EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Games People Play for Excitement  Challenge and Just Plain Fun   catalog

Download or read book Games People Play for Excitement Challenge and Just Plain Fun catalog written by Book Club Associates and published by . This book was released on 1978 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Gamesters  Handbook

Download or read book The Gamesters Handbook written by Donna Brandes and published by Nelson Thornes. This book was released on 1998 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Gamester's Handbook 3 features up-to-date activities and new games for skills and issues that are important today. It includes information on specific aims and principles behind the games to tailor them to individual group requirements.

Book Theory of Fun for Game Design

Download or read book Theory of Fun for Game Design written by Raph Koster and published by "O'Reilly Media, Inc.". This book was released on 2013-11-08 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. You’ll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins

Book Excitement Processes

Download or read book Excitement Processes written by Jan Haut and published by Springer. This book was released on 2017-07-18 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book focuses on major aspects of Norbert Elias's social theory through research on supposed “minor” topics, such as manners, sports, leisure and cultural practices. While many of his publications became essential for scholars in the different disciplines concerned, the development of the figurational approach towards these fields was not always completed. The edited volume picks up some lose ends by including archive manuscripts by Elias on the genesis of sport, developments of cultural practices, and the sociology of the body, which are published here for the very first time. Based on critical reviews of these texts, international experts show how the new material adds up to Elias’s oeuvre and how it can be fruitfully applied to current research.

Book Pickleball and the Art of Living

    Book Details:
  • Author : Mike Branon
  • Publisher : Redwood Publishing, LLC
  • Release : 2021-01-05
  • ISBN : 9781952106705
  • Pages : 202 pages

Download or read book Pickleball and the Art of Living written by Mike Branon and published by Redwood Publishing, LLC. This book was released on 2021-01-05 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to Get the MOST Out of Life -and Your Pickleball Game? Whether you've never heard of this fun, fast-growing game, or are a confirmed pickleball addict, this guide to living and playing mindfully with passion, purpose, and a smile on your face is as uplifting as it is empowering. In Pickleball and the Art of Living, entrepreneur, coach and philanthropist Mike Branon shares the essence of how to: DEVELOP powerful habits and master techniques that improve performance in any endeavor. OVERCOME obstacles that stand in the way of living and playing your best. CULTIVATE the mindset that unlocks your enjoyment of everyday life and fills you with a sense of gratitude and accomplishment. CONNECT deeply with the people who really matter. BALANCE fierce competition with the ability to lighten up and have a few laughs along the way. UNLEASH your inner pickleball savant. Imagine taking your game to the next level. Imagine a life of greater presence, connection and joy. Turn imagination into action. Your time is now!

Book Games

    Book Details:
  • Author : C. Thi Nguyen
  • Publisher : Oxford University Press, USA
  • Release : 2020
  • ISBN : 0190052082
  • Pages : 253 pages

Download or read book Games written by C. Thi Nguyen and published by Oxford University Press, USA. This book was released on 2020 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Games are a unique art form. The game designer doesn't just create a world; they create who you will be in that world. They tell you what abilities to use and what goals to take on. In other words, they specify a form of agency. Games work in the medium of agency. And to play them, we take on alternate agencies and submerge ourselves in them. What can we learn about our own rationality and agency, from thinking about games? We learn that we have a considerable degree of fluidity with our agency. First, we have the capacity for a peculiar sort of motivational inversion. For some of us, winning is not the point. We take on an interest in winning temporarily, so that we can play the game. Thus, we are capable of taking on temporary and disposable ends. We can submerge ourselves in alternate agencies, letting them dominate our consciousness, and then dropping them the moment the game is over. Games are, then, a way of recording forms of agency, of encoding them in artifacts. Our games are a library of agencies. And exploring that library can help us develop our own agency and autonomy. But this technology can also be used for art. Games can sculpt our practical activity, for the sake of the beauty of our own actions. Games are part of a crucial, but overlooked category of art - the process arts. These are the arts which evoke an activity, and then ask you to appreciate your own activity. And games are a special place where we can foster beautiful experiences of our own activity. Because our struggles, in games, can be designed to fit our capacities. Games can present a harmonious world, where our abilities fit the task, and where we pursue obvious goals and act under clear values. Games are a kind of existential balm against the difficult and exhausting value clarity of the world. But this presents a special danger. Games can be a fantasy of value clarity. And when that fantasy leaks out into the world, we can be tempted to oversimplify our enduring values. Then, the pleasures of games can seduce us away from our autonomy, and reduce our agency."--

Book The Amazing Jamnasium

    Book Details:
  • Author : Kalani
  • Publisher : Alfred Music Publishing
  • Release : 2005
  • ISBN : 9780739036259
  • Pages : 68 pages

Download or read book The Amazing Jamnasium written by Kalani and published by Alfred Music Publishing. This book was released on 2005 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: When spirits come together to create a joyful noise, when smiles are louder than thundering drums, when hearts and hands align in perfect harmony - you're in a Jamnasium! The Amazing Jamnasium features a unique collection of rhythm-based, integrative games and activities, designed to bring out the best in your participants. Create integrative learning experiences for music education, music therapy, team building, health & wellness, community building, or recreation. Step into a world of rhythmic joy and excitement. Step into the Jamnasium! This title has received the iParenting Media award as one of the Excellent Products of 2006."

Book The Philosophy of Horror

Download or read book The Philosophy of Horror written by Noel Carroll and published by Routledge. This book was released on 2003-09-02 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: Noel Carroll, film scholar and philosopher, offers the first serious look at the aesthetics of horror. In this book he discusses the nature and narrative structures of the genre, dealing with horror as a "transmedia" phenomenon. A fan and serious student of the horror genre, Carroll brings to bear his comprehensive knowledge of obscure and forgotten works, as well as of the horror masterpieces. Working from a philosophical perspective, he tries to account for how people can find pleasure in having their wits scared out of them. What, after all, are those "paradoxes of the heart" that make us want to be horrified?

Book I Know It to Be True

    Book Details:
  • Author : Melanie D. Wilson
  • Publisher : Xlibris Corporation
  • Release : 2015-09-30
  • ISBN : 1503598926
  • Pages : 433 pages

Download or read book I Know It to Be True written by Melanie D. Wilson and published by Xlibris Corporation. This book was released on 2015-09-30 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: Stella is forty-three, single, with no children, living in Saint Paul, Minnesota, surviving a horrific childhood. Her instincts are to be antisocial, but her therapist wants her to try and make new friends. Her life changes when she meets her next-door neighbor, Amanda, and begins playing Scrabble with strangers on the internet. Soon, she finds herself making a new friend, surrounded by children, going to clubs, and falling in love in a most unusual way to a man that is the complete opposite of herself. This is a story of survival and redemption in a harsh world.

Book Boys  Life

    Book Details:
  • Author :
  • Publisher :
  • Release : 1992-06
  • ISBN :
  • Pages : 64 pages

Download or read book Boys Life written by and published by . This book was released on 1992-06 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: Boys' Life is the official youth magazine for the Boy Scouts of America. Published since 1911, it contains a proven mix of news, nature, sports, history, fiction, science, comics, and Scouting.

Book The Book of Cards for Kids

Download or read book The Book of Cards for Kids written by Gail MacColl and published by Workman Publishing Company. This book was released on 2012-05-31 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: The thrill of double war. The excitement of shouting "Gin!" Every kid knows at least a handful of card classics, and every grown up kid remembers the fun of playing them. Now promising an abundance of entertainment for children and their families comes the first book to focus exclusively on card games for kids-and to be paired with an over-sized, custom-designed set of playing cards.From such favorites as Baby Snap, Go Fish, Concentration, and Blackjack to the less well-known Chase the Ace, Racing Demon, Smudge, and Frogs in the Pond, here are over 35 games for two to six players, plus Solitaire for a rainy day.Specially created for the book, the Kids' Card Deck is a brightly colored, big and bold pack of 54 cards based on the standard 52-card playing deck plus two jokers. Each suit is a different color to make it immediately distinguishable; numerals and letters are large and easy to read. Selection of the Book-of-the-Month Club.Suitable for ages 4-9. Over 1.1 million copies in print.

Book What Video Games Have to Teach Us About Learning and Literacy  Second Edition

Download or read book What Video Games Have to Teach Us About Learning and Literacy Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Book Boys  Life

    Book Details:
  • Author :
  • Publisher :
  • Release : 1975-07
  • ISBN :
  • Pages : 64 pages

Download or read book Boys Life written by and published by . This book was released on 1975-07 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: Boys' Life is the official youth magazine for the Boy Scouts of America. Published since 1911, it contains a proven mix of news, nature, sports, history, fiction, science, comics, and Scouting.

Book Boys  Life

    Book Details:
  • Author :
  • Publisher :
  • Release : 1982-12
  • ISBN :
  • Pages : 80 pages

Download or read book Boys Life written by and published by . This book was released on 1982-12 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: Boys' Life is the official youth magazine for the Boy Scouts of America. Published since 1911, it contains a proven mix of news, nature, sports, history, fiction, science, comics, and Scouting.

Book Boys  Life

    Book Details:
  • Author :
  • Publisher :
  • Release : 1969-08
  • ISBN :
  • Pages : 64 pages

Download or read book Boys Life written by and published by . This book was released on 1969-08 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: Boys' Life is the official youth magazine for the Boy Scouts of America. Published since 1911, it contains a proven mix of news, nature, sports, history, fiction, science, comics, and Scouting.

Book Popular Science

Download or read book Popular Science written by and published by . This book was released on 1976 with total page 1102 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Reality Is Broken

    Book Details:
  • Author : Jane McGonigal
  • Publisher : Penguin
  • Release : 2011-01-20
  • ISBN : 1101475498
  • Pages : 334 pages

Download or read book Reality Is Broken written by Jane McGonigal and published by Penguin. This book was released on 2011-01-20 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: “McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.