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Book Guide on Simulation and Gaming for Environmental Education

Download or read book Guide on Simulation and Gaming for Environmental Education written by John L. Taylor and published by . This book was released on 1983 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Guide on Simulation and Gaming for Environmental Education

Download or read book Guide on Simulation and Gaming for Environmental Education written by John Taylor and published by . This book was released on 1985 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: Among various possible pedagogical approaches which favor the integration of an environmental dimension into educational processes, gaming and simulation seem particularly suitable to environmental education. Environmental games and simulations reproduce in a simplified and didactical manner the complex nature of concrete environmental problems. The game situation can take into account various factors as well as the values, interests, and behavioral patterns of different social actions (e.g., scientists, government officials, or the general public) which are likely to contribute to the generation and solution of environmental problems. Games and simulation provide the student-players with a framework which helps them to appraise situations in a multidisciplinary perspective, reveals the importance of balancing group values and interests in the solution of environmental problems, and prepares them for efficient decision making. This guide on the design of simulation and gaming aims at providing basic practical knowledge for the purpose of stimulating specialists in charge of curricula and materials development, as well as teachers, to adapt existing games and simulations to their particular situations or to develop original materials of a similar kind. The guide comprises two parts. The first develops fundamentals of gaming and simulation design; the second provides examples of games, including a specific game devised for generating other games. (CW)

Book Gaming and Environmental Education

Download or read book Gaming and Environmental Education written by Barbara Bowes and published by . This book was released on 1971 with total page 93 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Playing Nature

    Book Details:
  • Author : Alenda Y. Chang
  • Publisher : U of Minnesota Press
  • Release : 2019-12-31
  • ISBN : 145296226X
  • Pages : 281 pages

Download or read book Playing Nature written by Alenda Y. Chang and published by U of Minnesota Press. This book was released on 2019-12-31 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious—like help us save the planet? As one of the signature issues of the twenty-first century, ecological deterioration is seemingly everywhere, but it is rarely considered via the realm of interactive digital play. In Playing Nature, Alenda Y. Chang offers groundbreaking methods for exploring this vital overlap. Arguing that games need to be understood as part of a cultural response to the growing ecological crisis, Playing Nature seeds conversations around key environmental science concepts and terms. Chang suggests several ways to rethink existing game taxonomies and theories of agency while revealing surprising fundamental similarities between game play and scientific work. Gracefully reconciling new media theory with environmental criticism, Playing Nature examines an exciting range of games and related art forms, including historical and contemporary analog and digital games, alternate- and augmented-reality games, museum exhibitions, film, and science fiction. Chang puts her surprising ideas into conversation with leading media studies and environmental humanities scholars like Alexander Galloway, Donna Haraway, and Ursula Heise, ultimately exploring manifold ecological futures—not all of them dystopian.

Book 50 Games for Going Green

Download or read book 50 Games for Going Green written by Carol Scaini and published by Human Kinetics. This book was released on 2012-07-18 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Activate your students’ interest in environmental issues with these fun physical activities! With 50 Games for Going Green: Physical Activities That Teach Healthy Environmental Concepts, teachers and youth leaders will find easy-to-present games and activities to inspire and educate students about caring for the environment. Authors Carol Scaini and Carolyn Evans have created a range of innovative activities to help students learn the value of reducing, reusing, and recycling and explore concepts of carbon footprint reduction, climate change, and global warming. 50 Games for Going Green includes • warm-up, circuit, and station activities; • physical fitness challenges, relay races, and literacy and drama activities; and • cooperative games. A special Eco-Thoughts feature offers simple take-aways with each activity, giving your students information to think about, discuss, and act on. Easily adaptable for a range of ages, abilities, and skill levels, this collection of activities will help your students get moving, thinking, and working together while learning what they can do to help the environment. 50 Games for Going Green makes learning a truly active experience and gives you creative ways to help students get their daily dose of moderate to vigorous physical activity. The activities can be played in the gym, classroom, or outdoors and require little or no equipment. Many activities repurpose everyday recyclable items for play, such as cards from recycled paper, balls from socks, and bowling pins from plastic bottles. Detailed descriptions and illustrations make it easy to understand how to teach each activity, and the game finder helps you quickly choose the right one for each class. In addition, the book’s easy-to-follow format provides information for each activity on equipment and setup requirements, instructions for play, variations, and safety considerations. Taking an active learning approach to environmental stewardship makes caring for the Earth a tangible, memorable, and fun experience. By encouraging students to get active and go green, 50 Games for Going Green offers a hands-on way for students to contribute to their physical health and improve the health of their environment.

Book Handbook of Research on Effective Electronic Gaming in Education

Download or read book Handbook of Research on Effective Electronic Gaming in Education written by Ferdig, Richard E. and published by IGI Global. This book was released on 2008-07-31 with total page 1762 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.

Book Environmental Education Games

Download or read book Environmental Education Games written by Pennsylvania. Division of Health, Physical, and Conservation Education and published by . This book was released on 1971 with total page 41 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Environmental Education Games

Download or read book Environmental Education Games written by Pennsylvania. Bureau of General and Academic Education. Division of Health, Physical and Conservation Education and published by . This book was released on 1972 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Geography Education in the Digital World

Download or read book Geography Education in the Digital World written by Nicola Walshe and published by Routledge. This book was released on 2020-10-07 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Geography Education in the Digital World draws on theory and practice to provide a critical exploration of the role and practice of geography education within the digital world. It considers how living within a digital world influences teacher identity and professionalism and is changing young people’s lives. The book moves beyond the applied perspective of educational technology to engage with wider social and ethical issues of technology implementation and use of digital data within geography education. Situated at the intersection between research and practice, chapters draw on a wide range of theory to consider the role, adoption and potential challenges of a range of digital technologies in furthering geographical education for future generations. Bringing together academics from the fields of geography, geography education and teacher education, the book engages with four key themes within the digital world: Professional practice and personal identities. Geographical sources and connections. Geospatial technologies. Geographical fieldwork. This is a crucial read for geographers, geography educators and geography teacher educators, as well as those engaging with existing and new technologies to support geographical learning in the dynamic context of the digital world. It will also be of interest to any students, academics and policymakers wanting to better understand the impact of digital media on education.

Book Care for Our World

    Book Details:
  • Author : Karen Robbins
  • Publisher : Compendium Publishing & Communications
  • Release : 2011
  • ISBN : 9781935414612
  • Pages : 0 pages

Download or read book Care for Our World written by Karen Robbins and published by Compendium Publishing & Communications. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rhyming text reminds us that we all have a responsibility to nurture and respect life in all its many forms.

Book Resonant Games

Download or read book Resonant Games written by Eric Klopfer and published by MIT Press. This book was released on 2018-07-17 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games—which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom.

Book What Video Games Have to Teach Us About Learning and Literacy  Second Edition

Download or read book What Video Games Have to Teach Us About Learning and Literacy Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Book Community and Environmental Simulations

Download or read book Community and Environmental Simulations written by James D. Harrison and published by . This book was released on 1981 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Handbook of Research on Fostering Student Engagement With Instructional Technology in Higher Education

Download or read book Handbook of Research on Fostering Student Engagement With Instructional Technology in Higher Education written by Alqurashi, Emtinan and published by IGI Global. This book was released on 2019-10-11 with total page 567 pages. Available in PDF, EPUB and Kindle. Book excerpt: Student engagement relies on the students and their willingness to participate in the learning process and can be enhanced through the application of various technologies within learning environments. However, strategies for implementing these technologies need research and development to be implemented effectively. The Handbook of Research on Fostering Student Engagement With Instructional Technology in Higher Education is a comprehensive academic publication that focuses on the engagement of learners with academics in higher education and especially how this engagement can be fostered with the integration of new technologies. Featuring an array of topics such as gamification, digital literacy, and social networking, this book is ideal for instructors, educators, administrators, curriculum developers, instructional designers, IT consultants, educational software developers, researchers, academicians, and students.

Book Games and Play in the Creative  Smart and Ecological City

Download or read book Games and Play in the Creative Smart and Ecological City written by Dale Leorke and published by Routledge. This book was released on 2020-12-30 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the smart and creative city. Games and Play in the Creative, Smart and Ecological City is a collection of chapters written by an interdisciplinary group of scholars from game studies, media studies, play studies, architecture, landscape architecture and urban planning. It situates the historical evolution of play and games in the urban landscape and outlines the scope of the various ways games and play contribute to the city’s economy, cultural life and environmental concerns. In connecting games and play more concretely to urban discourses and design strategies, this book urges scholars to consider their growing contribution to three overarching sets of discourses that dominate urban planning and policy today: the creative and cultural economies of cities; the smart and playable city; and ecological cities. This interdisciplinary work will be of great interest to students and scholars of game studies, play studies, landscape architecture (and allied design fields), urban geography, and art history.

Book Environmental Education

    Book Details:
  • Author : Trilochan S. Bakshi
  • Publisher : Springer Science & Business Media
  • Release : 2013-03-09
  • ISBN : 1468437135
  • Pages : 277 pages

Download or read book Environmental Education written by Trilochan S. Bakshi and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: The environmental movement of the 1960s made educationists in some parts of the world aware of the significance and importance of ecology in curricula at all levels of education, from kindergarten to post-secondary. A great deal of progress was made in the early 1970s in incorporating environmental awareness programs into educa tional systems go that what was once considered a fad was gradually becoming a part of formal education in a number of institutions, especially in Canada and the U.S.A. It was therefore appropriate that an international scientific body devote some time to the issue of ecology in education. Early in 1976, I suggested to the International Association for Ecology (Inteco1) that a symposium on Environmental Education be included in the program of the Second International Congress of Ecology scheduled to be held in Jerusalem in September 1978. In the first draft program of the Congress, the topic was included as a poster session. I considered this inadequate and appealed to the Congress Steering Committee to focus greater attention on environ mental education. The first draft program contained phrases like "utilization of resources", "conservation problems", "environmental moni toring", and "irreversible changes". These phrases more or less assumed that people in general understood ecological principles. Literature on environmental education seems to suggest that a wide gap separated most of the professional ecologists from a large portion of mankind primarily because we the ecologists have paid scant attention to the ecological education of world's citizens.