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Book Gesture Based Human Computer Interaction and Simulation

Download or read book Gesture Based Human Computer Interaction and Simulation written by Miguel Sales Dias and published by Springer Science & Business Media. This book was released on 2009-01-12 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the 7th International Workshop on Gesture-Based Human-Computer Interaction and Simulation, GW 2007, held in Lisbon, Portugal, in May 2007. The 31 revised papers presented were carefully selected from 53 submissions. The papers are organized in topical sections on analysis and synthesis of gesture; theoretical aspects of gestural communication and interaction; vision-based gesture recognition; sign language processing; gesturing with tangible interfaces and in virtual and augmented reality; gesture for music and performing arts; gesture for therapy and rehabilitation; and gesture in Mobile computing and usability studies.

Book Gesture in Human Computer Interaction and Simulation

Download or read book Gesture in Human Computer Interaction and Simulation written by Sylvie Gibet and published by Springer Science & Business Media. This book was released on 2006-03-16 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the 6th International Workshop on Gesture in Human-Computer Interaction and Simulation, GW 2005, held in May 2005. The 22 revised long papers and 14 revised short papers presented together with 2 invited lectures were carefully selected from numerous submissions during two rounds of reviewing and improvement. The papers are organized in topical sections on human perception and production of gesture, sign language representation, sign language recognition, vision-based gesture recognition, gesture analysis, gesture synthesis, gesture and music, and gesture interaction in multimodal systems.

Book Gesture Based Communication in Human Computer Interaction

Download or read book Gesture Based Communication in Human Computer Interaction written by Antonio Camurri and published by Springer. This book was released on 2011-04-02 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research on the multifaceted aspects of modeling, analysis, and synthesis of - man gesture is receiving growing interest from both the academic and industrial communities. On one hand, recent scienti?c developments on cognition, on - fect/emotion, on multimodal interfaces, and on multimedia have opened new perspectives on the integration of more sophisticated models of gesture in c- putersystems.Ontheotherhand,theconsolidationofnewtechnologiesenabling “disappearing” computers and (multimodal) interfaces to be integrated into the natural environments of users are making it realistic to consider tackling the complex meaning and subtleties of human gesture in multimedia systems, - abling a deeper, user-centered, enhanced physical participation and experience in the human-machine interaction process. The research programs supported by the European Commission and s- eral national institutions and governments individuated in recent years strategic ?elds strictly concerned with gesture research. For example, the DG Infor- tion Society of the European Commission (www.cordis.lu/ist) supports several initiatives, such as the “Disappearing Computer” and “Presence” EU-IST FET (Future and Emerging Technologies), the IST program “Interfaces & Enhanced Audio-Visual Services” (see for example the project MEGA, Multisensory - pressive Gesture Applications, www.megaproject.org), and the IST strategic - jective “Multimodal Interfaces.” Several EC projects and other funded research are represented in the chapters of this book. Awiderangeofapplicationscanbene?tfromadvancesinresearchongesture, from consolidated areas such as surveillance to new or emerging ?elds such as therapy and rehabilitation, home consumer goods, entertainment, and aud- visual, cultural and artistic applications, just to mention only a few of them.

Book Human Computer Interaction Using Hand Gestures

Download or read book Human Computer Interaction Using Hand Gestures written by Prashan Premaratne and published by Springer Science & Business Media. This book was released on 2014-03-20 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Human computer interaction (HCI) plays a vital role in bridging the 'Digital Divide', bringing people closer to consumer electronics control in the 'lounge'. Keyboards and mouse or remotes do alienate old and new generations alike from control interfaces. Hand Gesture Recognition systems bring hope of connecting people with machines in a natural way. This will lead to consumers being able to use their hands naturally to communicate with any electronic equipment in their 'lounge.' This monograph will include the state of the art hand gesture recognition approaches and how they evolved from their inception. The author would also detail his research in this area for the past 8 years and how the future might turn out to be using HCI. This monograph will serve as a valuable guide for researchers (who would endeavour into) in the world of HCI.

Book Gesture in Human Computer Interaction and Simulation

Download or read book Gesture in Human Computer Interaction and Simulation written by Sylvie Gibet and published by Springer. This book was released on 2009-09-02 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the 6th International Workshop on Gesture in Human-Computer Interaction and Simulation, GW 2005, held in May 2005. The 22 revised long papers and 14 revised short papers presented together with 2 invited lectures were carefully selected from numerous submissions during two rounds of reviewing and improvement. The papers are organized in topical sections on human perception and production of gesture, sign language representation, sign language recognition, vision-based gesture recognition, gesture analysis, gesture synthesis, gesture and music, and gesture interaction in multimodal systems.

Book Gesture Based Communication in Human Computer Interaction

Download or read book Gesture Based Communication in Human Computer Interaction written by Annelies Braffort and published by Springer. This book was released on 2003-06-29 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the International Gesture Workshop, GW'99, held in Gif-sur-Yvette, France, in March 1999. The 16 revised long papers and seven revised short papers were carefully reviewed for inclusion in the book. Also included are four invited papers and the transcription of a round table discussion. The papers are organized in sections on human perception and production of gesture, localization and segmentation, recognition, sign language, gesture synthesis and animation, and multimodality.

Book Vision based Hand Modeling and Gesture Recognition for Human Computer Interaction

Download or read book Vision based Hand Modeling and Gesture Recognition for Human Computer Interaction written by James John Kuch and published by . This book was released on 1994 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Gesture and Sign Language in Human Computer Interaction and Embodied Communication

Download or read book Gesture and Sign Language in Human Computer Interaction and Embodied Communication written by Eleni Efthimiou and published by Springer. This book was released on 2012-10-20 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes revised selected papers from the 9th International Gesture Workshop, GW 2011, held in Athens, Greece, in May 2011. The 24 papers presented were carefully reviewed and selected from 35 submissions. They are ordered in five sections named: human computer interaction; cognitive processes; notation systems and animation; gestures and signs: linguistic analysis and tools; and gestures and speech.

Book Gesture in Embodied Communication and Human Computer Interaction

Download or read book Gesture in Embodied Communication and Human Computer Interaction written by Stefan Kopp and published by Springer. This book was released on 2010-04-12 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: The International Gesture Workshops (GW) are interdisciplinary events for those researching gesture-based communication across the disciplines. The focus of these events is a shared interest in understanding gestures and sign language in their many facets, and using them for advancing human–machine interaction. Since 1996, International Gesture Workshops have been held roughly every second year, with fully reviewed proceedings published by Springer. The International Gesture Workshop GW 2009 was hosted by Bielefeld University’s Center for Interdisciplinary Research (ZiF – Zentrum für interdisziplinäre Forschung) during February 25–27, 2009. Like its predecessors, GW 2009 aimed to provide a platform for participants to share, discuss, and criticize recent and novel research with a multidisciplinary audience. More than 70 computer scientists, linguistics, psychologists, neuroscientists as well as dance and music scientists from 16 countries met to present and exchange their newest results under the umbrella theme “Gesture in Embodied Communication and Human–Computer Interaction. ” Consistent with the steady growth of research activity in this area, a large number of high-quality submissions were received, which made GW 2009 an exciting and important event for anyone interested in gesture-related technological research relevant to human–computer interaction. In line with the practice of previous gesture workshops, presenters were invited to submit theirs papers for publication in a subsequent peer-reviewed publication of high quality. The present book is the outcome of this effort. Representing the research work from eight countries, it contains a selection of 28 thoroughly reviewed articles.

Book Gesture Recognition

    Book Details:
  • Author : Qiguang Miao
  • Publisher : Elsevier
  • Release : 2024-07-26
  • ISBN : 0443289603
  • Pages : 225 pages

Download or read book Gesture Recognition written by Qiguang Miao and published by Elsevier. This book was released on 2024-07-26 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gesture Recognition: Theory and Applications covers this important topic in computer science and language technology that has a goal of interpreting human gestures via mathematical algorithms. The book begins by examining the computer vision-based gesture recognition method, focusing on the theory and related research results of various recent gesture recognition technologies. The book takes the evolutions of gesture recognition technology as a clue, systematically introducing gesture recognition methods based on handcrafted features, convolutional neural networks, recurrent neural networks, multimodal data fusion, and visual attention mechanisms. Three gesture recognition-based HCI (Human Computer Interaction) practical cases are introduced. Finally, the book looks at emerging research trends and application. Focuses on the theory and application of gesture recognition, providing a systematic introduction to commonly used datasets in the field as well as algorithms based on handcrafted features, convolutional neural networks, multimodal fusion, and attention mechanisms Introduces the practical applications of gesture recognition in real-world scenarios, enabling readers to enhance their practical application skills while learning about relevant technologies Demonstrates four main categories of gesture recognition methods and analyzes their associated challenges

Book Natural Interaction in Medical Training

Download or read book Natural Interaction in Medical Training written by Alberto Del Bimbo and published by Springer. This book was released on 2017-11-28 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers state of the art techniques for health personnel training using natural interfaces, immersive systems and serious games paradigms. Opening with a comprehensive introduction to the state of immersive visualisation techniques of interaction and simulation used in the industry and training research, the authors then focus on computer vision techniques used to develop realtime training systems effectively, providing recognition of actions and re-identification of persons. Principles of serious gaming applied to immersive natural interfaces are also addressed. The book culminates with the presentation of two prototypes of immersive systems for natural interaction, that the authors have developed and tested for the training of medical personnel. These prototypes use the principles and the technologies described in the first part of the book. Natural Interaction in Medical Training offers a unique point of view from medical professionals and computer engineers.

Book Hand gesture based human computer interaction  HCI

Download or read book Hand gesture based human computer interaction HCI written by Sabrin Khan and published by . This book was released on 2017 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Human Computer Interaction  Multimodal and Natural Interaction

Download or read book Human Computer Interaction Multimodal and Natural Interaction written by Masaaki Kurosu and published by Springer Nature. This book was released on 2020-07-10 with total page 745 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 12181, 12182, and 12183 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 22nd International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.* A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 145 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design theory, methods and practice in HCI; understanding users; usability, user experience and quality; and images, visualization and aesthetics in HCI. Part II: gesture-based interaction; speech, voice, conversation and emotions; multimodal interaction; and human robot interaction. Part III: HCI for well-being and Eudaimonia; learning, culture and creativity; human values, ethics, transparency and trust; and HCI in complex environments. *The conference was held virtually due to the COVID-19 pandemic.

Book Gesture in Human Computer Interaction and Simulation

Download or read book Gesture in Human Computer Interaction and Simulation written by Sylvie Gibet and published by Springer. This book was released on 2006-02-15 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the 6th International Workshop on Gesture in Human-Computer Interaction and Simulation, GW 2005, held in May 2005. The 22 revised long papers and 14 revised short papers presented together with 2 invited lectures were carefully selected from numerous submissions during two rounds of reviewing and improvement. The papers are organized in topical sections on human perception and production of gesture, sign language representation, sign language recognition, vision-based gesture recognition, gesture analysis, gesture synthesis, gesture and music, and gesture interaction in multimodal systems.

Book Gesture Based Human Computer Interaction with Natural User Interface

Download or read book Gesture Based Human Computer Interaction with Natural User Interface written by Vijay Kumar Kolagani and published by . This book was released on 2018 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Human-Computer Interaction (HCI) is the study that focuses on implementing technology enabling a means for humans to interact with computers. The primary goal of HCI is to create a seamless, effective interaction experience. For the past decades, HCI has evolved from Command Line Interaction (CLI) to Graphical User Interface (GUI). Recently, however, Natural User Interface (NUI) technologies have been introduced and there has been a movement to evolve toward these technologies. NUI allows users to interact with the computer in natural ways. Examples of NUI include using gestures or voice commands. One challenge that exists is the method in which a person can control computing devices effectively with NUI. The goal of this thesis is to design and implement a system to evaluate the performance of NUI solutions and compare it with that of CLI and GUI solutions. The focal point of this thesis creates a system that allows users to interact with and control different features of computing devices by using hand gestures. The underlying technologies of the implemented gesture-based solutions include Kinect and LeapMotion. A group of testers were asked to use this system with the goal of controlling computers and video games using NUI devices. The same group of testers were then asked to control computers and video games using a mouse. The response time and accuracy of operations using the two interaction methods were compared against each other. Our study shows that users can operate NUI with better ease and efficiency than the compared alternative mouse solution. We found that users who play a game yield 4% higher score while using gesture-based interaction with Kinect than with the mouse. Additionally, users who have minimal computing device knowledge score much better with the NUI devices than with a mouse. This study further illustrates the benefits of LeapMotion and Kinect gesture-based interaction solutions when compared to GUI-based interaction solutions. It is important to also note that mouse interaction methods enable certain tasks to be completed with higher precision.

Book Intelligent Scene Modeling and Human Computer Interaction

Download or read book Intelligent Scene Modeling and Human Computer Interaction written by Nadia Magnenat Thalmann and published by Springer Nature. This book was released on 2021-06-08 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited book is one of the first to describe how Autonomous Virtual Humans and Social Robots can interact with real people and be aware of the surrounding world using machine learning and AI. It includes: · Many algorithms related to the awareness of the surrounding world such as the recognition of objects, the interpretation of various sources of data provided by cameras, microphones, and wearable sensors · Deep Learning Methods to provide solutions to Visual Attention, Quality Perception, and Visual Material Recognition · How Face Recognition and Speech Synthesis will replace the traditional mouse and keyboard interfaces · Semantic modeling and rendering and shows how these domains play an important role in Virtual and Augmented Reality Applications. Intelligent Scene Modeling and Human-Computer Interaction explains how to understand the composition and build very complex scenes and emphasizes the semantic methods needed to have an intelligent interaction with them. It offers readers a unique opportunity to comprehend the rapid changes and continuous development in the fields of Intelligent Scene Modeling.

Book A Study of Natural Hand Gesture Based Human computer Interaction

Download or read book A Study of Natural Hand Gesture Based Human computer Interaction written by Vijay Savanth Madala and published by . This book was released on 2010 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: