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Book Gaming the World

    Book Details:
  • Author : Andrei S. Markovits
  • Publisher : Princeton University Press
  • Release : 2013-12
  • ISBN : 0691162034
  • Pages : 361 pages

Download or read book Gaming the World written by Andrei S. Markovits and published by Princeton University Press. This book was released on 2013-12 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: The globalizing influence of professional sports Professional sports today have truly become a global force, a common language that anyone, regardless of their nationality, can understand. Yet sports also remain distinctly local, with regional teams and the fiercely loyal local fans that follow them. This book examines the twenty-first-century phenomenon of global sports, in which professional teams and their players have become agents of globalization while at the same time fostering deep-seated and antagonistic local allegiances and spawning new forms of cultural conflict and prejudice. Andrei Markovits and Lars Rensmann take readers into the exciting global sports scene, showing how soccer, football, baseball, basketball, and hockey have given rise to a collective identity among millions of predominantly male fans in the United States, Europe, and around the rest of the world. They trace how these global—and globalizing—sports emerged from local pastimes in America, Britain, and Canada over the course of the twentieth century, and how regionalism continues to exert its divisive influence in new and potentially explosive ways. Markovits and Rensmann explore the complex interplay between the global and the local in sports today, demonstrating how sports have opened new avenues for dialogue and shared interest internationally even as they reinforce old antagonisms and create new ones. Gaming the World reveals the pervasive influence of sports on our daily lives, making all of us citizens of an increasingly cosmopolitan world while affirming our local, regional, and national identities.

Book Video Games Around the World

Download or read book Video Games Around the World written by Mark J. P. Wolf and published by MIT Press. This book was released on 2015-05-22 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela

Book Teaching  Learning  Literacy in Our High Risk High Tech World

Download or read book Teaching Learning Literacy in Our High Risk High Tech World written by James Paul Gee and published by Teachers College Press. This book was released on 2017-04-14 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a profound look at learning, language, and literacy. It is also about brains and bodies. And it is about talk, texts, media, and society. These topics, though usually studied in different narrow academic silos, are all part of one highly interactive process—human development. Gee argues that children will need to be resilient, imaginative, hopeful, and deliberate learners to survive the deeply complex and unpredictable world in which they live. In a world beset by conflicting ideologies that give rise to hatred, violence, and war, Gee urges us to look to a broader set of ideas from seemingly unrelated disciplines for a viable vision of education. This book proposes a framework of principles that can be used to reconceptualize education, specifically literacy education, to better prepare students to be collaborators toward peace and sustainability. Book Features: Offers a new set of ideas about literacy, learning, and human development in a risk-laden, digitally driven modern world. Uses recent breakthroughs in research on brains, bodies, society, identity, and teaching and learning in and out of school. Stresses the importance of human growth and development to a more peaceful and equitable world.

Book The Wild World of Gaming Culture

Download or read book The Wild World of Gaming Culture written by Arie Kaplan and published by Millbrook Press. This book was released on 2017-01-01 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Audisee® eBooks with Audio combine professional narration and sentence highlighting for an engaging read aloud experience! Just how dedicated can gamers be? Video games inspire people to write fan fiction, draw characters, and even dress up in costume to act out video game scenes. Read this book and dive into gaming culture. Whether you like to read comics, write stories, perform in plays, make music, create movies, or dress up in wacky outfits, video gaming culture has got something for everyone!

Book Internet Gaming Disorder

Download or read book Internet Gaming Disorder written by Daniel King and published by Academic Press. This book was released on 2018-07-18 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: Internet Gaming Disorder: Theory, Assessment, Treatment, and Prevention is an informative and practical introduction to the topics of Internet gaming disorder and problematic gaming. This book provides mental health clinicians with hands-on assessment, prevention, and treatment techniques for clients with problematic gaming behaviors and Internet gaming disorder. It provides an overview of the existing research on epidemiology, risk and protective factors, and discusses the distinct cognitive features that distinguish gaming from gambling and other related activities and disorders. Clinicians will find interest in discussion of the latest developments in cognitive-behavioral approaches to gaming disorder as well as the best structure for clinical interviews. Included in clinical sections are details of the key indicators of harm and impairment associated with problem gaming and how these might present in clinical cases. Internet Gaming Disorder is strongly evidence-based, draws extensively upon the latest international research literature, and provides insights into the likely future developments in this emerging field both in terms of technological development and new research approaches. Discusses the conceptual basis of Internet gaming disorder as a behavioral addiction Provides screening approaches for measuring excessive gaming Details a structured clinical interview approach for assessing gaming disorder Provides evidence-based clinical strategies for prevention and treatment Covers cognitive behavioral therapy and harm reduction strategies

Book Computer Gaming World

Download or read book Computer Gaming World written by and published by . This book was released on 2002 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Researching a Posthuman World

Download or read book Researching a Posthuman World written by Catherine Adams and published by Springer. This book was released on 2016-11-16 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a practical approach for applying posthumanist insights to qualitative research inquiry. Adams and Thompson invite readers to embrace their inner – and outer – cyborg as they consider how today’s professional practices and everyday ways of being are increasingly intertwined with digital technologies. Drawing on posthuman scholarship, the authors offer eight heuristics for “interviewing objects” in an effort to reveal the unique – and sometimes contradictory – contributions the digital is making to work, learning and living. The heuristics are drawn from Actor Network Theory, phenomenology, postphenomenology, critical media studies and related sociomaterial approaches. This text offers a theoretically informed yet practical approach for asking critical questions of digital and non-digital things in professional and personal spaces, and ultimately, for considering the ethical and political implications of a technology mediated world. A thought-provoking and innovative study, this book will be of great interest to scholars and researchers of technology studies, digital learning, and sociology.

Book Video Games Save the World

Download or read book Video Games Save the World written by Heather E. Schwartz and published by . This book was released on 2019-08 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: To save the world, one must play video games. Sounds ridiculous, right? But in reality many people are looking to video games to tackle many of the world's problems. Take a closer look at the ways in which video games can help save the world.

Book The World of Games

    Book Details:
  • Author : Jack Botermans
  • Publisher :
  • Release : 1987
  • ISBN :
  • Pages : 240 pages

Download or read book The World of Games written by Jack Botermans and published by . This book was released on 1987 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Librarian s Guide to Games and Gamers

Download or read book Librarian s Guide to Games and Gamers written by Michelle Goodridge and published by Bloomsbury Publishing USA. This book was released on 2021-11-15 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.

Book Fun Inc

    Book Details:
  • Author : Tom Chatfield
  • Publisher : Simon and Schuster
  • Release : 2010-11-15
  • ISBN : 1605982091
  • Pages : 180 pages

Download or read book Fun Inc written by Tom Chatfield and published by Simon and Schuster. This book was released on 2010-11-15 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Simon & Schuster eBook. Simon & Schuster has a great book for every reader.

Book First Person Action Esports

Download or read book First Person Action Esports written by Thomas Kingsley Troupe and published by Wide World of Esports. This book was released on 2019-08 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Explores the history, format, training, and controversies involved in modern first-person action esport tournaments"--

Book Gaming Cultures and Place in Asia Pacific

Download or read book Gaming Cultures and Place in Asia Pacific written by Larissa Hjorth and published by Routledge. This book was released on 2009-06-24 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection explores the politics of game play and its cultural context by focusing on the Asia-Pacific region. Drawing from micro ethnographic studies to macro political economy analysis of techno-nationalisms and transcultural flows of cultural capital, it provides an interdisciplinary model for thinking through the politics of gaming.

Book Athletic Esports

    Book Details:
  • Author : Daniel Montgomery Cole Mauleón
  • Publisher : Wide World of Esports
  • Release : 2019-08
  • ISBN : 1543574513
  • Pages : 33 pages

Download or read book Athletic Esports written by Daniel Montgomery Cole Mauleón and published by Wide World of Esports. This book was released on 2019-08 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Explores the history, format, training, and controversies involved in modern athletic esport tournaments"--

Book Escape the Boring

    Book Details:
  • Author : Jordan Rivers
  • Publisher : eBookIt.com
  • Release : 2024-04-23
  • ISBN : 1456649450
  • Pages : 192 pages

Download or read book Escape the Boring written by Jordan Rivers and published by eBookIt.com. This book was released on 2024-04-23 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the Thrill of Adventures Right from Your Living Room Imagine transforming your living space into the launchpad for an extraordinary journey of discovery, creativity, and wellness. Escape the Boring: A Sofa Explorer's Guide to Active Living is your indispensable guide to breaking free from the mundane and injecting excitement, adventure, and joy into every day--without stepping outside your front door. Embark on a transformative quest to redefine what it means to live actively, starting from the comfort and familiarity of your own sofa. This guide unveils how a shift in mindset, coupled with simple adjustments to your surroundings, can open up a world of intrigue and new hobbies. Discover the secrets to finding joy in the small things, setting the stage for perpetual adventure, and creating personal spaces that inspire and energise. Dive into the art of indoor gardening, mastering the care of succulents and nurturing an enchanting herb garden, ready to elevate your culinary creations. Speaking of which, explore the rich tapestry of global cuisines from your kitchen, with theme nights that take you on a gustatory journey around the world. But why stop there? Boost your physical and mental well-being by designing a customised no-equipment workout routine, delving into the calming practices of yoga and mindfulness, or unleashing your creativity through art, writing, and music. Escape the Boring doesn't just offer activities; it offers a new way of seeing and interacting with your world, encouraging growth, learning, and happiness in every chapter. From mastering new languages to hosting virtual gatherings, from board games and puzzles to digital voyages and home-based volunteering, this guide offers a plethora of options to keep your days filled with wonder and discovery. And for those looking to contribute positively to our planet, tips on sustainable living from the comfort of your couch will inspire you to make changes that benefit both your home and the wider world. Don't settle for a passive existence. Turn the ordinary into the extraordinary and embark on a thrilling adventure of self-discovery and boundless creativity. Whether you're looking to enhance your personal wellbeing, explore new hobbies, or simply inject some fun into your routine, Escape the Boring: A Sofa Explorer's Guide to Active Living is your ticket to a brighter, more engaged life. Are you ready to redefine what it means to live actively?

Book Design  User Experience  and Usability

Download or read book Design User Experience and Usability written by Aaron Marcus and published by Springer Nature. This book was released on 2023-07-08 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: This 5-volume HCII-DUXU 2023 book set constitutes the refereed proceedings of the 12th International Conference on Design, User Experience, and Usability, DUXU 2023, held as part of the 24th International Conference, HCI International 2023, which took place in Copenhagen, Denmark, in July 2023. A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions. The papers included in this volume set were organized in topical sections as follows: Part I: Design methods, tools and practices; emotional and persuasive design; Part II: Design case studies; and creativity and design education; Part III: Evaluation methods and techniques; and usability, user experience and technology acceptance studies; Part IV: Designing learning experiences; and chatbots, conversational agents and robots: design and user experience; Part V: DUXU for cultural heritage; and DUXU for health and wellbeing.

Book Music In Video Games

    Book Details:
  • Author : K.J. Donnelly
  • Publisher : Routledge
  • Release : 2014-03-26
  • ISBN : 1134692048
  • Pages : 247 pages

Download or read book Music In Video Games written by K.J. Donnelly and published by Routledge. This book was released on 2014-03-26 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.