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EBookClubs

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Book Art Based Games

    Book Details:
  • Author : Don Pavey
  • Publisher : Taylor & Francis
  • Release : 2024-02-09
  • ISBN : 135104284X
  • Pages : 182 pages

Download or read book Art Based Games written by Don Pavey and published by Taylor & Francis. This book was released on 2024-02-09 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: The visitor to an Art Arena game is confronted with an enormous piece of paper covering one wall of the room. Groups of players are at work painting, some with spontaneity or abandon, others with thoughtful precision. Back from the wall are knots of players calling our apparently cryptic information to those at work on the paper, or transmitting it in coded sounds using whistles, pipes and various home-made instruments. Colours are phased across the wall, sometimes colliding, sometimes mingling, or encircling each other. But what is the connection between the sound flow and the painting? This book, originally published in 1979, describes the beginnings of a new approach to art education – an approach based on the use of games in art. The games draw not only upon artistic and design skills, but also upon those that teachers in all subjects try to develop in their pupils: logical thinking, breadth of judgement, imagination and sensibility in handling materials and media. They also provide a vehicle for familiarizing players with a wealth of concepts and data from different topics. The approach aims at promoting group work and cooperative interaction, and has proved to be of interest to social workers and to teachers of disabled and difficult children. It has been tried out with an unusual variety of groups, from mixed and low ability to groups of gifted children, students and adults, and while the level of playing has varied, the games have elicited high involvement from participants. While referring to game theory and research, the book is essentially practical, giving instructions for inventing and playing games, and descriptions of a number of games played by different groups. The end of the book gives a detailed list of concepts and suggestions for further reading, and lists of materials and suppliers.

Book Games for Teaching Art

    Book Details:
  • Author : Sandra L. H. Alger
  • Publisher : Walch Education
  • Release : 1995
  • ISBN : 9780825126529
  • Pages : 0 pages

Download or read book Games for Teaching Art written by Sandra L. H. Alger and published by Walch Education. This book was released on 1995 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Grade level: 4, 5, 6, 7, 8, e, i, s, t.

Book The Open Art Room

    Book Details:
  • Author : Melissa Purtee
  • Publisher :
  • Release : 2017
  • ISBN : 9781615288625
  • Pages : 217 pages

Download or read book The Open Art Room written by Melissa Purtee and published by . This book was released on 2017 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taking inspiration from a variety of contemporary approaches, this book presents a framework for Choice-Based instruction for Secondary Level (grades 6–12) Art Education. The Open Art Room provides a student-centered approach to art instruction that is inspirational, practical, and classroom-tested -- Provided by the publisher.

Book Games and Education  Designs in and for Learning

Download or read book Games and Education Designs in and for Learning written by and published by BRILL. This book was released on 2018-11-26 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: We live in a time of educational transformations towards more 21st century pedagogies and learning. In the digital age children and young people need to learn critical thinking, creativity and innovation and the ability to solve complex problems and challenges. Traditional pedagogies are in crisis and many pupils experience school as both boring and irrelevant. As a response educators and researchers need to engage in transforming education through the invention of new designs in and for learning. This book explores how games can provide new ideas and new designs for future education. Computer games have become hugely popular and engaging, but as is apparent in this book, games are not magical solutions to making education more engaging, fun and relevant. Games and Education explores new designs in and for learning and offer inspiration to teachers, technologists and researchers interested in changing educational practices. Based on contributions from Scandinavian researchers, the book highlights participatory approaches to research and practice by providing more realistic experiences and models of how games can facilitate learning in school.

Book Art Teacherin  101

    Book Details:
  • Author : Cassie Stephens
  • Publisher :
  • Release : 2021
  • ISBN : 9781637602225
  • Pages : pages

Download or read book Art Teacherin 101 written by Cassie Stephens and published by . This book was released on 2021 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Art Teacherin' 101 is a book for all elementary art teachers, new and seasoned, to learn all things art teacherin' from classroom management, to taming the kindergarten beast, landing that dream job, taking on a student-teacher, setting up an art room and beyond. It's author, Cassie Stephens, has been an elementary art teacher for over 22 years and shares all that she's learned as an art educator. Art teachers, home school parents and classroom teachers alike will find tried and true ways to make art and creating a magical experience for the young artists in their life.

Book Yayoi Kusama   Pumpkins

    Book Details:
  • Author : Yayoi Kusama
  • Publisher :
  • Release : 2014-11
  • ISBN : 9780992709273
  • Pages : 68 pages

Download or read book Yayoi Kusama Pumpkins written by Yayoi Kusama and published by . This book was released on 2014-11 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book How the Arts Can Save Education

Download or read book How the Arts Can Save Education written by Erica Rosenfeld Halverson and published by Teachers College Press. This book was released on 2021 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A comprehensive look at how the arts (broadly conceived) can improve teaching, learning, and curriculum for all students, written in accessible language for non-academics and non-experts. It contains many evocative examples to illustrate the power of the arts to change education"--

Book The Art of Dragon Age  Inquisition

Download or read book The Art of Dragon Age Inquisition written by Bioware and published by Dark Horse Comics. This book was released on 2014-11-18 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: The next generation of fantasy is here! Go behind the scenes of Dragon Age: Inquisition, the most ambitious game ever created by legendary developer BioWare! Featuring hundreds of never-before-seen artworks and captions from the developers themselves, this volume offers revealing insight into the inspiration and creation of every facet of Dragon Age: Inquisition, from the heroes, to the wondrous weapons they wield, the powerful beasts that they battle, and the extraordinary world that they inhabit.

Book A History of Art Education

    Book Details:
  • Author : Arthur D. Efland
  • Publisher : Teachers College Press
  • Release : 1990
  • ISBN : 0807776378
  • Pages : 487 pages

Download or read book A History of Art Education written by Arthur D. Efland and published by Teachers College Press. This book was released on 1990 with total page 487 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arthur Efland puts current debate and concerns in a well-researched historical perspective. He examines the institutional settings of art education throughout Western history, the social forces that have shaped it, and the evolution and impact of alternate streams of influence on present practice.A History of Art Education is the first book to treat the visual arts in relation to developments in general education. Particular emphasis is placed on the 19th and 20th centuries and on the social context that has affected our concept of art today. This book will be useful as a main text in history of art education courses, as a supplemental text in courses in art education methods and history of education, and as a valuable resource for students, professors, and researchers. “The book should become a standard reference tool for art educators at all levels of the field.” —The Journal of Aesthetics and Art Criticism “Efland has filled a gap in historical research on art education and made an important contribution to scholarship in the field.” —Studies in Art Education

Book HCI in Games

    Book Details:
  • Author : Xiaowen Fang
  • Publisher : Springer Nature
  • Release :
  • ISBN : 3031606957
  • Pages : 313 pages

Download or read book HCI in Games written by Xiaowen Fang and published by Springer Nature. This book was released on with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Playful Learning

    Book Details:
  • Author : Cynthia J. Wynne
  • Publisher :
  • Release : 1999
  • ISBN :
  • Pages : pages

Download or read book Playful Learning written by Cynthia J. Wynne and published by . This book was released on 1999 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Buffalo State College Master's project in Art Education, 1999.

Book The Art of Game Design

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2014-11-06 with total page 604 pages. Available in PDF, EPUB and Kindle. Book excerpt: Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

Book Educational Game Design Fundamentals

Download or read book Educational Game Design Fundamentals written by George Kalmpourtzis and published by CRC Press. This book was released on 2018-07-11 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn. This book examines the art of educational game design through various perspectives and presents real examples that will help readers make more informed decisions when creating their own games. In this way, readers can have a better idea of how to prepare for and organize the design of their educational games, as well as evaluate their ideas through several prisms, such as feasibility or learning and intrinsic values. Everybody can become education game designers, no matter what their technical, artistic or pedagogic backgrounds. This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!

Book Learning Games

    Book Details:
  • Author : Scott J. Warren
  • Publisher : Springer
  • Release : 2017-06-16
  • ISBN : 3319468294
  • Pages : 262 pages

Download or read book Learning Games written by Scott J. Warren and published by Springer. This book was released on 2017-06-16 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games and educational transmedia experiences. The book includes stories from the authors’ lives that give context to why and how they built these products to help the reader understand whether or not building a learning game is right for them and what challenges they might face. It also gives a framework for thinking ethically about design and research when it comes to designing complex digital systems like educational games. /div

Book Teaching and Learning in Art Education

Download or read book Teaching and Learning in Art Education written by Debrah C. Sickler-Voigt and published by Routledge. This book was released on 2019-10-08 with total page 883 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this student-centered book, Debrah C. Sickler-Voigt provides proven tips and innovative methods for teaching, managing, and assessing all aspects of art instruction and student learning in today’s diversified educational settings, from pre-K through high school. Up-to-date with the current National Visual Arts Standards, this text offers best practices in art education, and explains current theories and assessment models for art instruction. Using examples of students’ visually stunning artworks to illustrate what children can achieve through quality art instruction and practical lesson planning, Teaching and Learning in Art Education explores essential and emerging topics such as: managing the classroom in art education; artistic development from early childhood through adolescence; catering towards learners with a diversity of abilities; integrating technology into the art field; and understanding drawing, painting, paper arts, sculpture, and textiles in context. Alongside a companion website offering Microsoft PowerPoint presentations, assessments, and tutorials to provide ready-to-use-resources for professors and students, this engaging text will assist teachers in challenging and inspiring students to think creatively, problem-solve, and develop relevant skills as lifelong learners in the art education sector.

Book Perspectives on Art Education

Download or read book Perspectives on Art Education written by Ruth Mateus-Berr and published by Walter de Gruyter GmbH & Co KG. This book was released on 2015-06-16 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: The training of teachers in arts universities is changing. It is confronted by the great challenge of essential cultural, technological, social and economic changes. The symposium "Perspectives on Art Education" (Vienna, May 28 - 30, 2015) is dedicated to these changes: What does the training need today in terms of artistic practice, research, and communication skills? What explanations do historical and contemporary approaches offer? What new strategies are needed in teaching and learning? How can the diverse approaches to art education in different cultures, embedded in various national structures and school types complement and empower each other and jointly develop?

Book Learning  Education   Games  Volume 3  100 Games to Use in the Classroom   Beyond

Download or read book Learning Education Games Volume 3 100 Games to Use in the Classroom Beyond written by Karen Schrier and published by Lulu.com. This book was released on 2019-11-18 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.