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Book Gamers and Streamers

Download or read book Gamers and Streamers written by Jonathan Bard and published by . This book was released on 2019-12-15 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: No longer are sports played only on a field or in an arena. Professional gaming leagues are gaining worldwide recognition for their exciting competitions and star players, most of whom rose to fame through online streaming. From the first video game tournament held in 1972 to today, gaming has come a long way. Major sports organizations, like the NBA and MLS, are sponsoring their own eSports leagues. This attention-grabbing volume dives into the rise of online games, the gamers who play them, and how gamers make a living as full-time streamers. Also discussed are online privacy best practices.

Book A Newborn Business

Download or read book A Newborn Business written by Zoltan Andrejkovics and published by Zoltan Andrejkovics. This book was released on 2018-10-05 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games covered Fortnite, League of Legends, Dota 2, FIFA, Overwatch, CS:GO, Clash Royale, Hearthstone and F1 series "How can I become a professional esports player?" "How can I make a living playing esports?" "What is the lifespan of an esports game?" "What are the most popular esports?" These are just some of the questions I have been asked over the last five years. With the boom of the esports industry, everyone wants to know how they can be part of it. In this book, I have answered those questions, and dozens more, based on my years of experience working in the professional esports scene as a team manager. In this book, you will find no topic was off limits. I talk about the past, present, and future of esports and different aspects of the professional gaming industry at large.

Book Gamers and Streamers

Download or read book Gamers and Streamers written by Jonathan Bard and published by Gareth Stevens Publishing LLLP. This book was released on 2019-12-15 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: No longer are sports played only on a field or in an arena. Professional gaming leagues are gaining worldwide recognition for their exciting competitions and star players, most of whom rose to fame through online streaming. From the first video game tournament held in 1972 to today, gaming has come a long way. Major sports organizations, like the NBA and MLS, are sponsoring their own eSports leagues. This attention-grabbing volume dives into the rise of online games, the gamers who play them, and how gamers make a living as full-time streamers. Also discussed are online privacy best practices.

Book Top Video Gamers in the World  Set

Download or read book Top Video Gamers in the World Set written by Various and published by . This book was released on 2019-08-15 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video gaming has become an entertainment giant worth more than 60 billion dollars in revenue. There are a lot of contributing factors to its popularity, and foremost among them are video game streamers and YouTubers. Every day, millions of fans tune in to watch their favorite gamers play their favorite games. Streams are funny, heartfelt, and intense, but above all, enthralling. This series takes an in-depth look at some of the world's most influential video gamers and the games they play. Readers will learn how they've captured the loyalty of fans across the globe, which includes using the power of social media and internet distribution to make it to the top. Features include: Focuses on the thoroughly modern approach that popular gamers take to reach their massive audiences. Timelines showcase each gamer's rise to stardom from their humble beginnings to their crowning achievements. Provides a unique, go-to source for anyone interested in gaming.

Book Top Video Gamers in the World

    Book Details:
  • Author : Various
  • Publisher : Rosen Reference
  • Release : 2019-07-30
  • ISBN : 9781725346307
  • Pages : 0 pages

Download or read book Top Video Gamers in the World written by Various and published by Rosen Reference. This book was released on 2019-07-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video gaming has become an entertainment giant worth more than 60 billion dollars in revenue. There are a lot of contributing factors to its popularity, and foremost among them are video game streamers and YouTubers. Every day, millions of fans tune in to watch their favorite gamers play their favorite games. Streams are funny, heartfelt, and intense, but above all, enthralling. This series takes an in-depth look at some of the world's most influential video gamers and the games they play. Readers will learn how they've captured the loyalty of fans across the globe, which includes using the power of social media and internet distribution to make it to the top. Features include: Focuses on the thoroughly modern approach that popular gamers take to reach their massive audiences. Timelines showcase each gamer's rise to stardom from their humble beginnings to their crowning achievements. Provides a unique, go-to source for anyone interested in gaming.

Book Watch Me Play

    Book Details:
  • Author : T.L. Taylor
  • Publisher : Princeton University Press
  • Release : 2018-10-16
  • ISBN : 0691184976
  • Pages : 328 pages

Download or read book Watch Me Play written by T.L. Taylor and published by Princeton University Press. This book was released on 2018-10-16 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: A look at the revolution in game live streaming and esports broadcasting Every day thousands of people broadcast their gaming live to audiences over the internet using popular sites such as Twitch, which reaches more than one hundred million viewers a month. In these new platforms for interactive entertainment, big esports events featuring digital game competitors live stream globally, and audiences can interact with broadcasters—and each other—through chat in real time. What are the ramifications of this exploding online industry? Taking readers inside home studios and backstage at large esports events, Watch Me Play investigates the rise of game live streaming and how it is poised to alter how we understand media and audiences. Through extensive interviews and immersion in this gaming scene, T. L. Taylor delves into the inner workings of the live streaming platform Twitch. From branding to business practices, she shows the pleasures and work involved in this broadcasting activity, as well as the management and governance of game live streaming and its hosting communities. At a time when gaming is being reinvented through social media, the potential of an ever-growing audience is transforming user-generated content and alternative distribution methods. These changes will challenge the meaning of ownership and intellectual property and open the way to new forms of creativity. The first book to explore the online phenomenon Twitch and live streaming games, Watch Me Play offers a vibrant look at the melding of private play and public entertainment.

Book Ninja  Get Good

    Book Details:
  • Author : Tyler "Ninja" Blevins
  • Publisher : Clarkson Potter
  • Release : 2019-08-20
  • ISBN : 198482676X
  • Pages : 160 pages

Download or read book Ninja Get Good written by Tyler "Ninja" Blevins and published by Clarkson Potter. This book was released on 2019-08-20 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: From one of the leading Fortnite gamers in the world comes your game plan for outclassing the rest at playing video games. “Get the right gear, practice the right way, and get into the right headspace and you too can Get Good.”—Time Packed with illustrations, photographs, anecdotes, and insider tips, this complete compendium includes everything Tyler "Ninja" Blevins wishes he knew before he got serious about gaming. Here's how to: • Build a gaming PC • Practice with purpose • Develop strategy • Improve your game sense • Pull together the right team • Stream with skill • Form a community online • And much more Video games come and go, but Ninja's lessons are timeless. Pay attention to them and you'll find that you're never really starting over when the next big game launches. Who knows—you may even beat him one day. As he says, that's up to you. Praise for Ninja: Get Good “If you’re a casual gamer looking to refine your gaming skills or equipment, or someone considering getting into esports, then livestreamer and gaming guru Tyler ‘Ninja’ Blevins’ book could be the perfect guide.”—Los Angeles Times “It’s perfect for young kids just getting into gaming after watching streamers, like Ninja, and their parents who may not know much about gaming and streaming . . . It’s an all-in-one checklist of everything you need to start up on a streaming life. This book breaks down complex and sometimes obscure concepts in gaming that many non-gamer parents may not know about or the kids know about instinctually but can't put into words.”—GameCrate

Book Think Like a Rock Star  How to Create Social Media and Marketing Strategies that Turn Customers into Fans  with a foreword by Kathy Sierra

Download or read book Think Like a Rock Star How to Create Social Media and Marketing Strategies that Turn Customers into Fans with a foreword by Kathy Sierra written by Mack Collier and published by McGraw Hill Professional. This book was released on 2013-04-19 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: What's better than getting new customers? Turning existing ones into FANS. Everything marketers need to know to find, engage, and leverage the power of brand evangelists Think Like a Rock Star provides step-by-step instructions that show marketing professionals how to connect with customers both online and offline to create a truly fan-centric brand. Using case studies of how rock stars like Lady Gaga, Taylor Swift, Katy Perry, and Blink-182 cultivate fans, it teaches readers how to apply those lessons to create brand advocates who will grow profits, improve business frameworks, and contribute more than ever to the success of the brand. It also identifies successful and easily replicable marketing strategies of top brands such as Dell, Ford, Patagonia, and YouTube. Think Like a Rock Star is an indispensable tool for any marketing professional. Foreword by Kathy Sierra, cocreator of the Head First book series Mack Collier is a social media strategist, trainer, and speaker who specializes in helping companies better connect with their customers via social media. His clients include businesses of all sizes, from sole proprietorships to Fortune 500 companies.

Book Twitch

Download or read book Twitch written by Daniel Herrera (Fantasy gamer) and published by . This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to grow, maintain, and monetize your Twitch livestream! Filled with practical advice and easy-to-follow tips, this book describes how to set up, customize, evolve, and monetize your gaming livestream. Includes in-depth guidance from established Twitch livestreamers! Whether you're new to the streaming scene or a battle-tested veteran, you can follow their tested tips to improve your overall streaming experience. * Expert Advice: Get best practices from several popular Twitch streamers in addition to their tips and tricks to a successful stream! * Streaming as a Career: Discover what it takes to make livestreaming a profitable career. * Building and Keeping an Audience: Tips and tools to help maximize viewership. * Promoting Your Channel: Learn how to market your stream to the widest audience. * Beginner & Advanced Streaming Advice: Sensible guidance for anyone looking to improve and grow their livestream. * Setting Up Your Livestream: Recommendations on the best equipment to ensure a great livestream experience for you and your followers.

Book Tyler  Ninja  Blevins

Download or read book Tyler Ninja Blevins written by Adam Furgang and published by The Rosen Publishing Group, Inc. This book was released on 2019-07-15 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tyler "Ninja" Blevins has more 10 million followers on the video game streaming service Twitch and more than 16 million subscribers on YouTube as of late 2018, and the number is climbing. Most days Blevins can be found on Twitch, streaming live as he plays the popular video game Fortnite. This enlightening and insightful biography delves into Blevins's life. Readers follow along from a childhood spent gaming to his rise as an esports superstar. This bio also explores the ever-growing world of esports, livestreaming, and video games, not just as a form of gaming, but also as an entirely new form of spectator entertainment.

Book Violence  Speed  Momentum

Download or read book Violence Speed Momentum written by Dr Disrespect and published by Simon and Schuster. This book was released on 2021-03-30 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: "As one of gaming's most recognizable and provocative personalities, Dr Disrespect finally reveals what it's really like being the biggest global streaming sensation and, in his factual opinion, the greatest gamer in history. Featuring exclusive, never-before-told stories from his career and thoughtful advice on everything from growing superior mullets to thoroughly dominating life, this memoir is as unique ... as its subject"--

Book Gaming Sexism

    Book Details:
  • Author : Amanda C. Cote
  • Publisher : NYU Press
  • Release : 2020-09-01
  • ISBN : 1479802204
  • Pages : 274 pages

Download or read book Gaming Sexism written by Amanda C. Cote and published by NYU Press. This book was released on 2020-09-01 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and “core” alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.

Book Paid to Game

Download or read book Paid to Game written by Daniel Mauleon and published by . This book was released on 2019-08 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 2018 the gaming industry made over 100 billion dollars worldwide. Professional gamers, designers, programmers, and writers all received some of that money. Learn about the different jobs in video games, and maybe someday you'll get paid to game.

Book Metagaming

    Book Details:
  • Author : Stephanie Boluk
  • Publisher : U of Minnesota Press
  • Release : 2017-04-04
  • ISBN : 145295416X
  • Pages : 413 pages

Download or read book Metagaming written by Stephanie Boluk and published by U of Minnesota Press. This book was released on 2017-04-04 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play. Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don’t simply play videogames—we make metagames.

Book Playing Nature

    Book Details:
  • Author : Alenda Y. Chang
  • Publisher : U of Minnesota Press
  • Release : 2019-12-31
  • ISBN : 145296226X
  • Pages : 281 pages

Download or read book Playing Nature written by Alenda Y. Chang and published by U of Minnesota Press. This book was released on 2019-12-31 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious—like help us save the planet? As one of the signature issues of the twenty-first century, ecological deterioration is seemingly everywhere, but it is rarely considered via the realm of interactive digital play. In Playing Nature, Alenda Y. Chang offers groundbreaking methods for exploring this vital overlap. Arguing that games need to be understood as part of a cultural response to the growing ecological crisis, Playing Nature seeds conversations around key environmental science concepts and terms. Chang suggests several ways to rethink existing game taxonomies and theories of agency while revealing surprising fundamental similarities between game play and scientific work. Gracefully reconciling new media theory with environmental criticism, Playing Nature examines an exciting range of games and related art forms, including historical and contemporary analog and digital games, alternate- and augmented-reality games, museum exhibitions, film, and science fiction. Chang puts her surprising ideas into conversation with leading media studies and environmental humanities scholars like Alexander Galloway, Donna Haraway, and Ursula Heise, ultimately exploring manifold ecological futures—not all of them dystopian.

Book Gamertopia

    Book Details:
  • Author : Nicholas Hand
  • Publisher : Page Publishing Inc
  • Release : 2022-03-18
  • ISBN : 1662462840
  • Pages : 155 pages

Download or read book Gamertopia written by Nicholas Hand and published by Page Publishing Inc. This book was released on 2022-03-18 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever desired to know more about streaming gamers? Then your ship has come into harbor. This work sheds light on the exploding popularity of the phenomena in the wake of the pandemic via a humorous tour of the cast of characters who regularly stream, a key part of that being in-depth takes via devised fictitious subcultures of gamers. All are represented from one chapter to the next. Readers will not only enjoy jocund accounts of streaming but will glean historic insights too, covering such things as game industry history, stream platforms, gamer lexicon. In addition, the work relates the subcultures to wacky stereotypes of denizens from various US states mentioned herein. Love it or hate it, streaming has become an inextricable way of life for many, even for those whose content interests reside wholly outside of the realm of gaming altogether. It brings people of opposing beliefs together by affording them outlets of common ground and peak enjoyment achieved by gaming across the aisles. Hence, I riff on this idealistic state of mind expressed as representing a new gilded age for gaming, as one drunk streamer would have it. Gamertopia then is a fun farce offering insights into gamer behaviors. Think of it as having spent a scintillating evening at your local comedy club, where the comedian's shtick is serving up hot takes on absurd things gamers get up to on stream channels. Enjoy!

Book The Essential Guide to the Business   Law of Esports   Professional Video Gaming

Download or read book The Essential Guide to the Business Law of Esports Professional Video Gaming written by Justin M Jacobson and published by CRC Press. This book was released on 2021-02-19 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: "As esports has grown, the need for professional legal representation has grown with it. Justin's Essential Guide to the Business & Law of Esports & Professional Video Gaming provides a great baseline and will help prevent the legal horror stories of esports in the past." Mitch Reames, AdWeek and Esports Insider "Justin’s exploration of the business and law side of the esports sector fills a gap of knowledge that is an absolute necessity in truly understanding the esports space." Kevin Hitt, The Esports Observer The Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present, and future of esports and professional video gaming. The book is written by one of the foremost attorneys and business practitioners in today’s esports and professional gaming scene, Justin M. Jacobson, Esq. This guide is meant to provide you with an in-depth look at the business and legal matters associated with the esports world. • Includes coverage of the stakeholders in the esports business "ecosystem," including the talent, the teams, the publishers, and the event organizers. • Explores various legal fields involved with esports, including intellectual property, employment and player unions, business investments and tax "write-offs," immigration and visas, event operation tips, social media and on-stream promotions, and much more. • The most current book on the market, with actual contract provisions modeled on existing major esports player, coach, shoutcaster, and sponsorship agreements. About the Author Justin M. Jacobson, Esq. is an entertainment and esports attorney located in New York City. For the last decade, he has worked with professional athletes, musicians, producers, DJs, record labels, fashion designers, as well as professional gamers, streamers, coaches, on-air talent, and esports organizations. He assists these creative individuals with their contract, copyright, trademark, immigration, tax, and related business, marketing, and legal issues. He is a frequent contributor to many industry publications and has been featured on a variety of entertainment, music, and esports publications and podcasts, including Business Insider, The Esports Observer, Esports Insider, Tunecore, and Sport Techie. Justin has positioned himself as a top esports business professional working with talent in a variety of franchise leagues including the Overwatch League, Overwatch Contenders, and Call of Duty Pro League as well as in many popular competitive titles such as Fortnite, CS:GO, Gears of War, Halo, Super Smash Brothers, Rainbow 6, PUBG, Madden, and FIFA and mobile games such as Brawlhalla, Clash of Clans, and Call of Duty mobile. Previously, he worked with various esports talent agencies as well as in an official capacity on behalf of several esports teams and brands.