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EBookClubs

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Book Games for Your Brain   Dinosaur Cards

Download or read book Games for Your Brain Dinosaur Cards written by Tina L. Seelig and published by Chronicle Books. This book was released on 2002 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Brain Games   Sticker by Letter  Dinosaurs  Sticker Puzzles   Kids Activity Book   With Sticker s

Download or read book Brain Games Sticker by Letter Dinosaurs Sticker Puzzles Kids Activity Book With Sticker s written by Publications International Ltd and published by Brain Games - Sticker by Lette. This book was released on 2021-01-15 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: Brain Games: Sticker By Letter Dinosaurs is a compelling activity to keep your brain engaged to create totally cool and prehistoric art. Similar to color or paint by number, this sticker activity book features designs that are divided into spaces, each with a letter, that corresponds to a sticker. Find the sticker, peel it, and place it in the right space. Watch as a full colored image emerges from the original unfinished illustration. Includes 10 dinosaur images to sticker The wire spiral and perforated pages make the book easy to use! 8-1/2" x 10" 52 pages

Book Sid Meier s Memoir   A Life in Computer Games

Download or read book Sid Meier s Memoir A Life in Computer Games written by Sid Meier and published by W. W. Norton & Company. This book was released on 2020-09-08 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: The life and career of the legendary developer celebrated as the “godfather of computer gaming” and creator of Civilization, featuring his rules of good game design. "Sid Meier is a foundation of what gaming is for me today." — Phil Spencer, head of Xbox Over his four-decade career, Sid Meier has produced some of the world’s most popular video games, including Sid Meier’s Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond. Articulating his philosophy that a video game should be “a series of interesting decisions,” Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his rules of good game design.

Book Sticker Puzzles in the Wild

Download or read book Sticker Puzzles in the Wild written by Publications International Ltd and published by Publications International, Limited. This book was released on 2019-06 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sticker Puzzles: In the Wild is a compelling activity to keep your child's brain engaged to create totally cool art. Similar to color or paint by number, this sticker activity book features designs that are divided into spaces, each with a letter, that corresponds to a sticker. Find the sticker, peel it, and place it in the right space. Watch as a full colored image emerges from the original unfinished illustration. Includes 10 images to sticker The wire spiral and perforated pages make the book easy to use! 8-1/2" x 10" 52 pages

Book The Complete Home Learning Sourcebook

Download or read book The Complete Home Learning Sourcebook written by Rebecca Rupp and published by Three Rivers Press (CA). This book was released on 1998 with total page 882 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lists all the resources needed to create a balanced curriculum for homeschooling--from preschool to high school level.

Book Trading Card Games For Dummies

Download or read book Trading Card Games For Dummies written by John Kaufeld and published by John Wiley & Sons. This book was released on 2006-02-10 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Check out Magic: The Gathering, Heroclix, and more Explore popular games like Legend of the Five Rings, build decks, and trade online Whether you're already hooked on trading card games, want to understand what your kids are into, or are just curious to see what all the fuss is about, you've come to the right place. Here's the scoop on the hottest games, secrets of successful collecting, tips for customizing your dream deck, and ways to make your hobby pay. Discover how to * Get started with the VS System, Yu-Gi-Oh, Pokemon, and others * Identify basic types of cards * Buy and sell online -- wisely * Play around with collectible miniatures * Safely store and transport your collection

Book Bowker s Guide to Characters in Fiction 2007

Download or read book Bowker s Guide to Characters in Fiction 2007 written by and published by . This book was released on 2008-02 with total page 3004 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Welcome to Garden Valley

Download or read book Welcome to Garden Valley written by Jean Shelby and published by Jean Books, LLC. This book was released on 2024-08-16 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: What would you do if your husband bought a broken-down house in another town without asking? For ‘Ms. Fix It,’ Joanie Nelson, this would have been a dream come true ten years ago, before the doubt of her carpentry skills settled in. Stuck in a whirlwind of chaos, Joanie’s life is a repeat of lonely days wrapped in a blanket of sorrow. Even with two rambunctious sons who have shunned her from their lives and a husband she barely sees, Joanie likes to fool herself into believing she has everything under control. The shredded piece of string that has held her life together breaks when Joanie’s husband is offered a job out of state in Garden Valley. While clinging to the schedule that has done nothing to tame her boys, Joanie must come face-to-face with the six-letter word she has long avoided: ‘change.’ Joanie loses the tug-of-war and is dragged into the unfamiliar territory of Garden Valley to start a new life. Can Joanie meet her own high expectations for this renovation project? Will their family find acceptance in the close-knit community of Garden Valley? Or will it be the same lonely life of being shunned by her kids and not seeing her husband?

Book Eating the Dinosaur

Download or read book Eating the Dinosaur written by Chuck Klosterman and published by Simon and Schuster. This book was released on 2009-10-20 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: After a bestselling and acclaimed diversion into fiction, Chuck Klosterman, author of Sex, Drugs, and Cocoa Puffs, returns to the form in which he’s been spectacularly successful with a collection of essays about our consumption of pop culture and sports. Q: What is this book about? A: Well, that’s difficult to say. I haven’t read it yet—I’ve just picked it up and casually glanced at the back cover. There clearly isn’t a plot. I’ve heard there’s a lot of stuff about time travel in this book, and quite a bit about violence and Garth Brooks and why Germans don’t laugh when they’re inside grocery stores. Ralph Nader and Ralph Sampson play significant roles. I think there are several pages about Rear Window and college football and Mad Men and why Rivers Cuomo prefers having sex with Asian women. Supposedly there’s a chapter outlining all the things the Unabomber was right about, but perhaps I’m misinformed. Q: Is there a larger theme? A: Oh, something about reality. “What is reality,” maybe? No, that’s not it. Not exactly. I get the sense that most of the core questions dwell on the way media perception constructs a fake reality that ends up becoming more meaningful than whatever actually happened. Also, Lady Gaga. Q: Should I read this book? A: Probably. Do you see a clear relationship between the Branch Davidian disaster and the recording of Nirvana’s In Utero? Does Barack Obama make you want to drink Pepsi? Does ABBA remind you of AC/DC? If so, you probably don’t need to read this book. You probably wrote this book. But I suspect everybody else will totally love it, except for the ones who totally hate it.

Book Fingers and Toes Brain Games for Babies

Download or read book Fingers and Toes Brain Games for Babies written by Emily Skwish and published by p i kids. This book was released on 2019-05-15 with total page 20 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sing and play with your little one as you learn all about the body!

Book Dinosaur Brains

Download or read book Dinosaur Brains written by Albert J. Bernstein and published by . This book was released on 1990 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will help you deal with your employees and co-workers by giving you the keys to understanding the way their brains--and yours--work. Using the metaphor of the dinosaur brain, the authors detail a whole range of human responses dictated by a part of the human brain sometimes beyond our control. They then show you what to expect from that part of the brain and how to be prepared for it, including such problems as turf battles, reflexive competitiveness, and office courtship. Outlines the rules of lizard logic, and how to use them to your advantage.

Book Making Dinosaurs Dance

Download or read book Making Dinosaurs Dance written by Barry Joseph and published by Rowman & Littlefield. This book was released on 2023-01-30 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making Dinosaurs Dance: A Toolkit for Digital Design in Museums takes the reader behind the scenes to learn how the American Museum of Natural History innovates visitor digital engagement, highlighting design techniques used both there and at museums around the world. Based on the author’s six years at the landmark institution that inspired the Night at the Museum franchise, the book introduces The Six Tools of Digital Design - user research, rapid prototyping, public piloting, iterative design, youth collaboration, and teaming up – then applies them through case studies across a range of topics: Combining digital experience design with physical museum assets in a guided format, featuring Crime Scene Neanderthal (CSN), a youth co-designed and facilitated in-Hall experience that invited museum visitors to use a mobile app and other tools to investigate a science-based mystery. Game-based learning, featuring three case: a tabletop games (Pterosaurs: The Card Game), mobile games (Playing with Dinos), and commercial off-the-shelf games (Minecraft). Mobile augmented reality games, featuring MicroRangers, which used AR to invite visitors to shrink to microscopic size and explore the Museum to combat threats to global biodiversity. XR experience design, featuring case studies about 360 videos on paleontology and virtual reality projects about ocean life. Science visualizations, featuring Galactic Golf, an astro-visualization that addressed the topics of mass and gravity through a round of mixed reality Martian golf; interactive science visualizations that invited visitors to hold CT-scans of bat skulls in their hand; and Finding Flamingos, a youth program focused on how Conservation Biologists protect endangered flamingos through GIS mapping and predictions software. In addition, the book explores related topics at institutions in Greece and France, and from Washington, D.C. to California.

Book Naming Nature  The Clash Between Instinct and Science

Download or read book Naming Nature The Clash Between Instinct and Science written by Carol Kaesuk Yoon and published by W. W. Norton & Company. This book was released on 2010-08-02 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examines the history of taxonomy, describing the quest of scientists to name and classify living things from Carl Linnaeus to early twenty-first-century scientists who rely more on microscopic evidence than their senses, which has encouraged an indifference to nature that is responsible for the extinction of many species.

Book Children s Books in Print  2007

Download or read book Children s Books in Print 2007 written by and published by . This book was released on 2006 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Dinosaur Origami Adventure

Download or read book Dinosaur Origami Adventure written by Niwa Taiko and published by . This book was released on 2019-08-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dinosaur Origami Papers, Dinosaur Cards, Dinosaur Stickers Through the maths, art, and science that is origami, along with a great experience of dinosaurs, improve your mind, inquisitiveness, imagination, and creativity! With a teacher or parent, children with an interest in dinosaurs can find out more about the times that dinosaurs lived in through realistic dinosaur pictures and research information. With "Dinosaur Pattern Origami Papers," you can fold dinosaurs around the world, and bring them to life with our "Dinosaur Research Stickers!" Through the "Big Dinosaur Investigation Cards," enjoy a fun game pitting your dinosaurs' attack, defence, and diet strength against your friends.

Book Play With Me

    Book Details:
  • Author : Fred Goodwin
  • Publisher : Lichtenstein Creative Media
  • Release : 2000-10
  • ISBN : 1932479821
  • Pages : 22 pages

Download or read book Play With Me written by Fred Goodwin and published by Lichtenstein Creative Media. This book was released on 2000-10 with total page 22 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Inventing Imaginary Worlds

Download or read book Inventing Imaginary Worlds written by Michele Root-Bernstein and published by Rowman & Littlefield. This book was released on 2014-06-18 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: How can parents, educators, business leaders and policy makers nurture creativity, prepare for inventiveness and stimulate innovation? One compelling answer, this book argues, lies in fostering the invention of imaginary worlds, a.k.a. worldplay. First emerging in middle childhood, this complex form of make-believe draws lifelong energy from the fruitful combustions of play, imagination and creativity. Unfortunately, trends in modern life conspire to break down the synergies of creative play with imaginary worlds. Unstructured playtime in childhood has all but disappeared. Invent-it-yourself make-believe places have all but succumbed in adolescence to ready-made computer games. Adults are discouraged from playing as a waste of time with no relevance to the workplace. Narrow notions of creativity exile the fictive imagination to fantasy arts. And yet, as Michele Root-Bernstein demonstrates by means of historical inquiry, quantitative study and contemporary interview, spontaneous worldplay in childhood develops creative potential, and strategic worldplay in adulthood inspires innovations in the sciences and social sciences as well as the arts and literature. Inventing imaginary worlds develops the skills society needs for inventing the future. For more on Inventing Imaginary Worlds, check out: www.inventingimaginaryworlds.com