EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Guide on Simulation and Gaming for Environmental Education

Download or read book Guide on Simulation and Gaming for Environmental Education written by John L. Taylor and published by . This book was released on 1983 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Playing Nature

    Book Details:
  • Author : Alenda Y. Chang
  • Publisher : U of Minnesota Press
  • Release : 2019-12-31
  • ISBN : 145296226X
  • Pages : 281 pages

Download or read book Playing Nature written by Alenda Y. Chang and published by U of Minnesota Press. This book was released on 2019-12-31 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious—like help us save the planet? As one of the signature issues of the twenty-first century, ecological deterioration is seemingly everywhere, but it is rarely considered via the realm of interactive digital play. In Playing Nature, Alenda Y. Chang offers groundbreaking methods for exploring this vital overlap. Arguing that games need to be understood as part of a cultural response to the growing ecological crisis, Playing Nature seeds conversations around key environmental science concepts and terms. Chang suggests several ways to rethink existing game taxonomies and theories of agency while revealing surprising fundamental similarities between game play and scientific work. Gracefully reconciling new media theory with environmental criticism, Playing Nature examines an exciting range of games and related art forms, including historical and contemporary analog and digital games, alternate- and augmented-reality games, museum exhibitions, film, and science fiction. Chang puts her surprising ideas into conversation with leading media studies and environmental humanities scholars like Alexander Galloway, Donna Haraway, and Ursula Heise, ultimately exploring manifold ecological futures—not all of them dystopian.

Book Guide on Simulation and Gaming for Environmental Education

Download or read book Guide on Simulation and Gaming for Environmental Education written by John Taylor and published by . This book was released on 1985 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: Among various possible pedagogical approaches which favor the integration of an environmental dimension into educational processes, gaming and simulation seem particularly suitable to environmental education. Environmental games and simulations reproduce in a simplified and didactical manner the complex nature of concrete environmental problems. The game situation can take into account various factors as well as the values, interests, and behavioral patterns of different social actions (e.g., scientists, government officials, or the general public) which are likely to contribute to the generation and solution of environmental problems. Games and simulation provide the student-players with a framework which helps them to appraise situations in a multidisciplinary perspective, reveals the importance of balancing group values and interests in the solution of environmental problems, and prepares them for efficient decision making. This guide on the design of simulation and gaming aims at providing basic practical knowledge for the purpose of stimulating specialists in charge of curricula and materials development, as well as teachers, to adapt existing games and simulations to their particular situations or to develop original materials of a similar kind. The guide comprises two parts. The first develops fundamentals of gaming and simulation design; the second provides examples of games, including a specific game devised for generating other games. (CW)

Book 50 Games for Going Green

Download or read book 50 Games for Going Green written by Carol Scaini and published by Human Kinetics. This book was released on 2012-07-18 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Activate your students’ interest in environmental issues with these fun physical activities! With 50 Games for Going Green: Physical Activities That Teach Healthy Environmental Concepts, teachers and youth leaders will find easy-to-present games and activities to inspire and educate students about caring for the environment. Authors Carol Scaini and Carolyn Evans have created a range of innovative activities to help students learn the value of reducing, reusing, and recycling and explore concepts of carbon footprint reduction, climate change, and global warming. 50 Games for Going Green includes • warm-up, circuit, and station activities; • physical fitness challenges, relay races, and literacy and drama activities; and • cooperative games. A special Eco-Thoughts feature offers simple take-aways with each activity, giving your students information to think about, discuss, and act on. Easily adaptable for a range of ages, abilities, and skill levels, this collection of activities will help your students get moving, thinking, and working together while learning what they can do to help the environment. 50 Games for Going Green makes learning a truly active experience and gives you creative ways to help students get their daily dose of moderate to vigorous physical activity. The activities can be played in the gym, classroom, or outdoors and require little or no equipment. Many activities repurpose everyday recyclable items for play, such as cards from recycled paper, balls from socks, and bowling pins from plastic bottles. Detailed descriptions and illustrations make it easy to understand how to teach each activity, and the game finder helps you quickly choose the right one for each class. In addition, the book’s easy-to-follow format provides information for each activity on equipment and setup requirements, instructions for play, variations, and safety considerations. Taking an active learning approach to environmental stewardship makes caring for the Earth a tangible, memorable, and fun experience. By encouraging students to get active and go green, 50 Games for Going Green offers a hands-on way for students to contribute to their physical health and improve the health of their environment.

Book Environmental Education Games

Download or read book Environmental Education Games written by Pennsylvania. Division of Health, Physical, and Conservation Education and published by . This book was released on 1971 with total page 41 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Learning by Playing

    Book Details:
  • Author : Fran Blumberg
  • Publisher : Oxford University Press, USA
  • Release : 2014
  • ISBN : 019989664X
  • Pages : 386 pages

Download or read book Learning by Playing written by Fran Blumberg and published by Oxford University Press, USA. This book was released on 2014 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers.

Book Learner Centered Teaching Activities for Environmental and Sustainability Studies

Download or read book Learner Centered Teaching Activities for Environmental and Sustainability Studies written by Loren B. Byrne and published by Springer. This book was released on 2016-03-21 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learner-centered teaching is a pedagogical approach that emphasizes the roles of students as participants in and drivers of their own learning. Learner-centered teaching activities go beyond traditional lecturing by helping students construct their own understanding of information, develop skills via hands-on engagement, and encourage personal reflection through metacognitive tasks. In addition, learner-centered classroom approaches may challenge students’ preconceived notions and expand their thinking by confronting them with thought-provoking statements, tasks or scenarios that cause them to pay closer attention and cognitively “see” a topic from new perspectives. Many types of pedagogy fall under the umbrella of learner-centered teaching including laboratory work, group discussions, service and project-based learning, and student-led research, among others. Unfortunately, it is often not possible to use some of these valuable methods in all course situations given constraints of money, space, instructor expertise, class-meeting and instructor preparation time, and the availability of prepared lesson plans and material. Thus, a major challenge for many instructors is how to integrate learner-centered activities widely into their courses. The broad goal of this volume is to help advance environmental education practices that help increase students’ environmental literacy. Having a diverse collection of learner-centered teaching activities is especially useful for helping students develop their environmental literacy because such approaches can help them connect more personally with the material thus increasing the chances for altering the affective and behavioral dimensions of their environmental literacy. This volume differentiates itself from others by providing a unique and diverse collection of classroom activities that can help students develop their knowledge, skills and personal views about many contemporary environmental and sustainability issues. ​ ​ ​

Book Environmental Education Games

Download or read book Environmental Education Games written by Pennsylvania. Bureau of General and Academic Education. Division of Health, Physical and Conservation Education and published by . This book was released on 1972 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Gaming and Environmental Education

Download or read book Gaming and Environmental Education written by Barbara Bowes and published by . This book was released on 1971 with total page 93 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Ecology of Games

    Book Details:
  • Author : Katie Salen Tekinbaş
  • Publisher : MIT Press
  • Release : 2008
  • ISBN : 0262195755
  • Pages : 10 pages

Download or read book The Ecology of Games written by Katie Salen Tekinbaş and published by MIT Press. This book was released on 2008 with total page 10 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of games as systems in which young people participate as gamers, producers, and learners.In the many studies of games and young people's use of them, little has been written about an overall "ecology" of gaming, game design and play--mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. This volume looks at games as systems in which young users participate, as gamers, producers, and learners. The Ecology of Games (edited by Rules of Play author Katie Salen) aims to expand upon and add nuance to the debate over the value of games--which so far has been vociferous but overly polemical and surprisingly shallow. Game play is credited with fostering new forms of social organization and new ways of thinking and interacting; the contributors work to situate this within a dynamic media ecology that has the participatory nature of gaming at its core. They look at the ways in which youth are empowered through their participation in the creation, uptake, and revision of games; emergent gaming literacies, including modding, world-building, and learning how to navigate a complex system; and how games act as points of departure for other forms of knowledge, literacy, and social organization.ContributorsIan Bogost, Anna Everett, James Paul Gee, Mizuko Ito, Barry Joseph, Laurie McCarthy, Jane McGonigal, Cory Ondrejka, Amit Pitaru, Tom Satwicz, Kurt Squire, Reed Stevens, S. Craig Watkins

Book Rethinking Early Childhood Education

Download or read book Rethinking Early Childhood Education written by Ann Pelo and published by . This book was released on 2008 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rethinking Early Childhood Education is alive with the conviction that teaching young children involves values and vision. This anthology collects inspiring stories about social justice teaching with young children. Included here is outstanding writing from childcare teachers, early-grade public school teachers, scholars, and parents.Early childhood is when we develop our core dispositions -- the habits of thinking that shape how we live. This book shows how educators can nurture empathy, an ecological consciousness, curiosity, collaboration, and activism in young children. It invites readers to rethink early childhood education, reminding them that it is inseparable from social justice and ecological education.An outstanding resource for childcare providers, early-grade teachers, as well as teacher education and staff development programs.

Book Care for Our World

    Book Details:
  • Author : Karen Robbins
  • Publisher : Compendium Publishing & Communications
  • Release : 2011
  • ISBN : 9781935414612
  • Pages : 0 pages

Download or read book Care for Our World written by Karen Robbins and published by Compendium Publishing & Communications. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rhyming text reminds us that we all have a responsibility to nurture and respect life in all its many forms.

Book What Video Games Have to Teach Us About Learning and Literacy  Second Edition

Download or read book What Video Games Have to Teach Us About Learning and Literacy Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Book Geography Education in the Digital World

Download or read book Geography Education in the Digital World written by Nicola Walshe and published by Routledge. This book was released on 2020-10-07 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Geography Education in the Digital World draws on theory and practice to provide a critical exploration of the role and practice of geography education within the digital world. It considers how living within a digital world influences teacher identity and professionalism and is changing young people’s lives. The book moves beyond the applied perspective of educational technology to engage with wider social and ethical issues of technology implementation and use of digital data within geography education. Situated at the intersection between research and practice, chapters draw on a wide range of theory to consider the role, adoption and potential challenges of a range of digital technologies in furthering geographical education for future generations. Bringing together academics from the fields of geography, geography education and teacher education, the book engages with four key themes within the digital world: Professional practice and personal identities. Geographical sources and connections. Geospatial technologies. Geographical fieldwork. This is a crucial read for geographers, geography educators and geography teacher educators, as well as those engaging with existing and new technologies to support geographical learning in the dynamic context of the digital world. It will also be of interest to any students, academics and policymakers wanting to better understand the impact of digital media on education.

Book Community and Environmental Simulations

Download or read book Community and Environmental Simulations written by James D. Harrison and published by . This book was released on 1981 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Investigating Your Environment

Download or read book Investigating Your Environment written by United States. Forest Service and published by . This book was released on 1976 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Resonant Games

Download or read book Resonant Games written by Eric Klopfer and published by MIT Press. This book was released on 2018-07-17 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games—which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom.