Download or read book D and D Gamma World Roleplaying Game written by Wizards RPG Team Staff and published by . This book was released on 2010-10-19 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Against a nuclear backdrop, heroic scavengers search crumbled ruins for lost artifacts while battling mutants and other perils. This product is a complete, stand-alone roleplaying game that uses the fourth edition DD Roleplaying Game system as its foundation.
Download or read book Red Sails in the Fallout written by Paul Kidd and published by Wizards of the Coast. This book was released on 2011-07-05 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the fall of 2012, scientists at the Large Hadron Collider in Geneva, Switzerland, embarked on a series of high-energy experiments. No one knows exactly what went wrong, but in the blink of an eye, thousands of possible universes all condensed into a single reality . . . . Between a desert and a dried up sea lies the town of Watering Hole, the only oasis for miles and the home of our intrepid heroes Shaani and Xoota. After some rather harrowing adventures in the desert, they are followed home by a swarm of empathic earwigs. As if a psychic bug infestation weren't enough, the town's water supply has suddenly died up. Where there was once fresh water to spare, there is only a trickle of brackish sludge. Theorizing that the water came from a source beyond the desert, Shaani proposes an expedition to re-establish the town's water supply. Xoota, of course, is voted to go with her. Crossing the desert has never been done--and with water in short supply, the task seems impossible. But the ever-helpful Shanni appeals to the town patron Benek, and his love of cryogenically frozen brides, to back the project. What follows is the adventure of a thousand lifetimes.
Download or read book Gamma Wolves written by Ash Barker and published by Bloomsbury Publishing. This book was released on 2020-11-26 with total page 113 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the blasted, radiation-scorched, wastelands of the Earth's surface, towering mecha do battle, defending the interests of one of the few remaining arcology governments, providing security for wilderness outposts, or seeking out loot and supplies as a mercenary company. With detailed rules for designing and customizing your mecha, from size and propulsion type to payload and pilot skills, and a campaign system that allows pilots to gain experience and skills as they patrol the shattered Earth, Gamma Wolves is a fast-playing game of post-apocalyptic mecha warfare.
Download or read book Out of the Vaults written by James Maliszewski and published by White Wolf Games Studio. This book was released on 2004 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Requires the use of the d20 Modern Roleplaying Game or Dungeons & Dragons Player's handbook. Version 3.5 published by Wizard of the Coast, Inc."--Cover back
Download or read book Very High Energy Cosmic Gamma Radiation written by Felix A. Aharonian and published by World Scientific. This book was released on 2004 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gamma ray astronomy, the branch of high energy astrophysics that studies the sky in energetic ?-ray photons, is destined to play a crucial role in the exploration of nonthermal phenomena in the Universe in their most extreme and violent forms. The great potential of this discipline offers impressive coverage of many OC hot topicsOCO of modern astrophysics and cosmology, such as the origin of galactic and extragalactic cosmic rays, particle acceleration and radiation processes under extreme astrophysical conditions, and the search for dark matter."
Download or read book Maestro written by Peter David and published by Marvel Entertainment. This book was released on 2021-02-10 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: Collects Maestro (2020) #1-5. The story you’ve waited decades for: the origin of the Maestro! Almost 30 years after the landmark tale FUTURE IMPERFECT, legendary INCREDIBLE HULK scribe Peter David returns to the far-future version of the Hulk — the embittered, tyrannical master of what remains of the world! With astounding art from HULK veteran Dale Keown and up-and-coming talent Germán Peralta, MAESTRO answers questions that have haunted Hulk fans for years — and raises some new ones! How did the world fall and the Maestro rise? What happened to the world’s heroes in between? And where is the Hulk we know and love? Plus: Just how did Rick Jones gather all the weapons and collectibles of his super-heroic generation? As a new rebellion begins, the Maestro’s world will never be the same — and neither will the incredible Hulk!
Download or read book The 24 Hour War written by Nick Pollotta and published by Wizards of the Coast. This book was released on 1995 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teenage dogcatcher Jason Montgomery and his sentient power armor, H.O.B.A.R.T., return to twenty-fourth-century America to destroy their archenemies, the Robot Spiders, in a fantastical adventure that allows readers to control the course of the story. Original.
Download or read book American Knights written by Nick Pollotta and published by TSR. This book was released on 1995-01-01 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: The choices which the reader makes throughout the book will determine the ending of this adventure story set in 24th-century Earth.
Download or read book The World of Fallout written by Kenton Taylor Howard and published by Taylor & Francis. This book was released on 2023-07-20 with total page 133 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examining the four main single player games in the franchise and its related spinoff games, this book explores the world of the popular role-playing video game, Fallout. Kenton Taylor Howard examines the maps of the games, the design of their worlds, and how the franchise has been expanded through fan-created video game modifications and tabletop games. This book highlights the importance of worldbuilding in the Fallout franchise, examining the extensive alternate history the game creates – diverging from real-world history in the early 1900s and resulting in a world that is destroyed by nuclear apocalypse in 2077 – and exploring how the series builds this detailed world over the course of many games. The book also examines how the franchise has served as an extended commentary on American militarism and expansionism. The series is closely examined through the lens of critical media studies, as well as relying on theoretical frameworks relating to video game design and world design. This book will be of interest to students, scholars, and enthusiasts of video game studies, video game design, media fandom and fan studies, transmedia studies, and imaginary worlds.
Download or read book Gamma World Rules written by Bruce Nesmith and published by TSR. This book was released on 1992-05-01 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Gamma World written by Bruce Baugh and published by Arthaus. This book was released on 2003-11-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Once, not so long ago, scientists played with genes like toys, and created computers that thought and dreamed. Then came the Final Wars, and the rise of the Gamma World. Now, new species of plants and animals fill the places humanity once ruled, and things that were once tools prey on the descendants of their makers. This first supplement for the popular Gamma World campaign setting covers things both animal and mechanical that room the post-apocalyptic future. You'll find descriptions of mutated creatures and of electronic "species," with rules for use as both monsters and as player characters.
Download or read book Monsters Aliens and Holes in the Ground Deluxe Edition written by Stu Horvath and published by MIT Press. This book was released on 2023-10-10 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.
Download or read book Monsters Aliens and Holes in the Ground written by Stu Horvath and published by MIT Press. This book was released on 2023-10-10 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.
Download or read book Press Start to Play written by Daniel H. Wilson and published by Vintage. This book was released on 2015-08-18 with total page 530 pages. Available in PDF, EPUB and Kindle. Book excerpt: IT’S DANGEROUS TO GO ALONE! TAKE THIS. You are standing in a room filled with books, faced with a difficult decision. Suddenly, one with a distinctive cover catches your eye. It is a groundbreaking anthology of short stories from award-winning writers and game-industry titans who have embarked on a quest to explore what happens when video games and science fiction collide. From text-based adventures to first-person shooters, dungeon crawlers to horror games, these twenty-six stories play with our notion of what video games can be—and what they can become—in smart and singular ways. With a foreword from Ernest Cline, bestselling author of Ready Player One, Press Start to Play includes work from: Daniel H. Wilson, Charles Yu, Hiroshi Sakurazaka, S.R. Mastrantone, Charlie Jane Anders, Holly Black, Seanan McGuire, Django Wexler, Nicole Feldringer, Chris Avellone, David Barr Kirtley,T.C. Boyle, Marc Laidlaw, Robin Wasserman, Micky Neilson, Cory Doctorow, Jessica Barber, Chris Kluwe, Marguerite K. Bennett, Rhianna Pratchett, Austin Grossman, Yoon Ha Lee, Ken Liu, Catherynne M. Valente, Andy Weir, and Hugh Howey. Your inventory includes keys, a cell phone, and a wallet. What would you like to do?
Download or read book The Soul written by James Essig and published by Xlibris Corporation. This book was released on 2017-03-31 with total page 4279 pages. Available in PDF, EPUB and Kindle. Book excerpt: I thought that you as reader would enjoy this writing on the great dignity of the human soul. This book offers a sharp contrast to the main topics on which I tend to post and was written and compiled from my heart. I have often posted articles on extremely manned starship technologies, and as a physicist, I will continue to do such. However, I offer this rather long article as a sharing of my personal belief in the transcendent dignity of every human person and by corollary that of any of our ETI brothers and sisters. With modern technological capabilities to monitor the various emotional and mental states of test subjects and the ability to measure and experimentally probe the electric and magnetic fields generated within the human body, we sometimes are tempted to view the human soul as some form of corruptible energy field. We long for a rekindling of a sense of mystery regarding the ephemeral reality of the human soul. This book is motivated as an attempt to restore a sense of mystery in the minds and hearts of any and all persons who will read this post regarding that aspect of our human nature that seems to be beyond validation by modern science, technology, and medicine and which seems to defy certain and precise explanation by philosophers, theologians, and clergyman alike.
Download or read book Watch Us Roll written by Shelly Jones and published by McFarland. This book was released on 2021-08-03 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: Actual play is a movement within role-playing gaming in which players livestream their gameplay for others to watch and enjoy. This new medium has allowed the playing of games to become a digestible, consumable text for individuals to watch, enjoy, learn from, and analyze. Bridging the gap between the analog and the digital, actual play is changing and challenging our expectations of tabletop role-playing and providing a space for new scholarship. This edited collection of essays focuses on Dungeons and Dragons actual play and examines this phenomenon from a variety of different disciplinary approaches. Authors explore how to define actual play, how fans interact with and affect the narrative and gameplay of actual play, the diversity of gamers (or lack thereof) within actual play media, and how audiences can use actual play media for more than mere entertainment.
Download or read book Understanding World Regional Geography written by Erin H. Fouberg and published by John Wiley & Sons. This book was released on 2017-12-27 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding World Regional Geography (UWRG) is a course designed to teach students to think and apply geographic concepts long after the course is over. Author Erin Fouberg draws from her expertise in geography education and research in student learning to create a product that has a strong pedagogical framework designed to engage students and deepen their understanding of the world by having them “DO” Geography. UWRG includes features that help students learn to read cultural and physical landscapes, ask geographic questions, apply geographic concepts, and make connections. It integrates 25 threshold concepts and teaches students how geographers apply these concepts and asks them to apply these concepts themselves. This enables them to grasp the complexities of the world and provides them with the knowledge and thinking skills necessary to understanding it. UWRG is the first introductory course to integrate ESRI ArcGIS Online thematic maps, enabling students to engage with course materials, see patterns, and answer geographic questions.