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Book Games from Childhood Past

Download or read book Games from Childhood Past written by Caroline Goodfellow and published by The History Press. This book was released on 2008-04-14 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games make up a huge part of childhood, and memories of specific games stay with us throughout our lives. They form an integral part of growing up and stimulate imagination and creativity. From hide and seek to complex card and board games, street games that require no equipment to elaborate rainy day amusements, we all have experience of entertaining ourselves as children. In this fascinating trip down memory lane Caroline Goodfellow explores the history of childhood games and how they have changed throughout the ages. From ancient board games to childhood pastimes of the Middle Ages through to the street games of the 1950s and '60s and the experiences of children in the current decade, she delves into the differences between games over time and region. Bound to awaken pleasant memories, Games of Childhood Past transports the reader to another time, providing a nostalgic look at how we played.

Book How We Played

    Book Details:
  • Author : Caroline Goodfellow
  • Publisher : The History Press
  • Release : 2008-04-14
  • ISBN : 0752489828
  • Pages : 184 pages

Download or read book How We Played written by Caroline Goodfellow and published by The History Press. This book was released on 2008-04-14 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games make up a huge part of childhood, and memories of specific games stay with us throughout our lives. They form an integral part of growing up and stimulate imagination and creativity. From hide and seek to complex card and board games, street games that require no equipment to elaborate rainy day amusements, we all have experience of entertaining ourselves as children. In this fascinating trip down memory lane Caroline Goodfellow explores the history of childhood games and how they have changed throughout the ages. From ancient board games to childhood pastimes of the Middle Ages through to the street games of the 1950s and ’60s and the experiences of children in the current decade, she delves into the differences between games over time and region. Bound to awaken pleasant memories, Games of Childhood Past transports the reader to another time, providing a nostalgic look at how we played.

Book Playing the Past

Download or read book Playing the Past written by Zach Whalen and published by . This book was released on 2008 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: Playing the Past brings together a group of interdisciplinary scholars to examine the complementary notions of history and nostalgia as they are expressed through video games and in gaming culture. The scope of these related concepts moves from the personal to the cultural, and essays in this collection address video game nostalgia as both an individual and societal phenomenon, connecting the fond memories many of us have of classic gaming to contemporary representations of historical periods and events in video games. From Ms. Pac-Man and Space Invaders to Call of Duty and JFK: Reloaded, the games many of us have played since childhood inform how we see the world today, and the games we make and play today help us communicate ideas about real world history. By focusing on specific games, historical periods and media ecologies, these essays collectively take an in depth look at the related topics of nostalgia for classic gaming, gaming and histories of other media, and representations of real history in video games.

Book Board Game Family

Download or read book Board Game Family written by Ellie Dix and published by Crown House Publishing Ltd. This book was released on 2019-07-19 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: A roadmap to integrating board gaming into family life, filled with inspiring ways to engage even the trickiest of teenagers and manage game nights with flair. In The Board Game Family: Reclaim your children from the screen, Ellie Dix offers a roadmap to integrating board gaming into family life and presents inspiring ways to engage even the trickiest of teenagers and manage game nights with flair. Many parents feel as if they are competing with screens for their children's attention. As their kids get older, they become more distant leading parents to worry about the quality of the already limited time they share. They yearn for tech-free time in which to reconnect, but don't know how to shift the balance. In The Board Game Family, teacher and educationalist Ellie Dix aims to help fellow parents by inviting them and their families into the unplugged and irresistible world of board games. The benefits of board gaming are far-reaching: playing games develops interpersonal skills, boosts confidence, improves memory formation and cognitive ability, and refines problem-solving and decision-making skills. With these rewards in mind, Ellie shares a wealth of top tips and stealthy strategies that parents can draw upon to unleash the potential of those dusty game boxes at the back of the cupboard and become teachers of outstanding gamesmanship equipped to navigate the unfolding drama of competition, thwart the common causes of arguments and bind together a happier, more socially cohesive family unit. The book contains useful tips on the practicalities of getting started and offers valuable guidance on how parents can build a consensus with their children around establishing a set of house rules that ensure fair play. Ellie also eloquently explains the 'metagame' and the key elements of gamification (the application of game-playing principles to everyday life), and describes how a healthy culture of competition and good gamesmanship can strengthen relationships. Furthermore, Ellie draws upon her vast knowledge to talk readers through the different types of board games available for example, time-bound or narrative-based games so that they can identify those that they feel would best suit their family's tastes. The book complements these insights with a comprehensive appendix of 100+ game descriptions, where each entry includes a brief overview of the game and provides key information about game length, player count and its mechanics. Ideal for all parents of 8 to 18-year-olds who want to breathe new life into their family time.

Book Grand Theft Childhood

Download or read book Grand Theft Childhood written by Lawrence Kutner and published by Simon and Schuster. This book was released on 2008-04-15 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right? Wrong. In fact, many parents are worried about the wrong things! In 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the effects of video games. In contrast to previous research, their study focused on real children and families in real situations. What they found surprised, encouraged and sometimes disturbed them: their findings conform to the views of neither the alarmists nor the video game industry boosters. In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents' concerns. Instead of offering a one-size-fits-all prescription, Grand Theft Childhood gives the information you need to decide how you want to handle this sensitive issue in your own family. You'll learn when -- and what kinds of -- video games can be harmful, when they can serve as important social or learning tools and how to create and enforce game-playing rules in your household. You'll find out what's really in the games your children play and when to worry about your children playing with strangers on the Internet. You'll understand how games are rated, how to make best use of ratings and the potentially important information that ratings don't provide. Grand Theft Childhood takes video games out of the political and media arenas, and puts parents back in control. It should be required reading for all families who use game consoles or computers. Almost all children today play video or computer games. Half of twelve-year-olds regularly play violent, Mature-rated games. And parents are worried... "I don't know if it's an addiction, but my son is just glued to it. It's the same with my daughter with her computer...and I can't be watching both of them all the time, to see if they're talking to strangers or if someone is getting killed in the other room on the PlayStation. It's just nerve-racking!" "I'm concerned that this game playing is just the kid and the TV screen...how is this going to affect his social skills?" "I'm not concerned about the violence; I'm concerned about the way they portray the violence. It's not accidental; it's intentional. They're just out to kill people in some of these games." What should we as parents, teachers and public policy makers be concerned about? The real risks are subtle and aren't just about gore or sex. Video games don't affect all children in the same way; some children are at significantly greater risk. (You may be surprised to learn which ones!) Grand Theft Childhood gives parents practical, research-based advice on ways to limit many of those risks. It also shows how video games -- even violent games -- can benefit children and families in unexpected ways. In this groundbreaking and timely book, Drs. Lawrence Kutner and Cheryl Olson cut through the myths and hysteria, and reveal the surprising truth about kids and violent games.

Book The Games of Children

Download or read book The Games of Children written by and published by . This book was released on 1968 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Toys and Games Past and Present

Download or read book Toys and Games Past and Present written by Kerry Dinmont and published by Lerner Publications ™. This book was released on 2018-08-01 with total page 27 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do the toys and games children played with in the past compare to the toys of the present? This carefully leveled text compares and contrasts using colorful photographs, age-appropriate critical thinking questions, and a photo glossary that help build nonfiction-learning skills and vocabulary.

Book A 1970s Childhood

    Book Details:
  • Author : Derek Tait
  • Publisher : The History Press
  • Release : 2011-09-30
  • ISBN : 0752466429
  • Pages : 192 pages

Download or read book A 1970s Childhood written by Derek Tait and published by The History Press. This book was released on 2011-09-30 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you remember glam rock, flares, cheesecloth shirts and chopper bikes? Then it sounds like you were lucky enough to grow up during the 1970s. Who could forget all the glam rock bands of that era, like Slade, Wizard, Mud and Sweet, or singers like Alvin Stardust, Marc Bolan and David Bowie? What about those wonderful TV shows like Starsky and Hutch, Kojak, Kung Fu and Happy Days? Fashion included platform shoes (we all had a pair), flared trousers, brightly patterned shirts with huge collars and colourful kipper ties. And everyone remembers preparing for power cuts and that long, hot summer of 1976. So dust off your space hopper and join us on this fascinating journey through a childhood during the seventies, with hilarious illustrations and a nostalgic trip down memory lane for all those who grew up in this memorable decade. Derek Tait has written over a dozen books, most of them about his early childhood in Singapore or the area of Plymouth in which he lives. He is now a full-time writer, but previous jobs have included a photographer and a cartoonist.

Book Gaming the Past

    Book Details:
  • Author : Jeremiah McCall
  • Publisher : Routledge
  • Release : 2013-06-17
  • ISBN : 1136832092
  • Pages : 198 pages

Download or read book Gaming the Past written by Jeremiah McCall and published by Routledge. This book was released on 2013-06-17 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.

Book The Egypt Game

    Book Details:
  • Author : Zilpha Keatley Snyder
  • Publisher : Simon and Schuster
  • Release : 2012-10-23
  • ISBN : 143913202X
  • Pages : 177 pages

Download or read book The Egypt Game written by Zilpha Keatley Snyder and published by Simon and Schuster. This book was released on 2012-10-23 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: A children’s fantasy game in an abandoned lot leads to unexpected trouble in this classic, Newburn Honor–winning book. The first time Melanie Ross meets April Hall, she’s not sure they’ll have anything in common. But she soon discovers that they both love anything to do with ancient Egypt. When they stumble upon a deserted storage yard behind the A-Z Antiques and Curio Shop, Melanie and April decide it’s the perfect spot for them to play the Egypt Game. Before long there are six Egyptians instead of two. After school and on weekends they all meet to wear costumes, hold ceremonies, and work on their secret code. Everyone thinks it’s just a game, until strange things begin happening to the players. Has the Egypt Game gone too far?

Book Games and Songs of American Children

Download or read book Games and Songs of American Children written by Various and published by Good Press. This book was released on 2023-10-19 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 'Games and Songs of American Children', Various authors offer a comprehensive collection of traditional games and songs that have been passed down through generations in American culture. The book provides an in-depth look at the cultural significance of these games and songs, illustrating how they have evolved over time and how they continue to shape the experiences of children today. The literary style of the book is both informative and nostalgic, transporting readers back to simpler times of childhood entertainment. Contextual explanations and anecdotes accompany each game and song, giving readers insight into the historical background and social context of each piece. This book serves as a valuable resource for researchers, educators, and anyone interested in the cultural traditions of American children. Various authors have compiled this collection based on their extensive research and passion for preserving the heritage of American childhood. Their dedication to documenting these games and songs highlights the importance of cultural preservation and the value of traditions in society. Each author brings a unique perspective to the project, enriching the content with diverse insights and interpretations. I highly recommend 'Games and Songs of American Children' to readers who are interested in exploring the rich cultural tapestry of American childhood. This book offers a fascinating glimpse into the past while celebrating the enduring traditions that continue to capture the hearts of children today.

Book Pasts at play

    Book Details:
  • Author : Rachel Bryant Davies
  • Publisher : Manchester University Press
  • Release : 2021-01-12
  • ISBN : 1526128918
  • Pages : 299 pages

Download or read book Pasts at play written by Rachel Bryant Davies and published by Manchester University Press. This book was released on 2021-01-12 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection brings together scholars from disciplines including Children’s Literature, Classics, and History to develop fresh approaches to children’s culture and the uses of the past. It charts the significance of historical episodes and characters during the long nineteenth-century (1750-1914), a critical period in children's culture. Boys and girls across social classes often experienced different pasts simultaneously, for purposes of amusement and instruction. The book highlights an active and shifting market in history for children, and reveals how children were actively involved in consuming and repackaging the past: from playing with historically themed toys and games to performing in plays and pageants. Each chapter reconstructs encounters across different media, uncovering the cultural work done by particular pasts and exposing the key role of playfulness in the British historical imagination.

Book The games of children  their origin and history

Download or read book The games of children their origin and history written by and published by . This book was released on 1968 with total page 131 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book History of Video Games

Download or read book History of Video Games written by David Paris and published by Teacher Created Materials. This book was released on 2016-08-01 with total page 51 pages. Available in PDF, EPUB and Kindle. Book excerpt: Highlighting important milestones in video game history, this informational text examines the history of video games, from the very first computer game created in 1940, to modern-day games created for mobile platforms. Developed by Timothy Rasinski and Lori Oczkus, this book includes essential text features like an index, captions, glossary, and table of contents. The detailed sidebars, fascinating images, and Dig Deeper section prompt students to connect back to the text and encourage multiple readings. Check It Out! includes suggested resources for further reading. Aligned with state standards, this title features complex content appropriate for students preparing for college and career readiness.

Book Exploring the History of Childhood and Play Through 50 Historic Treasures

Download or read book Exploring the History of Childhood and Play Through 50 Historic Treasures written by Susan A. Fletcher and published by Rowman & Littlefield. This book was released on 2020 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring The History of Childhood and Play in American History Through 50 Historic Treasures is a compilation of fifty iconic toys and games from American history. As the amount of leisure time available to children has increased in the United States, the number of toys available to them has also dramatically increased.

Book Violent Video Game Effects on Children and Adolescents

Download or read book Violent Video Game Effects on Children and Adolescents written by Craig A. Anderson and published by Oxford University Press. This book was released on 2007-01-11 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Violent video games are successfully marketed to and easily obtained by children and adolescents. Even the U.S. government distributes one such game, America's Army, through both the internet and its recruiting offices. Is there any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior? As the first book to unite empirical research on and public policy options for violent video games, Violent Video Game Effects on Children and Adolescents will be an invaluable resource for student and professional researchers in social and developmental psychology and media studies.

Book Games for Writing

    Book Details:
  • Author : Peggy Kaye
  • Publisher : Macmillan
  • Release : 1995-08-31
  • ISBN : 9780374524272
  • Pages : 244 pages

Download or read book Games for Writing written by Peggy Kaye and published by Macmillan. This book was released on 1995-08-31 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of games and activities designed to help children improve their writing skills.