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Book Gamer Army

    Book Details:
  • Author : Trent Reedy
  • Publisher : Scholastic Inc.
  • Release : 2018-11-27
  • ISBN : 1338045318
  • Pages : 302 pages

Download or read book Gamer Army written by Trent Reedy and published by Scholastic Inc.. This book was released on 2018-11-27 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this timely and thrilling novel, Ender's Game meets Ready Player One and several terabytes of fast-paced video game action as five gamers are recruited into a tech giant's secret program. After Rogan Webber levels up yet again on his favorite video game, Laser Viper, the world-famous creator of the game invites him to join the five best players in the country for an exclusive tournament. The gamers are flown to the tech mogul's headquarters, where they stay in luxury dorms and test out cutting edge virtual-reality gaming equipment, doing digital battle as powerful fighting robots. It's the ultimate gaming experience.But as the contest continues, the missions become harder, losing gamers are eliminated, and the remaining contestants face the growing suspicion that the game may not be what it seems. Why do the soldiers and robots they fight in Laser Viper act so weird? What's behind the strange game glitches? And why does the game feel so... real?Rogan and his gamer rivals must come together, summoning the collective power of their Gamer Army to discover the truth and make things right... in a dangerous world where video games have invaded reality.

Book Gamers Gonna Game

    Book Details:
  • Author : Hillside Publishing
  • Publisher :
  • Release : 2019-08-30
  • ISBN : 9781689462815
  • Pages : 122 pages

Download or read book Gamers Gonna Game written by Hillside Publishing and published by . This book was released on 2019-08-30 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fill the pages of this college ruled notebook with thoughts, dreams and aspirations in this personality-expressing soft paperback book, sized at 7.44 x 9.69 inches. It's professionally printed with a matte cover and high quality interior stock with 120 white interior pages. We have lots of great planners and journals; be sure to check out our other products by clicking on the "Author Name: link below the title of this planner.

Book Everything Bad is Good for You

Download or read book Everything Bad is Good for You written by Steven Johnson and published by Penguin. This book was released on 2006-05-02 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the New York Times bestselling author of How We Got To Now and Farsighted Forget everything you’ve ever read about the age of dumbed-down, instant-gratification culture. In this provocative, unfailingly intelligent, thoroughly researched, and surprisingly convincing big idea book, Steven Johnson draws from fields as diverse as neuroscience, economics, and media theory to argue that the pop culture we soak in every day—from Lord of the Rings to Grand Theft Auto to The Simpsons—has been growing more sophisticated with each passing year, and, far from rotting our brains, is actually posing new cognitive challenges that are actually making our minds measurably sharper. After reading Everything Bad is Good for You, you will never regard the glow of the video game or television screen the same way again. With a new afterword by the author.

Book Last Gamer Standing

Download or read book Last Gamer Standing written by Katie Zhao and published by Scholastic Inc.. This book was released on 2021-09-21 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready Player One meets the action of battle royale video games in this middle-grade sci-fi perfect for fans of Fortnite. In twelve-year-old Reyna Cheng's world, gaming is everything. Professional esports teams are the mainstream celebrities. Kids begin training from a young age, aspiring for the big leagues. Reyna is the up-and-coming junior amateur Dayhold gamer, competing in a VR battle royale against AI monsters and human players. But despite Reyna's rising popularity and skills, no one knows who she is. Gaming is still a boys' club and to protect herself against trolls and their harassment, she games the mysterious TheRuiNar. When Reyna qualifies for the Dayhold Junior Tournament, she knows she's got what it takes to win the championship title and the $10,000 prize. It's a chance to make a step forward towards her professional esports dreams and to help her family with the costs of her mother's hospital bills. But when she's blackmailed and threatened to be doxed by an anonymous troll, Reyna has to confront the toxic gaming community head-on. With her dreams and the cash prize on the line, it's game on!

Book Gamers Gonna Game

    Book Details:
  • Author : Simple Lined Journals
  • Publisher :
  • Release : 2019-05-07
  • ISBN : 9781097247288
  • Pages : 122 pages

Download or read book Gamers Gonna Game written by Simple Lined Journals and published by . This book was released on 2019-05-07 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the perfect Notebook or Lined Journal gift for men, women, girls, boys, nerd, geek or boyfriend who are video game lovers, pc or Girl gamers or love playing RTS, retro and vintage vidoe console games. Perfect funny planner or Organizer to wear to a youth gaming party. Throw on this cool diary notebook, head to your rig, sit back in your chair, grab your gaming headset and your keyboard. Prepare for an epic online battle with your friends and level up. Makes a great present for a video game mom, dad or son who loves vido games.

Book Gamers Gonna Game

    Book Details:
  • Author : Days End Press
  • Publisher :
  • Release : 2019-09-16
  • ISBN : 9781693660283
  • Pages : 112 pages

Download or read book Gamers Gonna Game written by Days End Press and published by . This book was released on 2019-09-16 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: A fun planner to use for your gaming notes and sketch out your plan of action to Level Up! This book is a perfect size for your backpack, tote bag, desk or purse. Use it as a workbook, diary or manual for school, home or office. Perfectly suited for taking notes, writing, organizing, lists, journaling and brainstorming. An awesome birthday, retirement, Christmas or holiday gift for adults and children. Paperback Matte Softbound Cover 5 x 5 Graph Paper Interior 110 Pages Size - 7 x 10 inches

Book The Silver Bayonet

Download or read book The Silver Bayonet written by Joseph A. McCullough and published by Bloomsbury Publishing. This book was released on 2021-11-11 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the wars of Napoleon ravage Europe, chaos and fear reign and the darkness that once clung to the shadows has been emboldened. Supernatural creatures – vampires, werewolves, ghouls, and worse take advantage of the havoc, striking out at isolated farms, villages, and even military units. Whether they are pursuing some master plan or simply revelling in their newfound freedom is unknown. Most people dismiss reports of these slaughters as the rantings of madmen or the lies of deserters, but a few know better... The Silver Bayonet is a skirmish wargame of gothic horror set during the Napoleonic Wars. Each player forms an elite band of monster hunters drawn from the ranks of one of the great powers. Riflemen, swordsmen, and engineers fight side-by-side with mystics, occultists, and even those few supernatural creatures that can be controlled or reasoned with enough to make common cause. The game can be played solo, co-operatively, or competitively, with players progressing through a series of interlinked adventures with their soldiers gaining experience and suffering grievous wounds, and their units triumphing... or falling in the face of the shadows. It is a game of action and adventure, where musket and sabre meet tooth and claw.

Book Gamers Gonna Game

    Book Details:
  • Author : German Banuelos
  • Publisher :
  • Release : 2019-12-12
  • ISBN : 9781674831435
  • Pages : 112 pages

Download or read book Gamers Gonna Game written by German Banuelos and published by . This book was released on 2019-12-12 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Wonderful Gift For Gamers! This Notebook Journal Is Perfect For Writing Down Notes And Tracking Your Unique Journey! This Essential Notebook Makes A Memorable And Useful Gift for Anyone Who Loves Writing Down Notes. With Custom Sized Pages, This Notebook Is The Perfect Size To Carry Around Or Keep At Your Desk.

Book Gamers and Streamers

Download or read book Gamers and Streamers written by Jonathan Bard and published by Gareth Stevens Publishing LLLP. This book was released on 2019-12-15 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: No longer are sports played only on a field or in an arena. Professional gaming leagues are gaining worldwide recognition for their exciting competitions and star players, most of whom rose to fame through online streaming. From the first video game tournament held in 1972 to today, gaming has come a long way. Major sports organizations, like the NBA and MLS, are sponsoring their own eSports leagues. This attention-grabbing volume dives into the rise of online games, the gamers who play them, and how gamers make a living as full-time streamers. Also discussed are online privacy best practices.

Book The Gamer s Brain

    Book Details:
  • Author : Celia Hodent
  • Publisher : CRC Press
  • Release : 2017-08-10
  • ISBN : 1351650769
  • Pages : 387 pages

Download or read book The Gamer s Brain written by Celia Hodent and published by CRC Press. This book was released on 2017-08-10 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.

Book Ninja  Get Good

    Book Details:
  • Author : Tyler "Ninja" Blevins
  • Publisher : Clarkson Potter
  • Release : 2019-08-20
  • ISBN : 198482676X
  • Pages : 160 pages

Download or read book Ninja Get Good written by Tyler "Ninja" Blevins and published by Clarkson Potter. This book was released on 2019-08-20 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: From one of the leading Fortnite gamers in the world comes your game plan for outclassing the rest at playing video games. “Get the right gear, practice the right way, and get into the right headspace and you too can Get Good.”—Time Packed with illustrations, photographs, anecdotes, and insider tips, this complete compendium includes everything Tyler "Ninja" Blevins wishes he knew before he got serious about gaming. Here's how to: • Build a gaming PC • Practice with purpose • Develop strategy • Improve your game sense • Pull together the right team • Stream with skill • Form a community online • And much more Video games come and go, but Ninja's lessons are timeless. Pay attention to them and you'll find that you're never really starting over when the next big game launches. Who knows—you may even beat him one day. As he says, that's up to you. Praise for Ninja: Get Good “If you’re a casual gamer looking to refine your gaming skills or equipment, or someone considering getting into esports, then livestreamer and gaming guru Tyler ‘Ninja’ Blevins’ book could be the perfect guide.”—Los Angeles Times “It’s perfect for young kids just getting into gaming after watching streamers, like Ninja, and their parents who may not know much about gaming and streaming . . . It’s an all-in-one checklist of everything you need to start up on a streaming life. This book breaks down complex and sometimes obscure concepts in gaming that many non-gamer parents may not know about or the kids know about instinctually but can't put into words.”—GameCrate

Book Gamers Gonna Game

    Book Details:
  • Author : Gamer Blank Lined Notebooks
  • Publisher :
  • Release : 2019-11-30
  • ISBN : 9781713310426
  • Pages : 110 pages

Download or read book Gamers Gonna Game written by Gamer Blank Lined Notebooks and published by . This book was released on 2019-11-30 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Wonderful Gift For Gamers! This Notebook Journal Is Perfect For Writing Down Notes And Tracking Your Unique Journey! Filled With 50+ Double Sided Sheets (100+ Writing Pages!) Of Paper, This Essential Notebook Makes A Memorable (And Useful) Gift for Anyone Who Loves Writing Down Notes. With Custom Sized Pages (6"x 9") This Notebook Is The Perfect Size To Carry Around Or Keep At Your Desk.

Book Theory of Fun for Game Design

Download or read book Theory of Fun for Game Design written by Raph Koster and published by "O'Reilly Media, Inc.". This book was released on 2013-11-08 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. You’ll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins

Book Gamma Wolves

    Book Details:
  • Author : Ash Barker
  • Publisher : Bloomsbury Publishing
  • Release : 2020-11-26
  • ISBN : 1472837738
  • Pages : 113 pages

Download or read book Gamma Wolves written by Ash Barker and published by Bloomsbury Publishing. This book was released on 2020-11-26 with total page 113 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the blasted, radiation-scorched, wastelands of the Earth's surface, towering mecha do battle, defending the interests of one of the few remaining arcology governments, providing security for wilderness outposts, or seeking out loot and supplies as a mercenary company. With detailed rules for designing and customizing your mecha, from size and propulsion type to payload and pilot skills, and a campaign system that allows pilots to gain experience and skills as they patrol the shattered Earth, Gamma Wolves is a fast-playing game of post-apocalyptic mecha warfare.

Book The End Games

    Book Details:
  • Author : T. Michael Martin
  • Publisher : Harper Collins
  • Release : 2013-05-07
  • ISBN : 0062201824
  • Pages : 278 pages

Download or read book The End Games written by T. Michael Martin and published by Harper Collins. This book was released on 2013-05-07 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: John Green meets Stephen King in this original take on the zombie apocalypse by author T. Michael Martin, which ALA Booklist called "the best of the undead bunch" in a starred review. Seventeen-year-old Michael and his five-year-old brother, Patrick, have been battling monsters in the Game for weeks. In the rural mountains of West Virginia—armed with only their rifle and their love for each other—the brothers follow Instructions from the mysterious Game Master. They spend their days searching for survivors, their nights fighting endless hordes of "Bellows"—creatures that roam the dark, roaring for flesh. And at this Game, Michael and Patrick are very good. But the Game is changing. The Bellows are evolving. The Game Master is leading Michael and Patrick to other survivors—survivors who don't play by the rules. And the brothers will never be the same. T. Michael Martin's debut novel is a transcendent thriller filled with electrifying action, searing emotional insight, and unexpected romance.

Book FGTeeV Presents  Into the Game

Download or read book FGTeeV Presents Into the Game written by FGTeeV and published by HarperCollins. This book was released on 2020-01-07 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: It’s game time! Press start on Into the Game, the awesome-packed, New York Times bestselling graphic novel adventure by YouTube’s favorite family of gamers, FGTeeV! The FGTeeV family gamers have played hundreds of games together. Which is why Moomy decides to make a new game called My Pet Fish. Just one problem: the game is SUPER boring. And one other problem: Moomy and Duddy accidentally got sucked into it—and now they’re trapped! It’s up to the kids, Lexi, Mike, Chase, and Shawn, to jump into the gaming console and rescue their parents. But first, they have to battle their way through their favorite games until they find the one their parents are stuck in. Can the kids take on a vicious pack of vampire prairie dogs, flying doody diapers, some spooky ghouls, and one incredibly dull fish before Moomy and Duddy are bored to death? Game like never before in this exhilarating graphic novel adventure from YouTube sensation FGTeeV, with more than 11 million subscribers and over 11 billion views!

Book What Video Games Have to Teach Us About Learning and Literacy  Second Edition

Download or read book What Video Games Have to Teach Us About Learning and Literacy Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.