Download or read book Games That Teach Teams written by Steve Sugar and published by Pfeiffer. This book was released on 1999-10-15 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pt. 1. Setting the stage. What is a team? Facilitation. Team games -- pt. 2. Twenty one team games. Book at a glance. Bell hop. Box of chocolates. Brain frame. Buzz word. Cross roads. Duel identity. High five. Line up. Match point. Name that team. Norman says! Pass the buck. Power tag. Rat race. Regards. Sentence prompt. Snowball. Super model. Team roast. Tooth and nail.
Download or read book Games That Teach written by Steve Sugar and published by Pfeiffer. This book was released on 1998-05-29 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games aren't just for kids. Games can help people learn business ideas: games can teach. Steve Sugar's adaptable design put an end to tired, scripted business games. With Sugar's help, your games will always be both fitting and new. These designs are enjoyable, but they are also "games that teach" - every game has a practical, instructional purpose. In this book you'll get: an abundance of unique and playful games, a handy selection matrix, and a simple seven-step game implementation model. This plan shows you how to customize designs for your own use.
Download or read book The Big Book of Team Coaching Games Quick Effective Activities to Energize Motivate and Guide Your Team to Success written by Mary Scannell and published by McGraw Hill Professional. This book was released on 2013-07-19 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fun and effective way to BOOST ENGAGEMENT and PRODUCTIVITY Teams that enjoy working together operate on a whole different energy level than teams that don't. They break down silos. They build stronger relationships. They retain what they have learned. And THEY DRIVE RESULTS. The Big Book of Team Coaching Games provides the structure and games you need to build and manage powerful teams. Packed with dozens of physical and verbal activities, it leads you step-by-step through the process of teaching team members how to identify their values, leverage their strengths, and reach their goals--and have fun while they’re doing it! Nothing can stop the momentum of a team that wants to get things done. The Big Book of Team Coaching Games is the ideal playbook for making sure your teams contribute more than their share to the bottom line.
Download or read book Big Book of Virtual Teambuilding Games Quick Effective Activities to Build Communication Trust and Collaboration from Anywhere written by Mary Scannell and published by McGraw Hill Professional. This book was released on 2011-12-16 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get remote team members to interact as if they’re in the same room! Whether you’re videoconferencing with team members across the world or e-mailing a colleague sitting ten feet away, the truth is evident: technology has permanently altered the way we communicate. The virtual workplace can facilitate quicker decision making and reduced overhead. But the lack of face-to-face interaction can also impede trust, innovation, and creativity among team members. The Big Book of Virtual Team-Building Games is packed with games and activities for developing productive virtual teams across all digital platforms, including e-mail, mobile devices, web-based conferencing tools, and social media sites such as Facebook, Twitter, and Skype. The Big Book of Virtual Team-Building Games helps you: Build a greater sense of community and reduce conflict Increase levels of engagement Get the most out of more-introverted team members Boost team members’ productivity Make sure that the only thing separating your people is distance. The Big Book of Virtual Team-Building Games is just the tool you need to develop trusting relationships, foster clear communication, and use technology to enhance the team’s connections.
Download or read book 50 Digital Team Building Games written by John Chen and published by John Wiley & Sons. This book was released on 2012-05-01 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use technology to increase loyalty and productivity in your employees 50 Digital Team-Building Games offers fun, energizing meeting openers, team activities, and group adventures for business teams, using Twitter, GPS, Facebook, smartphones, and other technology. The games can be played in-person or virtually, and range from 5-minute ice-breakers to an epic four-hour GPS-based adventure. Designed to be lead by managers, facilitators, presenters, and speakers, the activities help teams and groups get comfortable with technology, get to know each other better, build trust, improve communication, and more. No need to be a "techie" to lead these games—they're simple and well-scripted. Author John Chen is the CEO of Geoteaming, a company that uses technology and adventure to teach teams how to collaborate. How to lead a simple, fast, fun team building activity with easy-to-follow instructions How to create successful "virtual" team building that requires NO travel and little to no additional expenses How to engage standoffish engineers, "hard to reach" technical teams, or Gen X/Y teammates with technology they enjoy using Successful technology-based team building can build buzz for your company, build critically important relationships and communication internally, and keep your team talking about it for weeks afterward!
Download or read book Teaching Games Set Includes Games that Teach Games that Teach Teams written by Steve Sugar and published by Pfeiffer. This book was released on 1999-12-13 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make learning fun at any age, for any topic, in any setting The Teaching Games Set provides teachers, tutors, trainers, and facilitators with an invaluable tool kit for making learning stick. This two-volume set includes Games That Teach and Games That Teach Teams, facilitating more engaging learning in a variety of instruction settings. Adaptable to any classroom, age group, or content area, these games are proven to help students engage with the material and retain information — using methods they enjoy. From one-on-one interactions to classroom-wide activities, these games will quickly become an essential part of the pedagogy.
Download or read book Teamwork and Teamplay written by Sivasailam Thiagarajan and published by Pfeiffer. This book was released on 1999-05-12 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: Two training legends offer you a definitive team sourcebook! The world's two best-known team-building facilitators bring youover thirty-five cutting-edge activities. You'll turn to thistreasury of hassle-free, sure-fire games, exercises, andsimulations time and time again. "In keeping with the tradition of continuous learning aboutteamwork, Thiagi and Parker have hit a home run. Teamwork andTeamplay is a must-have for every training bookshelf." --Harvey A. Robbins, co-author, Why Teams Don't Work "I can think of forty reasons to buy this book: thirty-eight gamesand activities, each a gem--plus two of the best writers in thetraining business. I am truly impressed at how well each activityis designed and how easy the rules are to understand." --Steve Sugar, author, Games That Teach; president, The GameGroup The game formats are varied: some short, some long; someicebreakers, some closers; and much more! A game selection matrixenables you to find a game that suits your situation. Plus,training legends Thiagi and Parker share with you their proveninsights on effective teamwork and facilitation.
Download or read book Great Group Games written by Susan Ragsdale and published by . This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Suggests solutions for keeping young people upbeat, engaged, and unified. Offering icebreakers, "straight-up" games, and reflection activities, this book provides instructions for staging meaningful, fun interactions that encourage participants to think. The games are organised in sections identifying various stages of group-building.
Download or read book Teams games tournament written by David L. DeVries and published by Educational Technology. This book was released on 1980 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Big Book of Conflict Resolution Games Quick Effective Activities to Improve Communication Trust and Collaboration written by Mary Scannell and published by McGraw Hill Professional. This book was released on 2010-05-28 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.
Download or read book The Greatest Classroom Team Building Activities written by Paul Carlino and published by Createspace Independent Publishing Platform. This book was released on 2013-09-26 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides teachers with a lesson plan of team building activities for use in the classroom. The book is organized by quarters - starting with introductory activities and games during the start of the school year - and building to trust activities by the end of the year. Each activity is followed by a list of processing questions. These can be used to help the teacher and students get the most from the activities. There are also variations described for each activity. Activities require little or no equipment, and most can be done within the classroom. This book provides instant lesson plans that can easily be tied to today's classroom issues such as bullying, self-esteem, and diversity. These initiatives are a powerful tool for the teacher to help students work together, get to know each other, understand differences, and improve self-awareness.
Download or read book Primary Games written by Steve Sugar and published by John Wiley & Sons. This book was released on 2002-09-13 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: Primary Games includes a wealth of games for K-8 students that will enliven instruction, boost student motivation, and enhance learning in the classroom or at home. The book features in- and out-of-desk activities that will engage and stimulate students, as well as promote teamwork, skill building, and interactive problem solving.
Download or read book Adapted Games Activities written by Pattie Rouse and published by Human Kinetics. This book was released on 2004 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nothing sparks a child's or adolescent's interest like a new game! Adapted Games & Activities: From Tag to Team Building provides a wealth of games to get your students and participants moving and having fun, regardless of their cognitive or physical ability levels. By offering exciting activities that entice your students to participate, you'll not only help them reap the enormous physical benefits of exercise, but you'll also provide opportunities for them to learn to share, express feelings, set goals, and function independently. The activities in this book have been proven to work in the real world of school and recreation settings. Author Pattie Rouse, an experienced adapted physical educator and recreation and sport leader, has designed and pilot-tested these games to enhance success while challenging participants to think and use their physical abilities. The games and activities range from low to high organization, from teacher directed to community based. You'll find the following in Adapted Games & Activities: -Teacher-directed games and activities provide you with a way to work on specific skills and movements with your students and participants--and have fun at the same time. -Success-oriented tag, chase, and dodge games use a nonthreatening, interactive approach to give participants a sense of belonging and self-confidence, regardless of their physical abilities. -Team-building and cooperative games and activities teach group dynamics, self-esteem, respect, and trust. -Higher-organization games are for those students and participants who need a greater challenge. -Lead-up sport and leisure activities help your students and participants work toward playing sports in a school or community setting by developing sport-specific skills and tactics. Except for the higher-organization games, all games are simple, with few rules, so they're easy for students to comprehend. And since little or no equipment is required, your prep time is kept to a minimum. Better yet, you'll find variations for each game, as well as modifications and teaching tips, so that you can easily tailor each game to your participants' cognitive and physical abilities. And all the activities emphasize cooperation and team building to encourage social interactions, develop self-esteem, and build community spirit. Participants who enjoy and feel successful in physical activities are more likely to want to participate in the future, both in and outside of your program. Using Adapted Games & Activities will help you provide a foundation of success so that your students may experience a lifetime of physical fitness--and the sense of accomplishment that goes along with it.
Download or read book Games that Teach written by Dorothy Adele Moore and published by . This book was released on 1971 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Pocket Guide to Facilitating Human Connections written by Rod Lee and published by . This book was released on 2015-05-18 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This incredible resource is a guide to facilitating powerful activities to create more connected and more engaged teams.
Download or read book The Feedback Game written by Peter Gerrickens and published by Gower Publishing Company, Limited. This book was released on 1999-12-31 with total page 4 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Little Book of Restorative Teaching Tools written by Lindsey Pointer and published by Simon and Schuster. This book was released on 2020-03-10 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Engaging Practices for Integrating Restorative Justice Principles in Group Settings As restorative practices spread around the world, scholars and practitioners have begun to ask very important questions: How should restorative practices be taught? What educational structures and methods are in alignment with restorative values and principles? This book introduces games as an effective and dynamic tool to teach restorative justice practices. Grounded in an understanding of restorative pedagogy and experiential learning strategies, the games included in this book provide a way for learners to experience and more deeply understand restorative practices while building relationships and improving skills. Chapters cover topics such as: Introduction to restorative pedagogy and experiential learning How a restorative learning community can be built and strengthened through the use of games and activities How to design games and activities for teaching restorative practices How to design, deliver, and debrief an activity-based learning experience In-depth instructions for games and activities for building relationships, understanding the restorative philosophy, and developing skills in practice An ideal handbook for educators, restorative justice program directors and trainers, consultants, community group leaders, and anyone else whose work draws people together to resolve disagreements or address harm, this book will serve as a catalyst for greater creativity and philosophical alignment in the teaching of restorative practices across contexts.