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Book Start Your Engines

Download or read book Start Your Engines written by Jim Parker and published by . This book was released on 2005 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: Start Your Engines: Developing Driving and Racing Games is a unique book that will teach readers everything they need to set up different types of road conditions, create opponents, set up road hazards, generate weather conditions, manage collisions, and much more. Not only will readers end up with the knowledge and tools they need to create driving and racing games, they get a full-featured, playable racing game that they can expand and customize with the skills learned in the book. The book shows readers how to develop live-action, interactive racing games with a unique three-tiered approach. Readers will start off by learning how to build a model for a racing game and then apply the physics to create a simple 2D (flat) game while learning how to create a variety of vehicles, race opponents, and terrain. In tier two, readers learn how to go from 2D to 3D with the same game concepts illustrating how to take the same basic idea for a game (and gameplay) and use modeling tips and tricks to begin customizing features. In the final tier, the author takes the concepts of 3D driving games to Mars with data modeled from real Mars terrain. Readers will create a dune buggy race on the planet of Mars and learn to create cool racing action at a bizarre and treacherous location.

Book Racing the Beam

Download or read book Racing the Beam written by Nick Montfort and published by MIT Press. This book was released on 2020-02-25 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: A study of the relationship between platform and creative expression in the Atari VCS, the gaming system for popular games like Pac-Man and Star Wars: The Empire Strikes Back. The Atari Video Computer System dominated the home video game market so completely that “Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms—the systems underlying computing. This book, the first in a series of Platform Studies, does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.

Book Gaming Representation

Download or read book Gaming Representation written by Jennifer Malkowski and published by . This book was released on 2017 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination.

Book Gaming and Racing

    Book Details:
  • Author : New Zealand. Royal Commission on Gaming and Racing, 1946
  • Publisher :
  • Release : 1948
  • ISBN :
  • Pages : 0 pages

Download or read book Gaming and Racing written by New Zealand. Royal Commission on Gaming and Racing, 1946 and published by . This book was released on 1948 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Against Flow

    Book Details:
  • Author : Braxton Soderman
  • Publisher : MIT Press
  • Release : 2021-04-13
  • ISBN : 0262045508
  • Pages : 329 pages

Download or read book Against Flow written by Braxton Soderman and published by MIT Press. This book was released on 2021-04-13 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: A critical discussion of the experience and theory of flow (as conceptualized by Mihaly Csikszentmihalyi) in video games. Flow--as conceptualized by the psychologist Mihaly Csikszentmihalyi--describes an experience of "being in the zone," of intense absorption in an activity. It is a central concept in the study of video games, although often applied somewhat uncritically. In Against Flow, Braxton Soderman takes a step back and offers a critical assessment of flow's historical, theoretical, political, and ideological contexts in relation to video games. With close readings of games that implement and represent flow, Soderman not only evaluates the concept of flow in terms of video games but also presents a general critique of flow and its sibling, play.

Book Stock Car Solitaire  A Board Game Racing Guide for the Auto Racing Romantic

Download or read book Stock Car Solitaire A Board Game Racing Guide for the Auto Racing Romantic written by Cleotis Lawson and published by Independently Published. This book was released on 2019-03-20 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the Piedmont foot hills of North Carolina bursts hobbyist Cleotis Lawson with this new gaming manual. The book highlights twenty-four race packages that toy car collectors may use to stage auto races board game style. Stock Car Solitaire stretches to engender an appreciation for the essence of auto racing while utilizing a Hoyle book-like structure to explain the rules systems. Accompanying each package is a poetic mood setting writeup which at the very least will act as a rave-up for each event. Stock Car Solitaire promises to be an exciting aquisition for racing nerds young and old.

Book Gaming Law in a Nutshell

Download or read book Gaming Law in a Nutshell written by Walter T. Champion (Jr.) and published by West Academic Publishing. This book was released on 2012 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming Law in a Nutshell discusses all aspects of gambling law, and on all levels: local, tribal, state, national and international. It covers all forms of wagering, legal and illegal, including casino games and slot machines, lotteries, poker, bingo, sports betting, racing and Internet gaming. This book explains why legal gambling, one of the fastest growing industries in the world, still faces restrictions on its right to advertise or even have its contracts enforced. It has separate discussions of many jurisdictions, including Nevada, New Jersey, Macau, Canada and other countries; Indian and charity gaming; taxes; intellectual property; compulsive gambling; and the most popular forms of gambling.

Book Race  Gender  and Deviance in Xbox Live

Download or read book Race Gender and Deviance in Xbox Live written by Kishonna L. Gray and published by Routledge. This book was released on 2014-03-27 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: Race, Gender, and Deviance in Xbox Live provides a much-needed theoretical framework for examining deviant behavior and deviant bodies within one of the largest virtual gaming communities—Xbox Live. Previous research on video games has focused mostly on violence and examining violent behavior resulting from consuming this medium. This limited scope has skewed criminologists' understanding of video games and video game culture. Xbox Live has proven to be more than just a gaming platform for users. It has evolved into a multimedia entertainment outlet for more than 20 million users. This book examines the nature of social interactions within Xbox Live, which are often riddled with deviant behavior, including but not limited to racism and sexism. The text situates video games within a hegemonic framework deploying whiteness and masculinity as the norm. The experiences of the marginalized bodies are situated within the framework of deviance as they fail to conform to the hegemonic norm and become victims of racism, sexism, and other types of harassment.

Book Vintage Games

    Book Details:
  • Author : Bill Loguidice
  • Publisher : Taylor & Francis
  • Release : 2012-08-21
  • ISBN : 1136137572
  • Pages : 603 pages

Download or read book Vintage Games written by Bill Loguidice and published by Taylor & Francis. This book was released on 2012-08-21 with total page 603 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.

Book Sports Betting and Bookmaking

Download or read book Sports Betting and Bookmaking written by Arne K. Lang and published by Rowman & Littlefield. This book was released on 2016-07-14 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: Horse racing in America dates back to the colonial era when street races were a common occurrence. The commercialization of horse racing produced a sport that would briefly surpass all others in popularity, with annual races such as the Kentucky Derby, Preakness, and Belmont Stakes growing to rank among America’s most celebrated sporting events. From the very onset, horse racing and gambling were intertwined. As the popularity of racing and betting grew, so, too, did the controversies and corruption. Yet, despite the best efforts of social reformers, bookmakers stubbornly plied their trade, adapting and evolving as horse racing gave way to team sports as the backbone of their business. In Sports Betting and Bookmaking: An American History, Arne K. Lang provides a sweeping overview of legal and illegal sports and race betting in the United States, from the first thoroughbred meet at Saratoga in 1863 through the modern day. The cultural war between bookmakers and their adversaries is a recurring theme, as bookmakers were often forced into the shadows during times of social reform, only to bloom anew when the time was ripe. While much of bookmaking’s history takes place in New York, other locales such as Chicago, Las Vegas, and Atlantic City—not to mention Cyberspace—are also discussed in this volume. A comprehensive exploration of the evolution of bookmaking—including the legal developments and technological advancements that have taken place over the years—Sports Betting and Bookmaking is a fascinating read. This informative and engaging book will be of interest to anyone wanting to learn more about America’s long history with gambling on horse racing and team sports.

Book Racing Rivals Guide to success

Download or read book Racing Rivals Guide to success written by and published by AnR Gaming Solutions. This book was released on with total page 10 pages. Available in PDF, EPUB and Kindle. Book excerpt: guide to success. how to make 100k takes 15 to 20 mins or make 1 mil in 2 hours. complete guide on tuning and shift points. Also bonus content included Turf Tunes, Max Tunes such as the infamous 1668 viper gts lobby killer tune. Page 1 how to tune and shift your car Page 2/3 how to make 100k/mil RRC Page 4-7 Tuning sheets for maxed cars Page 7-9 Turf Tuning sheets Page 10 Miscellaneous

Book Racing and Gaming

    Book Details:
  • Author : Eugene Martin Christiansen
  • Publisher :
  • Release : 1993
  • ISBN :
  • Pages : 6 pages

Download or read book Racing and Gaming written by Eugene Martin Christiansen and published by . This book was released on 1993 with total page 6 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book PC Master Race

    Book Details:
  • Author : Raúl Jiménez
  • Publisher : Independently Published
  • Release : 2021-03-22
  • ISBN :
  • Pages : 206 pages

Download or read book PC Master Race written by Raúl Jiménez and published by Independently Published. This book was released on 2021-03-22 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlock The Power Of The Ultimate Gaming Machine Years ago, the personal computer was used only as a tool meant to quickly solve complicated conundrums, but through the decades, has evolved into what is considered by many, as the ultimate gaming system. In this guide for beginners, you will learn about: The early history of computers, and how we got to the modern Pc's of today. How and where to find the best games, and deals. How to play backups of old console and arcade classics trough emulation. How to mod your games, so you can have free new content. How to plug (almost) any controller input. What is the meaning of V-sync, framerate, anti-aliasing, and other fancy terms, and how to tweak your game settings so they work better within your system specs. What hardware is best for you, budget, and tech wise. The basics on how to build and upgrade a PC, and how to make sure all the parts are compatible with each other. The best companies that will build the gaming rig of your dreams for you. The basics on how to generate income streaming your gameplay How and where to find support if you are having any trouble. This and many more tips and secrets, are condensed into this book, made for people who are somewhat afraid of leaving the easygoing plug and play comfort of a gaming console, and enter into the versatile and customizable world of PC gaming. Go Beyond Your Gaming Console, Join The PC Master Race Now!!

Book Racing and Gaming Report

    Book Details:
  • Author : Tasmania. Parliament. Legislative Council. Select Committee on Racing and Gaming
  • Publisher :
  • Release : 1981
  • ISBN :
  • Pages : 28 pages

Download or read book Racing and Gaming Report written by Tasmania. Parliament. Legislative Council. Select Committee on Racing and Gaming and published by . This book was released on 1981 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Law Concerning Horses  Racing  Wagers  and Gaming

Download or read book The Law Concerning Horses Racing Wagers and Gaming written by George Henry Hewit Oliphant and published by . This book was released on 1847 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Street Racing Syndicate

Download or read book Street Racing Syndicate written by Doug Walsh and published by BradyGames. This book was released on 2004 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: BradyGames'Street Racing Syndicate Official Strategy Guide includes the following: HI-REV TUNING: Choose the best ride and then maximize its power and handling: Engine, Intake, Exhaust, Brakes, Suspension, ECU, Nitrous-every part and mod is covered! TURN-BY-TURN ANALYSIS: We take you through the fastest line on every turn of every race! Burn the competition in every Crew Meet, Sanctioned Race, Respect Challenge, and Street Challenge! Win cash, street cred and better yet, your opponent's wheels! FULL-THROTTLE DRIVING TECHNIQUES: Master the art of drifting, over- and understeer, braking, shifting, and drafting! Pull off sick moves and combo them together for huge bonuses-Big Air, Two Wheels, Power Over, and More! NITROUS-INJECTED EXTRAS: Complete Specs for Every Car, Maximize Your Respect Points, Win the Affection of Real-Life Models, Complete Multiplayer Tracks, and Much More! HIGH OCTANE HOOK-UPS: We clearly diagram every street and track course. Plus, we break down your competitors' rides before each race. Learn the routes and the drivers before you race them! Platform: PlayStation 2, Xbox, GameCube Genre: Sports This product is available for sale in the U.S. and Canada only.

Book The Law Concerning Horses  Racing  Wagers and Gaming  with an Appendix Containing Recent Cases  Statutes  Etc

Download or read book The Law Concerning Horses Racing Wagers and Gaming with an Appendix Containing Recent Cases Statutes Etc written by George Henry Hewit OLIPHANT and published by . This book was released on 1865 with total page 718 pages. Available in PDF, EPUB and Kindle. Book excerpt: