Download or read book Get Set Go Computing Learn to Code Cards written by Tech Age Kids and published by . This book was released on 2019-05-16 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Computer and Coding Ages 5 7 written by Tracy A. Gardner and published by . This book was released on 2018 with total page 95 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Get Set Go Computing Digital Skills written by and published by . This book was released on 2018-07-05 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Get Set Go Computing Algorithms and Coding written by and published by . This book was released on 2018-06 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Scratch Coding Cards written by and published by . This book was released on 2016 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of ten themed activity card sets that introduces children to computer programming fundamentals using Scratch, a visual programming language developed by the Lifelong Kindergarten Group at the MIT Media Lab.
Download or read book Beginner s Step by Step Coding Course written by DK and published by Penguin. This book was released on 2020-01-07 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: With this visual guide to computer programming for beginners, it has never been easier to learn how to code. Coding skills are in high demand and the need for programmers is still growing. Covering three of the most popular languages for new coders, this book uses a graphic method to break complex subjects into user-friendly chunks, bringing essential skills within easy reach. Each chapter contains tutorials on practical projects designed to teach you the main applications of each language, such as building websites, creating games, and designing apps. The book also looks at many of the main coding languages that are out there, outlining the key applications of each language, so you can choose the right language for you. You'll learn to think like a programmer by breaking a problem down into parts, before turning those parts into lines of code. Short, easy-to-follow steps then show you, piece by piece, how to build a complete program. There are challenges for you to tackle to build your confidence before moving on. Written by a team of expert coders and coding teachers, Beginner's Step-by-Step Coding Course is the ideal way to get to set you on the road to code.
Download or read book Get Set Go Coding ScratchJr Art and Photos written by Tech Age Kids and published by . This book was released on 2019-06-13 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book A to Z Computer Science Activity Book written by Sakina Fakhruddin and published by . This book was released on 2020-05-25 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt: An awesome and fascinating introduction to computer science concepts, one letter at a time!The Computer Science A to Z Activity Book introduces kids (and adults) to coding and computer science vocabulary, from letter A to Z. Explore the collection of fun, engaging and innovative activities in this book and learn the basics of programming and computer science! On every page, you will find a brief description of the word mentioned and a fun activity with it. You will learn about how the Internet works, algorithms, and also learn about people like Grace Hopper, Tim Berners-Lee and more. This book has places for you to draw and color, word searches, and a ton of other awesome stuff! Draw a flowchart for baking a cookie, learn sorting using playing cards, debug some code, and HAVE FUN!
Download or read book Learn Python 3 the Hard Way written by Zed A. Shaw and published by Addison-Wesley Professional. This book was released on 2017-06-26 with total page 752 pages. Available in PDF, EPUB and Kindle. Book excerpt: You Will Learn Python 3! Zed Shaw has perfected the world’s best system for learning Python 3. Follow it and you will succeed—just like the millions of beginners Zed has taught to date! You bring the discipline, commitment, and persistence; the author supplies everything else. In Learn Python 3 the Hard Way, you’ll learn Python by working through 52 brilliantly crafted exercises. Read them. Type their code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, you’ll learn how a computer works; what good programs look like; and how to read, write, and think about code. Zed then teaches you even more in 5+ hours of video where he shows you how to break, fix, and debug your code—live, as he’s doing the exercises. Install a complete Python environment Organize and write code Fix and break code Basic mathematics Variables Strings and text Interact with users Work with files Looping and logic Data structures using lists and dictionaries Program design Object-oriented programming Inheritance and composition Modules, classes, and objects Python packaging Automated testing Basic game development Basic web development It’ll be hard at first. But soon, you’ll just get it—and that will feel great! This course will reward you for every minute you put into it. Soon, you’ll know one of the world’s most powerful, popular programming languages. You’ll be a Python programmer. This Book Is Perfect For Total beginners with zero programming experience Junior developers who know one or two languages Returning professionals who haven’t written code in years Seasoned professionals looking for a fast, simple, crash course in Python 3
Download or read book Code written by Charles Petzold and published by Microsoft Press. This book was released on 2022-08-02 with total page 563 pages. Available in PDF, EPUB and Kindle. Book excerpt: The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.
Download or read book Super Scratch Programming Adventure Covers Version 2 written by The LEAD Project and published by No Starch Press. This book was released on 2013-10-13 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scratch is the wildly popular educational programming language used by millions of first-time learners in classrooms and homes worldwide. By dragging together colorful blocks of code, kids can learn computer programming concepts and make cool games and animations. The latest version, Scratch 2, brings the language right into your web browser, with no need to download software. In Super Scratch Programming Adventure!, kids learn programming fundamentals as they make their very own playable video games. They’ll create projects inspired by classic arcade games that can be programmed (and played!) in an afternoon. Patient, step-by-step explanations of the code and fun programming challenges will have kids creating their own games in no time. This full-color comic book makes programming concepts like variables, flow control, and subroutines effortless to absorb. Packed with ideas for games that kids will be proud to show off, Super Scratch Programming Adventure! is the perfect first step for the budding programmer. Now Updated for Scratch 2 The free Super Scratch Educator's Guide provides commentary and advice on the book's games suitable for teachers and parents. For Ages 8 and Up
Download or read book The Go Programming Language written by Alan A. A. Donovan and published by Addison-Wesley Professional. This book was released on 2015-11-16 with total page 1202 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Go Programming Language is the authoritative resource for any programmer who wants to learn Go. It shows how to write clear and idiomatic Go to solve real-world problems. The book does not assume prior knowledge of Go nor experience with any specific language, so you’ll find it accessible whether you’re most comfortable with JavaScript, Ruby, Python, Java, or C++. The first chapter is a tutorial on the basic concepts of Go, introduced through programs for file I/O and text processing, simple graphics, and web clients and servers. Early chapters cover the structural elements of Go programs: syntax, control flow, data types, and the organization of a program into packages, files, and functions. The examples illustrate many packages from the standard library and show how to create new ones of your own. Later chapters explain the package mechanism in more detail, and how to build, test, and maintain projects using the go tool. The chapters on methods and interfaces introduce Go’s unconventional approach to object-oriented programming, in which methods can be declared on any type and interfaces are implicitly satisfied. They explain the key principles of encapsulation, composition, and substitutability using realistic examples. Two chapters on concurrency present in-depth approaches to this increasingly important topic. The first, which covers the basic mechanisms of goroutines and channels, illustrates the style known as communicating sequential processes for which Go is renowned. The second covers more traditional aspects of concurrency with shared variables. These chapters provide a solid foundation for programmers encountering concurrency for the first time. The final two chapters explore lower-level features of Go. One covers the art of metaprogramming using reflection. The other shows how to use the unsafe package to step outside the type system for special situations, and how to use the cgo tool to create Go bindings for C libraries. The book features hundreds of interesting and practical examples of well-written Go code that cover the whole language, its most important packages, and a wide range of applications. Each chapter has exercises to test your understanding and explore extensions and alternatives. Source code is freely available for download from http://gopl.io/ and may be conveniently fetched, built, and installed using the go get command.
Download or read book 100 Ideas for Primary Teachers Computing written by Steve Bunce and published by Bloomsbury Publishing. This book was released on 2015-08-27 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: No matter what you teach, there is a 100 Ideas title for you! The 100 Ideas series offers teachers practical, easy-to-implement strategies and activities for the classroom. Each author is an expert in their field and is passionate about sharing best practice with their peers. Each title includes at least ten additional extra-creative Bonus Ideas that won't fail to inspire and engage all learners. Are you looking for exciting ways to get your students interested in computing? Do you need a break down of the basics to get your confidence up before teaching it? Don't worry - help is at hand in this book written by computing whizz Steve Bunce. All areas of the curriculum are introduced, and easy to implement and engaging activities are provided to get you and your students started! Steve covers all the major elements: algorithms, programming, data management, e-safety and more. He answers questions like 'How do computers work?' and introduces ways for you to develop computational thinking and digital literacy in your students. Really accessible 'ways in' which may or may not use a computer make this book something that can be picked up and used in the classroom tomorrow, whatever your level and whatever resources you have to hand. 'Tablet tips' throughout the book provide extra ideas for how to use tablets in the classroom. This book is a must-read for all primary teachers who want to implement a full, engaging computing curriculum in their classroom. Get debugging and coding today!
Download or read book The Perspiration Principles Volume XIII written by Howard Tullman and published by BlogIntoBook.com. This book was released on 2015-06-22 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Howard Tullman is now into his second year as CEO of Chicago's digital startup hub, 1871. His time-tested business advice continues into 2015 with the newest volume in the Perspiration Principles series. It includes the now long-standing tradition of Tullman's direct, to the point, and sometimes "in your face" advice to new and seasoned entrepreneurs as well about every aspect of the startup business and the culture which enables it as well.
Download or read book GO Programming in easy steps written by Mike McGrath and published by In Easy Steps Limited. This book was released on 2020-11-13 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: GO Programming in easy steps has an easy-to-follow style that will appeal to anyone who wants to begin coding computer programs with Google’s Go programming language. The code in the listed steps within the book is color-coded making it easier for beginners to grasp. You need have no previous knowledge of any computer programming language so it's ideal for the newcomer. GO Programming in easy steps instructs you how to write code to create your own computer programs. It contains separate chapters demonstrating how to store information in data structures, how to control program flow using control structures, and how to create re-usable blocks of code in program functions. There are complete step-by-step example programs that demonstrate each aspect of coding, together with screenshots that illustrate the actual output when each program is executed. GO Programming in easy steps begins by explaining how to easily create a programming environment on your own computer, so you can quickly begin to create your own working programs by copying the book's examples. After demonstrating the essential building blocks of computer programming it describes how to use data abstraction for object-oriented programming and demonstrates how to code goroutines and channels for concurrency in your programs. Table of Contents 1. Get Started 2. Store Values 3. Perform Operations 4. Control Flow 5. Produce Functions 6. Build Structures 7. Create Arrays 8. Harness Time 9. Manage Data 10. Handle Input 11. Employ Concurrency 12. Request Responses
Download or read book Lessons in the Fundamentals of Go written by Toshirō Kageyama and published by . This book was released on 1998-09-01 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book No Fear Coding written by Heidi Williams and published by International Society for Technology in Education. This book was released on 2022-08-16 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new edition of the popular book No Fear Coding offers current research, updated tools and more cross-curricular connections for K-5 teachers to integrate into their classes. Coding has become an essential skill for finding solutions to everyday problems, while computational thinking (CT) teaches reasoning and creativity, and offers an innovative approach to demonstrating content knowledge and seeing mathematical processes in action. No Fear Coding introduced many K-5 educators to ways to bring coding into their curriculum by embedding computational thinking skills into activities for different content areas. This second edition features updated tools—including programmable robots and other physical computing devices—as well as new activities aligned to the ISTE Standards for Students and Computational Thinking Competencies. Also new in this edition: • New tools for teaching coding—including physical computing devices, block-based programming and AR/VR— along with methods for introducing, tutorials and lesson plans. • Teachable examples and activities that illustrate CT concepts—decomposition, pattern recognition, abstraction and algorithmic thinking. • Resources for deeper understanding and discussion questions for professional development and reflection on the practice of teaching coding and CT. • Tips on demystifying basic coding concepts so that teachers are comfortable teaching these concepts to their students. No Fear Coding, Second Edition will help build students’ coding and CT knowledge to prepare them for the middle grades and beyond.