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Book Counter Strike  Global Offensive Complete Guide 2023

Download or read book Counter Strike Global Offensive Complete Guide 2023 written by MR. BIG WEALTH and published by MR. BIG WEALTH. This book was released on 2023-09-02 with total page 71 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mastering Counter-Strike: Global Offensive - The Ultimate Guide to Becoming a Top PC Gamer By MR. Big Wealth is your key to dominating the world of gaming. With expert advice from MR. Big Wealth, a seasoned professional in the gaming industry, this comprehensive guide will take you from a novice to a top-level PC gamer. Packed with tips, techniques, and strategies, this guide dives deep into the world of Counter-Strike: Global Offensive, providing you with the knowledge and skills necessary to conquer your opponents and rise to the top. Get ready to level up your gaming experience and unlock the secrets to mastering this popular game with MR. Big Wealth as your guide.

Book The Invisible Game

    Book Details:
  • Author : Zoltan Andrejkovics
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2016-05-07
  • ISBN : 9781517457013
  • Pages : 190 pages

Download or read book The Invisible Game written by Zoltan Andrejkovics and published by Createspace Independent Publishing Platform. This book was released on 2016-05-07 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: Competitive gaming and eSports among youths became a major theme these days. For an e-Athlete, having the best strategy or belonging to a team with the best skills are sometimes not enough for success. Real life tournaments are tougher than we can imagine. The Invisible Game covers the necessary mental development of eSport players. The book helps to prepare the players' minds for the challenges, both on the map and in real life. Nowadays we overestimate the power of our thoughts, and we forget the potential of our inner wisdom. This book guides you with honest life experiences of an eSport team manager on a journey to find the mental balance for peak performance.

Book Applications of No limit Hold em

Download or read book Applications of No limit Hold em written by Matthew Janda and published by Two Plus Two Publishing LLC. This book was released on 2013 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: "[This book] ..teaches theoretical sound poker, and thus the ability to create the best-sizings and ranges that will beat the better players ... Many confusing concepts such as overbetting, balancing multiple bet-sizing ranges, donk betting, and check-raising as the preflop raiser are crucial to a player's strategy, despite few players implementing them or talking about them. ..reading this book, you should be able to not only conceptually understand these ideas, but also know how to begin to incorporate them into your game and thereby successfully complete against tough opponents"--Back cover.

Book The Essential Guide to the Business   Law of Esports   Professional Video Gaming

Download or read book The Essential Guide to the Business Law of Esports Professional Video Gaming written by Justin M Jacobson and published by CRC Press. This book was released on 2021-02-19 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: "As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin’s exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today’s esports and professional gaming scene, Justin M. Jacobson, Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. • Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers. • Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more. • The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements. About the Author Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS:GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.

Book The Modern Nerd s Guide to Esports

Download or read book The Modern Nerd s Guide to Esports written by Matthew Jankowski and published by Gareth Stevens Publishing LLLP. This book was released on 2017-12-15 with total page 34 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pro-gaming, or e-sports, has an enormous and dedicated following; almost a billion people worldwide. It's even covered on ESPN. It boasts international tournaments, big-name stars, massive prize money, and tons of action and excitement. This book unpacks the world of eSports for readers, encouraging them to enter, compete, and conquer by giving them insider knowledge directly from a real-life eSports journalist. Filled with essential terminology, bold graphic elements, and vivid photographs, this book is sure to be a hot commodity in any collection.

Book The Essential Guide to the Business   Law of Esports   Professional Video Gaming

Download or read book The Essential Guide to the Business Law of Esports Professional Video Gaming written by Justin Jacobson and published by CRC Press. This book was released on 2021-02-23 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: "As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin’s exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today’s esports and professional gaming scene, Justin M. Jacobson, Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. • Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers. • Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more. • The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements. About the Author Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS:GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.

Book Guinness World Records 2018 Gamer s Edition

Download or read book Guinness World Records 2018 Gamer s Edition written by Guinness World Records and published by Guinness World Records. This book was released on 2017-09-18 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the global authority in record-breaking comes the 11th edition of the world’s best-selling videogames annual. Packed with the latest records, coolest stars and the biggest games, the Guinness World Records Gamer’s Edition is the go-to bible for every gaming fan. Just ask the five million readers who’ve made it an international sensation! Inside you’ll find amazing stats, thrilling facts, inspirational tales, lightning-quick speed-runs and dazzling photos. Read about the records behind your favorite games including Mario, Overwatch, FIFA, WWE and Rocket League, plus recap on a year of crazy Pokémon GO stories. Go behind the scenes of the world’s longest-running eSports organizer. Spook yourself silly with real-life videogame mysteries. Check out the fastest videogame completions. And gaze in envy at the world’s largest Zelda and Tomb Raider collections! You’ll also meet gaming heroes such as the world’s oldest games YouTuber at 81, a man with a real-life cyborg arm that was inspired by Deus Ex, and the kingpin of eSports fighting games. But the videogame stars don’t get much bigger than DanTDM, whose Minecraft channel has been watched nearly 10 billion times! So we’re thrilled he’s written a special intro just for the Guinness World Records Gamer’s Edition. Speaking of heroes...grab your cape and turn to this year’s special chapter featuring superhero games. It hard to believe it’s been nearly 40 years since Superman first exploded onto our consoles! So, we’re celebrating with your favorite costumed crime-battlers. From Spider-Man’s web-crawling to Batman’s gadgetry, they’re just as powerful in pixels as they are in the movies. So, whether you want to know who scored the fastest goal in FIFA or achieved the fastest speed-run of Final Fantasy XV, or just want to see the world’s biggest Game Boy, this is the book for you!

Book Esports World

Download or read book Esports World written by Maximus Wilson and published by Adidas Wilson . This book was released on 2023-03-21 with total page 61 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the past, playing video games was often seen as a waste of time, and parents would tell their children to stop playing and do something more productive instead. However, in recent years, the rise of eSports has changed the way that people view video games, and teenagers are now getting paid to play competitive video games professionally. The growth of eSports has been fueled by the increasing popularity of video games and online gaming. As more and more people have gained access to gaming platforms and technologies, the audience for competitive gaming has grown, with millions of people now watching and participating in eSports events. The rise of social media and online streaming platforms has also helped to boost the popularity of eSports. Platforms like Twitch and YouTube have provided a way for gamers to showcase their skills and connect with audiences around the world. This has helped to increase the visibility of eSports and make it more mainstream. As the popularity of eSports has grown, so has the financial opportunity for professional gamers.

Book Mike Meyers  CompTIA A  Guide to Managing and Troubleshooting PCs  Sixth Edition  Exams 220 1001   220 1002

Download or read book Mike Meyers CompTIA A Guide to Managing and Troubleshooting PCs Sixth Edition Exams 220 1001 220 1002 written by Mike Meyers and published by McGraw Hill Professional. This book was released on 2019-05-10 with total page 1314 pages. Available in PDF, EPUB and Kindle. Book excerpt: Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.Fully Updated, Essential Skills for a Successful IT CareerWritten by the leading authority on CompTIA A+ certification and training, this four-color guide will help you pass CompTIA A+ exams 220-1001 and 220-1002 and become a certified IT professional with proven expertise in hardware and software. Mike Meyers’ CompTIA A+® Guide to Managing and Troubleshooting PCs, Sixth Edition offers complete coverage of the latest exam objectives. You’ll get on-the-job tips, end-of-chapter review questions, and hundreds of photographs and illustrations.Learn how to:•Work with CPUs, RAM, BIOS, motherboards, power supplies, and other personal computer components•Install, configure, and maintain hard drives•Manage input devices and removable media•Set up, upgrade, and maintain all versions of Windows•Troubleshoot and fix computer problems•Establish users and groups•Set up video and multimedia cards•Administer smartphones, tablets, and other mobile devices•Set up wired and wireless networks•Connect to the Internet•Protect your personal computer and your network•Install printers and other peripherals•Implement virtualization and cloud-based technologies•Understand safety and environmental issuesOnline content includes:•Practice exams for 1001 & 1002•One hour+ of free video training from Mike Meyers•TotalSim online simulations of performance-based questions•A list of free networking utilities

Book This is esports  and How to Spell it      LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020

Download or read book This is esports and How to Spell it LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 written by Paul Chaloner and published by Bloomsbury Publishing. This book was released on 2020-05-28 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: LONGLISTED FOR THE WILLIAM HILL SPORTS BOOK AWARD 2020 'You need this. Trust me, buy it now.' - Weekly GG 'a triumph... a must-read for newcomers and veterans alike' – Forbes 'Paul Chaloner is a living legend in the esports space.' - Jason Lake, founder and CEO of the esports team Complexity Gaming 'Terrific stories and insights from the inside.' - T.L. Taylor, professor of Comparative Media Studies ---- Award-winning broadcaster Paul 'Redeye' Chaloner brings us the definitive book on esports, the fastest growing entertainment phenomenon in the world today. From slapping coins down on arcade cabinets to the lights of Madison Square Garden, competitive video gaming has come a long way. Today, esports is a billion-dollar industry, the best players becoming stars in their own right, battling for eight-figure prizes in front of a global audience of tens of millions. From Call of Duty to Counter-Strike, FIFA to Fortnite, a generation of players have turned multiplayer video games from a pastime into a profession. But there are questions. How did we get here? What exactly is competitive gaming – is it a sport? How much money do the top stars make? Do you really have to retire at 23? And just what the hell is Dota? This is esports (and How to Spell it) addresses all of this and more, as award-winning broadcaster Paul 'Redeye' Chaloner takes you inside the unstoppable rise of pro gaming to reveal the bitter rivalries, scandals and untold history of esports, from origins to sold-out arenas. With his trademark wit – and unrivalled access – Paul delivers the definitive book on the fastest-growing entertainment phenomenon in the world today.

Book The Routledge Companion to Media and Risk

Download or read book The Routledge Companion to Media and Risk written by Bishnupriya Ghosh and published by Routledge. This book was released on 2020-02-26 with total page 844 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection presents new work in risk media studies from critical humanities perspectives. Defining, historicizing, and consolidating current scholarship, the volume seeks to shape an emerging field, signposting its generative insights while examining its implicit assumptions. When and under what conditions does risk emerge? How is risk mediated? Who are the targets of risk media? Who manages risk? Who lives with it? Who are most in danger? Such questions—the what, how, who, when, and why of risk media—inform the scope of this volume. With roots in critical media studies and science and technology studies, it hopes to inspire new questions, perspectives, frameworks, and analytical tools not only for risk, media, and communication studies, but also for social and cultural theories. Editors Bishnupriya Ghosh and Bhaskar Sarkar bring together contributors who elucidate and interrogate risk media’s varied histories and futures. This book is meant for students and scholars of media and communication studies, science and technology studies, and the interdisciplinary humanities, looking either to deepen their engagement with risk media or to broaden their knowledge of this emerging field.

Book How Esports Transforms People

Download or read book How Esports Transforms People written by Martin Fritzen and published by BoD – Books on Demand. This book was released on 2021-08-20 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reviews psychological and pedagogical theories, research reports, evidence, and practical experiences of the transformative effect that esports can have on the lives of people both young and old. Through this book, you will learn how organized esports in healthy environments transform children, young people, vulnerable young people, adults, as well as whole families and communities.

Book CompTIA A  Certification All in One Exam Guide  Tenth Edition  Exams 220 1001   220 1002

Download or read book CompTIA A Certification All in One Exam Guide Tenth Edition Exams 220 1001 220 1002 written by Mike Meyers and published by McGraw Hill Professional. This book was released on 2019-04-16 with total page 1569 pages. Available in PDF, EPUB and Kindle. Book excerpt: This bestselling on-the-job reference and test preparation guide has been fully revised for the new 2019 CompTIA A+ exam objectivesThis fully revised and updated resource offers complete coverage of the latest release of CompTIA A+ exams 220-1001 & 220-1002. You'll find learning objectives at the beginning of each chapter, exam tips, practice exam questions, and in-depth explanations. Designed to help you pass the CompTIA A+ exams with ease, this definitive guide also serves as an essential on-the-job IT reference.Covers all exam topics, including how to:•Work with CPUs, RAM, BIOS, motherboards, power supplies, and other personal computer components•Install, configure, and maintain hard drives•Manage input devices and removable media•Set up, upgrade, and maintain all versions of Windows•Troubleshoot and fix computer problems•Install printers and other peripherals•Configure and secure mobile devices•Connect to the Internet•Set up wired and wireless networks•Protect your personal computer and your network•Implement virtualization and cloud-based technologiesOnline content includes:•Practice exams for 1001 & 1002•More than one hour of free video training•TotalSim simulations of performance-based questions•Mike Meyers’ favorite PC tools and utilities

Book How to Play Video Games

Download or read book How to Play Video Games written by Matthew Thomas Payne and published by NYU Press. This book was released on 2019-03-26 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.

Book Aaron Marks  Complete Guide to Game Audio

Download or read book Aaron Marks Complete Guide to Game Audio written by Aaron Marks and published by CRC Press. This book was released on 2017-03-16 with total page 672 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.

Book Esports and the Media

Download or read book Esports and the Media written by Angel Torres-Toukoumidis and published by Taylor & Francis. This book was released on 2022-07-04 with total page 119 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book takes a multidisciplinary approach to the question of esports and their role in society. A diverse group of authors tackle the impact of esports and the ways in which it has grown within the entertainment industry around the world. Chapters offer a coherent response to the following questions: What role do esports play in the entertainment industry? What communication skills can be learned through esports? What do the media gain from broadcasting esports? What is the relationship between social networks and esports? What are the main marketing strategies used in esports? What effect does communicative globalization have on the development of esports? What is the relationship between merchandising and esports? What do communication experts think about esports? Offering clear insights into this rapidly developing area, this volume will be of great interest to scholars, students, and anyone working in game studies, new media, leisure, sport studies, communication studies, transmedia literacy, and digital culture. The Open Access version of this book has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license: https://www.taylorfrancis.com/books/oa-edit/10.4324/9781003273691/esports-media-angel-torres-toukoumidis

Book Mike Meyers  CompTIA A  Guide to Managing and Troubleshooting PCs  Fifth Edition  Exams 220 901   220 902

Download or read book Mike Meyers CompTIA A Guide to Managing and Troubleshooting PCs Fifth Edition Exams 220 901 220 902 written by Mike Meyers and published by McGraw Hill Professional. This book was released on 2016-04-29 with total page 1298 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential Skills for a Successful IT Career Written by the leading authority on CompTIA A+ certification and training, this four-color guide will help you become a certified IT professional with proven expertise in hardware and software, and help you pass CompTIA A+ exams 220-901 and 220-902. Mike Meyers’ CompTIA A+ Guide to Managing and Troubleshooting PCs, Fifth Edition offers complete coverage of the latest exam objectives. You’ll get on-the-job tips, end-of-chapter review questions, and hundreds of color photographs and illustrations. Learn how to: Work with CPUs, RAM, microprocessors, BIOS, motherboards, power supplies, and other PC components Install, configure, and troubleshoot hard drives Manage peripheral devices and removable media Install, upgrade, and maintain operating systems, including Windows, Mac OS X, and Linux Troubleshoot common computer problems Establish users and groups Set up video and multimedia cards Administer smartphones, tablets, and other mobile devices Install and configure wired and wireless networks Connect to the Internet Secure your PC and your network Install, configure, and manage printers and multifunction devices Work with the latest virtualization technologies Understand safety and environmental issues Electronic content includes: Practice exams for 901 & 902 One hour+ of free video training from Mike Meyers TotalSim simulations of performance-based questions Mike's favorite free PC tools and utilities A complete PDF copy of the book Instructor resources available: Instructor's Manual Power Point slides for each chapter with photographs and illustrations from the book Test Bank cartridges with hundreds of questions for use as quizzes and exams Answers to the end of chapter sections are not included in the book and are only available to adopting instructors