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Book Godlike Gaming

    Book Details:
  • Author :
  • Publisher : LexInnova Technologies, LLC
  • Release : 2014-07-01
  • ISBN :
  • Pages : 26 pages

Download or read book Godlike Gaming written by and published by LexInnova Technologies, LLC. This book was released on 2014-07-01 with total page 26 pages. Available in PDF, EPUB and Kindle. Book excerpt: The video gaming industry is the fastest growing segment in the entertainment industry. Worth US$71 billion, it has already surpassed the music industry and is fast catching up with the US$87 billion film industry. This report provides a thorough patent trend analysis of five technologies that would set the course of the future of gaming.

Book Crash Course in Gaming

Download or read book Crash Course in Gaming written by Suellen S. Adams and published by Bloomsbury Publishing USA. This book was released on 2013-11-25 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons. Gaming supplies more than just visual stimulation and empty entertainment; it can also promote socialization as well as the learning of both traditional and new literacies required to succeed in the modern world. Problem-solving, multi-tasking, complex decision-making on the fly, and "reading" the combination of words and graphics are vital skills for the 21st century—all of which are required to play video games. Crash Course in Gaming discusses the pros and cons of gaming, the types of games and game systems, circulating collections, and game programs. It explains how a library's video game program can—and should—do much more than simply draw younger users to the library, providing examples of how everyone from parents to senior citizens can benefit from a patron-oriented computer gaming program. The appendices also include specific games, programs, review sources, and sources for further information.

Book Real Gamers Use Pc s

    Book Details:
  • Author : Gamer Skillz Press
  • Publisher :
  • Release : 2018-10-30
  • ISBN : 9780359194797
  • Pages : 108 pages

Download or read book Real Gamers Use Pc s written by Gamer Skillz Press and published by . This book was released on 2018-10-30 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: Real Gamers Use PC's is the first book of it kind! Over 100 plus pages to record all of your godlike gaming secrets. This journal could be used to: List parts for your next PC build CPU overclocking spec's Questline strategies Dates and times for raids Passwords for online gaming accounts Gaming names of online friends And much more! The perfect gift for that gamer in your life. Leave your copy of Real Gamers Use Pc's lying around just piss off your console using friends!

Book Video Gaming

    Book Details:
  • Author :
  • Publisher : PediaPress
  • Release :
  • ISBN :
  • Pages : 189 pages

Download or read book Video Gaming written by and published by PediaPress. This book was released on with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games have come a long way since Atari launched Pong back in 1971. The Innovation Library helps expose students to the important concept of innovation. With the pace of change in the video game industry, even the youngest student has seen the impact of innovation on games that they enjoy.

Book Godlike

    Book Details:
  • Author : Dennis Detwiller
  • Publisher : ARC Dream Publishing
  • Release : 2015-05-05
  • ISBN : 9781940410166
  • Pages : 384 pages

Download or read book Godlike written by Dennis Detwiller and published by ARC Dream Publishing. This book was released on 2015-05-05 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: "You are larger than life, but the war is larger than you."Godlike is a tabletop superhero roleplaying game like no other. No bright spandex, no pulp machismo. In the face of a world on fire, ordinary men and women emerge who possess the Talents their times demand -- but who are still as vulnerable, and ultimately as expendable, as ordinary troops in the foxholes.Backed by a deep alternate history, players take the roles of Talents fighting in the greatest conflict of the Twentieth Century.This is an expanded and edited edition of the classic roleplaying game by Dennis Detwiller and Greg Stolze.

Book Gaming and the Divine

    Book Details:
  • Author : Frank G. Bosman
  • Publisher : Routledge
  • Release : 2019-03-28
  • ISBN : 0429018681
  • Pages : 290 pages

Download or read book Gaming and the Divine written by Frank G. Bosman and published by Routledge. This book was released on 2019-03-28 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book formulates a new theological approach to the study of religion in gaming. Video games have become one of the most important cultural artefacts of modern society, both as mediators of cultural, social, and religious values and in terms of commercial success. This has led to a significant increase in the critical analysis of this relatively new medium, but theology as an academic discipline is noticeably behind the other humanities on this subject. The book first covers the fundamentals of cultural theology and video games. It then moves on to set out a Christian systematic theology of gaming, focussing on creational theology, Christology, anthropology, evil, moral theology, and thanatology. Each chapter introduces case studies from video games connected to the specific theme. In contrast to many studies which focus on online multiplayer games, the examples considered are largely single player games with distinct narratives and ‘end of game’ moments. The book concludes by synthesising these themes into a new theology of video games. This study addresses a significant aspect of contemporary society that has yet to be discussed in any depth by theologians. It is, therefore, a fantastic resource for any scholar engaging with the religious aspects of digital and popular culture.

Book Fantasy Freaks and Gaming Geeks

Download or read book Fantasy Freaks and Gaming Geeks written by Ethan Gilsdorf and published by Rowman & Littlefield. This book was released on 2010-09-01 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: An amazing journey through the thriving worlds of fantasy and gaming What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to New Zealand, and Planet Earth to the realm of Aggramar. “For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten.” —Wired.com “Gandalf’s got nothing on Ethan Gilsdorf, except for maybe the monster white beard. In his new book, Fantasy Freaks and Gaming Geeks, Gilsdorf . . . offers an epic quest for reality within a realm of magic.” —Boston Globe “Imagine this: Lord of the Rings meets Jack Kerouac’s On the Road.” —National Public Radio’s “Around and About” “What does it mean to be a geek? . . . Fantasy Freaks andGaming Geeks tackles that question with strength and dexterity. . . . part personal odyssey, part medieval mid-life crisis, and part wide-ranging survey of all things freaky and geeky . . . playful . . . funny and poignant. . . . It’s a fun ride and it poses a question that goes to the very heart of fantasy, namely: What does the urge to become someone else tell us about ourselves?” —Huffington Post

Book Online Gaming in Context

Download or read book Online Gaming in Context written by Garry Crawford and published by Routledge. This book was released on 2013-03-01 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our everyday lives has certainly been increased and shaped by new technologies and gaming patterns, including the rise of home-based games consoles, advances in mobile telephone technology, the rise in more 'sociable' forms of gaming, and of course the advent of the Internet. This book explores the opportunities, challenges and patterns of gameplay and sociality afforded by the Internet and online gaming. Bringing together a series of original essays from both leading and emerging academics in the field of game studies, many of which employ new empirical work and innovative theoretical approaches to gaming, this book considers key issues crucial to our understanding of online gaming and associated social relations, including: patterns of play, legal and copyright issues, player production, identity construction, gamer communities, communication, patterns of social exclusion and inclusion around religion, gender and disability, and future directions in online gaming.

Book Elder Godlike

    Book Details:
  • Author : Greg Stolze
  • Publisher :
  • Release : 2015
  • ISBN : 9781910132128
  • Pages : 116 pages

Download or read book Elder Godlike written by Greg Stolze and published by . This book was released on 2015 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Gaming and Simulations  Concepts  Methodologies  Tools and Applications

Download or read book Gaming and Simulations Concepts Methodologies Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2010-11-30 with total page 2164 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

Book Gaming AI

    Book Details:
  • Author : George Gilder
  • Publisher :
  • Release : 2020-10-15
  • ISBN : 9781936599875
  • Pages : 64 pages

Download or read book Gaming AI written by George Gilder and published by . This book was released on 2020-10-15 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pointing to the triumph of artificial intelligence over unaided humans in everything from games such as chess and Go to vital tasks such as protein folding and securities trading, many experts uphold the theory of a "singularity." This is the trigger point when human history ends and artificial intelligence prevails in an exponential cascade of self-replicating machines rocketing toward godlike supremacy in the universe. Gaming AI suggests that this belief is both dumb and self-defeating. Displaying a profound and crippling case of professional amnesia, the computer science establishment shows an ignorance of the most important findings of its own science, from Kurt Gödel's "incompleteness" to Alan Turing's "oracle" to Claude Shannon's "entropy." Dabbling in quantum machines, these believers in machine transcendence defy the deepest findings of quantum theory. Claiming to create minds, they are clinically "out of their minds." Despite the quasi-religious pretensions of techno-elites nobly saving the planet from their own devices, their faith in a techno-utopian singularity is a serious threat to real progress. An industry utterly dependent on human minds will not prosper by obsoleting both their customers and their creators. Gaming AI calls for a remedial immersion in the industry's own heroic history and an understanding of the actual science of their own human minds.

Book Video Gaming in Science Fiction

Download or read book Video Gaming in Science Fiction written by Jason Barr and published by McFarland. This book was released on 2018-09-11 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt:  As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming—first emerging almost fifty years ago—still resonates in modern science fiction. The author reveals how negative stereotypes of gamers and gaming have endured in depictions of modern gamers in the media and how honest portrayals are still wanting, even in the “forward thinking” world of science fiction.

Book Women and Gaming

    Book Details:
  • Author : J. Gee
  • Publisher : Springer
  • Release : 2010-05-10
  • ISBN : 0230106730
  • Pages : 209 pages

Download or read book Women and Gaming written by J. Gee and published by Springer. This book was released on 2010-05-10 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authors argue that women gamers, too often ignored as gamers, are in many respects leading the way in this trend towards design, cultural production, new learning communities, and the combination of technical proficiency with emotional and social intelligence.

Book Digital Gaming Re imagines the Middle Ages

Download or read book Digital Gaming Re imagines the Middle Ages written by Daniel T. Kline and published by Routledge. This book was released on 2013-09-11 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into the contemporary world via digital games as well as analyzing how digital gaming translates, adapts, and remediates medieval stories, themes, characters, and tropes in interactive electronic environments. At the same time, the Middle Ages are reinterpreted according to contemporary concerns and conflicts, in all their complexity. Rather than a distinct time in the past, the Middle Ages form a space in which theory and narrative, gaming and textuality, identity and society are remediated and reimagined. Together, the essays demonstrate that while having its roots firmly in narrative traditions, neomedieval gaming—where neomedievalism no longer negotiates with any reality beyond itself and other medievalisms—creates cultural palimpsests, multiply-layered trans-temporal artifacts. Digital Gaming Re-imagines the Middle Ages demonstrates that the medieval is more than just a stockpile of historically static facts but is a living, subversive presence in contemporary culture.

Book Horizons

    Book Details:
  • Author : Richard Gorman
  • Publisher : Lulu.com
  • Release : 2017-02
  • ISBN : 1326894994
  • Pages : 204 pages

Download or read book Horizons written by Richard Gorman and published by Lulu.com. This book was released on 2017-02 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to a unique, intuitive and fast moving fantasy role-playing game. Supremely adaptable, you will be able to recreate your favourite fantasy world or develop your own land of magic, mystery and conflict. Playable with a standard deck of playing cards, a 14 sided dice or nothing at all but pencils, paper and a vivid imagination. Inside you'll find - - A swift and straightforward storytelling system - Character creation possibilities galore - A huge range of magical styles and traditions supported with dozens of spells - A plethora of customisable combat options - Extensive equipment listings - A wealth of astonishing creatures and personalities - An introductory scenario to get you up and running - Buckets of options and resources to help you tailor Horizons to your own needs and preferences Leave the mundane behind and dive mind first into a world of wonder.

Book National School Prince Is A Girl 1 Anthology

Download or read book National School Prince Is A Girl 1 Anthology written by Warring Young Seven and published by BEIJING BOOK CO. INC.. This book was released on with total page 2303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fu Jiu appears to be a normal lad in high school on the surface. But in fact, she (Yes! She!) is the hacker, Z, a villain-terminator in the online world of an alternate world. Having reincarnated into the body of a woman and being forced to disguise herself as a young man, she reigns over the game world, fights for justice, and puts a spell on all the girls around with her innate charm. However, her flirting comes across as gay to the rich Almighty Qin and his inner circle. Over time, the Almighty Qin falls for him¡­ her. Has he turned gay for him¡­ her? Now, that's confusing!

Book Lone Wolves

    Book Details:
  • Author : Florian Hartleb
  • Publisher : Springer Nature
  • Release : 2020-01-10
  • ISBN : 3030361535
  • Pages : 190 pages

Download or read book Lone Wolves written by Florian Hartleb and published by Springer Nature. This book was released on 2020-01-10 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the attacks in Norway, Munich and most recently Christchurch have shown: a new threat is now shaking liberal Western societies. Radicalized right-wing extremists – so-called lone wolves – are engaging in individually planned terror attacks. Written by an expert on terrorism and populism, this book highlights the dynamics of this new breed of terrorism. By providing in-depth insights into the biographies of individual perpetrators, it illustrates the changing profile of the typical lone terrorist. This new kind of terrorist engages in violence without being a member of a party or organization, yet is radicalized by a global right-wing subculture that communicates in virtual networks. This startling and well-written book reveals the ideological roots of lone wolf terrorism and urges governments and civil society to take the threat seriously and implement suitable countermeasures.