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Book Global Game Jam Stories

Download or read book Global Game Jam Stories written by Lindsay Grace and published by Lulu.com. This book was released on 2018-07-18 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: At the ten year anniversary of the Global Game Jam(R) we collected community provided stories and images from around the globe. We simply asked our community to share their experiences, which we have arranged chronologically for our readers. Some of the stories are funny, some demonstrate perseverance, and yet others just remind us how wonderful the Global Game Jam has become. The stories are included in the original language of the author, with English translation, and provided without major editing. They share the tone and spirit of the author's own experience. The Global Game Jam(R) experiment started 10 years ago and it has grown from 1,650 participants in 2009 to the more than 42,000 people who participated in 2018. This growth and successes comes from the tapestry of individual efforts that makes each year bigger and better than the previous. Much like a Global Game Jam, this book was created by pooling the time and effort of people all over the world.

Book Game Jams     History  Technology  and Organisation

Download or read book Game Jams History Technology and Organisation written by Allan Fowler and published by Springer Nature. This book was released on 2022-12-07 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams.

Book New Trends and Challenges in Information Science and Information Seeking Behaviour

Download or read book New Trends and Challenges in Information Science and Information Seeking Behaviour written by Octavia-Luciana Madge and published by Springer Nature. This book was released on 2021-07-16 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a series of recent studies that introduce current topics and novel concepts in the field of information science. Among the chapters are discussions of the contribution of information science to society in the dual context of the Fourth Industrial Revolution and Agenda 2030, some negative aspects of information behaviour, including criminal activities in the dark web and the hikikomori phenomenon, the hot issues of fake news and hate speech from a library and information science perspective, gamification in libraries, and the new concepts of ‘jamography’ and ‘disnormative information’. Intended for information specialists and researchers, librarians and library and information science students, the book analyses how people use information, what their information needs are and how these needs are satisfied in today’s digital world. The book can also serve as a useful reference for the education and training of students and specialists in library and information services.

Book Global Game Jam

    Book Details:
  • Author : Jon Brady
  • Publisher : Godsfield Press
  • Release : 2011
  • ISBN : 9780957051102
  • Pages : 188 pages

Download or read book Global Game Jam written by Jon Brady and published by Godsfield Press. This book was released on 2011 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: January 28th 2011. Over 100 game developers, artists and designers gather at Glasgow Caledonian University. Ahead of them, the Scottish leg of the Global Game Jam - 48 hours of exhausting, sleep-deprived but invigorating and adrenalin-fuelled hardcore game development. The theme? Extinction. Enter Jon Brady, game journalist and Game Jam reporter veteran. Follow his exploits as he tries to document the Jam over the entire 48 hours - a job made progressively harder as insomnia, caffeine, alcohol, equipment failure and errands all take their toll and he begins to contemplate a personal extinction of his own. Global Game Jam offers a fly-on-the-wall perspective into what it takes to compete, survive and excel at a Game Jam competition. Full book details can be found on the Bennion Kearny website.

Book The Game Jam Survival Guide

Download or read book The Game Jam Survival Guide written by Christer Kaitila and published by Packt Pub Limited. This book was released on 2012 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Jam Survival Guide is an insider view of game jams packed full of expert advice; leading with tips and tricks on how to build a great game with just 48 hours; but clearly defining what should be avoided at all costs during Game Jam mayhem. The reader is led through each half-day phase; from the beginning of your quest in hours 1-12 to breaking through "the wall" on day two and finally reaching the finishing line in hours 37-48. Although the book is intended for beginners and experts alike, the reader will already know how to program (in any language). He or she will love games and want to learn how to best make their own game in a wild and crazy 48-hour period.

Book Digital Storytelling

    Book Details:
  • Author : Carolyn Handler Miller
  • Publisher : CRC Press
  • Release : 2014-06-27
  • ISBN : 1135044457
  • Pages : 569 pages

Download or read book Digital Storytelling written by Carolyn Handler Miller and published by CRC Press. This book was released on 2014-06-27 with total page 569 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital Storytelling shows you how to create immersive, interactive narratives across a multitude of platforms, devices, and media. From age-old storytelling techniques to cutting-edge development processes, this book covers creating stories for all forms of New Media, including transmedia storytelling, video games, mobile apps, and second screen experiences. The way a story is told, a message is delivered, or a narrative is navigated has changed dramatically over the last few years. Stories are told through video games, interactive books, and social media. Stories are told on all sorts of different platforms and through all sorts of different devices. They’re immersive, letting the user interact with the story and letting the user enter the story and shape it themselves. This book features case studies that cover a great spectrum of platforms and different story genres. It also shows you how to plan processes for developing interactive narratives for all forms of entertainment and non-fiction purposes: education, training, information and promotion. Digital Storytelling features interviews with some of the industry’s biggest names, showing you how they build and tell their stories.

Book Branching Story  Unlocked Dialogue

Download or read book Branching Story Unlocked Dialogue written by Toiya Kristen Finley and published by CRC Press. This book was released on 2022-12-07 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the distinguishing characteristics and tropes of visual novels (VNs) as choice-based games and analyzes VNs like 999: Nine Hours, Nine Persons, Nine Doors; Hatoful Boyfriend; and Monster Prom, some of the best examples of the genre as illustrations. The author covers structuring branching narrative and plot, designing impactful and compelling choices, writing entertaining relationships and character interactions, understanding the importance of a VN’s prose, and planning a VN’s overall narrative design and story delivery. The book contains exercises at the end of chapters to practice the techniques discussed. By the end of the book, if the reader finishes all the exercises, they may have several portfolio pieces or a significant portion of their own VN project designed. Features: Discusses different aspects and genres of VNs, what makes them enjoyable, and successful techniques developers can incorporate into their own games Analyzes various VNs and choice-based games that use these successful techniques Shares tips from developers on portfolio pieces, hiring a team to work on VNs, and plotting and outlining VNs Branching Story, Unlocked Dialogue: Designing and Writing Visual Novels is a valuable resource for developers and narrative designers interested in working on VNs. The book will show them how they can design their own VN projects, design branching narratives, develop entertaining plots and relationships, design impactful and compelling choices, and write prose that’s a pleasure to read.

Book The Pocket Mentor for Video Game Writers

Download or read book The Pocket Mentor for Video Game Writers written by Anna Megill and published by CRC Press. This book was released on 2023-11-30 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to become a writer in the games industry? Then this is the book is for you. Award-winning game writer Anna Megill provides all the essential information and guidance you need to understand the industry and get your foot on the ladder. The book explains in simple, clear language exactly what a beginner needs to know about education requirements, finding job opportunities, applying for roles, and acing studio interviews. Professional writers will learn how to run a writers’ room, manage a team, create documentation for various project phases, and navigate studio politics. The Pocket Mentor is designed to be a just-the-facts companion to The Game Writing Guide: Get Your Dream Job and Keep It, but it stands on its own as an invaluable go-anywhere resource for beginners and seasoned pros alike.

Book Advances in Computer Entertainment

Download or read book Advances in Computer Entertainment written by Anton Nijholt and published by Springer. This book was released on 2012-10-12 with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed conference proceedings of the 9th International Conference on Advances in Computer Entertainment, ACE 2012, held in Kathmandu, Nepal, in November 2012. The 10 full paper and 19 short papers presented together with 5 papers from the special track Arts and Culture and 35 extended abstracts were carefully reviewed and selected from a total of 140 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.

Book NBA Jam

    Book Details:
  • Author : Reyan Ali
  • Publisher : Boss Fight Books
  • Release : 2019-10-22
  • ISBN : 1940535204
  • Pages : 244 pages

Download or read book NBA Jam written by Reyan Ali and published by Boss Fight Books. This book was released on 2019-10-22 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: When NBA Jam dunked its way into arcades in 1993, players discovered just how fun basketball can be when freed from rules, refs, and gravity itself. But just a few years after the billion-dollar hit conquered the world, developer Midway, publisher Acclaim, and video arcades themselves fell off the map. How did a simple two-on-two basketball game become MVP of the arcade, and how did this champ lose its title? Journalist Reyan Ali dives deep into the saga, tracking the people and decisions that shaped the series. You'll get to know mischievous Jam architect Mark Turmell, go inside Midway's Chicago office where hungry young talent tapped into cutting-edge tech, and explore the sequels, spin-offs, and tributes that came in the game's wake. Built out of exhaustive research and original interviews with a star-studded cast —including Turmell and his original development team, iconic commentator Tim Kitzrow, businessmen and developers at Midway and Acclaim alike, secret characters George Clinton and DJ Jazzy Jeff, Doom co-creator John Romero, and 1990s NBA demigods Glen Rice and Shaq—Ali's NBA Jam returns you to an era when coin-op was king.

Book Guinness World Records 2017 Gamer   s Edition

Download or read book Guinness World Records 2017 Gamer s Edition written by Guinness World Records and published by Guinness World Records. This book was released on 2016-11-15 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: It’s time to celebrate the 10th anniversary of the Guinness World Records: Gamer’s Edition! With over four million copies sold, this is the ultimate annual for every gaming fan. It’s bursting with the latest facts and stats on your favorite games from the futuristic soccer action of Rocket League to the psychedelic paint battles of Splatoon. And as Star Wars mania explodes once again, we explore everything Jedi in a special feature section. Plus, you’ll get a sneak peek at all-new games from the ever-evolving gaming universe! Get an inside look at the indie game scene, the big-money world of eSports, and a celebration of 25 years of Mario Kart. There’s everything from space shooters such as Destiny, to RPGs such as Fallout 4, to the hit sport series FIFAand Madden. We’ve got sims, strategy games, and horror titles, and we also take a look at the toys-to-life phenomenon. From League of Legends to The Legend of Zelda, it’s all here in the 2017 edition of Guinness World Records: Gamer’s Edition!

Book Autoethnography as Method

Download or read book Autoethnography as Method written by Heewon Chang and published by Routledge. This book was released on 2016-07-01 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: This methods book will guide the reader through the process of conducting and producing an autoethnographic study through the understanding of self, other, and culture. Readers will be encouraged to follow hands-on, though not prescriptive, steps in data collection, analysis, and interpretation with self-reflective prewriting exercises and self-narrative writing exercises to produce their own autoethnographic work. Chang offers a variety of techniques for gathering data on the self—from diaries to culture grams to interviews with others—and shows how to transform this information into a study that looks for the connection with others present in a diverse world. She shows how the autoethnographic process promotes self-reflection, understanding of multicultural others, qualitative inquiry, and narrative writing. Samples of published autoethnographies provide exemplars for the novice researcher to follow.

Book Digital Storytelling 4e

    Book Details:
  • Author : Carolyn Handler Miller
  • Publisher : CRC Press
  • Release : 2019-11-04
  • ISBN : 042980184X
  • Pages : 780 pages

Download or read book Digital Storytelling 4e written by Carolyn Handler Miller and published by CRC Press. This book was released on 2019-11-04 with total page 780 pages. Available in PDF, EPUB and Kindle. Book excerpt: This fourth edition of Digital Storytelling: A creator's guide to interactive entertainment dives deeply into the world of interactive storytelling, a form of storytelling made possible by digital media. Carolyn Handler Miller covers both the basics – character development, structure and the use of interactivity – and the more advanced topics, such as AI (Artificial Intelligence), narratives using AR and VR, and Social Media storytelling. The fourth edition also includes a greatly expanded section on immersive media, with chapters on the exciting new world of the world of XR (AR, VR, and mixed reality), plus immersion via large screens, escape rooms and new kinds of theme park experiences. This edition covers all viable forms of New Media, from video games to interactive documentaries. With numerous case studies that delve into the processes and challenges of developing works of interactive narrative, this new edition illustrates the creative possibilities of digital storytelling. The book goes beyond using digital media for entertainment and covers its employment for education, training, information and promotion, featuring interviews with some of the industry’s biggest names. Key Features: A large new section covering various forms of immersive media, including VR, AR and Mixed Reality Breakthroughs in interactive TV and Cinema The use of VR, AR and mixed reality in gaming New forms of voice-enabled storytelling and gaming Stories told via mobile apps and social media Developing Digital Storytelling for different types of audiences

Book A World in Adolescence

Download or read book A World in Adolescence written by Will Carson and published by Attention Span Games. This book was released on with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: Aegis of the Elements is an Eco Fantasy about the inhabitants of a sentient planet named Vendrial. In this first of a series of Anthology style Novels, experience the creation of multiple humanoid species and explore their new world with them as they experience the growing pains of forming societies while cohabitating with each other and the planet itself! This adventure is told through 33 interconnected short stories—written by 6 Authors—that use a unique voice to share multiple different perspectives of life on Vendrial. Each set of tales were expertly planned and woven together by our Anthology Editors to tell a cohesive narrative, culminating at a chapter that was collaborated on with most of the Authors. Aegis of the Elements - Book 1: A World in Adolescence © 2021 by Attention Span Games

Book Games

    Book Details:
  • Author : Sandra Danilovic
  • Publisher : Emerald Group Publishing
  • Release : 2024-08-20
  • ISBN : 1800435940
  • Pages : 155 pages

Download or read book Games written by Sandra Danilovic and published by Emerald Group Publishing. This book was released on 2024-08-20 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reimagining how we understand health, illness, life, and death, gaming expert Sandra Danilovic advocates for the potential games have to transform healthcare practices beyond the clinic or hospital in the way we care for each other and for ourselves.

Book Video Games Save the World

Download or read book Video Games Save the World written by Heather E. Schwartz and published by Capstone Press. This book was released on 2019-08 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: To save the world, one must play video games. Sounds ridiculous, right? But in reality many people are looking to video games to tackle many of the world's problems. Take a closer look at the ways in which video games can help save the world.

Book The Pocket Mentor for Video Game Testing

Download or read book The Pocket Mentor for Video Game Testing written by Harun H. Ali and published by CRC Press. This book was released on 2023-12-07 with total page 133 pages. Available in PDF, EPUB and Kindle. Book excerpt: Want to work as a games tester in the video games industry? Then this is the book for you. This book provides all the essential information and guidance you need to understand the industry and get your foot in the door. This book covers everything, from the education you’ll need, how to look for and apply for job opportunities, and the studio interview process itself. It also includes advice for what to do once you’re in the role, with chapters covering how to write a bug report and creating test plans, as well as interviews with top tips from experts in the industry. This book will be of great interest for all beginner and aspiring games QA testers looking to build their career.