Download or read book Golden Rules of Memory Development written by Rittik Chandra and published by BookRix. This book was released on 2014-01-22 with total page 81 pages. Available in PDF, EPUB and Kindle. Book excerpt: Philosopher and Management Coach Rittik Chandra’s presents the fundamental intention and idea of pointing out a rational and workable method whereby the memory may be developed, trained and cultivated. It also presents the possibilities in the direction of cultivating the memory to a high degree, as evidenced by the instances related of the extreme case of development noted therein. You are able realize that the only true method is the natural method, which requires work, patience and practice—then make up your mind that you will follow this plan as far as it will take you.
Download or read book Designing the User Interface written by Ben Shneiderman and published by Pearson. This book was released on 2017-01-12 with total page 625 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. The much-anticipated fifth edition of Designing the User Interface provides a comprehensive, authoritative introduction to the dynamic field of human-computer interaction (HCI). Students and professionals learn practical principles and guidelines needed to develop high quality interface designs—ones that users can understand, predict, and control. It covers theoretical foundations, and design processes such as expert reviews and usability testing. Numerous examples of direct manipulation, menu selection, and form fill-in give readers an understanding of excellence in design The new edition provides updates on current HCI topics with balanced emphasis on mobile devices, Web, and desktop platforms. It addresses the profound changes brought by user-generated content of text, photo, music, and video and the raised expectations for compelling user experiences. Provides a broad survey of designing, implementing, managing, maintaining, training, and refining the user interface of interactive systems. Describes practical techniques and research-supported design guidelines for effective interface designs Covers both professional applications (e.g. CAD/CAM, air traffic control) and consumer examples (e.g. web services, e-government, mobile devices, cell phones, digital cameras, games, MP3 players) Delivers informative introductions to development methodologies, evaluation techniques, and user-interface building tools. Supported by an extensive array of current examples and figures illustrating good design principles and practices. Includes dynamic, full-color presentation throughout. Guides students who might be starting their first HCI design project Accompanied by a Companion Website with additional practice opportunities and informational resources for both students and professors.
Download or read book Napoleon Hill s Golden Rules written by Napoleon Hill and published by John Wiley & Sons. This book was released on 2009-01-06 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: Napoleon Hill's Golden Rules: The Lost Writings consists of a series of magazine articles Napoleon Hill wrote between 1919 and1923 for Success Magazine, of which he eventually become an editor. Hill's obsession with achieving material success had led him from poverty stricken Appalachian Mountains with the desire to study successful people. These articles focus on Hill's philosophy of success, drawing on the thoughts and experience of a multitude of rags-to-riches tycoons, showing readers how these successful people achieved such status. Many of his writings such as the chapter on Law of Attraction, written in the March 1919 issue, have recently basis of several bestselling books. Readers will discover principles that will assure their success if studied and put into action. Chapters include: Lesson #1: Your Social and Physical Heredity--Hills Golden Rule (May 1920) Lesson #2: Auto Suggestion--Napoleon Hill's Magazine (July 1921) Lesson #3: Suggestion (Applied Salesmanship)--Napoleon Hill's Magazine (August 1921) Lesson #4: The Law of Retaliation--Hill's Golden Rule (March 1919) Lesson #5: The Power of Your Mind (Little Odd Visits with Your Editor)--Hill's Golden Rule (October 1919) Lesson #6: How to Build Self-Confidence--Napoleon Hill's Magazine (June 1921) Lesson #7: Environment and Habit--Hill's Golden Rule (April 1919) Lesson #8: How to Remember--Hill's Golden Rule (May-June 1919) Lesson #9: How Marc Antony Used Suggestion in Winning the Roman Mob--Hill's Golden Rule (July 1919) Lesson #10: Persuasion vs. Force--Hill's Golden Rule (September 1919) Lesson #11: The Law of Compensation--Napoleon Hill's Magazine (April 1921) Lesson #12: The Golden Rule as a Pass Key to All Achievement--Napoleon Hill's Magazine (June 1921)
Download or read book The New Golden Rules written by Dharma Singh Khalsa, M.D. and published by Hay House, Inc. This book was released on 2019-08-06 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Join Dharma Singh Khalsa, M.D., the Dharma Doctor, on a journey that makes finding spiritual bliss simple and enjoyable with The New Golden Rules, now available in paperback! Diving deep into the depths of practical spiritual thought, this book by visionary physician and teacher Dharma Singh Khalsa, M.D., presents simple ways to reach the state of spiritual bliss. Written from a universal perspective and presented in everyday language, Dr. Dharma shares the four steps you can take on your life that allow you to live each day in a more happy, loving, and meaningful way: 1. Discover your miracle. 2. Listen and agree. 3. Dissolve your blocks. 4. See the other person as yourself. Simple. . .but so very powerful--take these steps and see for yourself!
Download or read book The Keys to Success Golden Rules Successful People Always Have in Their Mind Collection of 2 Books How We Think Battle For The Mind written by John Dewey and published by Prabhat Prakashan. This book was released on with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Keys to Success: Golden Rules Successful People Always Have in Their Mind (Collection of 2 Books). The Best Combo Collection of All Time Bestseller Books of the An Anthology Contains: How We Think Battle For The Mind --- How We Think: Famous American education philosopher John Dewey's book 'How We Think' was first published in the year 1910. "This book represents the conviction that the needed steadying and centralizing factor is found in adopting as the end of endeavor that attitude of mind, that habit of thought, which we call scientific. This scientific attitude of mind might, conceivably, be quite irrelevant to teaching children and youth. But this book also represents the conviction that such is not the case; that the native and unspoiled attitude of childhood, marked by ardent curiosity, fertile imagination, and love of experimental inquiry, is near, very near, to the attitude of the scientific mind." Battle For The Mind : An attempt to explain "conversion", political and religious, in terms of Pavlovian psychology.
Download or read book Interactive Media with Next Gen Technologies and Their Usability Evaluation written by Chhaya Santosh Gosavi and published by CRC Press. This book was released on 2024-11-28 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive media are a human-machine interface that allows people to connect with each other by making them active participants in the media they consume through text, graphics, audio and video. This book presents the challenges and opportunities presented by emerging media technologies to explore usability evaluation. It covers the current trends in interactive media technologies such as, Social Media, Dark Patterns, Internet of Things (IoT), Android Development, Assistive Technologies and Augmented Reality (AR) / Virtual Reality (VR). It explores various application areas such Education, Film and Television, Agriculture, Cyber Security, Bird Conservation, Smart Vehicles, Fashion Technology and e-Learning. Key features of this edited book are as follows: ● Evaluates related Interactive Media Technologies and Applications for assessment and enhancement of their usability ● Illustrates current discussions on Interactive Media Technologies such as Social Media, Dark Patterns, Internet of Things (IoT), Android Development, Assistive Technologies and Augmented Reality (AR) / Virtual Reality (VR) ● Includes various case studies from application areas such as Education, Film and Television, Agriculture, Cyber Security, Bird Conservation, Smart Vehicles, Fashion Technology and e-Learning, which are helpful for researchers ● Presents concept illustrations with appropriate figures, tables and suitable descriptions in a reader-friendly way This book is ideal for both beginners and experts working in the fields of HCI, Multimedia Techniques and Next-Gen Technologies.
Download or read book Contemporary Ergonomics and Human Factors 2013 written by Martin Anderson and published by Taylor & Francis. This book was released on 2018-02-12 with total page 463 pages. Available in PDF, EPUB and Kindle. Book excerpt: The broad and developing scope of ergonomics - the application of scientific knowledge to improve people‘s interaction with products, systems and environments - has been illustrated for 27 years by the books which make up the Contemporary Ergonomics series.This book presents the proceedings of the international conference on Contemporary Ergonomics
Download or read book The Development of Children written by Michael Cole and published by Macmillan. This book was released on 2005 with total page 788 pages. Available in PDF, EPUB and Kindle. Book excerpt: Development is best understood as a fusion of biological, social, and psychological processes interacting in the unique medium of human culture. [In this text, the authors] have tried to show not only the role of each of these factors considered separately but also how they interact in diverse cultural contexts to create whole, unique human beings.-Pref.
Download or read book Mastering XPages written by Martin Donnelly and published by Pearson Education. This book was released on 2011-01-19 with total page 784 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first complete, practical guide to XPages development - direct from members of the XPages development team at IBM Lotus Martin Donnelly, Mark Wallace, and Tony McGuckin have written the definitive programmer's guide to utilizing this breakthrough technology. Packed with tips, tricks, and best practices from IBM's own XPages developers, Mastering XPages brings together all the information developers need to become experts - whether you’re experienced with Notes/Domino development or not. The authors start from the very beginning, helping developers steadily build your expertise through practical code examples and clear, complete explanations. Readers will work through scores of real-world XPages examples, learning cutting-edge XPages and XSP language skills and gaining deep insight into the entire development process. Drawing on their own experience working directly with XPages users and customers, the authors illuminate both the technology and how it can be applied to solving real business problems. Martin Donnelly previously led a software startup that developed and distributed small business accounting software. Donnelly holds a Commerce degree from University College Cork and an M.S. in Computer Science from Boston University. Mark Wallace has worked at IBM for 15 years on many projects as a technical architect and application developer. Tony McGuckin participates in the Lotus OneUI Web Application and iWidget Adoption Workgroup. He holds a bachelor's degree in Software Engineering from the University of Ulster.
Download or read book iOS 9 Game Development Essentials written by Chuck Gaffney and published by Packt Publishing Ltd. This book was released on 2015-11-06 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design, build, and publish an iOS game from scratch using the stunning features of iOS 9 About This Book Create storyboards in Xcode from concept to code and design Chalk out your game's overall navigation and structure Work with 2D and 3D game development tools Who This Book Is For This book is intended for game developers who wish to develop 2D and 3D games for iPhone and iPad. If you are a developer from another platform, or game engine such as Android or Unity, a current iOS developer wishing to learn more about Swift and the latest features of iOS 9, or even if you are new to game development, then this book is for you. Some prior programming knowledge is recommended, but not required. What You Will Learn Familiarise yourself with both basic and advanced Swift game development code Understand the structure and flow of a typical iOS app Work with the SpriteKit framework to make 2D games, sprites, and overlays Discover 3D game development with SceneKit Visually design levels and game assets with XCode 7's latest features Explore the concept of component-based structuring with iOS 9's Gameplaykit Beta test and publish your game with iTunes Connect In Detail Game development has always been a combination of programming and art, and mobile game development is no exception to this rule. The iOS platform has been both a staple in the ever-growing mobile game market, as well as a launching point for many game developers (hobby and career-wise). The features and frameworks available in iOS 9 continue to cater to the synergy of design and computer engineering, using tools that allow developers to take a game idea from concept to application in record time. Whether you are new to iOS and game development as a whole, or are an experienced programmer wanting to learn the latest features of the platform, iOS 9 Game Development Essentials will provide you with crucial insight into this widely used platform. Starting with the Swift programming language, this book gets the ball rolling with code concepts and game-centric code samples right from the get-go, giving you get a solid understanding of Apple's cutting-edge programming language. The book takes you through iOS game development concepts and introduces the various frameworks that allow you to develop robust, reusable, and intelligent game components in both 2D and 3D game environments. Style and approach This book is a step-by-step guide into the code and concepts of iOS apps. Each chapter contains diagrams that showcase the features of the platform, along with code samples from Apple and code samples exclusive to this book.
Download or read book The Complete Idiot s Guide to iPad and iPhone App Development written by Troy Brant and published by Penguin. This book was released on 2010-09-07 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take a bite out of Apple's iPhoneTM success. The Complete Idiot's Guide® to Developing iPhoneTM Apps is the perfect introduction for aspiring iPhoneTM app creators, offering a step-by-step approach exploring all of the tools and key aspects of programming using the iPhoneTM software development kit, including getting the finished product distributed through the App Store. ?Apple also reports more than one billion downloads of their more than 25,000 available applications, and both the number of applications and the appetite for them keeps growing ?Of the more than 50,000 companies and individuals who have registered as program developers, 60 percent have never before developed an Apple platform
Download or read book The Science of Success 10 Steps to Prosperity and Power Personal Development Classics Personal Growth Illustrated written by Wallace D. Wattles and published by Strelbytskyy Multimedia Publishing. This book was released on 2020-01-14 with total page 2070 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Science of Success: 10 Steps to Prosperity and Power is the collection of titles encapsulates the greatest writings of all time on how to succeed and to grow in power, wealth and prosperity. Featuring: W. D. Wattles. THE SCIENCE OF GETTING RICH Napoleon Hill. THINK AND GROW RICH Russell H. Conwell. ACRES OF DIAMONDS Russell H. Conwell. THE KEY TO SUCCESS P.T. Barnum. THE ART OF MONEY GETTING OR GOLDEN RULES FOR MAKING MONEY Page Fox. ONE THOUSAND WAYS TO MAKE MONEY Benjamin Franklin. THE WAY TO WEALTH; OR, "POOR RICHARD IMPROVED" Orison Swett Marden. PUSHING TO THE FRONT Orison Swett Marden. AN IRON WILL H. A. Lewis. HIDDEN TREASURES; OR, WHY SOME SUCCEED WHILE OTHERS FAIL
Download or read book Designing Platform Independent Mobile Apps and Services written by Rocky Heckman and published by John Wiley & Sons. This book was released on 2016-09-20 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents strategies to designing platform agnostic mobile apps connected to cloud based services that can handle heavy loads of modern computing Provides development patterns for platform agnostic app development and technologies Includes recommended standards and structures for easy adoption Covers portable and modular back-end architectures to support service agility and rapid development
Download or read book Information Systems Modeling Development and Integration written by Jianhua Yang and published by Springer Science & Business Media. This book was released on 2009-04-17 with total page 579 pages. Available in PDF, EPUB and Kindle. Book excerpt: UNISCON 2009 (United Information Systems Conference) was the third conf- ence in the series that is based on the idea to pool smaller but highly interesting scienti?c events on information systems into one large conference. Here, people from di?erent scienti?c backgrounds can present their research results, share their ideas and discuss future trends in these various areas. UNISCON 2009 was held in Sydney, Australia in the University of Western Sydney, Campbelltown Campus. In 2009 the following scienti?c events were held under the umbrella of UNISCON 2009: th – 8 International Conference on Information Systems Technology and Its Applications (ISTA 2009) th – 8 International Workshop on Conceptual Modelling Approaches for e- Business (eCOMO 2009) – Second Workshop on Model-Based Software and Data Integration (MBSDI 2009) We received 115 papers for the three events. Papers were submitted from over 25 countries. After a rigorous review process, 39 papers were accepted as full papers and 14 papers as short papers for presentation at the conference and published in these proceedings. In addition to the above three events, we also organized a Doctoral Cons- tium to provide a forum for doctoral students to get feedback from experts in the area about their research projects.
Download or read book The New Art of Education written by Rudolf Steiner and published by . This book was released on 1928 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Golden Rules of Surgery written by Augustus Charles Bernays and published by . This book was released on 1906 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Golden Rules of Surgery: Aphorisms, Observations and Reflections on the Science and Art of Surgery by Augustus Charles Bernays, first published in 1906, is a rare manuscript, the original residing in one of the great libraries of the world. This book is a reproduction of that original, which has been scanned and cleaned by state-of-the-art publishing tools for better readability and enhanced appreciation. Restoration Editors' mission is to bring long out of print manuscripts back to life. Some smudges, annotations or unclear text may still exist, due to permanent damage to the original work. We believe the literary significance of the text justifies offering this reproduction, allowing a new generation to appreciate it.
Download or read book Multimodal Usability written by Niels Ole Bernsen and published by Springer Science & Business Media. This book was released on 2009-10-03 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: This preface tells the story of how Multimodal Usability responds to a special challenge. Chapter 1 describes the goals and structure of this book. The idea of describing how to make multimodal computer systems usable arose in the European Network of Excellence SIMILAR – “Taskforce for cre- ing human-machine interfaces SIMILAR to human-human communication”, 2003– 2007, www. similar. cc. SIMILAR brought together people from multimodal signal processing and usability with the aim of creating enabling technologies for new kinds of multimodal systems and demonstrating results in research prototypes. Most of our colleagues in the network were, in fact, busy extracting features and guring out how to demonstrate progress in working interactive systems, while claiming not to have too much of a notion of usability in system development and evaluation. It was proposed that the authors support the usability of the many multimodal pro- types underway by researching and presenting a methodology for building usable multimodal systems. We accepted the challenge, rst and foremost, no doubt, because the formidable team spirit in SIMILAR could make people accept outrageous things. Second, h- ing worked for nearly two decades on making multimodal systems usable, we were curious – curious at the opportunity to try to understand what happens to traditional usability work, that is, work in human–computer interaction centred around tra- tional graphical user interfaces (GUIs), when systems become as multimodal and as advanced in other ways as those we build in research today.