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EBookClubs

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Book Teaching Mathematics Through Games

Download or read book Teaching Mathematics Through Games written by Mindy Capaldi and published by American Mathematical Soc.. This book was released on 2021-05-18 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Active engagement is the key to learning. You want your students doing something that stimulates them to ask questions and creates a need to know. Teaching Mathematics Through Games presents a variety of classroom-tested exercises and activities that provoke the active learning and curiosity that you hope to promote. These games run the gamut from well-known favorites like SET and Settlers of Catan to original games involving simulating structural inequality in New York or playing Battleship with functions. The book contains activities suitable for a wide variety of college mathematics courses, including general education courses, math for elementary education, probability, calculus, linear algebra, history of math, and proof-based mathematics. Some chapter activities are short term, such as a drop-in lesson for a day, and some are longer, including semester-long projects. All have been tested, refined, and include extensive implementation notes.

Book Mathematics Education for a New Era

Download or read book Mathematics Education for a New Era written by Keith Devlin and published by CRC Press. This book was released on 2011-02-25 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Med

Book Digital Games and Mathematics Learning

Download or read book Digital Games and Mathematics Learning written by Tom Lowrie and published by Springer. This book was released on 2015-10-05 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital games offer enormous potential for learning and engagement in mathematics ideas and processes. This volume offers multidisciplinary perspectives—of educators, cognitive scientists, psychologists and sociologists—on how digital games influence the social activities and mathematical ideas of learners/gamers. Contributing authors identify opportunities for broadening current understandings of how mathematical ideas are fostered (and embedded) within digital game environments. In particular, the volume advocates for new and different ways of thinking about mathematics in our digital age—proposing that these mathematical ideas and numeracy practices are distinct from new literacies or multiliteracies. The authors acknowledge that the promise of digital games has not always been realised/fulfilled. There is emerging, and considerable, evidence to suggest that traditional discipline boundaries restrict opportunities for mathematical learning. Throughout the book, what constitutes mathematics learnings and pedagogy is contested. Multidisciplinary viewpoints are used to describe and understand the potential of digital games for learning mathematics and identify current tensions within the field. Mathematics learning is defined as being about problem solving; engagement in mathematical ideas and processes; and social engagement. The artefact, which is the game, shapes the ways in which the gamers engage with the social activity of gaming. In parallel, the book (as a te xtual artefact) will be supported by Springer’s online platform—allowing for video and digital communication (including links to relevant websites) to be used as supplementary material and establish a dynamic communication space.

Book Math Fact Fluency

    Book Details:
  • Author : Jennifer Bay-Williams
  • Publisher : ASCD
  • Release : 2019-01-14
  • ISBN : 1416627227
  • Pages : 206 pages

Download or read book Math Fact Fluency written by Jennifer Bay-Williams and published by ASCD. This book was released on 2019-01-14 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: This approach to teaching basic math facts, grounded in years of research, will transform students' learning of basic facts and help them become more confident, adept, and successful at math. Mastering the basic facts for addition, subtraction, multiplication, and division is an essential goal for all students. Most educators also agree that success at higher levels of math hinges on this fundamental skill. But what's the best way to get there? Are flash cards, drills, and timed tests the answer? If so, then why do students go into the upper elementary grades (and beyond) still counting on their fingers or experiencing math anxiety? What does research say about teaching basic math facts so they will stick? In Math Fact Fluency, experts Jennifer Bay-Williams and Gina Kling provide the answers to these questions—and so much more. This book offers everything a teacher needs to teach, assess, and communicate with parents about basic math fact instruction, including The five fundamentals of fact fluency, which provide a research-based framework for effective instruction in the basic facts. Strategies students can use to find facts that are not yet committed to memory. More than 40 easy-to-make, easy-to-use games that provide engaging fact practice. More than 20 assessment tools that provide useful data on fact fluency and mastery. Suggestions and strategies for collaborating with families to help their children master the basic math facts. Math Fact Fluency is an indispensable guide for any educator who needs to teach basic math facts.

Book Research Anthology on Developments in Gamification and Game Based Learning

Download or read book Research Anthology on Developments in Gamification and Game Based Learning written by Management Association, Information Resources and published by IGI Global. This book was released on 2021-11-26 with total page 1971 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.

Book Power Up

    Book Details:
  • Author : Matthew Lane
  • Publisher : Princeton University Press
  • Release : 2019-11-19
  • ISBN : 0691196389
  • Pages : 290 pages

Download or read book Power Up written by Matthew Lane and published by Princeton University Press. This book was released on 2019-11-19 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Did you know that every time you pick up the controller to your PlayStation or Xbox, you are entering a game world steeped in mathematics? Power-Up reveals the hidden mathematics in many of today's most popular video games and explains why mathematical learning doesn't just happen in the classroom or from books--you're doing it without even realizing it when you play games on your cell phone. In this lively and entertaining book, Matthew Lane discusses how gamers are engaging with the traveling salesman problem when they play Assassin's Creed, why it is mathematically impossible for Mario to jump through the Mushroom Kingdom in Super Mario Bros., and how The Sims teaches us the mathematical costs of maintaining relationships. He looks at mathematical pursuit problems in classic games like Missile Command and Ms. Pac-Man, and how each time you play Tetris, you're grappling with one of the most famous unsolved problems in all of mathematics and computer science. Along the way, Lane discusses why Family Feud and Pictionary make for ho-hum video games, how realism in video games (or the lack of it) influences learning, what video games can teach us about the mathematics of voting, the mathematics of designing video games, and much more. Power-Up shows how the world of video games is an unexpectedly rich medium for learning about the beautiful mathematical ideas that touch all aspects of our lives--including our virtual ones."--Dust jacket.

Book Teaching Mathematics Through Games

Download or read book Teaching Mathematics Through Games written by Mindy Beth Capaldi and published by MAA Press. This book was released on 2021 with total page 159 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Active engagement is the key to learning. You want your students doing something that stimulates them to ask questions and creates a need to know. Teaching Mathematics Through Games presents a variety of classroom-tested exercises and activities that provoke the active learning and curiosity that you hope to promote. These games run the gamut from well-known favorites like SET and Settlers of Catan to original games involving simulating structural inequality in New York or playing Battleship with functions.The book contains activities suitable for a wide variety of college mathematics courses, including general education courses, math for elementary education, probability, calculus, linear algebra, history of math, and proof-based mathematics."--Back cover.

Book Let s Play Math

    Book Details:
  • Author : Denise Gaskins
  • Publisher : Tabletop Academy Press
  • Release : 2012-09-04
  • ISBN : 1892083248
  • Pages : 288 pages

Download or read book Let s Play Math written by Denise Gaskins and published by Tabletop Academy Press. This book was released on 2012-09-04 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Globalized Curriculum Methods for Modern Mathematics Education

Download or read book Globalized Curriculum Methods for Modern Mathematics Education written by Tella, Adedeji and published by IGI Global. This book was released on 2018-07-27 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: The field of education is in constant flux as new theories and practices emerge to engage students and improve the learning experience. Globalization has created new challenges for mathematics educators as they are compelled to respond to the shifting patterns and practices of everyday life and stay abreast of the latest research in education, curriculum, development, and technologies. Globalized Curriculum Methods for Modern Mathematics Education is a comprehensive and timely publication that contains the latest research in mathematics education and modern globalized curriculum development and technologies. The book examines subjects such as teaching competencies, digital games for teaching and learning mathematics, and the challenges and prospects of globalized science curriculum. This is an ideal resource for educators, academicians, teachers, policy makers, researchers, and graduate-level students seeking to further their research in mathematics education.

Book Where s the Math

    Book Details:
  • Author : Mary Hynes-Berry
  • Publisher :
  • Release : 2019-09-10
  • ISBN : 9781938113512
  • Pages : 160 pages

Download or read book Where s the Math written by Mary Hynes-Berry and published by . This book was released on 2019-09-10 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Use the powerful strategies of play and storytelling to help young children develop their "math brains." This easy-to-use resource includes fun activities, routines, and games inspired by children's books that challenge children to recognize and think more logically about the math all around them.

Book Math Games  Skill Based Practice for Fifth Grade

Download or read book Math Games Skill Based Practice for Fifth Grade written by Ted H. Hull and published by Teacher Created Materials. This book was released on 2014-01-01 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bring learning mathematical skills into a whole new light for students in 5th grade! This book provides fun and unique skill-based games that encourage whole-group, whole-class, small-group, and partner interaction and collaboration. These activities will reinforce students' knowledge of mathematical skills while keeping learners motivated and engaged. Promote a fun learning environment for students to achieve mathematical success!

Book Math Games  Skill Based Practice for Kindergarten

Download or read book Math Games Skill Based Practice for Kindergarten written by Ted H. Hull and published by Teacher Created Materials. This book was released on 2014-01-01 with total page 139 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bring learning mathematical skills into a whole new light for students in kindergarten! This book provides fun and unique skill-based games that encourage whole-group, whole-class, small-group, and partner interaction and collaboration. These activities will reinforce students' knowledge of mathematical skills while keeping learners motivated and engaged. Promote a fun learning environment for students to achieve mathematical success!

Book Math Games  Skill Based Practice for Sixth Grade

Download or read book Math Games Skill Based Practice for Sixth Grade written by Ted H. Hull and published by Teacher Created Materials. This book was released on 2014-01-01 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bring learning mathematical skills into a whole new light for students in 6th grade! This book provides fun and unique skill-based games that encourage whole-group, whole-class, small-group, and partner interaction and collaboration. These activities will reinforce students' knowledge of mathematical skills while keeping learners motivated and engaged. Promote a fun learning environment for students to achieve mathematical success!

Book Mastering Basic Math Skills

Download or read book Mastering Basic Math Skills written by Bonnie Adama Britt and published by National Council of Teachers of English. This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maths games keep children engaged while providing the enormous amounts of practice they need to learn new concepts and maths facts. Designed for use in the classroom and at home, this book includes access to downloadable More4U materials such as ten-frame cards, game boards, and recording sheets.

Book Mathematics Learning in Early Childhood

Download or read book Mathematics Learning in Early Childhood written by National Research Council and published by National Academies Press. This book was released on 2009-11-13 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: Early childhood mathematics is vitally important for young children's present and future educational success. Research demonstrates that virtually all young children have the capability to learn and become competent in mathematics. Furthermore, young children enjoy their early informal experiences with mathematics. Unfortunately, many children's potential in mathematics is not fully realized, especially those children who are economically disadvantaged. This is due, in part, to a lack of opportunities to learn mathematics in early childhood settings or through everyday experiences in the home and in their communities. Improvements in early childhood mathematics education can provide young children with the foundation for school success. Relying on a comprehensive review of the research, Mathematics Learning in Early Childhood lays out the critical areas that should be the focus of young children's early mathematics education, explores the extent to which they are currently being incorporated in early childhood settings, and identifies the changes needed to improve the quality of mathematics experiences for young children. This book serves as a call to action to improve the state of early childhood mathematics. It will be especially useful for policy makers and practitioners-those who work directly with children and their families in shaping the policies that affect the education of young children.

Book Math Games  Skill Based Practice for Third Grade

Download or read book Math Games Skill Based Practice for Third Grade written by Ted H. Hull and published by Teacher Created Materials. This book was released on 2014-01-01 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bring learning mathematical skills into a whole new light for students in 3rd grade! This book provides fun and unique skill-based games that encourage whole-group, whole-class, small-group, and partner interaction and collaboration. These activities will reinforce students' knowledge of mathematical skills while keeping learners motivated and engaged. Promote a fun learning environment for students to achieve mathematical success!

Book Simulation and Gaming for Mathematical Education  Epistemology and Teaching Strategies

Download or read book Simulation and Gaming for Mathematical Education Epistemology and Teaching Strategies written by Piu, Angela and published by IGI Global. This book was released on 2010-08-31 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Simulation and Gaming for Mathematical Education: Epistemology and Teaching Strategies provides leading research on ways for various learning environments to be created referring to math didactics through redefinition and reassessment of teaching experiences.