Download or read book The Gamer s Brain written by Celia Hodent and published by CRC Press. This book was released on 2017-08-10 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.
Download or read book Game Research Methods An Overview written by Patri Lankoski and published by Lulu.com. This book was released on 2015 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in all levels of higher education covering both quantitative, qualitative and mixed methods. In addition, approaches using game development for research is described. Each method is described in its own chapter by a researcher with practical experience of applying the method to topic of games. Through this, the book provides an overview of research methods that enable us to better our understanding on games."--Provided by publisher.
Download or read book Gamers Unify written by Jen Krystal and published by MeetCoogle. This book was released on 2017-07-09 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: All contents copyright © 2016 by MeetCoogle. All rights reserved. No part of this document or the related files may be reproduced or transmitted in any form, by any means (electronic, photocopying, recording, or otherwise) without the prior written permission of the publisher. This is a work of fiction. Names, characters, places, companies and incidents either are the product of the author’s imagination or are used fictitiously. Any resemblance to actual events, locales, organizations, or persons, living or dead, is entirely coincidental and beyond the intent of either the author or the publisher. Annie, Will Olsen, and Doyle, three gamers, go to an online tournament. There they meet Sally the fencer and Chris the swordsman. It's here that an old enemy as well as a new one resurfaces. Join in their story to know how these gamers unifies as the tournament takes in peak.
Download or read book Gamer Theory written by McKenzie Wark and published by Harvard University Press. This book was released on 2009-06-30 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ever get the feeling that life's a game with changing rules and no clear sides? Welcome to gamespace, the world in which we live. Where others argue obsessively over violence in games, Wark contends that digital computer games are our society's emergent cultural form, a utopian version of the world as it is. Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the imperfect gamespace of everyday life in the rat race of free-market society.
Download or read book Distant Vision written by Dan Wesolowski and published by Xlibris Corporation. This book was released on 2001-09-26 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Distant Vision is the second book of the Drake Simo series. Its summertime in Skyview and the unemployed and distractible Drake Simolaid-off teacher, ex-bicycle racer, technophobehas time on his hands. A five hundred dollar reward motivates him to investigate a burglary at the Skyview Natural Food Company because like, duh, hes broke. Porno peddlers, warped family members, embezzlers, and addicted computer gamers help derail his investigation. Rastan grinned. "More or less. If my computer sales are slow, I tool down to Van Nuys and do some bartering. The porno industry likes computers. And theres a huge market for porno films." Drake rolled his bike back and forth beneath him. "Along with Internet porn." Rastan jabbed a finger toward Drake. "You know it, bro. Porn is huge. Big, big money. And, Van Nuys is known as the Silicone Valley." "Silicone Valley?" "Exactly. The heart of the beast," Rastan flicked the ash off his cigarette and inhaled. "Say, how do you know about Internet porn if you dont own a computer?" "Its a long story." "I bet," Rastan exhaled. "Anyway, the Internet is the next big market for porn flicks. Limitless possibilities. Live cams in dorms. Merging medias. Thats why they want my hardware." "Sounds uh," Drake looked at St. Matthews. "Enterprising." "Yeah. Whatever, dude. Listen, porno and the Internet keep merging together. And the technology keeps improving. I have some stuff back there thats totally cutting edge. DVD-ROM compatible." "Wow," Drake rubbed his eyes and yawned. "Try this. Sex scenes from eight different camera angles. VR technology. Multiple screens." Drake didnt know what to say. He remembered the former chairman of the English Department at Pedro Beach High and his porno web site that featured teenage
Download or read book Computer Gaming World written by and published by . This book was released on 2001 with total page 610 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Playing with Videogames written by James Newman and published by Routledge. This book was released on 2008-08-18 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of digital media forms and yet which remain largely invisible within existing studies. James Newman details the rich array of activities that surround game-playing, charting the vibrant and productive practices of the vast number of videogame players and the extensive 'shadow' economy of walkthroughs, FAQs, art, narratives, online discussion boards and fan games, as well as the cultures of cheating, copying and piracy that have emerged. Playing with Videogames offers the reader a comprehensive understanding of the meanings of videogames and videogaming within the contemporary media environment.
Download or read book Disruptive Fixation written by Christo Sims and published by Princeton University Press. This book was released on 2017-03-28 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: In New York City in 2009, a new kind of public school opened its doors to its inaugural class of middle schoolers. Conceived by a team of game designers and progressive educational reformers and backed by prominent philanthropic foundations, it promised to reinvent the classroom for the digital age. Ethnographer Christo Sims documented the life of the school from its planning stages to the graduation of its first eighth-grade class. Disruptive Fixation is his account of how this "school for digital kids," heralded as a model of tech-driven educational reform, reverted to a more conventional type of schooling with rote learning, an emphasis on discipline, and traditional hierarchies of authority. Troubling gender and racialized class divisions also emerged. Sims shows how the philanthropic possibilities of new media technologies are repeatedly idealized even though actual interventions routinely fall short of the desired outcomes—often dramatically so. He traces the complex processes by which idealistic tech-reform perennially takes root, unsettles the worlds into which it intervenes, and eventually stabilizes in ways that remake and extend many of the social predicaments reformers hope to fix. Sims offers a nuanced look at the roles that powerful elites, experts, the media, and the intended beneficiaries of reform—in this case, the students and their parents—play in perpetuating the cycle. Disruptive Fixation offers a timely examination of techno-philanthropism and the yearnings and dilemmas it seeks to address, revealing what failed interventions do manage to accomplish—and for whom.
Download or read book Gaming Rhythms written by Tom Apperley and published by Lulu.com. This book was released on 2011-06-16 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Global gaming networks are heterogenous collectives of localized practices, not unified commercial products. Shifting the analysis of digital games to local specificities that build and perform the global and general, Gaming Rhythms employs ethnographic work conducted in Venezuela and Australia to account for the material experiences of actual game players. This book explores the materiality of digital play across diverse locations and argues that the dynamic relation between the everyday life of the player and the experience of digital game play can only be understood by examining play-practices in their specific situations." -- Website.
Download or read book A Gamer s Wish Hidden Wishes 1 written by Tao Wong and published by Starlit Publishing. This book was released on with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Magic Ring, an unsuspecting mundane and a hidden world. What could go wrong? Henry Tsien has been living the quiet life of a mundane mortal until he stumbles upon a magical ring. Within, an ancient jinn resides, willing to grant him his deepest desires. Faced with gaining his greatest desires, Henry wishes for magic. Granted magic and magical knowledge in increments, Henry stumbles into a world of adventure and a hidden magical world that is more banal and wondrous than he could ever imagine. A Gamer’s Wish is book 1 of the GameLit fantasy trilogy Hidden Wishes. With game-like elements, incredible magic, a beautiful game-addicted Jinn as a companion, and shadowy supernatural organizations, this story is the adventure you’ve been waiting for. No romance or harems involved. Tags: gamelit, litrpg, urban fantasy, magic, mage, game system, jinn, djinn, sorceres, monsters, adventure, cityscape, powerful enemies, quests, gamer, magic ring, mystery, detective, supernatural.
Download or read book My New Roots written by Sarah Britton and published by Clarkson Potter. This book was released on 2015-03-31 with total page 585 pages. Available in PDF, EPUB and Kindle. Book excerpt: At long last, Sarah Britton, called the “queen bee of the health blogs” by Bon Appétit, reveals 100 gorgeous, all-new plant-based recipes in her debut cookbook, inspired by her wildly popular blog. Every month, half a million readers—vegetarians, vegans, paleo followers, and gluten-free gourmets alike—flock to Sarah’s adaptable and accessible recipes that make powerfully healthy ingredients simply irresistible. My New Roots is the ultimate guide to revitalizing one’s health and palate, one delicious recipe at a time: no fad diets or gimmicks here. Whether readers are newcomers to natural foods or are already devotees, they will discover how easy it is to eat healthfully and happily when whole foods and plants are at the center of every plate.
Download or read book Extra Lives written by Tom Bissell and published by Vintage. This book was released on 2011-06-14 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.
Download or read book PC Gamer written by and published by . This book was released on 2006 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book When Demons Float written by Susan Thistlethwaite and published by Wipf and Stock Publishers. This book was released on 2019-09-27 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kristin Ginelli, Chicago-cop-turned-religion-professor, is horrified when her new Muslim faculty colleague is targeted with a hate crime by self-styled white supremacists. She investigates, wading into the disgusting waters of white supremacist hate online. She is stunned to learn how young people and adults are being tempted into hate and violence on the Internet. As she teaches her religion classes, she comes to realize this is what philosophers and theologians have meant by the demonic. In this kind of extremism, hate rises to the surface and it is hard to keep it down. When a student is killed, and Kristin is threatened, she has to cut through the university's stalling and what looks increasingly like corruption in the Chicago police and Immigration and Customs Enforcement (ICE) to find the killers and try to stem the tide of hate.
Download or read book Amanda911 written by Mark Schreiber and published by Pleasure Boat Studio: A Literary Press. This book was released on 2022-02-18 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: YA Crossover. What's it like to be a teen influencer? Sixteen-year-old Amanda Dizon is an ordinary girl in an ordinary town in Iowa. But when she falls into an abandoned well in her backyard during presidential primary campaign season, the national media post the story; the candidates visit her in the hospital, and she becomes a star on the new social media platform, PingPong. Amanda911 is a story for our time, about an occupation that didn't exist a few years ago, but which millions now aspire to. It's a funny, fast-paced journey through the contemporary digital landscape that is the influencer phenomenon.
Download or read book Pause and Reset written by Nancy M. Petry and published by Oxford University Press. This book was released on 2019-01-07 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over 90% of children and adolescents play electronic or computerized games, and 25% play for three hours a day or even longer. Although some degree of video game playing is normal, excessive playing can negatively impact schoolwork, kids' social lives, and even their health. Pause and Reset is aimed at parents concerned about the role of gaming in their children's lives. In this informative, reader-friendly book, addiction expert Dr. Nancy Petry sheds light on what constitutes problematic video gaming and what does not, how to determine whether a child, adolescent or young adult may be "addicted" to gaming or developing problems with it, and when to seek professional help. Setting this book apart from others on the subject, the author also provides accessible explanations of the latest science behind how gaming addiction impacts children, adolescents, and families; she also explores the question of whether gaming may have positive effects in certain situations. Finally, Dr. Petry offers three simple, easy-to-implement steps parents can take to reduce and reverse the harmful effects of gaming: Record, Replace, and Reward. Pause and Reset also provides exercises and worksheets to support parents' efforts to help their kids.
Download or read book Game Over written by Theophilus Monroe and published by Theophilus Monroe. This book was released on 2024-10-31 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you die in the game. You die for real. Sebastian Winter doesn't play games. He doesn't even know what RPG stands for. Players are dying in their VR headsets. The attacks eerily similar to how their avatars died in the game. The killer isn't some gamer with a real-world vendetta. It's happening all over the world. Who unleashed a demon in virtual reality? If the demon kills your avatar, and you die for real... what happens if the demon learns how to possess people in the game? If Sebastian is going to stop the demon, he has the play the game. It's an open-world digital universe. The demon could be anywhere. How will Sebastian track it down? In this game... there are no respawns. This time, game over means game over for good. Game Over is the third book in the Sebastian Winter series. He's not your run-of-the-mill hunter or slayer. He doesn't hunt down monsters because of what they are. He only takes out the guilty. But not all hunters see things the same way... A decade ago, a monster abducted Sebastian's wife on their honeymoon. He's been hunting monsters ever since, looking for answers, hoping to find her. But nothing he's killed, yet, looks like the beast he faced that night. Not every monster he hunts down has information, but if he can save a life, spare one person from the pain he's endured over the last ten years, it's worth it. And he won't stop until he has answers. Until Angie is back in his arms... Ready Player One meets Supernatural