Download or read book Games and Gaming in Early Modern Drama written by Caroline Baird and published by Springer Nature. This book was released on 2020-10-24 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a close taxonomic study of the pivotal role of games in early modern drama. The presence of the game motif has often been noticed, but this study, the most comprehensive of its kind, shows how games operate in more complex ways than simple metaphor and can be syntheses of emblem and dramatic device. Drawing on seventeenth-century treatises, including Francis Willughby’s Book of Games, which only became available in print in 2003, and divided into chapters on Dice, Cards, Tables (Backgammon), and Chess, the book brings back into focus the symbolism and divinatory origins of games. The work of more than ten dramatists is analysed, from the Shakespeare and Middleton canon to rarer plays such as The Spanish Curate, The Two Angry Women of Abington and The Cittie Gallant. Games and theatre share common ground in terms of performance, deceit, plotting, risk and chance, and the early modern playhouse provided apt conditions for vicarious play. From the romantic chase to the financial gamble, and in legal contest and war, the twenty-first century is still engaging the game. With its extensive appendices, the book will appeal to readers interested in period games and those teaching or studying early modern drama, including theatre producers, and awareness of the vocabulary of period games will allow further references to be understood in non-dramatic texts.
Download or read book Gaming the Stage written by Gina Bloom and published by University of Michigan Press. This book was released on 2018-07-10 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Illuminates the fascinating, intertwined histories of games and the Early Modern theater
Download or read book Games and War in Early Modern English Literature written by Jim W. Daems and published by Amsterdam University Press. This book was released on 2019-08-14 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: This pioneering collection of nine original essays carves out a new conceptual path in the field by theorizing the ways in which the language of games and warfare inform and illuminate each other in the early modern cultural imagination. They consider how warfare and games are mapped onto each other in aesthetically and ideologically significant ways in the early modern plays, poetry or prose of William Shakespeare, Thomas Morton, John Milton, Margaret Cavendish, Aphra Behn, and Jonathan Swift, among others. Contributors interpret the terms 'war games' or 'games of war' broadly, freeing them to uncover the more complex and abstract interplay of war and games in the early modern mind, taking readers from the cockpits and clowns of Shakespearean drama, through the intriguing manuals of cryptographers and the ingenious literary wargames of Restoration women authors, to the witty but rancorous paper wars of the late seventeenth and early eighteenth centuries.
Download or read book Playthings in Early Modernity written by Allison Levy and published by Medieval Institute Publications. This book was released on 2017-02-22 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: An innovative volume of fifteen interdisciplinary essays at the nexus of material culture, performance studies, and game theory, Playthings in Early Modernity emphasizes the rules of the game(s) as well as the breaking of those rules. Thus, the titular "plaything" is understood as both an object and a person, and play, in the early modern world, is treated not merely as a pastime, a leisurely pursuit, but as a pivotal part of daily life, a strategic psychosocial endeavor.
Download or read book Gaming the Stage written by Gina Bloom and published by University of Michigan Press. This book was released on 2018-07-12 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rich connections between gaming and theater stretch back to the 16th and 17th centuries, when England's first commercial theaters appeared right next door to gaming houses and blood-sport arenas. In the first book-length exploration of gaming in the early modern period, Gina Bloom shows that theaters succeeded in London's new entertainment marketplace largely because watching a play and playing a game were similar experiences. Audiences did not just see a play; they were encouraged to play the play, and knowledge of gaming helped them become better theatergoers. Examining dramas written for these theaters alongside evidence of analog games popular then and today, Bloom argues for games as theatrical media and theater as an interactive gaming technology. Gaming the Stage also introduces a new archive for game studies: scenes of onstage gaming, which appear at climactic moments in dramatic literature. Bloom reveals plays to be systems of information for theater spectators: games of withholding, divulging, speculating, and wagering on knowledge. Her book breaks new ground through examinations of plays such as The Tempest, Arden of Faversham, A Woman Killed with Kindness, and A Game at Chess; the histories of familiar games such as cards, backgammon, and chess; less familiar ones, like Game of the Goose; and even a mixed-reality theater videogame.
Download or read book The Performance of Video Games written by Kelly I. Aliano and published by McFarland. This book was released on 2022-10-27 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies. Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society.
Download or read book Shakespeare Play written by Emma Whipday and published by Bloomsbury Publishing. This book was released on 2024-07-11 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is (a) play? How do Shakespeare's plays engage with and represent early modern modes of play – from jests and games to music, spectacle, movement, animal-baiting and dance? How have we played with Shakespeare in the centuries since? And how does the structure of the plays experienced in the early modern playhouse shape our understanding of Shakespeare plays today? Shakespeare / Play brings together established and emerging scholars to respond to these questions, using approaches spanning theatre and dance history, cultural history, critical race studies, performance studies, disability studies, archaeology, affect studies, music history, material history and literary and dramaturgical analysis. Ranging across Shakespeare's dramatic oeuvre as well as early modern lost plays, dance notation, conduct books, jest books and contemporary theatre and film, it includes consideration of Measure for Measure, A Midsummer Night's Dream, Macbeth, Titus Andronicus, Merchant of Venice, Twelfth Night, Romeo and Juliet, Othello, King Lear and The Merry Wives of Windsor, among others. The subject of this volume is reflected in its structure: Shakespeare / Play features substantial new essays across 5 'acts', interwoven with 7 shorter, playful pieces (a 'prologue', 4 'act breaks', a 'jig' and a 'curtain call'), to offer new directions for research on Shakespearean playing, playmaking and performance. In so doing, this volume interrogates the conceptions of playing of/in Shakespeare that shape how we perform, read, teach and analyze Shakespeare today.
Download or read book Games and Gaming in Medieval Literature written by Serina Patterson and published by Springer. This book was released on 2015-07-29 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture. Chapters span from the twelfth to the sixteenth centuries, and cover England, France, Denmark, Poland, and Spain, re-examining medieval games in diverse social settings such as the church, court, and household.
Download or read book Boy Actors in Early Modern England written by Harry R. McCarthy and published by Cambridge University Press. This book was released on 2022-09-01 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: Boy Actors in Early Modern England: Skill and Stagecraft in the Theatre provides a new approach to the study of early modern boy actors, offering a historical re-appraisal of these performers' physical skills in order to reassess their wide-reaching contribution to early modern theatrical culture. Ranging across drama performed from the 1580s to the 1630s by all-boy and adult companies alike, the book argues that the exuberant physicality fostered in boy performers across the early modern repertory shaped not only their own performances, but how and why plays were written for them in the first place. Harry R. McCarthy's ground-breaking approach to boy performance draws on detailed analysis of a wide range of plays, thorough interrogation of the cultural contexts in which they were written and performed, and present-day practice-based research, offering a critical reimagining of this important and unique facet of early modern theatrical culture.
Download or read book Playing at the World written by Jon Peterson and published by . This book was released on 2012 with total page 698 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.
Download or read book Extra Lives written by Tom Bissell and published by Vintage. This book was released on 2011-06-14 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Extra Lives, acclaimed writer and life-long video game enthusiast Tom Bissell takes the reader on an insightful and entertaining tour of the art and meaning of video games. In just a few decades, video games have grown increasingly complex and sophisticated, and the companies that produce them are now among the most profitable in the entertainment industry. Yet few outside this world have thought deeply about how these games work, why they are so appealing, and what they are capable of artistically. Blending memoir, criticism, and first-rate reportage, Extra Lives is a milestone work about what might be the dominant popular art form of our time.
Download or read book The Routledge Handbook of Shakespeare and Interface written by Clifford Werier and published by Taylor & Francis. This book was released on 2022-08-25 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Routledge Handbook of Shakespeare and Interface provides a ground-breaking investigation into media-specific spaces where Shakespeare is experienced. While such operations may be largely invisible to the average reader or viewer, the interface properties of books, screens, and stages profoundly mediate our cognitive engagement with Shakespeare. This volume considers contemporary debates and questions including how mobile devices mediate the experience of Shakespeare; the impact of rapidly evolving virtual reality technologies and the interface architectures which condition Shakespearean plays; and how design elements of hypertext, menus, and screen navigation operate within internet Shakespeare spaces. Charting new frontiers, this diverse collection delivers fresh insight into human–computer interaction and user-experience theory, cognitive ecology, and critical approaches such as historical phenomenology. This volume also highlights the application of media and interface design theory to questions related to the medium of the play and its crucial interface with the body and mind.
Download or read book Systemic Dramaturgy written by Michael Mark Chemers and published by SIU Press. This book was released on 2022-11-17 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: "In this handbook for working theatrically with technology, authors Michael Mark Chemers and Mike Sell discuss in depth the application of the critical skills cultivated by dramaturgs to extra-theatrical endeavors, including games, multi-platform performance, and installations"--
Download or read book Gaming the Past written by Jeremiah McCall and published by Routledge. This book was released on 2013-06-17 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.
Download or read book The Oxford Handbook of Shakespeare and Embodiment written by Valerie Traub and published by Oxford University Press. This book was released on 2016 with total page 817 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Oxford Handbook of Shakespeare and Embodiment brings together 42 of the most important scholars writing on the subject today. They explore representations of gender in the context of race, ethnicity, sexuality, disability, and religion, and consider Shakespeare's life, contemporary editing practices, and the performance of his plays.
Download or read book Librarian s Guide to Games and Gamers written by Michelle Goodridge and published by Bloomsbury Publishing USA. This book was released on 2021-11-15 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.
Download or read book The CRPG Book A Guide to Computer Role Playing Games written by Felipe Pepe and published by . This book was released on 2019-09 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.