Download or read book Gamers in Love A Relationship Guide for Couples Who Game Together written by Dr. Ed Orin and published by Orin Publishing . This book was released on 2023-09-21 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Structured as a series of leveling-up stages, the book delves into crucial topics like communication, emotional intelligence, and personal boundaries, adapting general relationship advice into the specific context of gamer couples. Discover how gaming can enhance cognitive skills, provide unique bonding experiences, and even offer a metaphorical language for understanding each other's needs and desires. Yet, it also addresses the potential pitfalls, such as time management and conflict resolution, offering actionable strategies to keep your relationship vibrant and balanced. With humor, relatable anecdotes, and practical exercises, "Gamers in Love" invites you to interact with your relationship. Forget generic love advice; this is a romance guide for those who speak the language of gaming. By the end of this co-op adventure, you'll not only have navigated the complexities of love in the gaming age but also have the tools to turn your relationship into an epic love story for the ages.
Download or read book Game Changer written by Margaret Peterson Haddix and published by Simon and Schuster. This book was released on 2012-10-16 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: What if school was sports, and sports were school? A talented teen athlete questions reality—and the role she plays in it—when a mysterious injury upends her world. Athletics are everything for eighth-grader KT Sutton. She’s a softball star, and she’s on track to get a college scholarship and achieve international fame. Then one day during a championship game—in the middle of an important play—she suddenly blacks out. When she wakes up, she’s in a different world. One where school is class after class of athletic drills, and after-school sports are replaced by popular academic competitions. One where KT is despised for her talent, and where her parents are fixated on her brother’s future mathletics career rather than KT’s softball hopes. KT is desperate to get back to reality as she knew it, but bits and pieces of disturbing memories and dreams make her wonder if something truly awful happened there. What if she’s lost something a lot more important than a softball game? From New York Times bestselling author of Sent and Sabotaged, an engaging and highly relevant exploration of society’s debate of smarts versus sports.
Download or read book Gamer Real Life Is Just a Hobby written by Gamer Notebook Publishing and published by Independently Published. This book was released on 2019-04-15 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Grab this awesome adventure gaming notebook journal to help you keep track of all your game strategies and tournaments. Mapping and track your terrain plan to take your game to the next level. 6x9 120 pages blank lined white notebook pages.
Download or read book Gaming written by Diane Peters and published by James Lorimer & Company. This book was released on 2010-02-02 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video gaming can be an escape from the world that develops into an addiction.
Download or read book Real Life in Real Time written by Johanna Brewer and published by MIT Press. This book was released on 2023-08-22 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The cultural ramifications of online live streaming, including its effects on identity and power in digital spaces. Some consider live streaming—the broadcasting of video and/or audio footage live online—simply an internet fad or source of entertainment, yet it is at the center of the digital mediation of our lives. In this edited volume, Johanna Brewer, Bo Ruberg, Amanda L. L. Cullen, and Christopher J. Persaud present a broad range of essays that explore the cultural implications of live streaming, paying special attention to how it is shifting notions of identity and power in digital spaces. The diverse set of international authors included represent a variety of perspectives, from digital media studies to queer studies, from human-computer interaction to anthropology, and more. While important foundational work has been carried out by game studies scholars, many other elements of streaming practices remain to be explored. To deepen engagement with diversity and social justice, the editors have included a variety of voices on such topics as access, gender, sexuality, race, disability, harassment, activism, and the cultural implications of design aesthetics. Live streaming affects a wide array of behaviors, norms, and patterns of communication. But above all, it lets participants observe and engage with real life as it unfolds in real time. Ultimately, these essays challenge us to look at both the possibilities for harm and the potential for radical change that live streaming presents.
Download or read book Battlegroup written by Jim Storr and published by Helion and Company. This book was released on 2021-11-03 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: What can we learn from the unfought battles of the Cold War? Could any supposed British superiority at the unit level, or superior American equipment and technology, have as much effect on a possible Warsaw Pact attack as the Bundeswehr's apparent mastery of formation tactics? The Cold War dominated the global events for over 40 years. Much of the world genuinely believed that a nuclear war might break out at any moment. Millions of men were involved. National budgets strained to equip and sustain them. Much of Europe had to endure conscription, tank convoys clogging up the roads, low-flying jet aircraft and large-scale mobilization exercises. But what do we really know about the Cold War? More importantly, what can we learn from it? Battlegroup! investigates the unfought land battles of the Cold War on the Central Front. It focusses on the 1980s. It looks solely at high-intensity, conventional warfare; largely from NATO's perspective. It concentrates on the lower tactical levels: from company to brigade, or perhaps division. It considers the tactics, organization and equipment and of the American, British, West German, French and Soviet armies. The book discusses what battles would have been fought; then how they would have been fought; and, lastly, what we can learn from that. The first section looks at the strategic and operational setting and the armies involved. The second section looks at the components of a land force; how those components were organized, and would fight; and assembles them into battlegroups, brigades and divisions. Battlegroup! then steps through the tactics of land warfare: delay, defense and withdrawal; advance, attack and counterattack; fighting in woods, built up areas and at night; and air support to land operations. The final section of the book illustrates some of the possible early engagements of any war on the Central Front. It then draws out the major observations and conclusions. Battlegroup! relies heavily on two previously untapped sources, virtually unknown to English-speaking audiences. They explain much of the Bundeswehr's highly individual approach to defeating a potential Warsaw Pact attack. This is not a counterfactual history. It does not attempt to say who would have won the Third World War. It explodes some myths. It will be uncomfortable reading for some, and contentious in places. Battlegroup! will be essential reading for anyone interested in warfare of the last decade of the Cold War: be it as a professional, an academic or a wargamer.
Download or read book Uncle John s 24 Karat Gold Bathroom Reader written by Bathroom Readers' Institute and published by Simon and Schuster. This book was released on 2012-07-15 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: The twenty-fourth edition in the bestselling bathroom-reading series is jam-packed with over 500 pages of absorbing trivia material. The information miners at the Bathroom Readers’ Institute have unearthed a priceless collection of surprising, amazing, head-scratching, and hilarious articles. Divided by length for your sitting convenience, 24-Karat Gold is chock-full of little-known history, random origins, weird news, celebrity secrets, and urban legends. As always, you’ll find plenty of dumb criminals, clever wordplay, quirky quotations, and much, much more. Just open to any page—who knows what treasures await you? · Judges gone wild · The Barbie scandals · Canada’s underpants king · Helen Keller: vaudeville star · The double A-bomb survivors · The history of the umbrella · America's forbidden island · What the Hokey Pokey is really all about And much, much more
Download or read book Play Reality How Videogames are Changing EVERYTHING written by Teace Snyder and published by Lulu.com. This book was released on 2012-02-01 with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt: Play Reality: How Videogames are Changing EVERYTHING, is Jayne Gackenbach's and Teace Snyder's first book together and, like, the twentieth or something between the two of them. Jayne Gackenbach is a well-respected videogame and dream researcher and Teace Snyder is a 'kind of' well-respected hardcore gamer and lifelong writer. Jayne works at, and can be contacted through, Grant MacEwan University, where she has taught and researched for 21 years, and, Teace, oversees, and can be contacted through his website, www.teace.ca, which he created and launched in 2007. Oh yeah, and by the way, they're mother and son too, and, are currently living in Edmonton, Alberta, Canada, where they regularly express the endless bounds of their geekiness and hold hipsters in utter contempt.
Download or read book Why It s OK to Be a Gamer written by Sarah C. Malanowski and published by Taylor & Francis. This book was released on 2024-05-13 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you enjoy video games as a pastime, you are certainly not alone—billions of people worldwide now play video games. However, you may still find yourself reluctant to tell others this fact about yourself. After all, we are routinely warned that video games have the potential to cause addiction and violence. And when we aren’t being warned of their outright harms, we are told we should be doing something better with our time, like going outside, socializing with others, or reading a book. Playing video games is thus often seen at best as a waste of time, and at worst a source of violent tragedy. Why It’s OK to Be a Gamer takes on the pervasive assumption that playing video games is a childish and time-wasting hobby, and a potentially addictive and dangerous one at that. It argues instead that there are many ways in which gaming can help us flourish, for example by: developing genuine friendships and other meaningful relationships with others, helping us cultivate a virtuous personal character, giving us a unique aesthetic experience, providing us with psychological benefits, and just plain helping us relax and enjoy ourselves. Video games are not just for those with no life; on the contrary, they can help contribute to a rich and meaningful life. Key Features Introduces the philosophy of video games in a humorous and lively way with lots of engaging examples Defends gaming through a virtue theoretic approach Discusses contemporary psychology and neuroscience literature on gaming Includes discussion of gamers, video games, and common experiences of gaming
Download or read book The Middle Class in Emerging Societies written by Leslie L. Marsh and published by Routledge. This book was released on 2015-10-23 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume examines the discursive construction of the meanings and lifestyle practices of the middle class in the rapidly transforming economies of Asia, Latin America, Africa and the Middle East, focusing on the social, political and cultural implications at local and global levels. While drawing a comparative analysis of what it means to be middle class in these different locations, the essays offer a connective understanding of the middle class phenomenon in emerging market economies and lay the groundwork for future research on emerging, transitional societies. The book addresses three key dimensions: the discursive creation of the middle class, the construction of the cultural identity through consumption practices and lifestyle choices, and the social, political and cultural consequences related to globalization and neoliberalism.
Download or read book Storytelling in the Modern Board Game written by Marco Arnaudo and published by McFarland. This book was released on 2018-09-13 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the years, board games have evolved to include relatable characters, vivid settings and compelling, intricate plotlines. In turn, players have become more emotionally involved--taking on, in essence, the role of coauthors in an interactive narrative. Through the lens of game studies and narratology--traditional storytelling concepts applied to the gaming world--this book explores the synergy of board games, designers and players in story-oriented designs. The author provides development guidance for game designers and recommends games to explore for hobby players.
Download or read book All I Ever Needed to Know I Learned from Rpgs written by Jason A Grant and published by Lulu.com. This book was released on 2011-03-01 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: For the Gamer at HeartYoshinari Ichimura is a man who grew up at the beginning of the role-playing video game boom. He soon learned how to program using his brother's computer, but because of his father's business failure his entire family had to run away to the back woods of Japan. His experiences surviving with his family in a small cabin that didn't even have running water mixed with his experiences playing and programming RPGs has lead him to develop a unique point of view that helped him stand at the top of many different IT companies. Follow along with his stylized RPG view the world and see how it can change how you view your real life world.
Download or read book Video Gaming in Science Fiction written by Jason Barr and published by McFarland. This book was released on 2018-09-28 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: As video gaming and gaming culture became more mainstream in the 1970s, science fiction authors began to incorporate aspects of each into their work. This study examines how media-fueled paranoia about video gaming--first emerging almost fifty years ago--still resonates in modern science fiction. The author reveals how negative stereotypes of gamers and gaming have endured in depictions of modern gamers in the media and how honest portrayals are still wanting, even in the "forward thinking" world of science fiction.
Download or read book Instantly the Role Playing Game written by and published by Haphazard Projects. This book was released on with total page 85 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Analog Game Studies Volume IV written by Evan Torner and published by Lulu.com. This book was released on with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Fundamentals of C C Game Programming written by Brian Beuken and published by CRC Press. This book was released on 2018-02-21 with total page 533 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts. Key Features: Increases the confidence of new coders by demonstrating how to get things done. Introduces evolving projects to reinforce concepts, both directly and indirectly that the reader will use to produce and then enhance the project. Provides tutorials on Graphics API’s that can be easily understood by a novice. Demystifies hardware used to gain new effects without blinding the user to the technical wizardry going on under the system. Gives a sense of achievement to the reader and pushes them toward improvement.
Download or read book Mobile Game Engines written by Jason Brownlee and published by Jason Brownlee. This book was released on 2013-01-31 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains a total of 22 exclusive interviews on the making of start-of-the-art mobile game engines for Apple and Android devices as well as the web. In this book you'll gain direct first-hand knowledge of how the mobile developer elite design, develop and deliver modern game engines while keeping abreast of the latest features offered by mobile devices. There is no abstracting or watering down of their experiences. You will read about what do, in their own words. The interviews were designed to collect wisdom from game engine developers around the problems of working with and maintaining off-the-shelf mobile game engines, and you will agree that this objective was far exceeded. You will get a snapshot into the thoughts and processes from a diverse and successful collection of mobile game engine developers from around the world. You will feel recharged and will be reinvigorated in your own game development efforts. The sage advice in these interviews will be useful in navigating, selecting and working with the tidal wave of promising mobile game engines available. Reading these interviews will help you find and best use the perfect engine for your mobile game and get it into the hands of an audience that loves it just as much as you.