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EBookClubs

Read Books & Download eBooks Full Online

Book Getting Started with Multimedia Fusion 2

Download or read book Getting Started with Multimedia Fusion 2 written by Jürgen Brunner and published by . This book was released on 2014-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An easy-to-understand, step-by-step guide that shows you how to create 2D video games with Clickteam Fusion. You will learn the magic of game development from scratch without any knowledge of scripting languages. This book is for game enthusiasts who want to create their own 2D video games. No prior knowledge of programming or Multimedia Fusion 2 is necessary.

Book Getting Started with Multimedia

Download or read book Getting Started with Multimedia written by Calleen Coorough and published by Harcourt Brace College Publishers. This book was released on 1998 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: Getting Starting with Multimedia will guide beginners step-by-step through every stage of the learning process.

Book Multimedia Foundations

Download or read book Multimedia Foundations written by Vic Costello and published by CRC Press. This book was released on 2016-04-28 with total page 501 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand the core concepts and skills of multimedia production and digital storytelling using text, graphics, photographs, sound, motion, and video. Then, put it all together using the skills that you have developed for effective project planning, collaboration, design, and production. Presented in full color with hundreds of vibrant illustrations, Multimedia Foundations, Second Edition trains you in the principles and skill sets common to all forms of digital media production, enabling you to create successful, engaging content, no matter what tools you are using. The second edition has been fully updated and features a new chapter on video production and new sections on user-centered design, digital cinema standards (2K, 4K, and 8K video), and DSLR and video camcorder recording formats and device settings. The companion website, which features a wealth of web resources, glossary terms, and video tutorials, has also been updated with new content for both students and instructors.

Book Going to War

    Book Details:
  • Author : Jason Darby
  • Publisher : Muska/Lipman
  • Release : 2009
  • ISBN :
  • Pages : 494 pages

Download or read book Going to War written by Jason Darby and published by Muska/Lipman. This book was released on 2009 with total page 494 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you want to learn how to create computer war games, but don't know how to get started or don't have any experience with game programming? "Going to War: Creating Computer War Games" shows you how to use the drag-and-drop game engine, Multimedia Fusion 2, to make your very own computer war games to play and share. After an introduction to the Multimedia Fusion 2 interface and the basics of how to use it, you'll get started on the game that you'll create throughout the course of the book. You'll begin by making your game map, using a system of hexagon tiles to create the terrain and the different units you want to include in your game such as soldiers and tanks. Then you'll learn how to set rules for player movement, different types of terrain, and combat. You'll even find more advanced techniques such as how to implement officers, fortifications, and even a simple monetary system in your games. The book even discusses how to track and find bugs in your games and how to create an editor that allows you to easily apply data you've already created to new games. Everything you need to build your own war games is included with the book, and by the time you've worked your way through it you'll have designed your very own working and playable war game.

Book Clickteam Fusion 2 5   MmF2

Download or read book Clickteam Fusion 2 5 MmF2 written by Hobbypress and published by Createspace Independent Publishing Platform. This book was released on 2015-04-22 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating games through Fusion 2.5 and MMF2. Focus is placed on the practical side of game creation- practical tips and techniques one will definitely need when starting out a game project. This edition covers Fusion 2.5 Build R283.5 as well as MMF2 Build R257. -- From the preface.

Book Multimedia Fusion MMF 2 Game Creation Practical Tips and Techniques 2013

Download or read book Multimedia Fusion MMF 2 Game Creation Practical Tips and Techniques 2013 written by HobbyPRESS and published by . This book was released on 2013-10-11 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Both Klik & Play and Click & Create had revolutionized the world of Windows game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts.Multimedia Fusion 2 (MMF2) is the latest generation of the Click series game creation platform. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating games through MMF2.This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with the MMF2 engine, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. This 2013 edition covers the latest Build R257 and also the IOS Export Module. So, are you ready for the challenge?

Book Making School a Game Worth Playing

Download or read book Making School a Game Worth Playing written by Ryan Schaaf and published by Corwin Press. This book was released on 2014-06-05 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Integrate game-based learning for 21st Century skills success! Kids today live in a digitally connected world. Prepare your students for the new global economy by leveraging the technology they love and understand best. This straightforward, easy-to-follow guide helps you build essential 21st Century skills using digital video games. Ryan Schaaf and Nicky Mohan provide a cutting-edge, research-based approach - built around time-honored instructional practices. Step-by-step strategies help you easily find, evaluate, and integrate digital games into your existing lesson plans or completely redesign your classroom. This practical guide helps teachers use well-designed game elements to: Promote meaningful student buy-in Create student-centered, collaborative learning spaces Teach and assess 21st Century Fluencies aligned to Common Core State Standards Address multiple intelligences using research-based strategies Includes a detailed implementation outline, a revised Bloom’s Digital Taxonomy oriented to game content, summarized notes, and a reading list for engaged, adventure-filled learning! "This book is easy to read, offers strategies that are easy to implement, and inspires a sense of urgency for educators to modify our teaching techniques to include more gaming in our classrooms. It is useful for teachers of all experience levels." —Carrie Trudden, Educational Technology Teacher Howard County Public School System, Clarksville, MD "Schaaf and Mohan present gamification as a powerful tool for engaging learners and for the development of 21st-century fluencies, organized in levels as in the games it describes. This book is rich in resources for finding, evaluating, implementing, and designing classroom games." —Danea A. Farley, Associate Professor and Coordinator of Technology Notre Dame of MD University

Book Hadoop For Dummies

    Book Details:
  • Author : Dirk deRoos
  • Publisher : John Wiley & Sons
  • Release : 2014-04-14
  • ISBN : 1118607554
  • Pages : 419 pages

Download or read book Hadoop For Dummies written by Dirk deRoos and published by John Wiley & Sons. This book was released on 2014-04-14 with total page 419 pages. Available in PDF, EPUB and Kindle. Book excerpt: Let Hadoop For Dummies help harness the power of your data and rein in the information overload Big data has become big business, and companies and organizations of all sizes are struggling to find ways to retrieve valuable information from their massive data sets with becoming overwhelmed. Enter Hadoop and this easy-to-understand For Dummies guide. Hadoop For Dummies helps readers understand the value of big data, make a business case for using Hadoop, navigate the Hadoop ecosystem, and build and manage Hadoop applications and clusters. Explains the origins of Hadoop, its economic benefits, and its functionality and practical applications Helps you find your way around the Hadoop ecosystem, program MapReduce, utilize design patterns, and get your Hadoop cluster up and running quickly and easily Details how to use Hadoop applications for data mining, web analytics and personalization, large-scale text processing, data science, and problem-solving Shows you how to improve the value of your Hadoop cluster, maximize your investment in Hadoop, and avoid common pitfalls when building your Hadoop cluster From programmers challenged with building and maintaining affordable, scaleable data systems to administrators who must deal with huge volumes of information effectively and efficiently, this how-to has something to help you with Hadoop.

Book This Old PC

    Book Details:
  • Author : Dale Lewallen
  • Publisher :
  • Release : 1993
  • ISBN : 9781562761080
  • Pages : 642 pages

Download or read book This Old PC written by Dale Lewallen and published by . This book was released on 1993 with total page 642 pages. Available in PDF, EPUB and Kindle. Book excerpt: Upgrading an existing PC is more practical than investing in a new one. In a lighthearted, well-illustrated book, Dale Lewallen provides the latest information on upgrading for all levels of users.

Book Unity Game Development Essentials

Download or read book Unity Game Development Essentials written by Will Goldstone and published by Packt Publishing Ltd. This book was released on 2009-10-01 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!

Book Multimedia Fusion MMF 2 Java and Flash Game Creation Practical Tips and Techniques 2013

Download or read book Multimedia Fusion MMF 2 Java and Flash Game Creation Practical Tips and Techniques 2013 written by HobbyPRESS and published by Createspace Independent Publishing Platform. This book was released on 2013-10-10 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: We updated this book in Apr 2015. Both Klik & Play and Click & Create had revolutionized the world of Windows game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. Multimedia Fusion 2 (MMF2) is the second generation of the Click series game creation platform. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating Java and Flash games through MMF2. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with the MMF2 engine, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. This 2013 edition covers the latest Build R257. So, are you ready for the challenge?

Book Beginning Fedora Desktop

Download or read book Beginning Fedora Desktop written by Richard Petersen and published by Apress. This book was released on 2013-11-29 with total page 486 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Fedora Desktop: Fedora 18 Edition is a complete guide to using the Fedora 18 Desktop Linux release as your daily driver for mail, productivity, social networking, and more. Author and Linux expert Richard Petersen delves into the operating system as a whole and offers you a complete treatment of Fedora 18 Desktop installation, configuration, and use. You'll discover how to install Fedora 18 Desktop on any hardware, learn which applications perform which functions, how to manage software updates, tips and tricks for the GNOME 3 and KDE desktops, useful shell commands, and both the Fedora administration and network tools. Get the most out of Fedora 18 Desktop -- including free Office suites, editors, e-book readers, music and video applications and codecs, email clients, Web and FTP browsers, microblogging and IM applications -- with a copy of Beginning Fedora Desktop: Fedora 18 Edition at your side.

Book SmartKom  Foundations of Multimodal Dialogue Systems

Download or read book SmartKom Foundations of Multimodal Dialogue Systems written by Wolfgang Wahlster and published by Springer Science & Business Media. This book was released on 2006-09-05 with total page 639 pages. Available in PDF, EPUB and Kindle. Book excerpt: With contributions by leading scientists in the field, this book gives the first comprehensive overview of the results of the seminal SmartKom project – one of the most advanced multimodal dialogue systems worldwide.

Book The Indie Game Developer Handbook

Download or read book The Indie Game Developer Handbook written by Richard Hill-Whittall and published by CRC Press. This book was released on 2015-02-11 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: The indie game developer’s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio—from the initial creation of the game through to completion, release and beyond. Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more. Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way. Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development

Book Game Dev Stories

    Book Details:
  • Author : David L. Craddock
  • Publisher : CRC Press
  • Release : 2022-07-30
  • ISBN : 1000520242
  • Pages : 388 pages

Download or read book Game Dev Stories written by David L. Craddock and published by CRC Press. This book was released on 2022-07-30 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Dev Stories: Interviews About Game Development and Culture Volumes 1 and 2 are a collection of interviews from renowned author David L. Craddock as he explores all corners of the video game industry. Collected from the author's archives, Game Dev Stories gathers conversations with individuals from all corners of the industry: Who they are, the paths they paved, and their contributions to this multibillion-dollar industry. This text offers viewpoints from well-known individuals like John Romero, Tom Hall, and Matt Householder. From artists and writers to programmers and designers, Game Dev Stories offers amazing insights and understanding to what occurs behind the screens of your favorite games and may help inspire future game developers in pursuing their dreams.

Book Proceedings  International Symposium on Multimedia Software Engineering

Download or read book Proceedings International Symposium on Multimedia Software Engineering written by and published by IEEE Computer Society Press. This book was released on 2000 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sixty-four papers from the December 2000 symposium discuss the technical aspects of specifying, designing, implementing, and evaluating multimedia software systems. The papers cover such areas as multimedia architecture, requirements and design specification, user-interface design, Internet applications, intelligent systems, signal and image processing, and databases. Topics include distributed speech recognition services, hierarchical case representation for software reuse, using SDL for implementing a wireless medium access control protocol, image coding using SMVQ with two-level block classifier, and a multimedia software for the analysis and design of circuits and electronics. No subject index. Annotation copyrighted by Book News, Inc., Portland, OR.

Book Advances in Web Based Learning

Download or read book Advances in Web Based Learning written by Joseph Fong and published by Springer Science & Business Media. This book was released on 2002-08-05 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the First International Conference on Web-Based Learning, ICWL 2002, held in Hong Kong, China in August 2002. The 34 revised full papers presented together with an invited keynote paper were carefully reviewed and selected from 75 submissions. The papers are organized in topical sections on system modeling and architectures, distance learning systems engineering, collaborative systems, experiences in distance learning, databases and data mining, and multimedia.