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EBookClubs

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Book Go and Go Moku

    Book Details:
  • Author : Edward Lasker
  • Publisher : Courier Corporation
  • Release : 2012-09-11
  • ISBN : 048614304X
  • Pages : 258 pages

Download or read book Go and Go Moku written by Edward Lasker and published by Courier Corporation. This book was released on 2012-09-11 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Best introduction in English to a great Japanese game. Detailed instructions provide valuable information on basic patterns, strategy, tactics, analyzed games. Used as text by generations of Americans, Japanese. 72 diagrams.

Book Go Out and Play

Download or read book Go Out and Play written by KaBOOM! (Organization) and published by Candlewick Press. This book was released on 2012 with total page 105 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to more than seventy classic and contemporary playground games provides instructions for such favorites as kick the can, freeze tag, and sardines, in a volume that also includes tips for adults on how to encourage and facilitate outdoor play.

Book Go Fish

    Book Details:
  • Author : Wendy Boccuzzi
  • Publisher :
  • Release : 2001
  • ISBN : 9781572813083
  • Pages : 0 pages

Download or read book Go Fish written by Wendy Boccuzzi and published by . This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Seven Games  A Human History

Download or read book Seven Games A Human History written by Oliver Roeder and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Book Games on the Go  Grammar 10

Download or read book Games on the Go Grammar 10 written by Chris Weckert and published by Macmillan Education AU. This book was released on 2005 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: Winner PrimaryTeacher Reference, Awards for Excellence in Educational Publishing, 2006This fabulous, practical resource is full of motivational games for your students to play to reinforce grammar skills.It is especially suitable to teach and motivate students experiencing difficulties. A skills overview chart makes it easy to find games to teach specific grammar skills and conceptsThis book is packed with fun and practical games that either teach new skills or offer fun practise and c

Book 299 On the Go Games   Puzzles to Keep Your Brain Young

Download or read book 299 On the Go Games Puzzles to Keep Your Brain Young written by Nancy Linde and published by Workman Publishing Company. This book was released on 2021-09-07 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: Give your brain a healthy workout—Anytime, Anywhere. Not just any book of games, this collection by the bestselling author of 399 Games, Puzzles & TriviaChallenges Specially Designed to Keep Your Brain Youngis expertly created to keep your brain in tip-top shape—even while you’re on the go. With its shorter puzzles and portable size, it’s perfect for getting your cognitive exercise in while waiting at the dentist’s office, traveling, or whenever you have a few spare minutes to challenge yourself. Arranged in difficulty from “Easy Does It!” to “Finish Strong!,” these 299 surprisingly fun puzzles target six key cognitive functions: Long-term memory Working memory Executive functioning Attention to detail Multitasking Processing speed

Book Brain Games Mini   Games and Puzzles on the Go

Download or read book Brain Games Mini Games and Puzzles on the Go written by Publications International Ltd. and published by . This book was released on 2021-02-18 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Travel trivia, games, and more family fun to make the miles fly by! This activity book is chock-full of mazes, puzzles, word searches, and travel games. You'll find suggestions and explanations for games to play, game boards for Tic Tac Toe, Bingo, Hangman, Connect the Dots, and other classic games. More than 140 puzzles and activities! For all ages and for groups or individuals. Portable for road trips, airplane flights or train rides. Answer key found at the back of the book. 256 pages * This is an alternate cover of ISBN-13: 978-1645582120 Brain Games Mini - Travel Games and Puzzles, content is the same

Book Gamestorming

    Book Details:
  • Author : Dave Gray
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2010-07-14
  • ISBN : 1449395902
  • Pages : 290 pages

Download or read book Gamestorming written by Dave Gray and published by "O'Reilly Media, Inc.". This book was released on 2010-07-14 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution

Book The Infinite Game

Download or read book The Infinite Game written by Simon Sinek and published by Penguin. This book was released on 2019-10-15 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the New York Times bestselling author of Start With Why and Leaders Eat Last, a bold framework for leadership in today’s ever-changing world. How do we win a game that has no end? Finite games, like football or chess, have known players, fixed rules and a clear endpoint. The winners and losers are easily identified. Infinite games, games with no finish line, like business or politics, or life itself, have players who come and go. The rules of an infinite game are changeable while infinite games have no defined endpoint. There are no winners or losers—only ahead and behind. The question is, how do we play to succeed in the game we’re in? In this revelatory new book, Simon Sinek offers a framework for leading with an infinite mindset. On one hand, none of us can resist the fleeting thrills of a promotion earned or a tournament won, yet these rewards fade quickly. In pursuit of a Just Cause, we will commit to a vision of a future world so appealing that we will build it week after week, month after month, year after year. Although we do not know the exact form this world will take, working toward it gives our work and our life meaning. Leaders who embrace an infinite mindset build stronger, more innovative, more inspiring organizations. Ultimately, they are the ones who lead us into the future.

Book Toys Go to War

Download or read book Toys Go to War written by Jack Matthews and published by . This book was released on 1995 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Filled with toys and propoganda that bring back memories of times past. Matthews offers a history of toys in WWII, plus chapters on the home front, punch and stock, box tops and dimes, scrapbook collectibles, plus a whole lot more. Dynamic war-era playthings for every toy collector and enthusiast. Includes a value guide.

Book Invincible  the Game of Shusaku

Download or read book Invincible the Game of Shusaku written by John Power and published by . This book was released on 1998-09-01 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Go for Beginners

Download or read book Go for Beginners written by Kaoru Iwamoto and published by Pantheon. This book was released on 1977-03-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go is an ancient, subtly beautiful game of territory. But with its nearly endless possibilities and challenges, it is more than just another game; it is a way of life for tens of millions of players throughout the world. Embodying four thousand years of Oriental thought and culture, go is the oldest game in the world still played in its original form. Go is the kind of game that one can learn in a day—and spend a lifetime perfecting. It is more art than science: in order to surround and capture the opponent's territory, one needs intuition, flexibility, and acute perception combined with a sharp analytical mind. Each player is a partner in an exercise of coexistence; each player needs the other for self-enlightenment and for enjoyment. But then, too, go is a game whose strategy has been compared to the tactics of guerilla warfare. Go can be all things to all people; it is simple, elegant, and unexpectedly beautiful. This book contains an introduction; a brief example game; a clear, leisurely explanation of the rules; and illustrations of the simplest techniques of good play and of some easy and some more difficult problems the player will encounter. The appendixes include a concise list of rules, a glossary of technical terms, and a list of international and American go organizations. Among go players, Go for Beginners is known as the best beginner's book available.

Book Invincible

    Book Details:
  • Author : Shūsaku Honʼinbō
  • Publisher :
  • Release : 1982
  • ISBN :
  • Pages : 488 pages

Download or read book Invincible written by Shūsaku Honʼinbō and published by . This book was released on 1982 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Go Gaming

    Book Details:
  • Author : Luke Albiges
  • Publisher :
  • Release : 2019
  • ISBN : 9781338316445
  • Pages : 126 pages

Download or read book Go Gaming written by Luke Albiges and published by . This book was released on 2019 with total page 126 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Go Gaming! is the all-new essential guide to mobile gaming, packed full of the biggest and best games the platform has to offer. We've got every type of game covered--from battle royales, explosive action games, and brain-teasing puzzlers to epic adventures and fast-paced platformers--so dive in and discover a whole new world of gaming!"--p. [4] of cover.

Book Go to the Games with Humble

    Book Details:
  • Author : Alan Burton
  • Publisher :
  • Release : 2019-07-06
  • ISBN : 9780578516448
  • Pages : 220 pages

Download or read book Go to the Games with Humble written by Alan Burton and published by . This book was released on 2019-07-06 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Quite simply, Go to the Games with Humble: Kern Tips and the Golden Age of SWC radio is a one-of-a-kind book. For the first time, the history of the Humble Oil and Refining Company's radio broadcasts of Southwest Conference football games is chronicled with behind-the-scenes stories, rare photos, comprehensive lists of the announcers and the games they called, an actual script of a broadcast, and a timeline of memorable moments. Long before the advent of ESPN and the explosion of cable TV sports and, eventually, the Longhorn Network, college football fans tuned in to their radios to follow the SWC teams. Humble, with its broadcast origins dating back to 1934, offered unbiased play-by-play action of all conference teams through the growing number of radio stations on its network. Humble/Enco/Exxon sponsored SWC football radio broadcasts for 44 consecutive years, from 1934 to 1977. Over the years, many famous names occupied the Humble broadcast booth, including top play-by-play man Kern Tips, the Voice of the Southwest Conference, and his sidekick, Alec Chesser. Following Tips's death, Connie Alexander ably assumed the role of top announcer, accompanied on a frequent basis by color announcers Stan McKenzie and Dave Smith. Other broadcasters familiar to longtime SWC football fans included the likes of Frank Fallon, Jack Dale, Glenn Brown, and Gene Elston. Through extensive research and interviews by longtime Texas writer Alan Burton, Go to the Games with Humble offers readers the chance to relive the golden days of radio. This is a must-read for all football fans in the Southwest. Happy Reading!

Book Go Eat Your Video Games for Dinner

Download or read book Go Eat Your Video Games for Dinner written by Benz Aliff Bin Malik and published by Booktango. This book was released on 2014-04-04 with total page 47 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is aimed to help people understand video games addicts and give a way to understand them and communicate with them. It also gives steps and advice on how to stop being a video games addict without sacrificing the game.

Book Gladstone s Games to Go

Download or read book Gladstone s Games to Go written by Jim Gladstone and published by Quirk Books. This book was released on 2016-02-09 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: No Boards! No Boredom! Remember the games you used to play in the car as a kid? You’d enjoy playing them again, but you can’t quite remember all the rules, and besides, the games were awfully easy. Well, Gladstone’s Games to Go has come to the rescue. With updated classics and challenging original games, Gladstone’s Games to Go delivers antidotes to boredom and entertaining ways to spend down-time, whether you’re in transit, on vacation, or wiling away an afternoon at a cafe. You can play word games (like Grandmother’s House, Six Degrees, and Chain Reaction), compete in coin contests (like Molecular Flip and Sliders), master strategy with dot games (like Dots and Boxes and Sprouts), and more. With little to no additional equipment required (pens and paper or a few coins will do the trick), the games are totally portable—and totally playable. All the games are for two or more players (some could even be played solo), and they appeal to both left- and right-brained gamers. Start playing today!