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Book Games Women Play

Download or read book Games Women Play written by Zaire Crown and published by Dafina. This book was released on 2015 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: At 37, Tuesday is eager for a better way of life. That means getting out of the game her gentleman's club has been fronting. Her all-female 'business' team has made a fortune using the club to attract, seduce - and rob - wealthy men. But in addition to being squeezed by a corrupt cop, an unfortunate incident has put Tuesday deep in debt to a ruthless gun dealer and is creating dangerous dissent behind-the-scenes. Tuesday only sees one option. She'll have to go undercover playing girlfriend to legendary Detroit crime boss Sebastian Caine.

Book All the Rules

Download or read book All the Rules written by Ellen Fein and published by Grand Central Publishing. This book was released on 2008-11-15 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: The search for Mr. Right starts here. This simple set of dating dos and don'ts-combining The Rules and The Rules II-will teach you how to find (and keep!) a man who treats you with the respect and dignity you deserve. You are a creature unlike any other (Rule #1)-that's why you need... The Rules. Refreshingly blunt, astonishingly effective, and at times hilarious, All the Rules will lead you to where you want to be: in a healthy, committed relationship. These commonsense guidelines will help you: Lead a full, satisfying, busy life outside of romance. Accept occasional defeat and move on. Bring out the best in you and in the men you date. Whether you're eighteen or eighty, these time-tested techniques will help you find the man of your dreams.

Book Women in Gaming  100 Professionals of Play

Download or read book Women in Gaming 100 Professionals of Play written by Meagan Marie and published by Penguin. This book was released on 2018-12-04 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Women in Gaming: 100 Professionals of Play is a celebration of female accomplishments in the video game industry, ranging from high-level executives to programmers to cosplayers. This insightful and celebratory book highlights women who helped to establish the industry, women who disrupted it, women who fight to diversify it, and young women who will someday lead it. Featuring household names and unsung heroes, each individual profiled is a pioneer in their own right. Key features in this book include: *100 Professionals of Play: Interviews and Special Features with 100 diverse and prominent women highlighting their impact on the gaming industry in the fields of design, programming, animation, marketing, voiceover, and many more. *Pro Tips: Practical and anecdotal advice from industry professionals for young adults working toward a career in the video game industry. *Essays: Short essays covering various topics affecting women in gaming related careers, including "Difficult Women: The Importance of Female Characters Who Go Beyond Being Strong," "NPC: On Being Unseen in the Game Dev Community," and "Motherhood and Gaming: How Motherhood Can Help Rather Than Hinder a Career." *"A Day in the Life of" Features: An inside look at a typical day in the gaming industry across several vocations, including a streamer, a voice actor, and many more.

Book Gaming Sexism

    Book Details:
  • Author : Amanda C. Cote
  • Publisher : NYU Press
  • Release : 2020-09-01
  • ISBN : 1479802204
  • Pages : 274 pages

Download or read book Gaming Sexism written by Amanda C. Cote and published by NYU Press. This book was released on 2020-09-01 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and “core” alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.

Book Ready Player Two

Download or read book Ready Player Two written by Shira Chess and published by U of Minnesota Press. This book was released on 2017-10-01 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cultural stereotypes to the contrary, approximately half of all video game players are now women. A subculture once dominated by men, video games have become a form of entertainment composed of gender binaries. Supported by games such as Diner Dash, Mystery Case Files, Wii Fit, and Kim Kardashian: Hollywood—which are all specifically marketed toward women—the gamer industry is now a major part of imagining what femininity should look like. In Ready Player Two, media critic Shira Chess uses the concept of “Player Two”—the industry idealization of the female gamer—to examine the assumptions implicit in video games designed for women and how they have impacted gaming culture and the larger society. With Player Two, the video game industry has designed specifically for the feminine ideal: she is white, middle class, heterosexual, cis-gendered, and abled. Drawing on categories from time management and caregiving to social networking, consumption, and bodies, Chess examines how games have been engineered to shape normative ideas about women and leisure. Ready Player Two presents important arguments about how gamers and game developers must change their thinking about both women and games to produce better games, better audiences, and better industry practices. Ultimately, this book offers vital prescriptions for how one of our most powerful entertainment industries must evolve its ideas of women.

Book How to Be a 3  Man  Winning the Heart of the Woman of Your Dreams

Download or read book How to Be a 3 Man Winning the Heart of the Woman of Your Dreams written by Corey Wayne and published by Lulu.com. This book was released on 2017-11-14 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dear Friend, This book teaches you the hidden secrets to completely understand women. It covers both the dating world and long term relationships. You will learn how to meet and date the type of women you've always dreamed of. The best part is you can do this while remaining who you truly are inside. The book teaches you how to create sexual attraction in women & get women to chase & pursue you! It takes you step by step with easy to follow instructions. You will be able to meet women anytime, anyplace, & anywhere...this will give you choice with women. Whether you are single & searching or already with your dream lady, my book has the secrets most men will never know about women. Learn more at www.UnderstandingRelationships.com

Book Feminism in Play

Download or read book Feminism in Play written by Kishonna L. Gray and published by Springer. This book was released on 2018-10-04 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: Feminism in Play focuses on women as they are depicted in video games, as participants in games culture, and as contributors to the games industry. This volume showcases women’s resistance to the norms of games culture, as well as women’s play and creative practices both in and around the games industry. Contributors analyze the interconnections between games and the broader societal and structural issues impeding the successful inclusion of women in games and games culture. In offering this framework, this volume provides a platform to the silenced and marginalized, offering counter-narratives to the post-racial and post-gendered fantasies that so often obscure the violent context of production and consumption of games culture.

Book Critical Play

    Book Details:
  • Author : Mary Flanagan
  • Publisher : MIT Press
  • Release : 2013-02-08
  • ISBN : 0262518651
  • Pages : 363 pages

Download or read book Critical Play written by Mary Flanagan and published by MIT Press. This book was released on 2013-02-08 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.

Book Play Between Worlds

    Book Details:
  • Author : T. L. Taylor
  • Publisher : MIT Press
  • Release : 2009-02-13
  • ISBN : 0262250543
  • Pages : 206 pages

Download or read book Play Between Worlds written by T. L. Taylor and published by MIT Press. This book was released on 2009-02-13 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online—and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.

Book 100 Games Women Play

    Book Details:
  • Author : Khari J. Nellum
  • Publisher : AuthorHouse
  • Release : 2003-09
  • ISBN : 1410738248
  • Pages : 209 pages

Download or read book 100 Games Women Play written by Khari J. Nellum and published by AuthorHouse. This book was released on 2003-09 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a self-help book that asks the question, explains the emotions, agitation, and fears that are associated and provides tips on how to move forward with your goals and aspirations. The main focus is to realize your passion for a "second career" or occupation you might consider after your "initial" retirement. The book points out there will be a sense of fear and anxiety and supplies ways to overcome them while portraying an understanding of psychological considerations. We all need encouragement when we are beginning to embark upon a major change in our lives and this book offers sound advice in entrusting others with our plans and desires. Giving up is easy to do; however, believing in yourself is a strong motivator to get you through the process. Viable sources of information are provided on entrepreneurship and "do's" and "don'ts" when becoming self employed. Information regarding training is furnished as well as resources to aid you in seeking your passion. Issues relating to personal growth and self-worth are addressed in a straight forward format. As everyone is different, this may not be an issue for each individual; however, it will most certainly apply to many.

Book The Status Game

    Book Details:
  • Author : Will Storr
  • Publisher : William Collins
  • Release : 2022-07-07
  • ISBN : 9780008354671
  • Pages : 416 pages

Download or read book The Status Game written by Will Storr and published by William Collins. This book was released on 2022-07-07 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Will Storr is one of our best journalists of ideas ... The Status Game might be his best yet' James Marriott, Books of the Year, The Times What drives our political and moral beliefs? What makes us like some things and dislike others? What shapes how we behave, and misbehave, in groups? What makes you, you? For centuries, philosophers and scholars have described human behaviour in terms of sex, power and money. In The Status Game, bestselling author Will Storr radically turns this thinking on its head by arguing that it is our irrepressible craving for status that ultimately defines who we are. From the era of the hunter-gatherer to today, when we exist as workers in the globalised economy and citizens of online worlds, the need for status has always been wired into us. A wealth of research shows that how much of it we possess dramatically affects not only our happiness and wellbeing but also our physical health - and without sufficient status, we become more ill, and live shorter lives. It's an unconscious obsession that drives the best and worst of us: our innovation, arts and civilisation as well as our murders, wars and genocides. But why is status such an all-consuming prize? What happens if it's taken away from us? And how can our unquenchable thirst for it explain cults, moral panics, conspiracy theories, the rise of social media and the 'culture wars' of today? On a breathtaking journey through time and culture, The Status Game offers a sweeping rethink of human psychology that will change how you see others - and how you see yourself.

Book The Game Never Ends

    Book Details:
  • Author : Zaire Crown
  • Publisher : Dafina
  • Release : 2020-08-25
  • ISBN : 1496725212
  • Pages : 289 pages

Download or read book The Game Never Ends written by Zaire Crown and published by Dafina. This book was released on 2020-08-25 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: "By leveraging savvy and basic instincts, Tuesday Knight rose up from running an elite gentleman's club to becoming the mega-wealthy Beverly Hills wife and business partner of reformed drug kingpin Marcus King. Along with their respectable, law-abiding new life came new names, and a new family. But now the country's most feared drug lord wants to use Marcus's legit empire to push her product--and the fallout threatens to be treacherous"--Back cover.

Book Play like a Feminist

Download or read book Play like a Feminist written by Shira Chess and published by MIT Press. This book was released on 2020-08-18 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: An important new voice provides a riveting look at why video games need feminism and why all of us should make space for more play in our lives. "You play like a girl": it's meant to be an insult, accusing a player of subpar, un-fun playing. If you're a girl, and you grow up, do you "play like a woman"--whatever that means? In this provocative and enlightening book, Shira Chess urges us to play like feminists. Furthermore, she urges us to play video games like feminists. Playing like a feminist is empowering and disruptive; it exceeds the boundaries of gender yet still advocates for gender equality. Feminism need video games as much as video games need feminism.

Book Games Mother Never Taught You

Download or read book Games Mother Never Taught You written by Betty Lehan Harragan and published by . This book was released on 1981 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Power Play  Decoding the Games Women Play in Relationships

Download or read book The Power Play Decoding the Games Women Play in Relationships written by Charles Nehme and published by Charles Nehme. This book was released on with total page 44 pages. Available in PDF, EPUB and Kindle. Book excerpt: When discussing the concept of "games" that women or men might play in relationships, it's essential to approach the topic with sensitivity and nuance. While these behaviors can indeed occur, they are not inherently tied to gender and can be exhibited by anyone. The idea of relationship "games" often emerges from miscommunication, insecurity, or a desire for control. It's important to understand that healthy relationships are built on trust, mutual respect, and clear communication. This list is not meant to perpetuate stereotypes but rather to shed light on certain behaviors that can hinder a relationship's growth. Recognizing these patterns can help individuals foster more honest and fulfilling connections. Here are ten such behaviors commonly discussed in this context: Playing Hard to Get: Feigning disinterest to make the other person work harder for attention. Testing Commitment: Creating scenarios to assess the partner's loyalty and prioritization of the relationship. Jealousy Traps: Involving others to evoke jealousy and gauge the partner's reaction. Mixed Signals: Alternating between affection and detachment to confuse the partner about their true feelings. Silent Treatment: Withdrawing communication as a form of punishment or manipulation. Mind Games: Employing psychological tactics to make the partner question themselves or feel insecure. Ultimatums: Forcing decisions by presenting the partner with an ultimatum to achieve a desired outcome. Playing the Victim: Acting wronged to gain sympathy or control in the relationship. Withholding Affection: Using affection or intimacy as a reward or form of control. Overanalyzing: Interpreting actions or words excessively, leading to unnecessary drama or conflict. These behaviors are counterproductive to healthy relationships and should be addressed through open and honest dialogue. By fostering a culture of mutual respect and clear communication, couples can avoid these pitfalls and build stronger, more resilient connections.

Book Parlour Games and the Public Life of Women in Renaissance Italy

Download or read book Parlour Games and the Public Life of Women in Renaissance Italy written by George W. McClure and published by University of Toronto Press. This book was released on 2013-01-01 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Confined by behavioural norms and professional restrictions, women in Renaissance Italy found a welcome escape in an alternative world of play. This book examines the role of games of wit in the social and cultural experience of patrician women from the early sixteenth to the early eighteenth century. Beneath the frivolous exterior of such games as occasions for idle banter, flirtation, and seduction, there often lay a lively contest for power and agency, and the opportunity for conventional women to demonstrate their intellect, to achieve a public identity, and even to model new behaviour and institutions in the non-ludic world. By tapping into the records and cultural artifacts of these games, George McClure recovers a realm of female fame that has largely escaped the notice of modern historians, and in so doing, reveals a cohort of spirited, intellectual women outside of the courts.

Book Games Women Play

    Book Details:
  • Author : Tony Collins
  • Publisher :
  • Release : 2009-11
  • ISBN : 9780974298283
  • Pages : 0 pages

Download or read book Games Women Play written by Tony Collins and published by . This book was released on 2009-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Die-cut books so simple that they are genius! Who could these animals be? Peep through the holes, turn over and see. Young readers will meet a range of friendly sea creatures—a whale, a fish, a dolphin and a lobster—in this fun die-cut book. With simple factual clues offered about the hidden creatures, children will love to guess what animal is next.