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EBookClubs

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Book Games    Other Stuff  for Teachers

Download or read book Games Other Stuff for Teachers written by Chris Cavert and published by Wood 'N' Barnes Publishing. This book was released on 1999 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: A wide range of activities put together by teachers to help teachers focus on specific skills, including listening, following directions, communication, problem-solving, interacting, using teamwork, practicing diversity, and so much more! The activities are fun and easy to understand. Sample questions provide a basis for discussion, and variations help teachers adjust skill levels.

Book Using Games to Enhance Learning and Teaching

Download or read book Using Games to Enhance Learning and Teaching written by Nicola Whitton and published by Routledge. This book was released on 2012 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: Until now, most teachers have lacked the resources and knowledge to create games that meet their needs. This book presents five principles that can be embedded into traditional or online learning and teaching to enhance engagement and interactivity.

Book EDrenaline Rush

    Book Details:
  • Author : John Meehan
  • Publisher :
  • Release : 2019-06-16
  • ISBN : 9781949595383
  • Pages : 260 pages

Download or read book EDrenaline Rush written by John Meehan and published by . This book was released on 2019-06-16 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: What if going to school captured the thrills and excitement of a theme park? Just imagine what your classroom would be like if the activities inside elicited the same sense of fun and exhilaration as a roller coaster! How much more engaged would your students be if your curriculum were filled with the same mystery and mastery they found in an escape room full of puzzles and surprising twists? School should be fun! In EDrenaline Rush, John Meehan pulls back the curtain on what it takes to create thrilling learning experiences in your classroom. Packed with lesson planning tips, instructional design ideas, and plug-and-play teaching resources, EDrenaline Rush will challenge you to think differently and equip you to push your pedagogy to incredible limits. Create classrooms where students willingly step outside of their comfort zones and boldly dare to attempt the impossible. "Packed with practical tips and great writing that will have you coming back for more of his dynamic, rigorous approach to classroom teaching." --Alexis Wiggins, teacher and author of The Best Class You Never Taught "This is a must-buy and should be a must-implement for anyone who wants to create positive change in their schools." --Michael Matera, teacher and author of eXPlore Like a Pirate "Every classroom can be filled with 'student-centered edrenaline, ' and after reading EDrenaline Rush you will be motivated to make it happen." --Scott Rocco, EdD, Hamilton Township (NJ) School District Superintendent and co-author of 140 Twitter Tips for Educators and Hacking Google for Education "EDrenaline Rush is the ultimate surprise and delight!" --Monica Cornetti, CEO of Sententia Gamification, GamiCon Gamemaster

Book Gamesters  Handbook

    Book Details:
  • Author : Donna Brandes
  • Publisher : Nelson Thornes
  • Release : 1979-06-15
  • ISBN : 9780748703418
  • Pages : 164 pages

Download or read book Gamesters Handbook written by Donna Brandes and published by Nelson Thornes. This book was released on 1979-06-15 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: The games in this book offer a valuable source of activities, exercises and strategies for parents, group leaders, people planning parties, travellers or anyone wishing to enliven any occasion they choose. These games are accessible to all, as they can be used with different levels of skill. The ability of many of our games to help people relax socially on both a one-to-one basis and with a group, encourages the use of games by teachers and group leaders. Accompanying notes are provided, outlining the value of the game in different developmental directions.

Book Video Games and Learning

Download or read book Video Games and Learning written by Kurt Squire and published by Teachers College Press. This book was released on 2011-07-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the “gamer generation”? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analyses of games, game culture, and educational game design. Building on more than 10 years of research, Kurt Squire tells the story of the emerging field of immersive, digitally mediated learning environments (or games) and outlines the future of education. Featuring engaging stories from the author’s experiences as a game researcher, this book: Explores the intersections between commercial game design for entertainment and design-based research conducted in schools. Highlights the importance of social interactions around games at home, at school, and in online communities. Engages readers with a user-friendly presentation, including personal narratives, sidebars, screenshots, and annotations. Offers a forward-looking vision of the changing audience for educational video games.

Book 80 Awesome Sports Games

    Book Details:
  • Author : Mark Dalton
  • Publisher :
  • Release : 2020-04-25
  • ISBN : 9781922664594
  • Pages : 0 pages

Download or read book 80 Awesome Sports Games written by Mark Dalton and published by . This book was released on 2020-04-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: 80 Awesome Physical Education and Sport Games that Kids, Teachers and Coaches will just LOVE! Your sports session just became so much more fun with these awesome indoor and outdoor games and activities that are perfect for elementary and high school students. Developed by Mark Dalton, Physical Education Teacher, Head of Sport and High-Level Australian Coach, this excellent resource comes with a broad range of fun & exciting GAMES & ACTIVITIES for all age groups. 80 Awesome Sports Games caters for both wet and dry conditions, indoor and outdoor classes, all ability levels and perfect for elementary and high school age groups. Students will develop excellent game awareness and teamwork skills, both in competitive and non-competitive situations through the games outlined in the book. Each game/activity, features an easy-to-follow GAME KEY for teachers, so you can quickly check if it is suitable for your lesson. The GAME KEY includes: TIME - Time needed for the game or activity. INDOOR OR OUTDOOR - Is this game suitable for indoors or outdoors? INTENSITY LEVEL - Activity level of the game or activity (Low/Medium/High). EQUIPMENT REQUIRED - The resources/equipment you require. PARTICIPANTS - How many participants can play (From 5 to 50+) In 80 Awesome Sports Games, you will discover: Exciting and active throwing, catching and striking games Orientation and 'Get-to Know-You' activities Fun Relay and co-operation games Games from other cultures Clear diagrams to help with set-up and the equipment required Games & activities for the experienced and novice sports teacher/coach Games for those classes when you have 50+ kids Plus, many more fun activities You will also be provided with great information for classroom management for the Physical Education and sport environment. 80 Awesome Sports Games is perfect for both experienced teachers looking to add more games to their lessons or newly graduated sport teachers just starting out. Grad yourself a copy today and have some AWESOME FUN by scrolling up and clicking the 'BUY NOW BUTTON'.

Book Activities  Games  and Lessons for Social Learning

Download or read book Activities Games and Lessons for Social Learning written by Stern Center for Language and Learning, and published by Corwin. This book was released on 2020-03-18 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: In these games, the prize is success in school—and life. When students improve their skills of self-regulation, social communication, and perspective-taking they become better prepared to challenge themselves academically, take on tough tasks, and collaborate with teachers and classmates to achieve real, lasting school success. The design of each game keeps kids engaged and motivated, while educators benefit from clear, thorough explanations that unpack the complexities of social learning. Other behind-the-scenes features include: Evidence-based, teacher-tested lessons Anecdotes and real-world examples Links to relevant research Expansion ideas for applying learned skills to broader situations Templates and reproducibles for easy implementation

Book Games for Language Learning

Download or read book Games for Language Learning written by Andrew Wright and published by . This book was released on 1989 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 80 Awesome Sports Games

    Book Details:
  • Author : Mark Dalton
  • Publisher :
  • Release : 2020-11-16
  • ISBN : 9781393919278
  • Pages : 102 pages

Download or read book 80 Awesome Sports Games written by Mark Dalton and published by . This book was released on 2020-11-16 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: 80 Awesome Physical Education and Sport Games that Kids, Teachers and Coaches will just LOVE! Your sports session just became so much more fun with these awesome indoor and outdoor games and activities that are perfect for elementary and high school students. Developed by Mark Dalton, Physical Education Teacher, Head of Sport and High-Level Australian Coach, this excellent resource comes with a broad range of fun & exciting GAMES & ACTIVITIES for all age groups. 80 Awesome Sports Games caters for both wet and dry conditions, indoor and outdoor classes, all ability levels and perfect for elementary and high school age groups. Students will develop excellent game awareness and teamwork skills, both in competitive and non-competitive situations through the games outlined in the book. Each game/activity features an easy-to-follow GAME KEY for teachers, so you can quickly check if it is suitable for your lesson. The GAME KEY includes: TIME - Time needed for the game or activity. INDOOR OR OUTDOOR - Is this game suitable for indoors or outdoors? INTENSITY LEVEL - Activity level of the game or activity (Low/Medium/High). EQUIPMENT REQUIRED - The resources/equipment you require. PARTICIPANTS - How many participants can play (From 5 to 50+) In 80 Awesome Sports Games, you will discover: Exciting and active throwing, catching and striking games Orientation and 'Get-to Know-You' activities Fun Relay and co-operation games Games from other cultures Clear diagrams to help with set-up and the equipment required Games & Activities for the experienced and novice sports teacher/coach Games for those classes when you have 50+ kids Plus, many more fun activities You will also be provided with great information for classroom management for the Physical Education and sport environment. 80 Awesome Sports Games is perfect for both experienced teachers looking to add more games to their lessons or newly graduated sport teachers just starting out.

Book Activities  Games  and Assessment Strategies for the Foreign Language Classroom

Download or read book Activities Games and Assessment Strategies for the Foreign Language Classroom written by Amy Buttner and published by Eye On Education. This book was released on 2007 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides easy-to-use resources to help you write fun lesson plans. With over 100 activities and games, this book also includes rubrics, spreadsheets, materials lists, and templates.

Book 80 AWESOME SPORTS GAMES

Download or read book 80 AWESOME SPORTS GAMES written by Mark Dalton and published by . This book was released on 2020-04-25 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your sports session just became so much more fun with these awesome indoor and outdoor games and activities that are perfect for elementary and high school students. 80 Awesome Sports Games caters for both wet and dry conditions, indoor and outdoor classes, all ability levels and perfect for elementary and high school age groups.

Book Teach with Magic

    Book Details:
  • Author : Kevin Roughton
  • Publisher : Theme Park Press
  • Release : 2021-05
  • ISBN : 9781683903062
  • Pages : 216 pages

Download or read book Teach with Magic written by Kevin Roughton and published by Theme Park Press. This book was released on 2021-05 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn from the Engagement Masters Education is a battle for attention. Whether you are a teacher trying to reach a classroom full of students or a parent trying to prepare your child for the world to come, getting our audience to just listen can be a real challenge. When students have access to personalized entertainment sitting in their pockets, anything that doesn't jump out and grab their attention right away is easily drowned out. But there is a place where even today all those modern distractions melt away--Disneyland. When you're there, you're not only in a different world, you're in Walt Disney's world. Whether you are Peter Pan flying over London in Fantasyland or a rebel fighter struggling against the First Order in Galaxy's Edge, you are 100% engaged. Sights, sounds and even smells ensure that your brain is locked into the experience. If we can bring those techniques into our teaching, we can create engaging experiences for our students, grab their attention, and boost their learning. You'll improve your teaching and create a place students want to visit. In this book we'll learn from the world's greatest engagement masters--the Disney Imagineers. Through narrative visits to attractions throughout Disneyland and Disney California Adventure, you'll experience a visit to the park as we share memories and see how the Imagineers make it all work. We'll be guided by Imagineering icon Marty Sklar's Mickey's 10 Commandments of Theme Park Design as we turn our classrooms into the most engaging places on Earth!

Book Ditch That Textbook

Download or read book Ditch That Textbook written by Matt Miller and published by . This book was released on 2015-04-13 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Textbooks are symbols of centuries-old education. They're often outdated as soon as they hit students' desks. Acting "by the textbook" implies compliance and a lack of creativity. It's time to ditch those textbooks--and those textbook assumptions about learning In Ditch That Textbook, teacher and blogger Matt Miller encourages educators to throw out meaningless, pedestrian teaching and learning practices. He empowers them to evolve and improve on old, standard, teaching methods. Ditch That Textbook is a support system, toolbox, and manifesto to help educators free their teaching and revolutionize their classrooms.

Book Using Video Games in the Classroom  Challenges and Solutions  All You Need to Know to Start Using Video Games in Your Classroom

Download or read book Using Video Games in the Classroom Challenges and Solutions All You Need to Know to Start Using Video Games in Your Classroom written by Victoria Spaschenko and published by . This book was released on 2021-01-31 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are increasingly considered to be an extremely powerful education instrument that can be used to prod students to think creatively, solve complex problems, rethink, alter and experiment with strategies, and work together to complete creative learning projects.When used correctly, video games can add a lot to the classroom, simultaneously teaching students concepts and skills in new, meaningful ways and allowing them to have fun in the process. Angry Birds, Minecraft, Civilization, SimCity, World of Warcraft, and many many other games teachers and educators use to teach a wide range of subjects from math and science to teamwork and compassion. If they can, will you?This is your time to level up!Yet, as with any new instructional tool, teachers often report barriers and challenges to the integration of video games into the classroom. Some say they need more technical and financial resources, more support from parents and administrations, or more knowledge about teaching, learning and assessing with video games. Others are afraid of toxic gaming culture, worry about cyber security, or are uncertain about exactly how to teach in a DGBL classroom. Some of these reported problems are physical barriers, some are cultural, and some are perceptual. What they all have in common, however, is that they paralyse us, reducing our motivation and keeping us from advancing to a video-game classroom. Now, what if we were to shift the focus of our attention from what is missing to what is already in place?Then we would probably stop talking about problems and start discussing solutions! There are things that have been working, resources that can be mobilised, and people who will support us to achieve our goals.This self-help book discusses the most challenges (not barriers!) that fellow teachers have faced when trying to integrate video games into their classrooms.This book also invites you to explore opportunities and generate solutions using the vocabulary of the Solution-Focused Approach (SFA). SFA language is very different from that of the classic problem-focused approach! SFA questions are designed to let you have a better and more productive dialogue with yourself and others so that you concentrate on the desired results. This is exactly what teachers who integrate educational technologies into the classroom need. To transform problem-dominated talk about education technology into a fascinating "research" process for developing solutions that help realise our preferred changes.Just imagine: you will bring together all the competing elements needed to start teaching with video games, transforming yourself into a cool teacher for your students and a reputed innovator and edtech influencer for your colleagues. Or you may simply take up a new, modern hobby.Integrating any new technology into the classroom is undoubtedly a multi-faceted challenge. But rest assured, this new technology can work for you. You can convert your classroom into a place of exploration where you push the boundaries of digital-games-based learning and teaching. All you need is this self-help book.Using video games in the classroom. Challenges and Solutions is your tested starting point for successful digital-game-based learning and teaching.What are you waiting for? Add it to your cart now.

Book Activities  Games  Assessment Strategies  and Rubrics For The Foreign Language Classroom

Download or read book Activities Games Assessment Strategies and Rubrics For The Foreign Language Classroom written by Amy Buttner-Zimmer and published by Routledge. This book was released on 2013-10-11 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides easy-to-use resources to help you write fun lesson plans. With over 100 activities and games, this book also includes rubrics, spreadsheets, materials lists, and templates.

Book The Giant Encyclopedia of Circle Time and Group Activities for Children 3 to 6

Download or read book The Giant Encyclopedia of Circle Time and Group Activities for Children 3 to 6 written by Kathy Charner and published by Gryphon House, Inc.. This book was released on 1996 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contains more than six hundred circle time and group activities designed by teachers to use with children three to six years old, each including a suggested age, a list of materials, and step-by-step directions, and features lists of related books, songs, and poems.