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Book Games  Actions  and Social Software

Download or read book Games Actions and Social Software written by Jan van Eijck and published by Springer. This book was released on 2012-04-23 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: Edited in collaboration with FoLLI, the Association of Logic, Language and Information, this book collects a set of chapters of the multi-disciplinary project "Games, actions and Social software" which was carried out at the Netherlands Institute for Advanced Study in the Humanities and Social Sciences (NIAS) in Wassenaar, from September 2006 through January 2007. The chapters focus on social software and the social sciences, knowledge, belief and action, perception, communication, and cooperation.

Book Discourses on Social Software

Download or read book Discourses on Social Software written by Jan van Eijck and published by Amsterdam University Press. This book was released on 2009 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: The unusual format of a series of discussions among a logician, a computer scientist, a philosopher and some researchers from other disciplines encourages the reader to develop his own point of view. --Book Jacket.

Book Trends and Applications of Serious Gaming and Social Media

Download or read book Trends and Applications of Serious Gaming and Social Media written by Youngkyun Baek and published by Springer. This book was released on 2014-07-08 with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of serious games have been used to address specific problems in the real world. The topics that will be present in this book includes future of serious games and immersive technologies and their impact on society; online and mobile games; achievement systems in serious games; persuasive technology and games for saving and money management; malware analytics for social networking; serious games for mental health interventions; educational implications of social network games; learning and acquiring subject knowledge using serious games in classrooms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games. The major part of this book comprises of papers that have been presented at the Serious Games and Social Connect 2012 conference held in Singapore (October 4, 2012). All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.

Book Gaming in Social  Locative and Mobile Media

Download or read book Gaming in Social Locative and Mobile Media written by L. Hjorth and published by Springer. This book was released on 2014-05-29 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing on case studies across the Asia-Pacific region, Gaming in Social, Locative and Mobile Media explores the 'playful turn' in contemporary everyday life, and the role of mobile devices, games and social media in this transformation.

Book Social Software in Libraries

Download or read book Social Software in Libraries written by Meredith G. Farkas and published by Information Today, Inc.. This book was released on 2007 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Social software lets libraries show a human face online, helping them communicate, educate, and interact with their communities. This nuts-and-bolts guide provides librarians with the information and skills necessary to implement the most popular and effective social software technologies: blogs, RSS, wikis, social networking software, screencasting, photo-sharing, podcasting, instant messaging, gaming, and more. Success stories and interviews highlight these tools ease-of-use and tremendous impact.

Book Student Usability in Educational Software and Games  Improving Experiences

Download or read book Student Usability in Educational Software and Games Improving Experiences written by Gonzalez, Carina and published by IGI Global. This book was released on 2012-08-31 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book explores new models of interaction and human-computer interaction paradigms as applied to learning environments"--Provided by publisher.

Book Knowledge Networks  The Social Software Perspective

Download or read book Knowledge Networks The Social Software Perspective written by Lytras, Miltiadis D. and published by IGI Global. This book was released on 2008-11-30 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book concentrates on strategies that exploit emerging technologies for the knowledge effectiveness in social networks"--Provided by publisher.

Book Krister Segerberg on Logic of Actions

Download or read book Krister Segerberg on Logic of Actions written by Robert Trypuz and published by Springer Science & Business Media. This book was released on 2013-10-22 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume describes and analyzes in a systematic way the great contributions of the philosopher Krister Segerberg to the study of real and doxastic actions. Following an introduction which functions as a roadmap to Segerberg's works on actions, the first part of the book covers relations between actions, intentions and routines, dynamic logic as a theory of action, agency, and deontic logics built upon the logics of actions. The second section explores belief revision and update, iterated and irrevocable beliefs change, dynamic doxastic logic and hypertheories. Segerberg has worked for more than thirty years to analyze the intricacies of real and doxastic actions using formal tools - mostly modal (dynamic) logic and its semantics. He has had such a significant impact on modal logic that "It is hard to roam for long in modal logic without finding Krister Segerberg's traces," as Johan van Benthem notes in his chapter of this book.

Book Computation  Logic  Games  and Quantum Foundations   The Many Facets of Samson Abramsky

Download or read book Computation Logic Games and Quantum Foundations The Many Facets of Samson Abramsky written by Bob Coecke and published by Springer. This book was released on 2013-11-18 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Festschrift volume, published in honor of Samson Abramsky, contains contributions written by some of his colleagues, former students, and friends. In celebration of the 60th birthday of Samson Abramsky, a conference was held in Oxford, UK, during May 28-30, 2010. The papers in this volume represent his manifold contributions to semantics, logic, games, and quantum mechanics.

Book Johan van Benthem on Logic and Information Dynamics

Download or read book Johan van Benthem on Logic and Information Dynamics written by Alexandru Baltag and published by Springer. This book was released on 2014-08-27 with total page 1072 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book illustrates the program of Logical-Informational Dynamics. Rational agents exploit the information available in the world in delicate ways, adopt a wide range of epistemic attitudes, and in that process, constantly change the world itself. Logical-Informational Dynamics is about logical systems putting such activities at center stage, focusing on the events by which we acquire information and change attitudes. Its contributions show many current logics of information and change at work, often in multi-agent settings where social behavior is essential, and often stressing Johan van Benthem's pioneering work in establishing this program. However, this is not a Festschrift, but a rich tapestry for a field with a wealth of strands of its own. The reader will see the state of the art in such topics as information update, belief change, preference, learning over time, and strategic interaction in games. Moreover, no tight boundary has been enforced, and some chapters add more general mathematical or philosophical foundations or links to current trends in computer science. The theme of this book lies at the interface of many disciplines. Logic is the main methodology, but the various chapters cross easily between mathematics, computer science, philosophy, linguistics, cognitive and social sciences, while also ranging from pure theory to empirical work. Accordingly, the authors of this book represent a wide variety of original thinkers from different research communities. And their interconnected themes challenge at the same time how we think of logic, philosophy and computation. Thus, very much in line with van Benthem's work over many decades, the volume shows how all these disciplines form a natural unity in the perspective of dynamic logicians (broadly conceived) exploring their new themes today. And at the same time, in doing so, it offers a broader conception of logic with a certain grandeur, moving its horizons beyond the traditional study of consequence relations.

Book Fundamentals of Software Culture

Download or read book Fundamentals of Software Culture written by Zheng Qin and published by Springer. This book was released on 2018-07-17 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the first book about software culture, this book discusses software culture from three perspectives including historical perspective, the classification of software and software applications. This book takes credit from the view of science and technology development. It analyzed scientific innovations and the social areas promoted following the growth of technology. And according to the fact that information helps to build human cultural form, we proposed the concept and researching method of software culture. The aim of writing this book is to strengthen the connection between software and culture, to replenish knowledge system in the subject of software engineering, and to establish a new area of study that is the culture of software.

Book Game On

    Book Details:
  • Author : Jon Radoff
  • Publisher : John Wiley & Sons
  • Release : 2011-03-16
  • ISBN : 1118089308
  • Pages : 311 pages

Download or read book Game On written by Jon Radoff and published by John Wiley & Sons. This book was released on 2011-03-16 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: A never-before published look at the many possibilities of social game development As one of the few entrepreneurs in the world with expertise building both social media and games, author Jon Radoff brings a one-of-a-kind perspective to this unique book. He shows that games are more than a profitable form of entertainment?the techniques of social games can be used to enhance the quality of online applications, social media and a wide range of other consumer and business experiences. With this book, you?ll explore how social games can be put to work for any business and examine why they work at all. The first part of explains what makes games fun, while the second part reviews the process and details of game design. Looks at how games are the basis for many everyday functions and explains how techniques of social games can be used by businesses as money-making tools Drills down the process of game design while focusing on the design, analysis, and creation of games Features screen shots, diagrams and explanations to illuminate key concepts, accessible to anyone regardless of game playing or design experience Reviews what works and what doesn?t using a range of real-world scenarios as examples Author Jon Radoff has a unique blend of experiences creating games, Internet-based social media, and Web technology. Game On is not playing around. Discover how social media games make money?and how you can enhance your business using games.

Book Modality  Semantics and Interpretations

Download or read book Modality Semantics and Interpretations written by Shier Ju and published by Springer. This book was released on 2015-07-03 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: This contributed volume includes both theoretical research on philosophical logic and its applications in artificial intelligence, mostly employing the concepts and techniques of modal logic. It collects selected papers presented at the Second Asia Workshop on Philosophical Logic, held in Guangzhou, China in 2014, as well as a number of invited papers by specialists in related fields. The contributions represent pioneering philosophical logic research in Asia.

Book Proceedings Of The 14th And 15th Asian Logic Conferences

Download or read book Proceedings Of The 14th And 15th Asian Logic Conferences written by Kim Byunghan and published by World Scientific. This book was released on 2019-01-16 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Asian Logic Conference (ALC) is a major international event in mathematical logic. It features the latest scientific developments in the fields of mathematical logic and its applications, logic in computer science, and philosophical logic. The ALC series also aims to promote mathematical logic in the Asia-Pacific region and to bring logicians together both from within Asia and elsewhere for an exchange of information and ideas. This combined proceedings volume represents works presented or arising from the 14th and 15th ALCs.

Book New Perspectives on Games and Interaction

Download or read book New Perspectives on Games and Interaction written by Krzysztof R. Apt and published by Amsterdam University Press. This book was released on 2008 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume is a collection of papers presented at the 2007 colloquium on new perspectives on games and interaction at the Royal Dutch Academy of Sciences in Amsterdam.

Book Research Anthology on Game Design  Development  Usage  and Social Impact

Download or read book Research Anthology on Game Design Development Usage and Social Impact written by Management Association, Information Resources and published by IGI Global. This book was released on 2022-10-07 with total page 2034 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogames have risen in popularity in recent decades and continue to entertain many all over the world. As game design and development becomes more accessible to those outside of the industry, their uses and impacts are further expanded. Games have been developed for medical, educational, business, and many more applications. While games have many beneficial applications, many challenges exist in current development processes as well as some of their impacts on society. It is essential to investigate the current trends in the design and development of games as well as the opportunities and challenges presented in their usage and social impact. The Research Anthology on Game Design, Development, Usage, and Social Impact discusses the emerging developments, opportunities, and challenges that are found within the design, development, usage, and impact of gaming. It presents a comprehensive collection of the recent research, theories, case studies, and more within the area. Covering topics such as academic game creation, gaming experience, and violence in gaming, this major reference work is a dynamic resource for game developers, instructional designers, educators and administrators of both K-12 and higher education, students of higher education, librarians, government officials, business leaders and executives, researchers, and academicians.

Book Teamwork in Multi Agent Systems

Download or read book Teamwork in Multi Agent Systems written by Barbara Dunin-Keplicz and published by John Wiley & Sons. This book was released on 2011-06-24 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: What makes teamwork tick? Cooperation matters, in daily life and in complex applications. After all, many tasks need more than a single agent to be effectively performed. Therefore, teamwork rules! Teams are social groups of agents dedicated to the fulfilment of particular persistent tasks. In modern multiagent environments, heterogeneous teams often consist of autonomous software agents, various types of robots and human beings. Teamwork in Multi-agent Systems: A Formal Approach explains teamwork rules in terms of agents' attitudes and their complex interplay. It provides the first comprehensive logical theory, TeamLog, underpinning teamwork in dynamic environments. The authors justify design choices by showing TeamLog in action. The book guides the reader through a fascinating discussion of issues essential for teamwork to be successful: What is teamwork, and how can a logical view of it help in designing teams of agents? What is the role of agents' awareness in an uncertain, dynamic environment? How does collective intention constitute a team? How are plan-based collective commitments related to team action? How can one tune collective commitment to the team's organizational structure and its communication abilities? What are the methodological underpinnings for teamwork in a dynamic environment? How does a team and its attitudes adjust to changing circumstances? How do collective intentions and collective commitments arise through dialogue? What is the computational complexity of TeamLog? How can one make TeamLog efficient in applications? This book is an invaluable resource for researchers and graduate students in computer science and artificial intelligence as well as for developers of multi-agent systems. Students and researchers in organizational science, in particular those investigating teamwork, will also find this book insightful. Since the authors made an effort to introduce TeamLog as a conceptual model of teamwork, understanding most of the book requires solely a basic logical background.