa

Download or read book Examining the Rapid Advance of Digital Technology in Africa written by Amoah, Lloyd G. Adu and published by IGI Global. This book was released on 2024-02-23 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are essential questions surrounding Africa's digitalization journey, including whether or not the continent can truly serve as the last frontier for socio-economic transformation through digital innovation. An examination of countries such as Ghana, Kenya, Senegal, and Rwanda, which are actively pursuing digitalization, may provide some answers. To evaluate the potential implications, both real and potential, that arise from this focused pursuit, a critical analysis is necessary. Scrutiny of digital infrastructure by companies like Huawei, the emergence of artificial intelligence, and the advent of quantum computing will open new pathways to understanding and establishing promising approaches to the advancement of this region. Examining the Rapid Advance of Digital Technology in Africa offers a comprehensive exploration of the transformative power of digitalization in Africa and its implications for the continent's socio-economic development. It engages with the field of science and technology studies, linking it with socio-economic impacts and transformation, to track, analyze, understand, and critique Africa's contributions to digitalization. The chapters cover a wide range of themes, including ICTs and the business environment, education, healthcare, creative industries, media, culture, tourism, agriculture, ecology, artificial intelligence, blockchain and cryptocurrency revolution, algorithmic governance, the quantum age, and urbanization. This book is a must-read for researchers, scholars, investors, and policymakers who are interested in Africa's digital transformation, as it offers valuable insights into the latest empirical and theoretical aspects shaping the continent's ongoing digitalization.

Book Global Game Industries and Cultural Policy

Download or read book Global Game Industries and Cultural Policy written by Anthony Fung and published by Springer. This book was released on 2017-02-10 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book that sheds light on global game industries and cultural policy. The scope covers the emerging and converging theory and models on cultural industries and its development, and their connection to national cultural policy and globalization. The primary focus of the book is on Asian cultural policy and industries while there are implicit comparisons throughout the book to compare Asia to other global markets. This book is aimed at advanced undergraduates, graduate students and faculty members in programs addressing cultural policy and digital games. It will also be of interest to those within the cultural policy community and to digital games professionals.

Book The Routledge Handbook of Soft Power

Download or read book The Routledge Handbook of Soft Power written by Naren Chitty and published by Taylor & Francis. This book was released on 2016-11-03 with total page 509 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Routledge Handbook of Soft Power is the first volume to offer a comprehensive and detailed picture of soft power and associated forms of public diplomacy. The terms soft power and public diplomacy have enormous currency in media and policy discourse, yet despite all the attention the terms remain conceptually ambiguous for analysts of international influence. The consequence is that the terms have survived as powerful, yet criticized, frames for influence. Divided into two main parts, Part I outlines theoretical problems, methodological questions, the cultural imperative and the technological turn within the study of soft power and Part II focuses on bringing the theory into practice through detailed discussion of key case studies from across the Americas, Europe, the Middle East, Africa and Asia. This innovative handbook provides a definitive resource for students and scholars seeking to familiarize themselves with cutting-edge debates and future research on soft power and will be of interest to those studying and researching in areas such as international relations, public diplomacy and international communication.

Book The Chinese Video Game Industry

Download or read book The Chinese Video Game Industry written by Feng Chen and published by Springer Nature. This book was released on 2024-02-03 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: ​ The recent and dramatic development of China’s economy and international political muscle is especially pronounced in the country’s video game industry. Now the largest of its kind in the world by gross revenue, the Chinese video game industry impacts every player in the global game market and has begun to directly influence the nature of the video game medium itself. From its conceptualization of the player as a category and commodity, to its approach to the design, development, and marketing of products and services, the Chinese game industry is engaging in a complex, innovative, and fascinating reimagining of the video game as a cultural and industrial force. The purpose of The Chinese Video Game Industry is to help introduce and investigate this industrial and cultural powerhouse. The book’s contributors array the industry across its history, economics, organization, politics, and cultures, documenting its rise, exploring its operational, cultural, and aesthetic characteristics, and capturing its context vis-à-vis the global media landscape. In so doing, the contributors provide a robust resource for anyone interested in studying, building, or even simply appreciating games.

Book Political Economy of Macao since 1999

Download or read book Political Economy of Macao since 1999 written by Yufan Hao and published by Springer. This book was released on 2017-04-11 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book takes a comprehensive look at the governance and civil society of Macao, the shadowy mecca of gambling in Asia, and the reforms, changes, and social movements which are challenging that reputation today. Thanks to the rapid expansion of the local casino industry, Macao has experienced spectacular economic growth since it returned to Chinese rule in 1999. Following double-digit rates of economic growth between 2002 and 2013, Macao has become one of the wealthiest regions in Asia, with GDP per capita rising from USD$14,258 in 2001 to USD$89,333 in 2014. However, as the casino industry has overshadowed all other sectors of the local economy, it has not only made Macao’s economy highly vulnerable and difficult to sustain, but has also aroused increasing social discontent. The authors lay out a comprehensive and well-argued discussion of the dilemma of the economic monoculture, and strategies by which to overcome it, in the process producing a book that will be of profound interest to scholars of greater China, students of political economy, and travelers to Macao.

Book Construction of Chinese Nationalism in the Early 21st Century

Download or read book Construction of Chinese Nationalism in the Early 21st Century written by Suisheng Zhao and published by Routledge. This book was released on 2014-07-25 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chinese nationalism is powered by a narrative of China's century of shame and humiliation in the hands of imperialist powers and calls for the Chinese government to redeem the past humiliations and take back all "lost territories." The continuing surge of Chinese nationalism in the early 21st century therefore has fed a roiling sense of anxiety in many political capitals about whether a virulent nationalism has emerged to make China’s rise anything but peaceful. This book addresses this anxiety by examining the domestic sources and foreign policy implications of Chinese nationalism in the early 21st century. It is divided into three parts. Part I is an overview of the scholarly debate about if the rise of Chinese nationalism has driven China’s foreign policy in a more irrational and inflexible direction in the first one and half decades of the 21st century. Part II analyzes the construction of Chinese nationalism by a variety of domestic forces, including the communist state, the angry youth (fen qing), liberal intellectuals, and ethnic groups. Part III explores whether Chinese nationalism is affirmative, assertive, or aggressive through the case studies of China’s maritime territorial disputes with Japan in the East China Sea and with several Southeast Asian countries in the South China Sea, the border controversy over the ancient Koguryo with Korea, and the cross-Taiwan Strait relations. This book was based on articles published in the Journal of Contemporary China.

Book Media Representations of Macau   s Gaming Industry in Greater China

Download or read book Media Representations of Macau s Gaming Industry in Greater China written by Yuxi Wu and published by Springer Nature. This book was released on 2023-01-01 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the first linguistic study that combines CL and CDA to compare the media representations of Macau’s gaming industry in English-language newspapers published in Mainland China, Hong Kong, and Macau. An analytical framework based on the notion of the extended units of meaning of a lexical item (Sinclair, 2004) is adopted to examine the ideological stances regarding Macau’s gaming industry among three English-language newspapers published in the three Chinese territories mentioned above by comparing the patterns of co-selection of shared and unique words and phraseologies. The book’s findings confirm that the news media in these three territories differ in their ideological stances. Moreover, the book offers readers a fresh perspective on Macau by exploring how the region and its gaming industry are represented in three news article corpora. Thus, it provides unique insights into the similarities and differences among these three territories. Further, the research suggests that the methods adopted in this book can be replicated to examine and compare the news and political discourses in a variety of contexts. Accordingly, the book represents a valuable resource not only for students majoring in linguistics, media studies, communication, journalism, etc., but also for researchers in the fields of corpus linguistics, critical discourse analysis, etc.

Book The Gambling Debate

    Book Details:
  • Author : Richard McGowan
  • Publisher : Bloomsbury Publishing USA
  • Release : 2007-11-30
  • ISBN : 1573567426
  • Pages : 189 pages

Download or read book The Gambling Debate written by Richard McGowan and published by Bloomsbury Publishing USA. This book was released on 2007-11-30 with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt: The great majority of Americans—more than 80%—say they approve of gambling, even if they themselves don't gamble. Still, deep divisions persist in our attitudes toward the gambling industry. Is it profoundly destructive, preying on human weakness and stripping its victims of their sustenance and dignity? Or is it a vehicle of the American dream—an engine of personal enrichment, enormous public revenue, and economic development? The industry's explosive growth has sharpened the debate, radically altering the gambling landscape and dramatically raising the stakes involved. Author Richard A. McGowan, a respected authority on the public-policy aspects of gambling and other sin industries, reveals the new dynamics of gambling and frames the age-old ethical and practical questions it poses. Whether benefit or bane, gambling today permeates American culture in unprecedented ways. Its newest venues—Native American tribal casinos and the Internet—are drawing in new gamblers in vast numbers and generating spectacular profits. Social, legal, and political controversies inevitably have followed. How should public policymakers approach expanded gambling? As regulator of the gambling industry, government has always been the gatekeeper. Its role and responsibilities remain central to the gambling debate, even while it stands to reap huge windfalls from the very industry it is regulating. Meanwhile, Internet gambling, more or less regulated at home, has found willing government sponsors abroad—removing an ever-larger segment of the industry from U.S. government jurisdiction and recasting the gambling debate. Using this book, citizens can: Learn the ethical and rhetorical framework of the gambling debate. The terms of the arguments advanced by advocates and opponents help explain why the gambling industry has been tolerated or encouraged by public policymakers. Weigh the risks and rewards of government-sanctioned gambling through three actual case studies, from Missouri, Massachusetts, and the Chinese island of Macao—which in 2006 surpassed Las Vegas as the gambling capital of the world. Each situation highlights particular problems and opportunities, and each is presented with discussion questions. Take an informed position: Should sports gambling be legalized? Should U.S. restrictions on Internet gambling be loosened? Should government get out of the gambling business altogether? Find out more about the many facets of the gambling debate by using the study resources provided.

Book Public Policy and Technological Transformations in Africa

Download or read book Public Policy and Technological Transformations in Africa written by Gedion Onyango and published by Springer Nature. This book was released on 2023-07-31 with total page 431 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the links between public policy and Fourth Industrial Revolution (4IR) technological developments in Africa. It broadly assesses three key areas – policy entrepreneurship, policy tools and citizen participation – in order to better understand the interfaces between public policy and technological transformations in African countries. The book presents incisive case studies on topics including AI policies, mobile money, e-budgeting, digital economy, digital agriculture and digital ethical dilemmas in order to illuminate technological proliferation in African policy systems. Its analysis considers the broader contexts of African state politics and governance. It will appeal to students, instructors, researchers and practitioners interested in governance and digital transformations in developing countries.

Book Introducing Korean Popular Culture

Download or read book Introducing Korean Popular Culture written by Youna Kim and published by Taylor & Francis. This book was released on 2023-06-28 with total page 473 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new textbook is a timely and interdisciplinary resource for students looking for an introduction to Korean popular culture, exploring the multifaceted meaning of Korean popular culture at micro and macro levels and the process of cultural production, representation, circulation and consumption in a global context. Drawing on perspectives from the humanities and social sciences, including media and communications, film studies, musicology, cultural studies, sociology, anthropology, history and literature, this book provides a comprehensive and up-to-date overview of Korean popular culture and its historical underpinnings, changing roles and dynamic meanings in the present moment of the digital social media age. The book’s sections include: K-pop Music Popular Cinema Television Web Drama, Webtoon and Animation Digital Games and Esports Lifestyle Media, Fashion and Food Nation Branding An accessible, comprehensive and thought-provoking work, providing historical and contemporary contexts, key issues and debates, this textbook will appeal to students of and providers of courses on popular culture, media studies and Korean culture and society more broadly.