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Book Gaming Disability

Download or read book Gaming Disability written by Katie Ellis and published by Taylor & Francis. This book was released on 2022-12-30 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community. Drawing on key concerns in disability media studies, the book brings together scholars from disability studies and game studies, alongside game developers, educators, and disability rights activists, to reflect upon the increasing visibility of disabled characters in digital games. Chapters explore the contemporary gaming environment as it relates to disability on platforms such as Twitch, Minecraft, and Tingyou, while also addressing future possibilities and pitfalls for people with disabilities within gaming given the rise of virtual reality applications, and augmented games such as Pokémon Go. The book asks how game developers can attempt to represent diverse abilities, taking games such as BlindSide and Overwatch as examples. A significant collection for scholars and students interested in the critical analysis of digital games, this volume will be of interest across several disciplines including game studies, game design and development, internet, visual, cultural, communication and media studies, as well as disability studies.

Book Disability and Video Games

Download or read book Disability and Video Games written by Markus Spöhrer and published by Springer Nature. This book was released on 2023-12-18 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on “disabled” gaming and that preconceives users as either “able-bodied,” “normal” or as “disabled,” “deficit,” or “unable to play,” our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling.

Book Ability Machines

    Book Details:
  • Author : Sky LaRell Anderson
  • Publisher : Indiana University Press
  • Release : 2024-07-02
  • ISBN : 025307004X
  • Pages : 232 pages

Download or read book Ability Machines written by Sky LaRell Anderson and published by Indiana University Press. This book was released on 2024-07-02 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are both physically and cognitively demanding--so what does that mean for those with a disability or mental illness? Though they may seem at odds, Ability Machines illuminates just how vital video games are to understanding our bodies and abilities. In Ability Machines, Sky LaRell Anderson shows us how video games can help us imagine what our abilities mean and how they engage us physically, behaviorally, and cognitively to envision our agency beyond limitations. On the surface, this can mean games provide power fantasies; more profoundly, games can fundamentally reshape cultural and personal understandings of mental health, illness, disability, and accessibility. Video games are indeed ability machines that produce a reimagined state of agency. Featuring a comparative analysis of key video game titles, including Metal Gear Solid V, Wolfenstein II, Celeste, Devil May Cry 5, Hellblade: Senua's Sacrifice, Hades, Nier: Automata, and more, Ability Machines tackles larger questions of ability and how our bodies relate to interactive media.

Book Representation of Disability in Children   s Video Games

Download or read book Representation of Disability in Children s Video Games written by Krystina Madej and published by Taylor & Francis. This book was released on 2024-01-10 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: Representation of Disability in Children’s Video Games looks at how children’s engagement with characters and stories in video games helps create the perception of disability they have as teens and adults. Drawing on child development theory supported by neuroscience, the book shows how the scaffold of information, the schema, adults have of disability is first created at a very young age as they interact through game play with characters with disabilities. Positing that early video game play experiences should provide exposure to narrative schemas that add understanding and help create meaning about the disability represented, the book presents how such representation in children’s video games maps against cognitive development, and the psychomotor and cognitive needs and abilities of children ages 3 to 12. Close reading of over 40 PEGI 3 and PEGI 7 (ESRB E, 10+) games and analysis of games as diverse as Backyard Baseball and Sly Cooper helped define broad categories of representation: representation can be cosmetic, providing exposure but not gameplay utility; it can be incidental, used as a device that provides purpose for the narrative; or it can more authentically represent the disability as integral to the character and their life. The book provides readers with an overview of contemporary games that betters their understanding of how children’s games present disability and how children create their perceptions through interaction with characters and stories. This book will be of interest to academics and students of game studies, in particular topics such as behavioural science, ethics, and HCI, as well as sociology, communications, and digital media.

Book Disability Identity in Simulation Narratives

Download or read book Disability Identity in Simulation Narratives written by Anelise Haukaas and published by Springer Nature. This book was released on 2023-12-14 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Disability Identity in Simulation Narratives considers the relationship between disability identity and simulation activities (ranging from traditional gameplay to more revolutionary technology) in contemporary science fiction. Anelise Haukaas applies posthumanist theory to an examination of disability identity in a variety of science fiction texts: adult novels, young adult literature and comics, as well as ethnographic research with gamers. Haukaas argues that instead of being a means of escapism, simulated experiences are a valuable tool for cultivating self-acceptance and promoting empathy. Through increasingly accessible technology and innovative gameplay, traditional hierarchies are dismantled, and different ways of being are both explored and validated. Ultimately, the book aims to expand our understandings of disability, performance, and self-creation in significant ways by exploring the boundless selves that the simulated environments in these texts allow.

Book Interdisciplinary Approaches to Disability

Download or read book Interdisciplinary Approaches to Disability written by Katie Ellis and published by Routledge. This book was released on 2018-12-12 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: How can a deep engagement with disability studies change our understanding of sociology, literary studies, gender studies, aesthetics, bioethics, social work, law, education, or history? Interdisciplinary Approaches to Disability (the companion volume to Manifestos for the Future of Critical Disability Studies) identifies both the practical and theoretical implications of such an interdisciplinary dialogue and challenges people in disability studies as well as other disciplinary fields to critically reflect on their professional praxis in terms of theory, practice, and methods. Topics covered include interdisciplinary outlooks ranging from media studies, games studies, education, performance, history and curation through to theology and immunology. Perspectives are drawn from different regions from the European Union to the Global South with chapters that draw on a range of different national backgrounds. Our contributors who write as either disabled people or allies do not proceed from a singular approach to disability, often reflecting different or even opposing positions. The collection features contributions from both established and new voices in international disability studies outlining their own visions for the future of the field. Interdisciplinary Approaches to Disability will be of interest to all scholars and students working within the fields of disability studies, cultural studies, sociology, law history and education. The concerns raised here are further in Manifestos for the Future of Critical Disability Studies.

Book Notes from OHO Disability Hearings

Download or read book Notes from OHO Disability Hearings written by Dr. Alexandre B. Todorov, M.D. and published by Outskirts Press. This book was released on 2024-03-18 with total page 650 pages. Available in PDF, EPUB and Kindle. Book excerpt: In "Notes from OHO Disability Hearings", Dr. Alexandre Todorov draws on his own 30 years' experience as a Medical Expert in over 4,000 OHO Disability cases to help attorneys and non-attorneys develop more compelling, stronger Social Security Office of Hearing Operations (OHO) disability cases for their clients. “Notes from OHO Disability Hearings” gives the necessary legal and medical knowledge so these representatives can successfully represent claimants at the hearings. "Notes from OHO Disability Hearings" first presents the rules and regulations governing the OHO hearing process. The second section is a guide to the Listing of Impairments which details the medical criteria applicants must meet to receive disability. Vignettes from actual cases act serve as concrete examples of the disability severity required to grant relief to a claimant and each concludes with an assessment of the case and the rationale of the judge’s decision. Based on Dr. Todorov's professional experience as a medical expert, it is his contention that better mining of medical records will nearly double the approval rate of disability applications. The goal of the book is to help representatives better analyze the medical record and better present the facts to the Administrative Law Judge (ALJ).

Book Super Sick

    Book Details:
  • Author : Allison Alexander
  • Publisher : Phoenix Quill Press
  • Release : 2021-05-31
  • ISBN : 9781777087845
  • Pages : 252 pages

Download or read book Super Sick written by Allison Alexander and published by Phoenix Quill Press. This book was released on 2021-05-31 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: Superheroes aren't sick. They certainly don't have chronic pain, sexual dysfunction, or diarrhea. After all, spandex suits and sudden bowel movements don't mix. Do they? With raw sincerity and tongue-in-cheek humour, Alexander holds nothing back while discussing how to navigate doctors, dating, sex, friendships, faith, and embarrassing symptoms. Part memoir, part research, part pop culture analysis, Super Sick offers a friendly hand to anyone with chronic illness, a reminder that they aren't alone and have much to offer the world. With a new foreword, updated information, and bonus materials, this second edition is a must-read for anyone who has-or knows someone who has-a chronic illness.

Book The Hermana  Resist Zine Anthology

Download or read book The Hermana Resist Zine Anthology written by Noemi Martinez and published by Blurb. This book was released on 2019-04-11 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of zines written by Noemi Martinez published in the last 20 years.

Book Behavioral Addictions

    Book Details:
  • Author : Halley M. Pontes
  • Publisher : Springer Nature
  • Release : 2022-09-17
  • ISBN : 3031047729
  • Pages : 265 pages

Download or read book Behavioral Addictions written by Halley M. Pontes and published by Springer Nature. This book was released on 2022-09-17 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a holistic evidence-based perspective on conceptual, clinical, assessment, and treatment aspects of key non-substance-based addictive disorders related to: gambling, gaming, social media, smartphone, internet, love, sex, exercise, work, and shopping. Each chapter focuses on a different addictive disorder and is structured in a user-friendly way to enable the reader fast navigation, yet the main aspects of the respective disorders are covered in the necessary depth. All in all, this book offers a timely, self-contained introduction to both key concepts and the latest scientific developments in behavioral addictions. It addresses mental health practitioners, researchers in psychology, neuroscience and communication, and undergraduate and postgraduate students alike.

Book Representation of Disability in Children s Video Games

Download or read book Representation of Disability in Children s Video Games written by Krystina Madej and published by . This book was released on 2024 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Representation of Disability in Children's Video Games looks at how children's engagement with characters and stories in video games helps create the perception of disability they have as teens and adults. Drawing on child development theory supported by neuroscience, the book shows how the scaffold of information, the schema, adults have of disability is first created at a very young age as they interact through game play with characters with disabilities. Positing that early video game play experiences should provide exposure to narrative schemas that add understanding and help create meaning about the disability represented, the book presents how such representation in children's video games maps against cognitive development, and the psychomotor and cognitive needs and abilities of children ages 3 to 12. Close reading of over 40 PEGI 3 and PEGI 7 (ESRB E, 10+) games and analysis of games as diverse as Backyard Baseball and Sly Cooper helped define broad categories of representation: representation can be cosmetic, providing exposure but not gameplay utility; it can be incidental, used as a device that provides purpose for the narrative; or it can more authentically represent the disability as integral to the character and their life. The book provides readers with an overview of contemporary games that betters their understanding of how children's games present disability and how children create their perceptions through interaction with characters and stories. This book will be of interest to academics and students of game studies, in particular topics such as behavioural science, ethics, and HCI, as well as sociology, communications, and digital media"--

Book Disability  Human Rights  and Information Technology

Download or read book Disability Human Rights and Information Technology written by Jonathan Lazar and published by University of Pennsylvania Press. This book was released on 2017-05-12 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: Disability, Human Rights, and Information Technology addresses the global issue of equal access to information and communications technology (ICT) by persons with disabilities. The right to access the same digital content at the same time and at the same cost as people without disabilities is implicit in several human rights instruments and is featured prominently in Articles 9 and 21 of the Convention on the Rights of Persons with Disabilities. The right to access ICT, moreover, invokes complementary civil and human rights issues: freedom of expression; freedom to information; political participation; civic engagement; inclusive education; the right to access the highest level of scientific and technological information; and participation in social and cultural opportunities. Despite the ready availability and minimal cost of technology to enable people with disabilities to access ICT on an equal footing as consumers without disabilities, prevailing practice around the globe continues to result in their exclusion. Questions and complexities may also arise where technologies advance ahead of existing laws and policies, where legal norms are established but not yet implemented, or where legal rights are defined but clear technical implementations are not yet established. At the intersection of human-computer interaction, disability rights, civil rights, human rights, international development, and public policy, the volume's contributors examine crucial yet underexplored areas, including technology access for people with cognitive impairments, public financing of information technology, accessibility and e-learning, and human rights and social inclusion. Contributors: John Bertot, Peter Blanck, Judy Brewer, Joyram Chakraborty, Tim Elder, Jim Fruchterman, G. Anthony Giannoumis, Paul Jaeger, Sanjay Jain, Deborah Kaplan, Raja Kushalnagar, Jonathan Lazar, Fredric I. Lederer, Janet E. Lord, Ravi Malhotra, Jorge Manhique, Mirriam Nthenge, Joyojeet Pal, Megan A. Rusciano, David Sloan, Michael Ashley Stein, Brian Wentz, Marco Winckler, Mary J. Ziegler.

Book Student Usability in Educational Software and Games  Improving Experiences

Download or read book Student Usability in Educational Software and Games Improving Experiences written by Gonzalez, Carina and published by IGI Global. This book was released on 2012-08-31 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book explores new models of interaction and human-computer interaction paradigms as applied to learning environments"--Provided by publisher.

Book Women and Video Game Modding

Download or read book Women and Video Game Modding written by Bridget Whelan and published by McFarland. This book was released on 2020-01-17 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: The world of video games has long revolved around a subset of its player base: straight, white males aged 18-25. Highly gendered marketing in the late 1990s and early 2000s widened the gap between this perceived base and the actual diverse group who buy video games. Despite reports from the Entertainment Software Association that nearly half of gamers identify as female, many developers continue to produce content reflecting this imaginary audience. Many female gamers are in turn modifying the games. "Modders" alter the appearance of characters, rewrite scenes and epilogues, enhance or add love scenes and create fairy tale happy endings. This is a collection of new essays on the phenomenon of women and modding, focusing on such titles as Skyrim, Dragon Age, Mass Effect and The Sims. Topics include the relationship between modders and developers, the history of modding, and the relationship between modding and disability, race, sexuality and gender identity.

Book Gaming Representation

Download or read book Gaming Representation written by Jennifer Malkowski and published by Indiana University Press. This book was released on 2017-07-03 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination.

Book Crash Course in Library Services to People with Disabilities

Download or read book Crash Course in Library Services to People with Disabilities written by Ann Roberts and published by Bloomsbury Publishing USA. This book was released on 2010-03-23 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book helps libraries identify and implement new ways to serve their physically or mentally disabled patients. Authors Ann Roberts and Dr. Richard Smith work at the state level with persons with disabilities. They find that very few librarians feel comfortable with providing services addressed to the needs of the disabled, yet those who do offer services and programs other libraries can adopt and adapt. Crash Course in Library Services to People with Disabilities will help librarians get up to speed in understanding disabled persons and what they can do to make library premises and holdings more accessible to them. It provides basic information on the different types of mental and physical disabilities a librarian might encounter, then offers a range of exemplary policies, services, and programs for people with disabilities—efforts that are in place and working across the country.

Book Universal Design in Video Games

Download or read book Universal Design in Video Games written by Adam Palmquist and published by Springer Nature. This book was released on with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: