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Book Gauntlet

    Book Details:
  • Author : Richard C. White
  • Publisher : iBooks
  • Release : 2004-06-29
  • ISBN : 9780743493055
  • Pages : 0 pages

Download or read book Gauntlet written by Richard C. White and published by iBooks. This book was released on 2004-06-29 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Morgan the Wizard, Layla the Valkyrie, Korb the elven archer, Orlando the Warrior, and Phineas, Knight of the Order of Skye-adventurers all-must seek out and destroy the evil that is haunting the land of Viridus. In order to accomplish that, they need to gather up the four shards of the Gryphon Window, a mystical portal to the ethereal realm between the physical and the spirit worlds-that is where the great dark lord behind all their problems is hiding. But finding the shards won't be an easy task-not when the dark lord's minions are waiting in every shadow, behind every tree and stone, waiting to kill at their master's bidding!

Book Gauntlet Legends

Download or read book Gauntlet Legends written by Greg Kramer and published by Prima Games. This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Combining action and strategy with RPG elements, "Gauntlet Legends" for the Dreamcast, PSX, and N64 brings the excitement of the original arcade hit home. "Gauntlet Legends: Prima's Official Strategy Guide" will walk you through every world for each console version. Every obelisk, power-up, and enemy is pinpointed on detailed level maps. Trust Prima to guide you through this classic, and you'll live to see another day. The PSX and N64 versions combine action and strategy with RPG elements, while the DC version is reminiscent of the original coin-op game. "Gauntlet Legends: Prima's Official Strategy Guide" includes: Coverage for Nintendo 64, PlayStation, and Dreamcast Detailed walkthroughs of every level Locations for all the Rune Stones, Glass Shards, and Legend Items Information for unlocking all secret characters Tips for defeating devious bosses Essential enemy attributes listed All secrets revealed

Book Gauntlet Legends

Download or read book Gauntlet Legends written by Greg Kramer and published by Prima Publishing. This book was released on 1999 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: Detailed walkthroughs of every level Locations for all the Rune Stones, Glass Shards, and Legend Items Information for unlocking all secret characters Tips for defeating devious bosses Essential enemy attributes listed All secrets uncovered

Book The Book of Protection

Download or read book The Book of Protection written by Hermann Gollancz and published by . This book was released on 1912 with total page 103 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Gauntlet

    Book Details:
  • Author : Holly Jennings
  • Publisher : Penguin
  • Release : 2017-04-04
  • ISBN : 1101988959
  • Pages : 450 pages

Download or read book Gauntlet written by Holly Jennings and published by Penguin. This book was released on 2017-04-04 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: Plug back into the dangerous world of virtual gaming, in the next thrilling novel from the author of Arena. Kali Ling has faced down death hundreds of times for the entertainment of millions. She knows fear—and she knows what’s truly terrifying... There’s a new game in town. A brutal, winner-takes-all, international video game tournament showcasing the world’s most elite players, promising fame, prestige, and unbelievable fortune. But there’s a catch. The game uses new VR pods guaranteed to push digital warriors to their physical and psychological brink—adapting every time a gamer makes a move. As the first female captain and youngest team owner in VGL history, Kali is used to defying the odds. But as the all-star tournament heats up, her determination begins to waver and the pressures of media, sponsors, and the game itself begin to put cracks in her hard-set convictions—and strain on her relationship with the one person who matters most. If Kali and her teammates are to survive, they’ll have to find a way to be stronger than ever before. But battling the system may prove too difficult for even the most hardened of fighters...

Book The N64 Encyclopedia

Download or read book The N64 Encyclopedia written by Chris Scullion and published by White Owl. This book was released on 2022-12-29 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fourth book in Chris Scullion’s critically acclaimed series of video game encyclopedias, The N64 Encyclopedia is dedicated to the Nintendo 64, one of the most well-loved games consoles ever released. Although the Nintendo 64 didn’t sell as well as some of Nintendo’s other systems, and although it struggled in the shadow of the bold newcomer that was the Sony PlayStation, everyone who owned an N64 was in love with it and the four-player multiplayer it provided as standard. Despite its relatively small library, the Nintendo 64 had a healthy number of groundbreaking titles that would revolutionise the way we played video games. The likes of Super Mario 64, GoldenEye 007, Mario Kart 64 and The Legend of Zelda: Ocarina of Time remain iconic in the eyes of video game fans 25 years down the line. This book naturally contains those games, but it also contains every other game released for the system, no matter how obscure. It also covers every game released in Japan, including those for the ill-fated Nintendo 64DD add-on which never left the country. With over 400 games covered, screenshots for every title and a light-hearted writing style designed to make reading it a fun experience, the N64 Encyclopedia is the definitive guide to a truly revolutionary gaming system.

Book The Dreamcast Encyclopedia

Download or read book The Dreamcast Encyclopedia written by Chris Scullion and published by White Owl. This book was released on 2023-11-30 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Dreamcast Encyclopedia is the fifth book in Scottish author and games journalist Chris Scullion’s critically-acclaimed series of video game encyclopedias. The Sega Dreamcast is fondly remembered by players as a games console that was ahead of its time, almost to a fault. Its incredible graphics offered a level of detail that hadn’t been seen on home systems to that point, and its built-in modem brought online multiplayer to many console players for the first time ever. Ultimately though, the release of the PS2 (and later the GameCube and Xbox) led to struggling sales and Sega would eventually pull the plug on the Dreamcast just two years into its life, bowing out of the console manufacturing business altogether. On paper the Dreamcast was a commercial failure, but those who owned one remember it so fondly that for many it remains one of the greatest games consoles of all time, with a small but well-formed library of high-quality games. This book contains every one of those games, including not only the entire western library of around 270 titles, but also the 340 or so games that were exclusively released in Japan. With over 600 games covered in total, screenshots for every title and a light-hearted writing style designed for an entertaining read, The Dreamcast Encyclopedia is the definitive guide to one of the most underrated gaming systems of all time.

Book Andrew Rollings and Ernest Adams on Game Design

Download or read book Andrew Rollings and Ernest Adams on Game Design written by Andrew Rollings and published by New Riders. This book was released on 2003 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt: How often have you heard "anyone can design a game?" While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appreciated, tasks in the game development cycle. Andrew Rollings and Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of the key game design elements: examining game concepts and worlds, storytelling, character and user interface design, core mechanics and balance. The second half discusses each of the major game genres (action, adventure, role-playing, strategy, puzzle, and so on) and identifies the design patterns and unique creative challenges that characterize them. Filled with examples and worksheets, this book takes an accessible, practical approach to creating fun, innovative, and highly playable games.

Book Classic Home Video Games  1985 1988

Download or read book Classic Home Video Games 1985 1988 written by Brett Weiss and published by McFarland. This book was released on 2012-11-12 with total page 828 pages. Available in PDF, EPUB and Kindle. Book excerpt: A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.

Book Classic Home Video Games  1989  1990

Download or read book Classic Home Video Games 1989 1990 written by Brett Weiss and published by McFarland. This book was released on 2012-03-08 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.–released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author’s critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein—Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.

Book Game Design  Theory and Practice  Second Edition

Download or read book Game Design Theory and Practice Second Edition written by Richard Rouse III and published by Jones & Bartlett Learning. This book was released on 2004-08-30 with total page 730 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.

Book Game Preview

Download or read book Game Preview written by Nicolae Sfetcu and published by Nicolae Sfetcu. This book was released on 2014-05-04 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

Book Arena

    Book Details:
  • Author : Holly Jennings
  • Publisher : Penguin
  • Release : 2016-04-05
  • ISBN : 0698406931
  • Pages : 336 pages

Download or read book Arena written by Holly Jennings and published by Penguin. This book was released on 2016-04-05 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fast-paced and gripping near-future science fiction debut about the gritty world of competitive gaming... Every week, Kali Ling fights to the death on national TV. She’s died hundreds of times. And it never gets easier... The RAGE tournaments—the Virtual Gaming League’s elite competition where the best gamers in the world compete in a no-holds-barred fight to the digital death. Every bloody kill is broadcast to millions. Every player is a modern gladiator—leading a life of ultimate fame, responsible only for entertaining the masses. And though their weapons and armor are digital, the pain is real. Chosen to be the first female captain in RAGE tournament history, Kali Ling is at the top of the world—until one of her teammates overdoses. Now, she must confront the truth about the tournament. Because it is much more than a game—and even in the real world, not everything is as it seems. The VGL hides dark secrets. And the only way to change the rules is to fight from the inside...

Book Game Time

    Book Details:
  • Author : Christopher Hanson
  • Publisher : Indiana University Press
  • Release : 2018-03-08
  • ISBN : 0253032822
  • Pages : 248 pages

Download or read book Game Time written by Christopher Hanson and published by Indiana University Press. This book was released on 2018-03-08 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: More than live : game "a-liveness" and immediacy -- Game presence and mediatization -- Pausing and resuming -- Saving and restoring -- An instinct towards repetition : "replay value," mastery, and re-creation -- Recursive temporalities -- Case studies

Book The Gauntlet

    Book Details:
  • Author : Karuna Riazi
  • Publisher : Simon and Schuster
  • Release : 2017-03-28
  • ISBN : 1481486985
  • Pages : 304 pages

Download or read book The Gauntlet written by Karuna Riazi and published by Simon and Schuster. This book was released on 2017-03-28 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: A trio of friends from New York City find themselves trapped inside a mechanical board game that they must dismantle in order to save themselves and generations of other children in this action-packed debut that’s a steampunk Jumanji with a Middle Eastern flair. Nothing can prepare you for The Gauntlet… It didn’t look dangerous, exactly. When twelve-year-old Farah first laid eyes on the old-fashioned board game, she thought it looked…elegant. It is made of wood, etched with exquisite images—a palace with domes and turrets, lattice-work windows that cast eerie shadows, a large spider—and at the very center of its cover, in broad letters, is written: The Gauntlet of Blood and Sand. The Gauntlet is more than a game, though. It is the most ancient, the most dangerous kind of magic. It holds worlds inside worlds. And it takes players as prisoners.

Book Apex Legends  Pathfinder s Quest  Lore Book

Download or read book Apex Legends Pathfinder s Quest Lore Book written by Respawn Entertainment and published by Dark Horse Comics. This book was released on 2021-03-02 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: This full-color art book delves deep into the lore of the tremendously popular competitive first-person shooter Apex Legends. Explore the world of the hit game through the eyes of the lovable robot, Pathfinder, as he chronicles his journey throughout the various environs of the Outlands to interview his fellow Legends--all in the hope of finally locating his mysterious creator. The rich history of Apex Legends is explained by the characters that helped to shape it, as are their unique bonds of competition and camaraderie. This volume chronicles the world of Respawn Entertainment's stunning free-to-play game that has captivated the online gaming scene, attracting over seventy million players and counting. Don't miss your opportunity to own a piece of Apex Legends history!

Book Attract Mode  The Rise and Fall of Coin Op Arcade Games

Download or read book Attract Mode The Rise and Fall of Coin Op Arcade Games written by Jamie Lendino and published by Steel Gear Press. This book was released on 2020-09-27 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: From their haunts in the shadowy corner of a bar, front and center at a convenience store, or reigning over a massive mall installation bursting with light, sound, and action, arcade games have been thrilling and addicting quarter-bearers of all ages ever since Pong first lit up its paddles. Whether you wanted a few minutes’ quick-twitch exhilaration or the taste of three-initial immortality that came with topping the high score screen, you could get it from the diverse range of space shooters, dot-eating extravaganzas, quirky beat-’em-ups, and more that have helped define pop culture for more than four decades. In Attract Mode: The Rise and Fall of Coin-Op Arcade Games, author Jamie Lendino celebrates both the biggest blockbusters (Pac-Man, Star Wars: The Arcade Game) and the forgotten gems (Phoenix, Star Castle) of the Golden Age of coin-op gaming, and pulls back the curtain on the personalities and the groundbreaking technologies that brought them to glitzy, color-drenched life in the U.S., Japan, and all over the world. You’ll start your journey exploring the electromechanical attractions and pinball games of the early 20th century. Next, you’ll meet the earliest innovators, who used college computers and untested electronics to outline the possibilities of the emerging form, and discover the surprising history behind the towering megahits from Nintendo, Sega, and others that still inform gaming today. Then you’ll witness the devastating crash that almost ended it all—and the rebirth no one expected. Whether you prefer the white-knuckle gameplay of Robotron: 2084, the barrel-jumping whimsy of Donkey Kong, or the stunning graphics and animation of Dragon’s Lair, Attract Mode will transport you back to the heyday of arcade games and let you relive—or experience for the first time—the unique magic that transformed entertainment forever.