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EBookClubs

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Book Games as Transformative Experiences for Critical Thinking  Cultural Awareness  and Deep Learning

Download or read book Games as Transformative Experiences for Critical Thinking Cultural Awareness and Deep Learning written by David Seelow and published by CRC Press. This book was released on 2022-12-21 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: All games are potentially transformative experiences because they engage the player in dynamic action. When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning: Strategies & Resources examines the learning value of a wide variety of games across multiple disciplines. Organized just like a well-made game, the book is divided into four parts highlighting classroom experiences, community and culture, virtual learning, and interdisciplinary instruction. The author crosses between the high school and college classroom and addresses a range of disciplines, both online and classroom practice, the design of curriculum, and the transformation of assessment practices. In addition to a wealth of practical exercises, resources, and lesson ideas, the book explains how to use a wide and diverse range of games from casual to massively multiplayer online games for self-improvement as well as classroom situations.

Book Game Based Learning

Download or read book Game Based Learning written by Curtis A Carter and published by CURTIS A. CARTER. This book was released on with total page 57 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game-Based Learning: A Toolkit for Educators and Mentors" is your essential guide to integrating the engaging power of games into education. This e-book offers a deep dive into game-based learning, providing educators and mentors with the strategies, tools, and insights needed to captivate and educate students of all ages. Key Features: Foundations and Benefits: Understand the core principles and transformative potential of game-based learning. Practical Strategies: Learn to apply game-based learning in your teaching with a variety of tools and techniques. Design Your Educational Games: Discover step-by-step guidance on creating customized games to meet your learning objectives. Assessment Techniques: Master the art of evaluating students' progress through games. Whether you're refreshing your teaching methods or seeking new engagement strategies, this guide equips you for the journey ahead. Transform your educational approach and make learning an adventure with "Game-Based Learning: A Toolkit for Educators and Mentors."

Book Games and Much More for the Modern Languages and Translation Class

Download or read book Games and Much More for the Modern Languages and Translation Class written by and published by BRILL. This book was released on 2024-08-15 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dive into the future of language education with our guide, blending innovation with practical application. Unlock the power of gamification, digital storytelling, and AI to make learning more engaging and effective. Transform classes into dynamic, interactive experiences that captivate students. Master classroom response systems and utilize social networks to enhance educational outcomes. This book is a must-have for educators seeking to revolutionize their teaching methods and bring languages to life. Get ready to elevate your teaching strategies and inspire your students. Embrace the change and lead the way in modern language education.

Book What Video Games Have to Teach Us About Learning and Literacy  Second Edition

Download or read book What Video Games Have to Teach Us About Learning and Literacy Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Book Changing Landscape of Education

Download or read book Changing Landscape of Education written by T. Premalatha and published by Shanlax Publications. This book was released on with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book "Changing Landscape of Education" is a comprehensive collection of current research and perspectives on the significant impact of artificial intelligence, digital literacy, and creative teaching methods on education. The book consists of 42 chapters written by renowned professors, scholars and educators. These chapters cover a broad range of subjects, including the incorporation of artificial intelligence in educational settings, the development of digital literacy, and the obstacles and advantages of inclusive education in the digital era. This book explores the complex aspects of contemporary teaching approaches, the significant impact of MOOCs, and the crucial role of open educational materials. It includes contributions that examine topics such as the future of academic leadership, the use of gamification in assessment, and the crucial role of social-emotional learning. This book is an indispensable resource for educators, policymakers, and researchers who are working to understand and influence the future of education in the 21st century.

Book The Challenges of the Digital Transformation in Education

Download or read book The Challenges of the Digital Transformation in Education written by Michael E. Auer and published by Springer. This book was released on 2019-03-15 with total page 982 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers the latest research and new perspectives on Interactive Collaborative Learning and Engineering Pedagogy. We are currently witnessing a significant transformation in education, and in order to face today’s real-world challenges, higher education has to find innovative ways to quickly respond to these new needs. Addressing these aspects was the chief aim of the 21st International Conference on Interactive Collaborative Learning (ICL2018), which was held on Kos Island, Greece from September 25 to 28, 2018. Since being founded in 1998, the conference has been devoted to new approaches in learning, with a special focus on collaborative learning. Today the ICL conferences offer a forum for exchanging information on relevant trends and research results, as well as sharing practical experiences in learning and engineering pedagogy. This book includes papers in the fields of: * Collaborative Learning * Computer Aided Language Learning (CALL) * Educational Virtual Environments * Engineering Pedagogy Education * Game based Learning * K-12 and Pre-College Programs * Mobile Learning Environments: Applications It will benefit a broad readership, including policymakers, educators, researchers in pedagogy and learning theory, school teachers, the learning industry, further education lecturers, etc.

Book Video Games and Learning

Download or read book Video Games and Learning written by Kurt Squire and published by Teachers College Press. This book was released on 2011-07-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the “gamer generation”? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analyses of games, game culture, and educational game design. Building on more than 10 years of research, Kurt Squire tells the story of the emerging field of immersive, digitally mediated learning environments (or games) and outlines the future of education. Featuring engaging stories from the author’s experiences as a game researcher, this book: Explores the intersections between commercial game design for entertainment and design-based research conducted in schools. Highlights the importance of social interactions around games at home, at school, and in online communities. Engages readers with a user-friendly presentation, including personal narratives, sidebars, screenshots, and annotations. Offers a forward-looking vision of the changing audience for educational video games.

Book Routledge Handbook of Social Psychology of Tourism

Download or read book Routledge Handbook of Social Psychology of Tourism written by Dogan Gursoy and published by Routledge. This book was released on 2022-05-22 with total page 501 pages. Available in PDF, EPUB and Kindle. Book excerpt: The impacts of tourism, an increasingly crucial area of study amongst researchers, are primarily investigated through economic, socio-cultural or environmental perspectives. The social psychological effects of tourism have not been adequately researched despite often being much more important for many destinations, especially where conflicts among different stakeholders exist. This book investigates the social psychological effects of tourism within the scope of social psychology theory. This book introduces the concept of social psychology, as distinct from psychology and sociology, and its relationship to tourism, examines tourism within various theoretical frameworks, e.g. career ladder theory and Maslow’s 7 hierarchy, explores the ways in which tourism changes attitudes and finally investigates social psychological issues in tourism business. It is an important resource for advanced undergraduates, graduate students and relevant practitioners in the field of tourism, and in some cases for a broader public in the field of social psychology.

Book Race  Equity  and the Learning Environment

Download or read book Race Equity and the Learning Environment written by Frank Tuitt and published by Taylor & Francis. This book was released on 2023-07-03 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: At a time of impending demographic shifts, faculty and administrators in higher education around the world are becoming aware of the need to address the systemic practices and barriers that contribute to inequitable educational outcomes of racially and ethnically diverse students.Focusing on the higher education learning environment, this volume illuminates the global relevance of critical and inclusive pedagogies (CIP), and demonstrates how their application can transform the teaching and learning process and promote more equitable educational outcomes among all students, but especially racially minoritized students.The examples in this book illustrate the importance of recognizing the detrimental impact of dominant ideologies, of evaluating who is being included in and excluded from the learning process, and paying attention to when teaching fails to consider students’ varying social, psychological, physical and/or emotional needs.This edited volume brings CIP into the realm of comparative education by gathering scholars from across academic disciplines and countries to explore how these pedagogies not only promote deep learning among students, but also better equip instructors to attend to the needs of diverse students by prioritizing their intellectual and social development; creating identity affirming learning environments that foster high expectations; recognizing the value of the cultural and national differences that learners bring to the educational experience; and engaging the “whole” student in the teaching and learning process.

Book Critical Methods for the Study of World Politics

Download or read book Critical Methods for the Study of World Politics written by Shine Choi and published by Routledge. This book was released on 2019-12-05 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book develops an approach to both method and the socio-political implications of knowledge production that embraces our embeddedness in the world that we study. It seeks to enact the transformative potentials inherent in this relationship in how it engages readers. It presents a creative survey of some of the newest developments in critical research methods and critical pedagogy that together go beyond the aims of knowledge transfer that often structure our practices. Each contribution takes on a different shape, tone and orientation, and discusses a critical method or approach, teasing out the ways in which it can also work as a transformative practice. While the presentation of different methods is both rigorously practice-based and specific, contributors also offer reflections on the stakes of critical engagement and how it may play an important role in expanding and subverting existing regimes of intelligibility. Contributions variously address the following key questions: What makes your research method important? How can others work with it? How has research through this method and/or the way you ended up deploying it transformed you and/or your practice? How did it matter for thinking about community, (academic) collaboration, and sharing ‘knowledge’? This volume makes the case for re-politicizing the importance of research and the transformative potentials of research methods not only in ‘accessing’ the world as an object of study, but as ways of acting and being in the world. It will be of interest to students and scholars of international relations, critical theory, research methods and politics in general.

Book Serious Games and Edutainment Applications

Download or read book Serious Games and Edutainment Applications written by Minhua Ma and published by Springer Science & Business Media. This book was released on 2011-12-09 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge transfer in almost every application domain. Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will inform readers of current and future advances in the area. The book is suitable for both researchers and educators who are interested in using games for educational purposes, as well as game professionals requiring a thorough understanding of issues involved in the application of video games technology into educational settings. It is also applicable to programmers, game artists, and management contemplating or involved in the development of serious games for educational or training purposes.

Book Teaching for Deep Understanding

Download or read book Teaching for Deep Understanding written by Kenneth Leithwood and published by Corwin Press. This book was released on 2006-04-28 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: This well-researched resource draws on the collaborative work between researchers and school practitioners to offer teaching strategies that promote deep understanding and higher-order thinking in students.

Book Understanding Games and Game Cultures

Download or read book Understanding Games and Game Cultures written by Ingrid Richardson and published by SAGE. This book was released on 2021-03-24 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital games are one of the most significant media interfaces of contemporary life. Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play? This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies. It is an essential companion for students looking to understand games and games cultures in our increasingly playful and ‘gamified’ digital society.

Book Entrepreneurship Education

Download or read book Entrepreneurship Education written by Sukanlaya Sawang and published by Springer Nature. This book was released on 2020-06-26 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores how entrepreneurship education can be embedded throughout the learner’s lifetime. To date, entrepreneurship education has tended to begin on an ad hoc basis at the higher education level: some institutions offer it as an elective or compulsory course, while others offer it as a degree program. In most countries, entrepreneurship has not yet been widely adopted in the core curriculum, and formal entrepreneurship education is almost exclusively offered to young learners. In addition to presenting critical views on who can benefit from entrepreneurship education, including children/schoolchildren, students in higher education and older people, the book proposes a model of holistic entrepreneurship education to promote a lifelong learning journey for educators and learners alike.

Book Gaming and Geography

    Book Details:
  • Author : Michael Morawski
  • Publisher : Springer Nature
  • Release :
  • ISBN : 3031422600
  • Pages : 329 pages

Download or read book Gaming and Geography written by Michael Morawski and published by Springer Nature. This book was released on with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Handbook of Research on Effective Electronic Gaming in Education

Download or read book Handbook of Research on Effective Electronic Gaming in Education written by Ferdig, Richard E. and published by IGI Global. This book was released on 2008-07-31 with total page 1762 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book presents a framework for understanding games for educational purposes while providing a broader sense of current related research. This creative and advanced title is a must-have for those interested in expanding their knowledge of this exciting field of electronic gaming"--Provided by publisher.

Book Resonant Games

Download or read book Resonant Games written by Eric Klopfer and published by MIT Press. This book was released on 2018-07-17 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games—which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom.