Download or read book The Boys in the Boat Movie Tie In written by Daniel James Brown and published by Penguin. This book was released on 2023-12-05 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: The inspiration for the Major Motion Picture Directed by George Clooney—exclusively in theaters December 25, 2023! The #1 New York Times bestselling true story about the American rowing triumph of the 1936 Olympics in Berlin—from the author of Facing the Mountain For readers of Unbroken, out of the depths of the Depression comes an irresistible story about beating the odds and finding hope in the most desperate of times—the improbable, intimate account of how nine working-class boys from the American West showed the world at the 1936 Olympics in Berlin what true grit really meant. It was an unlikely quest from the start. With a team composed of the sons of loggers, shipyard workers, and farmers, the University of Washington’s eight-oar crew team was never expected to defeat the elite teams of the East Coast and Great Britain, yet they did, going on to shock the world by defeating the German team rowing for Adolf Hitler. The emotional heart of the tale lies with Joe Rantz, a teenager without family or prospects, who rows not only to regain his shattered self-regard but also to find a real place for himself in the world. Drawing on the boys’ own journals and vivid memories of a once-in-a-lifetime shared dream, Brown has created an unforgettable portrait of an era, a celebration of a remarkable achievement, and a chronicle of one extraordinary young man’s personal quest.
Download or read book 36 New Dice Games written by Kenneth P Langer and published by Lulu.com. This book was released on 2018-04-10 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Turn off the virtual and return to the actual. In a world of virtual reality, virtual friends, and digital anonymity, there are still those who enjoy playing real games with real people. No matter how complex a video game may be there is no substitute for face-to-face interaction with friends around a table full of fun and playful game elements. And there is nothing more iconic to tabletop games than dice: plain dice, colorful dice, tiny dice with dots, polyhedral dice, lawn dice, and many other shapes and types of dice are an important part of the generation of chance elements that make games surprising and exciting. In this book, you will find 36 brand new games that use all kinds of dice in a variety of standard and unique ways. So, grab some friends, pull out a great big bag of colorful dice, play some games, and make some actual memories.
Download or read book 36 Maths Games written by Catherine Connolly and published by R.I.C. Publications. This book was released on 2012 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Games Strategies and Decision Making written by Joseph Harrington and published by Macmillan. This book was released on 2009 with total page 600 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book on game theory introduces and develops the key concepts with a minimum of mathematics. Students are presented with empirical evidence, anecdotes and strategic situations to help them apply theory and gain a genuine insight into human behaviour. The book provides a diverse collection of examples and scenarios from history, literature, sports, crime, theology, war, biology, and everyday life. These examples come with rich context that adds real-world meat to the skeleton of theory. Each chapter begins with a specific strategic situation and is followed with a systematic treatment that gradually builds understanding of the concept.
Download or read book Card Games for Kids written by Lindsay Small and published by Createspace Independent Publishing Platform. This book was released on 2014-08-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sometimes in these days of expensive toys and gadgets we forget that a simple pack of cards (or two) can provide hours of fun. Cards are inexpensive, easily portable and endlessly adaptable. Families can enjoy a game together, kids can play in groups on their own, and a solitary child can while away the hours playing solitaire games, practicing shuffling and dealing, or building card houses. Put a pack of cards in your pocket or handbag and this book onto your kindle and you'll always have entertainment ready! Card games also build all sorts of skills. Younger children will encounter number recognition, sorting problems, fine motor skills, taking turns, practicing patience. Older children will start to use their strategic thinking skills and can benefit from watching (and trying to remember) the cards that other players put down or play and working out odds. So get the cards out and have a go! There are easy instructions for 36 of the best card games for children and families in this book to choose from, and I know you'll find something fun - whether you are looking for a quiet game for 2 kids, a rowdy game for a family gathering, or a game which will keep a group of teenagers and younger children entertained.
Download or read book Math Fact Fluency written by Jennifer Bay-Williams and published by ASCD. This book was released on 2019-01-14 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: This approach to teaching basic math facts, grounded in years of research, will transform students' learning of basic facts and help them become more confident, adept, and successful at math. Mastering the basic facts for addition, subtraction, multiplication, and division is an essential goal for all students. Most educators also agree that success at higher levels of math hinges on this fundamental skill. But what's the best way to get there? Are flash cards, drills, and timed tests the answer? If so, then why do students go into the upper elementary grades (and beyond) still counting on their fingers or experiencing math anxiety? What does research say about teaching basic math facts so they will stick? In Math Fact Fluency, experts Jennifer Bay-Williams and Gina Kling provide the answers to these questions—and so much more. This book offers everything a teacher needs to teach, assess, and communicate with parents about basic math fact instruction, including The five fundamentals of fact fluency, which provide a research-based framework for effective instruction in the basic facts. Strategies students can use to find facts that are not yet committed to memory. More than 40 easy-to-make, easy-to-use games that provide engaging fact practice. More than 20 assessment tools that provide useful data on fact fluency and mastery. Suggestions and strategies for collaborating with families to help their children master the basic math facts. Math Fact Fluency is an indispensable guide for any educator who needs to teach basic math facts.
Download or read book Digital Games written by Ananda Mitra and published by Infobase Publishing. This book was released on 2010 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discusses the origins of computer games, the technology behind them, types of games, how they are marketed, their effects on society, and possible future developments.
Download or read book Games for Everyone written by David Booth and published by Pembroke Publishers Limited. This book was released on 1986 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: 200 fascinating games to thrill, surprise, and amaze kids of all ages. Includes old favourites and new, imaginative games that will help students compete, cooperate, communicate, and have fun.
Download or read book Monotone Games written by Tarun Sabarwal and published by Springer Nature. This book was released on 2020-10-26 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Palgrave Pivot examines monotone games and studies incentives and outcomes when there are multiple players, and how the decision of each player affects the well-being of others in particular ways. Games with strategic complements exhibit codirectional incentives, or incentives for each player to move in the same direction as other players. Games with strategic substitutes exhibit contradirectional incentives, or incentives for each player to move in the direction opposite to other players. Monotone games include both types of players: some players have incentives to move in the same direction as other players and some players have incentives to move in the direction opposite to other players. This book develops the theory of monotone games in a new and unified manner and presents many applications. Incentives and outcomes studied in monotone games occur in a variety of disciplines, including biology, business, computer science, economics, mathematics, medicine, philosophy, political science, and psychology, among others. The book identifies unifying threads across different cases, showing how newer results are similar to or different from previous results, and how readers may better understand them under the umbrella of monotone games.
Download or read book Playing Fair Having Fun written by Daniel Grippo and published by Open Road Media. This book was released on 2014-08-19 with total page 78 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sports and games help kids grow strong in mind and body. And they teach kids about life—about competitive pressure, the time crunch for families, and the risks of computer and internet games to consider. Share this book with the kids you care about, so that the games they play will be fun, fair, and life-giving. 32 pages.
Download or read book Field of Nations written by Nigel Forward and published by Springer. This book was released on 2016-02-16 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Abecedarian written by Craig T. Ramey and published by Sociometrics Corporation. This book was released on 2012-01-01 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a history and practical guide about The Abecedarian Project, an early education experiment launched in 1971 and then replicated in multiple other studies. The Abecedarian Approach is evidence-informed and "total child" in the way it promotes learning and positive academic and social outcomes for children who begin life "at risk" due to social or biological factors. The Abecedarian Project is a landmark study conducted in Chapel Hill, North Carolina with 111 children born into extremely impoverished life circumstances. The intervention involved intensive learning and social-emotional supports, starting in infancy and continuing until at least kindergarten entry, for children and their families. For the first-time ever, this book brings together all of the key details of this scientific and educational project so that community leaders, educators, policymakers, and parents know exactly what the "Abecedarian Approach" means. This book provides a down-to-earth blueprint for how to use and adapt the Abecedarian Approach for different groups of children and families living in many diverse communities in today's rapidly changing world. The book emphasizes how to actively engage young children and their families so that children receive the full range of enriching, growth-promoting experiences they need to be well-prepared for school entry and later achievement in academic and personal-social areas. The Abecedarian Approach has been used successfully in center-based care, home visiting programs, family day homes, and public school pre-K settings. Today, the Abecedarian Approach is one of the few evidence-based, proven programs that integrates basic principles of human learning and development into a fun, affordable, and effective approach to early childhood education. Reviews for the book include:"For the first time, by the foremost scholars and originators of Abecedarian, we have a top-notch, thorough review of its efforts and accomplishments that is both comprehensive and comprehensible. Laden with the extraordinary insight and vision that characterizes Abecedarian itself, this volume retells the inside story of America's leading effort to implement and evaluate our nation's premier program for young children and families. Practitioners, policy makers, and scholars will find this an outstanding, eminently usable, and indispensable recapitulation of what we thought we knew....but didn't really!!! It's the inside "take" on a national effort in which we all should take great pride." -Sharon Lynn Kagan, EdD, Virginia and Leonard Marx Professor of Early Childhood and Family Policy; Co-Director, National Center for Children & Families; Professor Adjunct, Yale Child Study Center, Yale University "Abecedarian: The Ideas, the Approach, and the Findings is a book of enormous historical and contemporary significance because it clearly provides the "why" and the "what" behind the findings of Abecedarian's remarkable success in helping children thrive. It is must reading for every early childhood educator and for all who care about children's futures." -Ellen Galinsky, President, Families and Work Institute; Author, Mind in the Making "Over the past few decades, the findings from the Abecedarian Project have been so useful in educating legislators and the business community about the importance of high quality programs and supports for young children and their families. Now, educators and researchers get to hear the whole story surrounding the approach and research. If policymakers, including legislators and school board members, would read and act upon what they learn from this book, our youngest, most venerable children would all have a chance to be successful in life. A MUST READ for all of us!" -Kathy R. Thornburg, PhD, Director, Center for Family Policy & Research, University of Missouri
Download or read book Training Games written by Steve Sugar and published by Association for Talent Development. This book was released on 2023-05-26 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: Eleven classroom-tested games that can be mixed, matched, and modified for any training objective. Facilitate and evaluate your learning game play with the right combination of paper exercises, card games, board games, and unconventional activities that require a variety of unique props. Training Games provides a convenient game-use matrix to help you select the best games for your objectives. Templates and worksheets, included on the CD-ROM, allow for immediate classroom application.
Download or read book The Power of Games written by William B Rouse and published by CRC Press. This book was released on 2024-09-18 with total page 151 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games have long played a central role in society – actually a central role in the animal kingdom. Their play provides primary behavioral mechanisms that enable animals to learn and socialize. Indeed, "play" is a core animal activity. The principal focus of this book is on how games foster human playing, learning, and competing, including how we can design games to do this better. The author provides a wealth of real-world examples of how he created games for clients in the domains of education, energy, healthcare, national security, and transportation. He has focused on training and aiding for strategic thinking, product planning, technology development, and business operations. The technologies underlying these games became increasingly sophisticated. This has taken on greater significance as the gaming industry has grown and prospered. Gaming revenues now dwarf film and theater. New games released gain millions of sales within a few days of release. What makes games so appealing? What is the psychology of gaming? Does it vary for card games, board games, simulation games, and online games? What makes a game successful over years? What about sports games? What sociological roles do they play in our society? Why do they claim such energy and devotion? Why are sports stars able to earn enormous contracts? What is the business of these games? Why is it expected to be increasingly lucrative? What strategies might succeed or fail? Who might be the losers and winners? This book addresses all of these questions as well as an overarching question for society – Can online games fundamentally enhance the education of employees and students? The author is convinced they can. This requires, however, that games be designed to achieve these ends. This book is intended to contribute to understanding how to create and evaluate such games. Essentially, games enable employees and managers to play, learn, compete, and achieve in terms of knowledge and skills gained, competencies attained, customers attracted, and economic outcomes. This book explains, illustrates, and motivates investments in these pursuits to these ends.
Download or read book Unplugged Play written by Bobbi Conner and published by Workman Publishing. This book was released on 2007-07-01 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: Addressing the concerns of parents worried about the amount of time children spend in front of a TV or computer screen, a family-friendly resource introduces more than seven hundred games and variations for every age group, including craft projects, music activities, games, and many other types of activities. Simultaneous.
Download or read book Designing Games written by Tynan Sylvester and published by O'Reilly Media. This book was released on 2013-01-03 with total page 415 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today’s hit video games. You’ll learn principles and practices for crafting games that generate emotionally charged experiences—a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players. In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design. Create game mechanics to trigger a range of emotions and provide a variety of play Explore several options for combining narrative with interactivity Build interactions that let multiplayer gamers get into each other’s heads Motivate players through rewards that align with the rest of the game Establish a metaphor vocabulary to help players learn which design aspects are game mechanics Plan, test, and analyze your design through iteration rather than deciding everything up front Learn how your game’s market positioning will affect your design
Download or read book The Ducks written by and published by . This book was released on 1927 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: