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EBookClubs

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Book Garage Virtual Reality

Download or read book Garage Virtual Reality written by Linda Jacobson and published by Prentice Hall. This book was released on 1994 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Search of Virtual Reality explains the latest developments in this new computer graphics technology. The focus of the book, however, is the disk, which allows the reader to use existing software and experiment with the fascinating world of virtual reality on the computer screen. Users will learn about the history, state of the art, and the future directions of virtual reality. (Other Applications)

Book Understanding Virtual Reality

Download or read book Understanding Virtual Reality written by William R. Sherman and published by Morgan Kaufmann. This book was released on 2003 with total page 623 pages. Available in PDF, EPUB and Kindle. Book excerpt: Of interest to developers of virtual reality applications and others interested in potential uses for virtual reality, this book presents a selection of useful VR applications and gives readers guidance on how VR might be applied.

Book The Virtual Reality Homebrewer s Handbook

Download or read book The Virtual Reality Homebrewer s Handbook written by Robin Hollands and published by Wiley. This book was released on 1996-09-12 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: This complete, do-it-yourself kit is crammed with construction projects and easy-to-use software for creating realistic virtual worlds with a minimum of equipment. The package includes 26 illustrated projects for building the basic VR hardware, from head-trackers and head-mounted displays to the 6D joystick and glove. A key feature of the text is its extensive survey of gear you can buy, from low-cost hardware to world-building software. Also included in the book are the essentials of 3D graphics programming, neat demo programs, and toolkits on CD, for programming in C or Turbo Pascal and tips for enhancing your virtual worlds, covering topics such as terrain mapping and simulation. If you want to know more about the basic principles, each project gives a good insight into the workings of professional systems. Only standard components are used and a list of parts sources is supplied.

Book An Artistic Approach to Virtual Reality

Download or read book An Artistic Approach to Virtual Reality written by Cyane Tornatzky and published by CRC Press. This book was released on 2023-10-25 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: A special quality about the medium of virtual reality is its immersive nature, allowing users to disengage from the physical world around them in order to fully interact with a digital environment. An Artistic Approach to Virtual Reality traces the lineage of artist/technologists who have worked with virtual reality in its infancy to the interactive virtual work of contemporary artists such as Laurie Anderson. Interlaced within a survey of artists whose works fit in the boundary of the interactive virtual medium, this book teases out what qualifies as interactive virtual artworks. The authors discuss the theories behind basic mechanics required to enter the virtual reality space and investigate theories around visual and embodied conceptual space. Key Features: · Explores theoretical and practical aspects of using virtual reality for artistic practice. · Includes examples and discussion of virtual reality artworks from award-winning artists. · Discusses topics relevant to virtual reality that are pertinent and persist throughout hardware and software changes. · Provides historical and contemporary discussion of virtual reality artistic works.

Book Virtual Reality Software   Technology

Download or read book Virtual Reality Software Technology written by Gurminder Singh and published by World Scientific. This book was released on 1994 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Few technologies in recent years have attracted as much scientific, media and public attention as Virtual Reality. By providing a profoundly new paradigm for human-computer interaction, it is fundamentally changing the way people use and think about computers. Despite being in its infancy, Virtual Reality has found applications in such varied fields as entertainment, interactive arts, medicine, architecture, security, education, and financial analysis.The articles collected here were selected after thorough review and describe the state-of-the-art in Virtual Reality software and technology. Included are the latest results in software architectures, interaction techniques and devices, modeling techniques, and applications.

Book VR World

Download or read book VR World written by and published by . This book was released on 1994 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Introduction to Virtual Reality

Download or read book Introduction to Virtual Reality written by John Vince and published by Springer Science & Business Media. This book was released on 2011-06-27 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: During the last decade the word virtual became one of the most exposed words in the English language. Today we have virtual universities, virtual offices, virtual pets, virtual actors, virtual museums, virtual doctors - and all because of virtual reality. So what is virtual reality? Essentially, virtual reality is about the navigation and manipulation of 3D computer-generated environments. A VR user is able to navigate by walking, running or even flying through a virtual environment and explore viewpoints that would be impossible in the real world. But the real benefit of VR is the ability to touch, animate, pickup and reposition virtual objects and create totally new configurations. Key topics: The origins of VR How VR works How VR is being used The field of Virtual Reality is moving very quickly and increasing numbers of people need to know more about this exciting subject. Introduction to Virtual Reality explains what VR is about, without going into the underlying mathematical techniques, but at the same time providing a solid understanding and foundation of the techniques and applications involved.

Book Virtual and Augmented Reality for Automobile Industry  Innovation Vision and Applications

Download or read book Virtual and Augmented Reality for Automobile Industry Innovation Vision and Applications written by Aboul Ella Hassanien and published by Springer Nature. This book was released on 2022-02-24 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the augmented reality (AR) and virtual reality (VR) automotive applications. It unites automobile with a leading technology i.e. augmented and virtual reality and uses the advantages of the latter to solve the problems faced by the former. The book highlights the reasons for the growing abundance and complexity in this sector. Virtual and augmented reality presents a powerful engineering tool that finds application in various engineering fields. It brings new possibilities that result is increasing of productivity and reliability of production, quality of products and processes. The book further illustrates the possible challenges in its applications and suggests ways to overcome them. The book includes nine chapters focusing on automobile collision avoidance, self-driving cars, autonomous vehicles, navigation systems, and many more applications.

Book Virtual Reality Creations

Download or read book Virtual Reality Creations written by Dave Stampe and published by Corte Madera, Calif. : Waite Group Press. This book was released on 1993 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: With this book and software, any user can explore and build virtual worlds while learning about the latest virtual reality innovations. Includes REND386, the new 3-D virtual reality software package, and Freznel 3-D glasses.

Book Essential Virtual Reality fast

Download or read book Essential Virtual Reality fast written by John Vince and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality (VR) allows users to enter computer generated 3D scenes that can be navigated and manipulated. Essential Virtual Reality fast shows readers what is and isn't VR. The author provides an overview of the history of virtual reality and explains, in easy-to-understand terms, the concepts of computer graphics and how they are integral to VR systems. The importance of integrating human factors, such as vision, sound, touch and balance, is emphasized. Exploring actual VR systems, readers will learn about all the important aspects of virtual environments, including the hardware, software, and sound systems, as well as the latest VR techniques on the Internet.

Book Virtual Reality 1 0     The 90 s

Download or read book Virtual Reality 1 0 The 90 s written by Ben Delaney and published by CyberEdge Information Services. This book was released on 2016-05-01 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: Did you ever wonder who built the first head-mounted display? Who first detailed a coherent theory of Cyberspace? Who wrote about cybersex and the challenges it creates? Who worried about addiction to VR? Did anyone ever cure cyber-sickness? From 1991 to 1996, CyberEdge Journal covered these stories and hundreds more. CEJ was read in more than 40 countries by thousands of VR investors, researchers, entrepreneurs, vendors, and aficionados. Appreciated for its "No VR Hype" attitude, CyberEdge Journal was the publication of record for the VR industry in the 90's. Author Ben Delaney was the Publisher and Editor of CyberEdge Journal, and was one of the most respected commentators and presenters in the field, and went on to publish the industry-defining multi-year market study, The Market for Visual Simulation/Virtual Reality Systems until 2004. Now that VR is enjoying a renaissance, it's time to understand where it came from, and avoid making the same mistakes that were made in the first golden age of VR, the 1990's. It's also a good time to remember the excitement and sense of adventure, as well as the people, that characterized those time. The 5-star reviewed Virtual Reality 1.0 describes not just some of the hot topics of VR, but also the origins, issues, and solutions that were chronicled in the pages of CyberEdge Journal. Complemented by over 100 photos and drawings, there is a surprisingly contemporary feel to these old articles. In addition, more than a dozen VR pioneers have contributed new reminiscences of their work in VR. Another treat, the book is introduced by one of the acknowledged leaders of VR research and industry, Dr. Thomas Furness, Founding Director of the world-famous Human Interface Technology Laboratory at the University of Washington. This book is a re-issue of Sex Drugs and Tessellation, with minor edits.

Book Virtual Gender

    Book Details:
  • Author : Alison Adam
  • Publisher : Routledge
  • Release : 2005-08-03
  • ISBN : 1134570058
  • Pages : 353 pages

Download or read book Virtual Gender written by Alison Adam and published by Routledge. This book was released on 2005-08-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: As yet there has been relatively little published on women's activities in relation to new digital technologies. Virtual Gender brings together theoretical perspectives from feminist theory, the sociology of technology and gender studies with well designed empirical studies to throw new light on the impact of ICTs on contemporary social life. A line-up of authors from around the world looks at the gender and technology issues related to leisure, pleasure and consumption, identity and self. Their research is set against a backcloth of renewed interest in citizenship and ethics and how these concepts are recreated in an on-line situation, particularly in local settings. With chapters on subjects ranging from gender-switching on-line, computer games, and cyberstalking to the use of the domestic telephone, this stimulating collection challenges the stereotype of woman as a passive victim of technology. It offers new ways of looking at the many dimensions in which ICTs can be said to be gendered and will be a rich resource for students and teachers in this expanding field of study.

Book The Virtual Reality Construction Kit

Download or read book The Virtual Reality Construction Kit written by Joe Gradecki and published by . This book was released on 1994-03-28 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete guide to building cutting-edge virtual reality projects. Here are 12 inexpensive virtual reality projects ranging from adapting a Nintendo Power Glove to work on your PC to building 3-D goggles, motion trackers, 3-D sound systems, biofeedback, and more. No programming or electronics experience required!

Book Communication in the Age of Virtual Reality

Download or read book Communication in the Age of Virtual Reality written by Frank Biocca and published by Taylor & Francis. This book was released on 2013-02-01 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume addresses virtual reality (VR) -- a tantalizing communication medium whose essence challenges our most deeply held notions of what communication is or can be. The editors have gathered an expert team of engineers, social scientists, and cultural theorists for the first extensive treatment of human communication in this exciting medium. The first part introduces the reader to VR's state-of-the-art as well as future trends. In the next section, leading research scientists discuss how knowledge of communication can be used to build more effective and exciting communication applications of virtual reality. Looking ahead, the authors explore pioneering approaches to VR narratives, interpersonal communication, the use of 3D sound, and the building of VR entertainment complexes. In the final section, the authors zoom out to view the big picture -- the psychological, social, and cultural implications of virtual reality. Thought-provoking discussions consider important communication issues such as: * How will virtual reality influence perception of reality? * What are the legal issues defining communication in virtual reality? * What kind of cultural trends will this technology encourage?

Book The Laws of Simplicity

    Book Details:
  • Author : John Maeda
  • Publisher : MIT Press
  • Release : 2006-07-07
  • ISBN : 0262260956
  • Pages : 129 pages

Download or read book The Laws of Simplicity written by John Maeda and published by MIT Press. This book was released on 2006-07-07 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ten laws of simplicity for business, technology, and design that teach us how to need less but get more. Finally, we are learning that simplicity equals sanity. We're rebelling against technology that's too complicated, DVD players with too many menus, and software accompanied by 75-megabyte "read me" manuals. The iPod's clean gadgetry has made simplicity hip. But sometimes we find ourselves caught up in the simplicity paradox: we want something that's simple and easy to use, but also does all the complex things we might ever want it to do. In The Laws of Simplicity, John Maeda offers ten laws for balancing simplicity and complexity in business, technology, and design—guidelines for needing less and actually getting more. Maeda—a professor in MIT's Media Lab and a world-renowned graphic designer—explores the question of how we can redefine the notion of "improved" so that it doesn't always mean something more, something added on. Maeda's first law of simplicity is "Reduce." It's not necessarily beneficial to add technology features just because we can. And the features that we do have must be organized (Law 2) in a sensible hierarchy so users aren't distracted by features and functions they don't need. But simplicity is not less just for the sake of less. Skip ahead to Law 9: "Failure: Accept the fact that some things can never be made simple." Maeda's concise guide to simplicity in the digital age shows us how this idea can be a cornerstone of organizations and their products—how it can drive both business and technology. We can learn to simplify without sacrificing comfort and meaning, and we can achieve the balance described in Law 10. This law, which Maeda calls "The One," tells us: "Simplicity is about subtracting the obvious, and adding the meaningful."

Book PC Mag

    Book Details:
  • Author :
  • Publisher :
  • Release : 1995-03-14
  • ISBN :
  • Pages : 440 pages

Download or read book PC Mag written by and published by . This book was released on 1995-03-14 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Book Medical Devices and Systems

Download or read book Medical Devices and Systems written by Joseph D. Bronzino and published by CRC Press. This book was released on 2006-04-19 with total page 1404 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the last century, medicine has come out of the "black bag" and emerged as one of the most dynamic and advanced fields of development in science and technology. Today, biomedical engineering plays a critical role in patient diagnosis, care, and rehabilitation. More than ever, biomedical engineers face the challenge of making sure that medical d