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Book The Book of Roman Pop up Board Games

Download or read book The Book of Roman Pop up Board Games written by and published by Pop Up Board Games S.. This book was released on 2013 with total page 10 pages. Available in PDF, EPUB and Kindle. Book excerpt: Four games about life in Ancient Rome: Gladiators, Chariot Race, Escape From Pompeii, and Race for the Throne. Includes an attached 14-page reading book the different prehistoric ages and the dinosaurs, an integrated spinner, press-out counters, and spinner. Educational, fun, and perfect for traveling.

Book Ancient Board Games

Download or read book Ancient Board Games written by Irving Finkel and published by . This book was released on 1999 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here are four board games -- the Royal Game of Ur; Mehen, the Game of the Snake; Hounds and Jackals; and the Egyptian Game of Senet -- which were popular in the days of the pharaohs in ancient Egypt and in nearby countries from about 5,000 years ago, chosen and recreated by Dr. Irving Finkel of the British Museum. Everything you need to play them is here: the playing boards recreated in sumptuous colors, playing pieces, and full instructions including variations and other possibilities you may like to try.

Book Classical Antiquity in Video Games

Download or read book Classical Antiquity in Video Games written by Christian Rollinger and published by Bloomsbury Publishing. This book was released on 2020-01-09 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as “Assassin's Creed” or "Civilization” selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences' perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of 'ancient' video games, as well as the challenges and rewards of this new and exciting field.

Book The Roman Games

    Book Details:
  • Author : Captivating History
  • Publisher : Captivating History
  • Release : 2021-06-05
  • ISBN : 9781637163733
  • Pages : 106 pages

Download or read book The Roman Games written by Captivating History and published by Captivating History. This book was released on 2021-06-05 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to discover the history of the Roman Games, then keep reading... What were the Roman games? What was it like for gladiators in the arenas of ancient Rome? How thrilling was it to see chariot races on the Roman race track? Were the condemned really thrown to lions at the Circus Maximus? These are a few of the questions that will be explored in this book. The Romans were known for their extensive civilization, but at the heart of Roman power was a penchant for the Roman games. Immense money and resources were spent constructing circuses, stadiums, and amphitheaters, all in an effort to create incredible spectacles for the Roman masses. It was said that as long as Roman citizens had "bread and circuses," they would remain content. The Roman people became so absorbed in the Roman games, in fact, that many other vital aspects of Roman society began to deteriorate. This book explores the nature of the Roman games and their relationship with Roman religion, as well as political and military power. Interestingly enough, it has been said that the games stemmed from religious and funeral rites that used spectacles to appease both the Roman gods and the spirits of the dead. The Roman games were held many centuries ago, yet they still captivate us today. Here in this book, we will explore them in full. You will learn: The origin of the Roman games How the Roman games were connected to Roman religion and politics The nature of gladiatorial combat Chariot races and those who dared to enter these dangerous contests Beast hunts in the ring Roman theater in the arena And more! Scroll up and click the "add to cart" button to learn more about the Roman Games.

Book The Roman Games

    Book Details:
  • Author : Alison Futrell
  • Publisher : John Wiley & Sons
  • Release : 2009-02-09
  • ISBN : 1405153156
  • Pages : 272 pages

Download or read book The Roman Games written by Alison Futrell and published by John Wiley & Sons. This book was released on 2009-02-09 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: This sourcebook presents a wealth of material relating to everyaspect of Roman spectacles, especially gladiatorial combat andchariot racing. Draws on the words of eye-witnesses and participants, as wellas depictions of the games in mosaics and other works of art. Offers snapshots of “a day at the games” and“the life of a gladiator”. Includes numerous illustrations. Covers chariot-races, water pageants, naval battles and wildanimal fights, as well as gladiatorial combat. Combines political, social, religious and archaeologicalperspectives. Facilitates an in-depth understanding of this important featureof ancient life.

Book Sport in Ancient Times

Download or read book Sport in Ancient Times written by Nigel B. Crowther and published by . This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A lively survey encompassing the Orient, the Americas, and the classical world From the Olympic Games of Greece to the gladiatorial contests of Rome, sport in the ancient world was fiercely competitive and included a wider range of physical contests than we moderns might suspect. The early Chinese played forms of polo and golf, while half a world away, Hohokam and Maya Indians enjoyed team ball games. Nigel Crowther, a leading authority on classical Greek sport, here casts his net over the entire ancient world to reveal the variety, and often the intensity, of sport in earlier times, from 3000 b.c.e. to the Middle Ages. Taking in twenty premodern societies on five continents--with particular emphasis on ancient Greece and Rome and the Byzantine Empire--he traces connections to modern sporting attitudes, practices, and institutions as he describes how athletics figured in cultural arenas that extended beyond physical prowess to ritual, social status, military associations, and politics. Crowther takes us back to the birth of sumo wrestling in Japan and describes the sports of the Sumerians and Hittites. He documents bull leaping and boxing as recorded on pottery in Crete, as well as running and archery as practiced by the pharaohs in Egypt. He shows the significance of the early Olympic Games, describes the Romans' use of gladiatorial contests for political ends, and analyzes the influence of Byzantine chariot racing on society. He also notes the changing role of women in ancient sports--from their prominence in Egyptian contests, to the mythological Atalanta, to female Roman gladiators. As informative as it is entertaining, Sport in Ancient Times opens new vistas for general readers, students, and sport historians. It offers a broad look at ancient sport and will enrich readers' appreciation of games they enjoy today.

Book Gaming the Past

    Book Details:
  • Author : Jeremiah McCall
  • Publisher : Routledge
  • Release : 2013-06-17
  • ISBN : 1136832092
  • Pages : 198 pages

Download or read book Gaming the Past written by Jeremiah McCall and published by Routledge. This book was released on 2013-06-17 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.

Book Games Ancient and Oriental  and how to Play Them

Download or read book Games Ancient and Oriental and how to Play Them written by Edward Falkener and published by . This book was released on 1892 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Ancient Greece and Rome in Videogames

Download or read book Ancient Greece and Rome in Videogames written by Ross Clare and published by Bloomsbury Publishing. This book was released on 2021-06-03 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents an original framework for the study of video games that use visual materials and narrative conventions from ancient Greece and Rome. It focuses on the culturally rich continuum of ancient Greek and Roman games, treating them not just as representations, but as functional interactive products that require the player to interpret, communicate with and alter them. Tracking the movement of such concepts across different media, the study builds an interconnected picture of antiquity in video games within a wider transmedial environment. Ancient Greece and Rome in Videogames presents a wide array of games from several different genres, ranging from the blood-spilling violence of god-killing and gladiatorial combat to meticulous strategizing over virtual Roman Empires and often bizarre adventures in pseudo-ancient places. Readers encounter instances in which players become intimately engaged with the “epic mode” of spectacle in God of War, moments of negotiation with colonised lands in Rome: Total War and Imperium Romanum, and multi-layered narratives rich with ancient traditions in games such as Eleusis and Salammbo. The case study approach draws on close analysis of outstanding examples of the genre to uncover how both representation and gameplay function in such “ancient games”.

Book Horrible Histories  Ruthless Romans

Download or read book Horrible Histories Ruthless Romans written by Terry Deary and published by Scholastic UK. This book was released on 2012-07-05 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ruthless Romans reveals the grim goings-on of the greatest empire ever, from the terrible twins who founded Rome to the evil emperors who made murder into a sport. Read on for gory details about the cruel Colosseum and the people and animals who were massacred there... and find out how, if you upset them enough, the ruthless Romans would CRUCIFY you. Eeek!

Book Horrible Histories  Rotten Romans

Download or read book Horrible Histories Rotten Romans written by Terry Deary and published by Scholastic UK. This book was released on 2016-02-04 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go back into the really rotten times of the Romans, where there were beastly battles, deadly doctors and marvellous myths. Discover what Roman soldiers wore under their kilts, how ancient Britons got their hair nice and how Romans told the future with dead chickens. With a bold, accessible new look, these bestselling titles are sure to be a huge hit with yet another generation of Terry Deary fans. Revised by the author to make Horrible Histories more accessible to young readers.

Book The Interactive Past

Download or read book The Interactive Past written by Angus A. A. Mol and published by . This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers -- including archaeologists, heritage scholars, game creators, conservators and more -- who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.

Book One Hour Wargames

Download or read book One Hour Wargames written by Neil Thomas and published by Pen and Sword. This book was released on 2014-09-03 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.

Book Ancient Rome

    Book Details:
  • Author : Lin Donn
  • Publisher :
  • Release : 2012-01-01
  • ISBN : 9781596474109
  • Pages : 107 pages

Download or read book Ancient Rome written by Lin Donn and published by . This book was released on 2012-01-01 with total page 107 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presenting lessons proven on the firing line, creative teacher Mr. Donn and his circus dog Maxie show how to immerse students in learning ancient history and keep them coming back for more. Sections feature well-structured plans supported by reproducibles, special lessons for the computer lab (with links and handouts), and additional lessons for substitute teachers. Topics in this unit include geography, Romulus and Remus, the early Roman monarchy, gods and goddesses, SPQR, daily life and government, patricians and plebs, the Roman Legion, expansion, roads and aqueducts, the Punic Wars, Julius Caesar, daily life in the Roman Empire, Roman emperors, and the fall of Rome. Grades 6-8. Revised Edition.

Book Board and Table Games from Many Civilizations

Download or read book Board and Table Games from Many Civilizations written by R. C. Bell and published by Courier Corporation. This book was released on 2012-04-30 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: This encyclopedic volume provides the rules and methods of play for more than 180 different games: Ma-jong, Hazard, Wei-ch'i (Go), Backgammon, Pachisi, and many others. Over 300 photographs and line drawings.

Book It s All a Game

Download or read book It s All a Game written by Tristan Donovan and published by Macmillan. This book was released on 2017-05-30 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: "[A] timely book...It’s All a Game provides a wonderfully entertaining trip around the board, through 4,000 years of game history."—The Wall Street Journal Board games have been with us longer than even the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, British journalist and renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games--from chess to Monopoly to Settlers of Catan, and more--have captured hearts and minds all over the world for generations.

Book The Sorrows of the Ancient Romans

Download or read book The Sorrows of the Ancient Romans written by Carlin A. Barton and published by Princeton University Press. This book was released on 2020-10-06 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: This inquiry into the collective psychology of the ancient Romans speaks not about military conquest, sober law, and practical politics, but about extremes of despair, desire, and envy. Carlin Barton makes us uncomfortably familiar with a society struggling at or beyond the limits of human endurance. To probe the tensions of the Roman world in the period from the first century b.c.e. through the first two centuries c.e., Barton picks two images: the gladiator and the "monster."