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Book Gamer Girls

Download or read book Gamer Girls written by Mary Kenney and published by Running Press Kids. This book was released on 2022-07-19 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the women behind the video games we love—the iconic games they created, the genres they invented, the studios and companies they built—and how they changed the industry forever. Women have always made video games, from the 1960s and the first-of-its-kind, projector-based Sumerian Game to the blockbuster Uncharted games that defined the early 2000s. Women have been behind the writing, design, scores, and engines that power one of the most influential industries out there. In Gamer Girls, now you can explore the stories of 25 of those women. Bursting with bold artwork, easy-to-read profiles, and real-life stories of the women working on games like Centipede, Final Fantasy, Halo, and more, this dynamic illustrated book shows what a huge role women have played—and will continue to play—in the creation of video games. With additional sidebars about other influential women in the industry, as well as a glossary and additional resources page, Gamer Girls offers a look into the work and lives of influential pixel queens such as: Roberta Williams (one of the creators of the adventure genre) Mabel Addis Mergardt (the first person to write a video game) Muriel Tramis (the French "knight" of video games) Keiko Erikawa (creator of the otome genre) Yoko Shimomura (composer for Street Fighter, Final Fantasy, and Kingdom Hearts) Rebecca Heineman (first national video game tournament champion) Danielle Bunten Berry (creator of M.U.L.E. and early advocate for multiplayer games) and more! Whether you’re a gamer girl who plays video games, a gamer girl who makes video games, or a parent raising a gamer girl, this entertaining, inspiring book will have you itching to pick up a controller or create your own video games!

Book Women in Gaming  100 Professionals of Play

Download or read book Women in Gaming 100 Professionals of Play written by Meagan Marie and published by Penguin. This book was released on 2018-12-04 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Women in Gaming: 100 Professionals of Play is a celebration of female accomplishments in the video game industry, ranging from high-level executives to programmers to cosplayers. This insightful and celebratory book highlights women who helped to establish the industry, women who disrupted it, women who fight to diversify it, and young women who will someday lead it. Featuring household names and unsung heroes, each individual profiled is a pioneer in their own right. Key features in this book include: *100 Professionals of Play: Interviews and Special Features with 100 diverse and prominent women highlighting their impact on the gaming industry in the fields of design, programming, animation, marketing, voiceover, and many more. *Pro Tips: Practical and anecdotal advice from industry professionals for young adults working toward a career in the video game industry. *Essays: Short essays covering various topics affecting women in gaming related careers, including "Difficult Women: The Importance of Female Characters Who Go Beyond Being Strong," "NPC: On Being Unseen in the Game Dev Community," and "Motherhood and Gaming: How Motherhood Can Help Rather Than Hinder a Career." *"A Day in the Life of" Features: An inside look at a typical day in the gaming industry across several vocations, including a streamer, a voice actor, and many more.

Book Gaming Sexism

    Book Details:
  • Author : Amanda C. Cote
  • Publisher : NYU Press
  • Release : 2020-09-01
  • ISBN : 1479802204
  • Pages : 274 pages

Download or read book Gaming Sexism written by Amanda C. Cote and published by NYU Press. This book was released on 2020-09-01 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interviews with female gamers about structural sexism across the gaming landscape When the Nintendo Wii was released in 2006, it ushered forward a new era of casual gaming in which video games appealed to not just the stereotypical hardcore male gamer, but also to a much broader, more diverse audience. However, the GamerGate controversy six years later, and other similar public incidents since, laid bare the internalized misogyny and gender stereotypes in the gaming community. Today, even as women make up nearly half of all gamers, sexist assumptions about the what and how of women’s gaming are more actively enforced. In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality. Across in-depth interviews with women-identified gamers, Cote delves into the conflict between diversification and resistance to understand their impact on gaming, both casual and “core” alike. From video game magazines to male reactions to female opponents, she explores the shifting expectations about who gamers are, perceived changes in gaming spaces, and the experiences of female gamers amidst this gendered turmoil. While Cote reveals extensive, persistent problems in gaming spaces, she also emphasizes the power of this motivated, marginalized audience, and draws on their experiences to explore how structural inequalities in gaming spaces can be overcome. Gaming Sexism is a well-timed investigation of equality, power, and control over the future of technology.

Book Women and Gaming

    Book Details:
  • Author : J. Gee
  • Publisher : Springer
  • Release : 2010-05-10
  • ISBN : 0230106730
  • Pages : 209 pages

Download or read book Women and Gaming written by J. Gee and published by Springer. This book was released on 2010-05-10 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: The authors argue that women gamers, too often ignored as gamers, are in many respects leading the way in this trend towards design, cultural production, new learning communities, and the combination of technical proficiency with emotional and social intelligence.

Book Elder Scrolls

    Book Details:
  • Author : Chelsea Monroe-Cassel
  • Publisher :
  • Release : 2019-03
  • ISBN : 9781789090673
  • Pages : 192 pages

Download or read book Elder Scrolls written by Chelsea Monroe-Cassel and published by . This book was released on 2019-03 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: Feast on all of the delicious offerings found in the world of Skyrim in this beautifully crafted cookbook based on the award-winning game The Elder Scrolls V: Skyrim Immerse yourself in the diverse cuisine of Skyrim with these recipes inspired by food found in the Old Kingdom and across Tamriel. With over seventy delicious recipes for fan-favorite recipes including Apple Cabbage Stew Sunlight Souffle, Sweetrolls, and more, The Elder Scrolls V: Skyrim: The Official Cookbook will delight every hungry Dragonborn.

Book Play like a Feminist

Download or read book Play like a Feminist written by Shira Chess and published by MIT Press. This book was released on 2020-08-18 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: An important new voice provides a riveting look at why video games need feminism and why all of us should make space for more play in our lives. "You play like a girl": it's meant to be an insult, accusing a player of subpar, un-fun playing. If you're a girl, and you grow up, do you "play like a woman"--whatever that means? In this provocative and enlightening book, Shira Chess urges us to play like feminists. Furthermore, she urges us to play video games like feminists. Playing like a feminist is empowering and disruptive; it exceeds the boundaries of gender yet still advocates for gender equality. Feminism need video games as much as video games need feminism.

Book Gamer Girls  Out of Control

Download or read book Gamer Girls Out of Control written by Andrea Towers and published by Andrews McMeel Publishing. This book was released on 2024-01-02 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Gamer Girls love playing their newest racing video game, Fast Pursuit Horizon, together. But what happens when Lucy's cousin comes to visit and throws every thing out of control? This is the third book in the illustrated Gamer Girls series! Lucy is the newest member of the Gamer Girls. She loves her new school, her family, and her friends, but she misses her old life in California, too. After unsuccessfully trying to convince her parents to let her visit California, they decide to bring her aunt and cousin Jordan to HER! +10 XP for awesome parents. Unfortunately, Jordan's presence causes a stir with the Gamer Girls . . . suddenly, like Lucy's race car in her newest video game obsession Fast Pursuit Horizon, she feels totally OUT OF CONTROL! In this third book of the series Gamer Girls, four friends navigate the video game world and the middle school world . . . if only they could solve drama as easily as they defeat monsters! This series is perfect for readers who love video games. Out of Control includes 25 black-and-white illustrations throughout.

Book Girl Code

    Book Details:
  • Author : Andrea Gonzales
  • Publisher : HarperCollins
  • Release : 2017-03-07
  • ISBN : 0062472488
  • Pages : 186 pages

Download or read book Girl Code written by Andrea Gonzales and published by HarperCollins. This book was released on 2017-03-07 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: A New York Public Library Best Book of 2017 Perfect for aspiring coders everywhere, Girl Code is the story of two teenage tech phenoms who met at Girls Who Code summer camp, teamed up to create a viral video game, and ended up becoming world famous. The book also includes bonus content to help you start coding! Fans of funny and inspiring books like Maya Van Wagenen’s Popular and Caroline Paul’s Gutsy Girl will love hearing about Andrea “Andy” Gonzales and Sophie Houser’s journey from average teens to powerhouses. Through the success of their video game, Andy and Sophie got unprecedented access to some of the biggest start-ups and tech companies, and now they’re sharing what they’ve seen. Their video game and their commitment to inspiring young women have been covered by the Huffington Post, Buzzfeed, CNN, Teen Vogue, Jezebel, the Today show, and many more. Get ready for an inside look at the tech industry, the true power of coding, and some of the amazing women who are shaping the world. Andy and Sophie reveal not only what they’ve learned about opportunities in science and technology but also the true value of discovering your own voice and creativity. A Junior Library Guild selection A Children's Book Council Best STEM Trade Book for Students K-12

Book Gaming Representation

Download or read book Gaming Representation written by Jennifer Malkowski and published by . This book was released on 2017 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination.

Book I m Not a Geek I m a Gamer Girl

Download or read book I m Not a Geek I m a Gamer Girl written by Gamer Girl Press and published by . This book was released on 2019-07 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: This notebook is specifically for Gamer Girls. High-quality college ruled paper provides space for writing, doodling, or other record keeping. This notebook is 8 1/2 by 11, perfect for schoolwork, homework or just overall bragging rights, to show your friends that you aren't a geek, you are a gamer girl. The front will be glossy to show the world who you are.

Book Consumer Culture Theory

Download or read book Consumer Culture Theory written by John Schouten and published by Emerald Group Publishing. This book was released on 2014-11-28 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research in Consumer Behavior is a leading publication in the field of consumer behavior. The substantive topics covered in this volume represent crucial issues for our times including understanding and navigating cultural diversity and cultural perspectives on co-creating market value.

Book The Gamer s Brain

    Book Details:
  • Author : Celia Hodent
  • Publisher : CRC Press
  • Release : 2017-08-10
  • ISBN : 1351650769
  • Pages : 387 pages

Download or read book The Gamer s Brain written by Celia Hodent and published by CRC Press. This book was released on 2017-08-10 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making a successful video game is hard. Even games that are successful at launch may fail to engage and retain players in the long term due to issues with the user experience (UX) that they are delivering. The game user experience accounts for the whole experience players have with a video game, from first hearing about it to navigating menus and progressing in the game. UX as a discipline offers guidelines to assist developers in creating the experience they want to deliver, shipping higher quality games (whether it is an indie game, AAA game, or "serious game"), and meeting their business goals while staying true to their design and artistic intent. In a nutshell, UX is about understanding the gamer’s brain: understanding human capabilities and limitations to anticipate how a game will be perceived, the emotions it will elicit, how players will interact with it, and how engaging the experience will be. This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. These insights will help readers identify the ingredients for successful and engaging video games, empowering them to develop their own unique game recipe more efficiently, while providing a better experience for their audience. Key Features Provides an overview of how the brain learns and processes information by distilling research findings from cognitive science and psychology research in a very accessible way. Topics covered include: "neuromyths", perception, memory, attention, motivation, emotion, and learning. Includes numerous examples from released games of how scientific knowledge translates into game design, and how to use a UX framework in game development. Describes how UX can guide developers to improve the usability and the level of engagement a game provides to its target audience by using cognitive psychology knowledge, implementing human-computer interaction principles, and applying the scientific method (user research). Provides a practical definition of UX specifically applied to games, with a unique framework. Defines the most relevant pillars for good usability (ease of use) and good "engage-ability" (the ability of the game to be fun and engaging), translated into a practical checklist. Covers design thinking, game user research, game analytics, and UX strategy at both a project and studio level. Offers unique insights from a UX expert and PhD in psychology who has been working in the entertainment industry for over 10 years. This book is a practical tool that any professional game developer or student can use right away and includes the most complete overview of UX in games existing today.

Book The Internet of Women   Accelerating Culture Change

Download or read book The Internet of Women Accelerating Culture Change written by Nada Anid and published by CRC Press. This book was released on 2022-09-01 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Female scientists, technologists, engineers, and mathematicians worldwide are making historic contributions to their fields. The modern workforce is closer to gender-equal than it has ever been, and many efforts are in place to support further progress. The Internet of Women provides an exciting look at personal narratives and case studies of female leaders and cultural shifts around the globe that illustrate this promising trend. From the United Nations' emphasis on girls and technology education in the SDGs (Sustainable Development Goals) to the increased female labor force in Zambia, a policy change that was inspired by the MDGs (UN Millennial Development Goals), The Internet of Women captures stunning examples of progress from around the world and men working hand in hand with women advocating for cultural change. Scholars and practitioners lament the lack of women leading and working in leading organizations in the technology industry. Gender equality and female participation in the tech field is critical to both developing and developed economies; nevertheless, this gap remains a global phenomenon. The lack of female leadership is particularly extreme at the highest echelons of leading technology organizations. Few publicly traded tech companies have female CEOs - in fact, most nations have zero female leadership in the tech industry. This gap does indicate a slow pace of progress for gender equality in tech employment. Women's pay still lags nearly a decade behind, according to the World Economic Forum, meaning that women's on average pay today is the equivalent to that of similarly qualified and similarly employed men in 2006. Without significant progress, the current rate of change will not lead to parity for 118 years, according to the World Economic Forum (WEF). However there's significant work being done to shift this tide. Take for instance Michelle Lee, the first female Under Secretary of Commerce for Intellectual Property and Director of the United States Patent and Trademark Office (USPTO), reflects on her childhood Girl Scout badge in sewing and cooking and how that memory inspired to create an IP badge that exposes young women to the process of invention. Social entrepreneur, investor, and Malala Fund co-founder Shiza Shahid shares her efforts beginning from mentoring young women in Pakistan to her current work directing more investment to women innovators around the globe. And Elizabeth Isele, a senior fellow in Social Innovation at Babson College, shares her research on women and ageism saying we need to retire the word retirement. The book is divided into six parts, each with unique areas of focus:• Millennials Leading: Exploring Challenges and Opportunities Facing the Next Generation of Women in Technology• Men and Women Empowering One Another• Bold Leadership: Women Changing the Culture of Investment and Entrepreneurship• Educating for the 21st Century• Breaking the Glass Ceiling: A Generation of Women Forging into Technology Leadership• Emerging Fields of TechnologyThe Internet of Women gathers examples about the increasingly inclusive and progressive gender culture in technology from over 30 countries. Stories range from an entrepreneur in Dubai partnering with private and public sector entities to accelerate blockchain technology to a young British woman moving to Silicon Valley to launch an artificial intelligence platform and incubator. The book is intended for corporations, academic institutions, the private sector, government agencies, gender experts, and the general public, and its key benefit is to let the reader understand a path towards implementing diversity overall globally. It also showcases the strategies, tools, and tactical execution on how create cultural change in all parts of the world.

Book Flawed

    Book Details:
  • Author : Kitty Cox
  • Publisher :
  • Release : 2016-06-07
  • ISBN : 9781720902812
  • Pages : 602 pages

Download or read book Flawed written by Kitty Cox and published by . This book was released on 2016-06-07 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt: They broke her. Ruined. Completely destroyed. Destiny was supposed to be perfect. As a teen, she'd given up boys for a love of pixilated wonders and fantastical ideas. She wasn't just a gamer, she was going to be a game maker. All she wanted was to give the world a little piece of her dream. Then they found her.Now, she can't do it. Can't do anything, really. Being close to another person is torture. The thought of being touched steals the breath from her lungs. Working on games? If they ever found out, they'd kill her - or so they said. She's not ok. Her memories live too close, flashbacks come too easily, and surviving each day is getting harder and harder.Nothing can take back what happened to her.He doesn't care.Chance thought he'd hit the jackpot. Finding the famous Destiny Pierce working at a hardware store? She was desperate enough to take his job offer, but the woman who'd inspired him to create this fledgling game company is not the same one standing before him now. This one is shattered.It shouldn't matter. He's not the man to fix her. Hell, he's got enough of his own problems. All he needs is for her to get his game up and running, and she's willing to help. But those sad eyes make him want to put a smile on her kissable lips, because that's as close as he can get.She can't touch people.He can't stop.For people like them, perfection is out of reach. The goal is just to keep going. For now, it's making a game, but Chance isn't ready to let her quit. If he can teach her how to live again, maybe she can get past those memories and find something worth caring about.Hopefully, that something will be him.He may not be perfect, but he's flawed in just the right way.TRIGGER WARNING: Contains off-screen rape and assault, domestic violence, addiction, suicidal tendencies, phobias, bullying, cyber harassment, violence, and more. The Gamer Girls series is based on what could have happened during GamerGate. Each novel features strong women, the men who love them, and the games that let them escape reality. Contains graphic language and situations that are suitable for a mature audience. This book is a standalone novel which moves forward a larger story.

Book Feminism in Play

Download or read book Feminism in Play written by Kishonna L. Gray and published by Springer. This book was released on 2018-10-04 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Feminism in Play focuses on women as they are depicted in video games, as participants in games culture, and as contributors to the games industry. This volume showcases women’s resistance to the norms of games culture, as well as women’s play and creative practices both in and around the games industry. Contributors analyze the interconnections between games and the broader societal and structural issues impeding the successful inclusion of women in games and games culture. In offering this framework, this volume provides a platform to the silenced and marginalized, offering counter-narratives to the post-racial and post-gendered fantasies that so often obscure the violent context of production and consumption of games culture.

Book Dragon Ops

    Book Details:
  • Author : Mari Mancusi
  • Publisher : Little, Brown Books for Young Readers
  • Release : 2020-05-12
  • ISBN : 1368044344
  • Pages : 286 pages

Download or read book Dragon Ops written by Mari Mancusi and published by Little, Brown Books for Young Readers. This book was released on 2020-05-12 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the beloved author of The Once and Future Geek comes this action-packed adventure set in a futuristic world filled with magic, monsters, and high-tech video gaming. One wrong move, and it's game over. Welcome to Dragon Ops, the world's first augmented-reality video-game theme park. Set on a once-deserted island, our three beta players—classic gamer geek Ian; his adventure-seeking sister, Lily; and their too-cool-for-gaming cousin, Derek—have been lucky enough to score an invite to play before the fully immersive experience opens to the public. But once inside, they find themselves trapped in a game taken over by a rogue AI dragon called Atreus, and suddenly the stakes go beyond the virtual world. With no cheat codes, guidebooks, save points, or do-overs, they'll need all their cunning and video-game hacks to beat the game . . . and survive in real life. Action-packed and unputdownable, Dragon Ops will thrill gamers and reluctant readers alike with high-tech adventure and electrifying twists and turns.

Book Gamer Army

    Book Details:
  • Author : Trent Reedy
  • Publisher : Scholastic Inc.
  • Release : 2018-11-27
  • ISBN : 1338045318
  • Pages : 267 pages

Download or read book Gamer Army written by Trent Reedy and published by Scholastic Inc.. This book was released on 2018-11-27 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this timely and thrilling novel, Ender's Game meets Ready Player One and several terabytes of fast-paced video game action as five gamers are recruited into a tech giant's secret program. After Rogan Webber levels up yet again on his favorite video game, Laser Viper, the world-famous creator of the game invites him to join the five best players in the country for an exclusive tournament. The gamers are flown to the tech mogul's headquarters, where they stay in luxury dorms and test out cutting edge virtual-reality gaming equipment, doing digital battle as powerful fighting robots. It's the ultimate gaming experience.But as the contest continues, the missions become harder, losing gamers are eliminated, and the remaining contestants face the growing suspicion that the game may not be what it seems. Why do the soldiers and robots they fight in Laser Viper act so weird? What's behind the strange game glitches? And why does the game feel so... real?Rogan and his gamer rivals must come together, summoning the collective power of their Gamer Army to discover the truth and make things right... in a dangerous world where video games have invaded reality.