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EBookClubs

Read Books & Download eBooks Full Online

Book Getting Started with Conitec s 3D Gamestudio Version 8

Download or read book Getting Started with Conitec s 3D Gamestudio Version 8 written by John Cook and published by . This book was released on 2012-03-29 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: Start creating your own 3D computer games! This book shows you how to use Conitec's 3D GameStudio software to create game levels and add textures, lights, players, and more to your games.

Book Getting Started with Conitec s 3D Gamestudio

Download or read book Getting Started with Conitec s 3D Gamestudio written by John Cook and published by CreateSpace. This book was released on 2010-02-09 with total page 72 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a visual tutorial with over 100 full color screen shots to teach you the basics of creating a 3D game with Conitec's 3D gamestudio software, Version 7. This book covers how to use 3D gamestudio's World Editor. Some of the topics include: learning key tools, creating rooms, adjoining rooms, learning about entities and primitives, adding players, and creating textures. This book is for beginners who are new to Conitec's 3D gamestudio software. Illustrations guide you through each lesson. Learn this popular game creation software and start developing 3D games.

Book Dr  Dobb s Journal

Download or read book Dr Dobb s Journal written by and published by . This book was released on 2000 with total page 1030 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Game Developer

Download or read book Game Developer written by and published by . This book was released on 1997 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Multimedia Cartography

    Book Details:
  • Author : William Cartwright
  • Publisher : Springer Science & Business Media
  • Release : 2007-02-13
  • ISBN : 3540366512
  • Pages : 561 pages

Download or read book Multimedia Cartography written by William Cartwright and published by Springer Science & Business Media. This book was released on 2007-02-13 with total page 561 pages. Available in PDF, EPUB and Kindle. Book excerpt: The explosion of interactive multimedia cartography products, on online, has generated an immense interest in developing methodologies that best exploit both the technology and the distribution capabilities of multimedia mapping. From a discussion of theoretical elements of multimedia cartography, to chapters on specific products and production tools, to an analysis of future technologies and applications, this is a comprehensive and absorbing exploration of a fast-moving field.

Book Transactions on Edutainment IX

Download or read book Transactions on Edutainment IX written by Zhigeng Pan and published by Springer. This book was released on 2013-03-02 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas.

Book Understanding New Media

    Book Details:
  • Author : Kim H. Veltman
  • Publisher : University of Calgary Press
  • Release : 2006
  • ISBN : 1552381544
  • Pages : 714 pages

Download or read book Understanding New Media written by Kim H. Veltman and published by University of Calgary Press. This book was released on 2006 with total page 714 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book outlines the development currently underway in the technology of new media and looks further to examine the unforeseen effects of this phenomenon on our culture, our philosophies, and our spiritual outlook.

Book Developer s Guide to Computer Game Design

Download or read book Developer s Guide to Computer Game Design written by John Scott Lewinski and published by Wordware Publishing. This book was released on 2000 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: A book/CD-ROM package on computer game design, featuring interviews with 13 designers, writers, and other experts in the industry. Walks through steps needed to get ideas on paper, and offers an insider's view on how games come together. Overviews different interactive writing and design software programs, and discusses the newest game technology and what the future holds for both console and computer gaming systems. The author is a computer game designer. The CD-ROM contains demo versions of games and software. Annotation copyrighted by Book News, Inc., Portland, OR

Book Haptic and Audio Interaction Design

Download or read book Haptic and Audio Interaction Design written by Rolf Nordahl and published by Springer. This book was released on 2010-09-08 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation. This book constitutes the refereed proceedings of the 5th International Workshop on Haptic and Audio Interaction Design, HAID 2010 held in Copenhagen, Denmark, in September 2010. The 21 revised full papers presented were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on multimodal integration, tactile and sonic explorations, walking and navigation interfaces, prototype design and evaluation, and gestures and emotions.

Book Make Summer Count

Download or read book Make Summer Count written by Charlotte Thomas and published by Peterson Nelnet Company. This book was released on 2006-11-22 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: A derivative from Peterson's Summer Opportunities. Book of In-depth descriptions plus front matter plus indexes.

Book Technologies for E Learning and Digital Entertainment

Download or read book Technologies for E Learning and Digital Entertainment written by Kin-chuen Hui and published by Springer. This book was released on 2007-07-17 with total page 991 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.

Book Technological Developments in Education and Automation

Download or read book Technological Developments in Education and Automation written by Magued Iskander and published by Springer Science & Business Media. This book was released on 2010-01-30 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technological Developments in Education and Automation includes set of rigorously reviewed world-class manuscripts dealing with the increasing role of technology in daily lives including education and industrial automation Technological Developments in Education and Automation contains papers presented at the International Conference on Industrial Electronics, Technology & Automation and the International Conference on Engineering Education, Instructional Technology, Assessment, and E-learning which were part of the International Joint Conferences on Computer, Information and Systems Sciences and Engineering

Book Chris Crawford on Game Design

Download or read book Chris Crawford on Game Design written by Chris Crawford and published by New Riders. This book was released on 2003 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers lack the understanding to work with the tools and techniques used in the industry today. Chris Crawford, the most highly sought after expert in this area, brings an intense opinion piece full of personality and flare like no other person in this industry can. He explains the foundational and fundamental concepts needed to get the most out of game development today. An exceptional precursor to the two books soon to be published by New Riders with author Andrew Rollings, this book teaches key lessons; including, what you can learn from the history of game play and historical games, necessity of challenge in game play, applying dimensions of conflict, understanding low and high interactivity designs, watching for the inclusion of creativity, and understanding the importance of storytelling. In addition, Chris brings you the wish list of games he'd like to build and tells you how to do it. Game developers and designers will kill for this information!

Book Annual Review of Cybertherapy and Telemedicine 2013

Download or read book Annual Review of Cybertherapy and Telemedicine 2013 written by B.K. Wiederhold and published by IOS Press. This book was released on 2013-07-23 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technological advances have been responsible for many developments in the field of healthcare in recent years. One of the areas opened up by new technological possibilities is that of cybertherapy and telemedicine, which involves the use of computer and communications technology to provide improved health services that are sometimes qualitatively different from those provided in traditional in-person therapeutic experiences. This book, the Annual Review of Cybertherapy and Telemedicine (ARCTT), covers a wide variety of topics of interest to the mental health, neuroscience and rehabilitation communities, presented in a carefully structured sequence. The book is divided into seven main parts. Following an editorial, the section entitled White Paper discusses critical issues for the future of the field. This is followed by sections containing critical reviews, evaluation studies, original research and clinical observations. Work in Progress, the last section, includes papers describing future research work. The book will be of interest to both health professionals and patients, and to anyone else interested in the continued improvement of healthcare systems.

Book Pervasive Games

    Book Details:
  • Author : Markus Montola
  • Publisher : CRC Press
  • Release : 2009-06-12
  • ISBN : 0080889794
  • Pages : 337 pages

Download or read book Pervasive Games written by Markus Montola and published by CRC Press. This book was released on 2009-06-12 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games are no longer confined to card tables and computer screens. Emmy award winning games like "The Fallen Alternate Reality Game" (based on the ABC show) or "The Lost Experience" (based on the CBS hit show)- are pervasive games in that they blur traditional boundaries of game play. This book gives game designers the tools they need to create cutting edge pervasive games.

Book Trends in Landscape Modeling

Download or read book Trends in Landscape Modeling written by Erich Buhmann and published by . This book was released on 2003 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: