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Download or read book 2016 8th International Conference on Games and Virtual Worlds for Serious Applications vs Games written by IEEE Staff and published by . This book was released on 2016-09-07 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The traditional scope of VS Games is novel research into serious games, games technology and virtual worlds However, for the 2016 edition, there will be a particular focus on augmented and mixed reality
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Download or read book 2016 8th International Conference on Games and Virtual Worlds for Serious Applications VS Games written by and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Games and Virtual Worlds for Serious Applications VS Games 2015 7th International Conference on written by and published by . This book was released on 2015 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book 2016 8th International Conference on Games and Virtual Worlds for Serious Applications VS GAMES written by and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
- Author :
- Publisher :
- Release : 2015
- ISBN : 9781479981021
- Pages : 209 pages
2015 7th International Conference on Games and Virtual Worlds for Serious Applications VS GAMES 2015
Download or read book 2015 7th International Conference on Games and Virtual Worlds for Serious Applications VS GAMES 2015 written by and published by . This book was released on 2015 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book 2018 10th International Conference on Virtual Worlds and Games for Serious Applications vs Games written by IEEE Staff and published by . This book was released on 2018-09-05 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: VS GAMES is an interdisciplinary conference on virtual worlds and games for applications with purposes other than mere entertainment Examples are applications for educational contexts, training, rehabilitation, or telepresence The conference invites the presentation, discussion and publication of works in this field especially considering novel (1) techniques, (2) applications, (3) methodologies and theoretical underpinnings, and (4) evaluation approaches and according studies
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Download or read book 2010 2nd International Conference on Games and Virtual Worlds for Serious Applications written by IEEE Staff and published by . This book was released on 2010 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
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Download or read book Games and Virtual Worlds for Serious Applications Proceedings written by Kurt Debattista and published by IEEE Computer Society Press. This book was released on 2010-01-01 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book 4th International Conference on Games and Virtual Worlds for Serious Applications VS GAMES 12 written by and published by . This book was released on 2013 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Serious Games and Virtual Worlds in Education Professional Development and Healthcare written by Klaus Bredl and published by IGI Global. This book was released on 2013-03-31 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.
Download or read book 2011 3rd International Conference on Games and Virtual Worlds for Serious Applications written by Fotis Liarokapis and published by . This book was released on 2011 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: